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OC Orphanage.

Post by GenericSpider on Mon 22 Nov 2010, 10:19 pm

Have an awesome idea for an OC, but no idea what RP to place them? Here's a place you can dump them a nice home for you to temporarily deposite them.

Name:

Age:

Gender:

Species: (Optional, since you might want to decide that after you find a home for them)

Homeplace: (Optional)

History: (Optional)

Appearance:

Powers:

Abilities:

Personality:

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Re: OC Orphanage.

Post by Guest on Wed 24 Nov 2010, 11:20 pm

Name: Yurie Otome

Age: 20

Gender: Female

Species: Human/Witch

Occupation: Merchant

Homeplace: Traveling

Appearance:
Spoiler:

Abilities: Able to live independently, good at persuading customers and bargaining, has a good eye for quality of an object, creating different kinds of potions with sufficient raw materials, very good intellectual skills and memory

Powers: Average but a very wide variety of magic skill

Personality: She is usually a serious "don't mess with me" kind of person. However, she is extremely good at acting out another personality in front of a potential customer. Being a merchant, she is very intelligent when it comes to different kinds of items, both normal and magical, even legendary ones only told in stories. She is basically a human encyclopedia for that kind of stuff. She is also very sharp so anyone trying to trick her usually fails, but that's not always the case.

History: She is from a long line of magicians who are always born to specialize in one particular kind of magic and be very good at it. However, she was quite different since she was able to learn a lot of different kinds of magic but can only do fairly well at them, not specializing in any at all. Because of this, she usually ends up being defeated by being overwhelmed by such powerful magic everytime she faces off with someone else from her family. As she matured, she started reading up on different magical items and learning how to make potions. She seemed to remember the facts very well and by the time that she was able to become independent, became really intelligent when it came to magic, artifacts, and different items. With that kind of knowledge, she started her way on becoming a merchant. Still, she trains her different kinds of magic and hopes to prove soon that being average but versatile can in fact defeat raw powerful magic of just one kind.

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Re: OC Orphanage.

Post by GenericSpider on Mon 29 Nov 2010, 3:16 pm

Name: Jane Doe (may be an alias)

Age: 20

Gender: female.

Species: Presumably human.

Homeplace: Unknown. Presumably somewhere on Earth.

History: Not much is known about her past. She claims not to have any memory of anything before she arrived at the assylum.

Appearance: Black hair, green eyes. Slightly busty.

Image: http://img52.imageshack.us/img52/2056/janedoe.png

Powers: Ability to create portals. Or so she claims.

Abilities: Is very good at escaping the assylum unnoticed. Has been found at least twice standing outside the gates when she was believed to be in her room. Has also shown herself to have some form of martial arts ability when she took down another, larger patient who was threatening her. Claims to be a good shot with a firearm, but hasn't been given a chance to demonstrate this ability, for obvious reasons.

Personality:Suffers from delusions of being a fictional character in a story "written by some idiot with no life". Recently proclaimed aloud that the idiot should "Just write the damned story already, or put (her) in an RP!" Also proclaimed that "writing (her) profile from the perspective of the psycho-ologists here, whom I've successfully kept somewhat doubtful of the truth, is just plain stupid," Seems to believe herself to be the so-called "Disappearing Vigilante", whose claimed responsibility for several vigilante murders the past week. Probably just reacting to a news report she saw. Also, she shamelessly flirts with several of the females in the assylum. When she's not sexually harrassing them.


Last edited by GenericSpider on Wed 01 Dec 2010, 2:46 pm; edited 2 times in total

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Re: OC Orphanage.

Post by White Mage Slave on Mon 29 Nov 2010, 9:56 pm

Name: Popavera Gallus

Age: "Old enough to be your grandfather"

Gender: Male

Species: Human/Elephant/Were-elephant/Anthropomorphic elephant/Some manner of creature that allows him to be a humanoid elephant, whether as a choice or by birth.

Homeplace: Wherever gentleman hunters are born.

History: He has been hunting animals since he was a child. As he grew, so did the size of his targets, until he was able to take down the greatest of beasts. As he grew old, beasts no longer held interest for him- they were too predictable, too easy. Humans, however, were surely capable of being as great as he was. It was not long before he turned to bounty hunting, so now he hunts down criminals like he would animals not for the reward, but for the challenge.

Appearance: Wears stereotypical British safari clothes. Is balding with white hair and a thick white mustache. Is very broad shouldered (have not decided whether he should be tall or short)

Powers: Depending on the world, he has some manner of power that allows him to become an elephant, or, if the world demands that he is already an elephant, he may not have powers at all. If becoming an elephant is beyond the scope of the world's powers, yet there are powers, he may have elephant-themed powers instead.

Abilities: Master hunter and tracker. Is quite handy with hunting rifles and traps, as well as certain varieties of blades.

Personality: He's rather stereotypically British. He enjoys his tea and being polite, but he also enjoys the thrill of the hunt. He holds no sympathies for those he hunts, though he also tends to give out handicaps during hunts to make it harder on both himself and the opponent. He's rather gentlemanly to those that are not in his way, and is quite pleasant to be around when the topic of hunting is not on the table. For some odd reason, he uses words that rhyme with "poppycock" but never the word itself when he curses in stereotypical British fashion.
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Re: OC Orphanage.

Post by Guest on Mon 13 Dec 2010, 9:08 pm

Name: Kamijou Mari

Alias: Bloody Mari

Age: 12

Gender: Female

Species: Human

Occupation: Rogue/Fugitive

Homeplace: N/A

History: She used to be an innocent young girl who lived with her mother and father. However, she was kidnapped one day and was experimented on a medicine that apparently grants someone immortality. It did work on her after a lot of years of painful and agonizing testing. It also gave an unsuspected side-effect: near-superhuman capability. However, she managed to escape from being bound and by just using a piece of shattered glass in her hand, she managed to kill every single person in that facility. From that day on, she thought that life was dark and she was cursed to forever live in the pain of it. To take out her frustration, she kills those who she sees as deserving, mostly those who she sees abusing someone else since she feels their pain. Eventually, she met up with an expert weapons-maker who made her her two special weapons. They became friends for a while, even to the point of it being something like a father-daughter relationship, before he witnessed her killing someone and he tried killing her too out of fear. With no choice, she killed the man with the weapons he made her. Since then, she has been living alone, continuing on her ways. She poses as an innocent young little girl wearing a full white long-sleeved dress and sun hat that covers most of her body when she wants to disguise herself. However, when she goes to "work", she puts on her ninja outfit and arms herself with several bladed weapons to become a very efficient killing machine.

Appearance:
Spoiler:

Powers:
-Regeneration of even unimaginable injuries
-Increased physical stamina
-Heightened senses
-Ability to see well in the dark, better than in light comparatively

Abilities:
-Flexibility and agility
-Large tolerance to pain
-Stealth
-Throwing skills
-Hand to hand combat
-Disguise and cunning

Weapons:
-Kunai throwing knives
-Smoke bombs (may be laced with poison)
-Very thin steel wire
-Her main weapon, a long flexible but durable chain with two scythes on each end. She carries it around on a special attachment on her belt coiled up like a whip.
-A large crescent blade that she can either slice someone with in short-range or throw as a boomerang. Out of the entire blade, there is only one area which is not sharp. She has a special mark for that area and out of training, she mastered catching it and throwing it perfectly. She carries it around with a strap on her back.

Personality: She is a young girl who has a very violent nature and will be willing to kill anyone she finds threatening to her or anyone who she sees is deserving of death. However, she is still a child deep down inside so she does have a lot of emotional weak points. She is very clever when it comes to acting, disguising, and fooling people.

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Re: OC Orphanage.

Post by ScorpionWins on Wed 22 Dec 2010, 9:56 pm

Name: Captain Incredibly Broken Awesome

Age: 1 year.

Gender: Genderless

Species: Superbeing

Homeplace: Everywhere

History: Once a being of absolute evil known as The All Consumer, it absorbed every superhero in the universe and gained their powers. However, it also turned the being of evil into one of JUSTICE!

Appearance: White Spandex with a red capital "A" on it, Black helmet with red cyclops visor.

Personality: Insane. Devoted to JUSTICE! Egotistical enough to claim he should be the star of everything.
----------------------------

Powers:
Reality-Shattering Super Strength
Instant Super Speed
Quantum Teleportation
Indestructibility
Unable to be removed from reality
Replication
Flight
Grow or Shrink
Can create anything out of thin air
Can de-atomize anything
Frickin' Laser Beams
Shapeshifting
Can absorb anything's powers

Abilities: None.
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Re: OC Orphanage.

Post by ScorpionWins on Thu 06 Jan 2011, 11:22 pm

Name: Eld

Age: 99999999

Gender: Male

Species: Human

Homeplace: Emptiness

History: Has always existed

Appearance: An old man with grey eyes, a long beard, no hair, and a robe.

Powers: Can break the 4th wall. This power allows him to become completly invincible by leaving the work he's in, regardless of what it may be. He can thus know everything, and, as he can now stop reading/pause whatever he left, he can change everything about the world as he chooses while time is stopped.

Abilities: Very skilled ventriloquist

Personality: Crazy. Tends not to use his powers "because it would ruin the plot."
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Re: OC Orphanage.

Post by GenericSpider on Sat 08 Jan 2011, 4:04 pm

Name:

Age: 16

Gender: female

Species: human

Homeplace: Somewhere.

History: Once lived with the owner of a Kung-Fu movie theatre. She then watched every movie there obsessively till she "taught herself" all the moves. (Unbeknowest to her, she was actually granted those abilities by her powers)

Appearance: Short. Has brown hair, and blue eyes. Usually wears a headband.

Powers: Ok, brace yourself for this one: she has the ability to use any ability she thinks she has; as long as she's 90% sure she can do it. This allows her to successfully drop-kick people twice her size, punch holes through walls, use martial arts that are entirely fictional, and would probably allow her to shoot fire from her eyes if she believed she could. However, she doesn't know about this ability, and believes that her ridiculous, physics-defying martial arts abilities come from her "training". Also, her abilities don't really effect her opponents; believing she can kick someones ass won't automatically make her the winner of a fight.

Abilities: She's also a decent cook, though this doesn't seem to come from her powers, as she believes her cooking to be horrible.

Personality: She's somewhat of an idiot hero. She hasn't even realized that she shouldn't be able to drop-kick holes through peoples' faces.


Last edited by GenericSpider on Fri 27 May 2011, 1:33 pm; edited 1 time in total

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Re: OC Orphanage.

Post by Simply David on Fri 28 Jan 2011, 3:18 pm

From now on, I'll be contributing many characters. They'll either be from my book simply titled "Short Stories of a fantasy world" or from "The Hellgates" which is, unfortunately, a taken title. I haven't come up with a new title yet, though I may end up titling it after it's main characters.

Now, the characters!

Name: The White Knight (Real name ommitted for now)
Age: Unknown
Gender: Male (Assumed)
Loyalty: The Goddess of Light, and queen of all that is good, Majesta.

Appearance: Bright White Armor covers every inch of his body, even his face, and no hair sticks out. This armor bears no symbol of any color other than utter pure white, as does his Lance. The Armor appears bulky to the point that it would seem almost impossible to move around in; even the joints seem difficult to move. Height is about 6'8".
However, even though his armor is so bulky and seems difficult to move in, he moves with an odd grace. He can move 300 yards distance in less than a second, giving the appearance of teleportation.

Fighting style: He carries a lance as long as he is, and can jab with it so quickly it appears as though a hundred lances came down upon you all at once, rather than him stabbing at you one hundred times. This Lance is connected to an enchanted chain that never ends(Also white). He can throw his lance at an enemy, and pull it back, or simply redirect it's path with the chain.

He has instant transmission, the ultimate form of self teleportation in the world where he is from. It means he does not have to charge up an energy, draw a symbol, or chant an incantation to teleport. He can simply think of where he wants to be, and instantly he is there. If he throws his Lance and then teleports, the chain simply extends to his position for combat, or the lance and chain teleport with him for a longer distance(He can control which happens).

He also has an extremely high level of magic, virtually unmatched except for the Black Knight, his counterpart. He can control magic to the extremes of changing weather, catching an entire area on fire, freezing over an entire lake, and force enemies back with a push of his mind, all with little effort.

His Lance and armor are blessed by the Goddesses, so that they never break under the pressure of anything that is not enchanted with a power capable of at least matching the Goddess in power.

Judgements: Being the Servant of the Goddess, he has the ability to judge those of the earth. The Judgements are like trials, and passing these trials requires a just mind or pure heart, or the blessings of a goddess can allow you to withstand them (Even if they are not Majesta) These Judgements work like so:

Judgement of the Mind: The White Knight comes face to face with his target, and they hear the screams of all they've killed out of revenge, for greed, for pleasure... if they fail this, they will never stop hearing the screams, which will put them in a state of insanity... even if they go deaf, they won't ever stop hearing it.

Judgement of the Body: The White knight strikes at a target with his lance one time, and the weight of every person they've ever killed falls upon them, and if they fail the trial of this judgement, they fall to the ground limp, never able to lift their arms or walk again. Minor fails can result in simply being weak for the rest of their life.

Being evil does not necessarily mean killing, which is the easiest way to overcome either Judgement.

Bio: I may go into detail eventually. For now just know that it is his sworn Duty to uphold the justice of his Goddess.

------------------------

Name: The Black Knight (Real name ommitted)
Age: Unknown
Gender: Male (Assumed)
Loyalty: The Goddess of Darkness, the Queen of the Night Nocturne.

Appearance: Like the White Knight, he too is clad in armor that covers every inch of his body. His armor is the blackest of black, pure as midnight on a New Moon. His armor is bulky and sturdy. However, he can move with the same speed and grace as the White Knight, granting him the same appearance of teleportation when really he's just running really fast.
about 6'8" tall

Fighting Style: He carries a blade that is the length of half his body, the handle being a whole foot to itself, and then the gaurd is a foot in each direction, giving the appearance of a cross. The blade is as black as his armor, as is the handle and guard. It appears as though from the air when he wields it.

He swings his blade with such speed that onehundred slashes appear in the air and cut you before you can even blink. His Blade is enchanted to slash the air so that long range cuts are made possible.

He has Instant Transmission as well. The ability to think of where he wants to be, and then just be there is at his disoposal, which makes it impossible to follow him and gives him an easy upperhand in battle.

He has a dark and powerful Magic, one of the highest levels in the world. He can easily just wave his hand and wither away the life of a target, or target area. He can burn anything, or freeze over an area.

His Blade and armor are both Blessed by the Demonic Goddess' power, granting him invulnerability to anything that is not at least as strong, and his blade can cut through nearly anything, even the White Knight's armor.

Judgements: The Black Knight, being the servant of the Night Mother, has been granted the ability to judge those he faces, and place them under the Judgement of the Night.

Judgement of the Mind: The Night Mother's face appears in the mind of the Black Knight's target, and if the person feels fear, they will go mad. The easiest way to avoid this Judgement is to be aware of it ahead of time. If you do not fear the Night Mother, this will not effect you. If you love the Night mother, you will feel her embrace upon this Judgement.

Judgement of the Body: The Weight of the Night falls upon you, putting such insane pressure upon those who are rigtheous that they will simply fall to the ground, crippled to nothing. The stronger you are physically, the more pressure is put upon you. If you are of kind heart, and care for others, it will push even harder. However, if you are sadistic, and enjoy the pain of others, then you shall be granted the strength of the night. Only very powerful magic can overcome this judgement if you are targeted.

Other information on the Knights:
They are invulnerable to each other's judgements. They have faced off against each other many times, but neither one has come out with any damage, except for one time where their fight lasted long enough they had both made mistakes: the White Knight's Left Gauntlet was cut through, and the Black Knight had a hole in one side of his armor.
They are considered the best skill-wise with each of their weapon styles. Many times they will not even involve themselves in the wars between the nations to which they serve. Almost every time they fight, the White Knight is defending his troops so that the Black knight doesn't manage to singlehandedly defeat the White Goddess' army.

They do not often fight outside of fighting eachother or when hunting down specified targets. The reason for this is unkown to most.

They have limited lifecycles, meaning they can only exist for so long at one time before having to rest again. The White Knight will often not show himself unless the Black Knight makes an appearance.

MOAR CHARACTERS TO COME!!! Including the characters who are actually able to compete with these characters in combat. X3

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Re: OC Orphanage.

Post by Simply David on Fri 28 Jan 2011, 3:40 pm

Name: -Unnamed- (Title: Illusionist Magician)
Age: 22-26 (I haven't yet decided)
Gender: Male
Loyalty: none at first; Joins Revolutionaries

Appearance: Wears a Tuxedo, black. Jacket, pants, everything. However, he also has a white bow tie, a white Top Hat, a white cape, and a classic black wand with a white tip. He has a mustache and short spiky hair, both black. His eyes are hidden behind a white "thieve's mask", and are a deep piercing blue.

Magic style: As his title suggests, he is a user of Illusions, and a manipulator of the mind. He is intelligent, and uses his intelligence to outwit his opponents, playing best against dimwitted enemies, but getting a chance to show off against other intelligent enemies.

Specific abilities:
Limitless Mana Store: Like the Black Knight and White Knight, he has a limitless store of mana, this being due to (According to him) his "Soaring intellect", but in fact there are those on the same level of intelligence who have miniscule stores of mana as well. There are no signs showing how he obtained Limitless Mana, but it is assumed he was born with it, because his twin-sister has it as well.

Invisibility: It would be a misconception to say his ability to become invisible is simply because he can perform illusions. Rather, by birhtright, he is able to become completely unseen by the naked eye(Not even animals) at will. This invisibility is unlimited, and can effect any physical object he is touching.

Absolute Silence: It is absolutely impossible for him to make any sound, no matter how hard he tries. This isn't just being mute; he cannot make a sound even if he bangs two metal pipes together. His steps are perfectly silent. He uses this disability to further his illusions effects, as he can go unnoticed while invisible or while there is a distraction.

Word Bubbles: This is not generally useful in any way for combat. Rather, this is his form of communication. He makes a small 2D circle, similar to speech bubbles in comic books, which is absolutely readable to anyone who looks at it. It is automatically translated in the mind of the beholder so that they can read it, though the exception of who can read it would be those who cannot read. The text can be changed to different fonts, sizes, colors, bolded, italicized, and underlined at will so that he can add emotion to the words when he needs to.
In addition, whoever views it sees it as 2D, and those who do not know how it works, would assume that someone looking at it from another angle would not see it, but it is automatically viewable by whoever looks at it, and it appears to 'move' so that it always stays at the right angle.

Whisper Bubbles: This is connected to the word bubbles, except only the person who it is directed at can read it, and it is outlined by a broken line rather than the usual solid line.
If either of these types of bubbles is struck with a blade, it will make a loud 'pop' sound that everyone can hear, and is followed by words in a gentlemanly voice only the one responsible for popping it will hear. This is another way to hide the message for only one person to understand, as well as a way for someone to hear what is said to someone in the seemingly empty whisper bubble.

Unassisted Flight: He can move through the air at will, and those viewing it will simply see his body floating in the air. He can move quickly, but not incredibly so. When asked about this phenomenon, he replies, "Such things as Gravity only impede upon the weak minded,"

Instant Transmission: As stated for the Knights, he is able to appear and dissappear at will, but more for illusionary effects and escape rather than the Knight's usage of it for chasing down targets.

Single Sense Handicap Attack: he is able to instantly remove one sense from one target until he decides to stop. However, if he is to attempt to use it on someone else, the first person will instantly be freed.

General Illusions: Aside from all the above forms of trickery and magic, he has mastered every form of illusion known to this world. The only things he cannot do are make sounds, and therefore his one weakness is the inability to distract the enemy with sounds. Not that this matters much, when he can simply create bright lights and arrows and such which throw off almost everyone. He seems as though he can materialize physical objects, but his Illusions are not actually solid. However, the illusions are strong enough that most of the time you'll feel pain when a 'fake' sword goes through you.

His mastery of Illusions combined with his other abilities has him put on the same level as the Black and White Knights, but he would never defeat one of them in one on one combat, due simply to his lack of something able to break their armor, and that they have unnaturally strong defenses to illusions. However, if they can beat someone, he probably can as well.

I'll post his twin sister up some time. ^^

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Re: OC Orphanage.

Post by GenericSpider on Tue 08 Feb 2011, 12:13 pm

Name: Janine Johnson

Age: 25

Gender: female

Species: human

Homeplace: America, Earth.

History: (will do later)

Appearance: dark skinned brunnette; has brown eyes.

Powers: None.

Abilities: He has the magical ability to kick lots of ass. Very skilled fighter, and damned good with a gun.

Personality: Tends to be very friendly most of the time; but if you happen to be the enemy, or you really piss her off; she'll kick your ass, shoot you, and blow you up, and she might even do it in that order.

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Re: OC Orphanage.

Post by GenericSpider on Fri 18 Feb 2011, 9:10 pm

Name: Meimu Fukimora

Age: 20

Gender: female

Species: human

Homeplace: Japan

History: Was once an ordinary Miko, before she recieved the Holy Mecha of Unholy Destruction from it's previous owner. Since then, she got caught up in an incident involving a Circus full of Serial Killers, an army of manananggal, a Wendigo, and a garden hose; during which she met, and became infatuated with a certain Nun with a chainsaw. Ever since then, she's gotten involved in as many bizarre incidents as possible, in hopes of seeing that nun again.

Appearance: short black hair, and brown eyes. Dresses as is traditional for a Shrine Maiden, unless she's undercover.

Powers: Can summon a large mecha, roughly 17 feet tall; looks somewhat like a robotic gorrilla. It doesn't really have any weapons, however, and thus relies heavily on punching very hard. She controls said mecha from her mind. Unlike most mecha; it's controlled from the outside, leaving Meimu somewhat vulnerable to attack. It has the mystical ability to punch anything; while this doesn't seem like much of a super power, one should note that "anything" includes ghosts, demons, living shadow monsters, and other things that should be unaffected by punches.

Abilities: Skilled at martial arts, and is a decent shot with a bow.

Personality: Tends to be laid-back, and snarky. Tends to relentlessly tease a certain nun...when she's not blatantly flirting with her. Also very intelligent.

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Re: OC Orphanage.

Post by GenericSpider on Mon 14 Mar 2011, 12:20 pm

Name: Clara Clearwater

Age: 20

Gender: female

Species: human

Homeplace: New York

History: She was just a normal college kid who, through a series of unfortunate events and misunderstandings, managed to piss off a witch, who proceeded to curse her so that she'd live the same day over and over again. The next day...or rather, the same day repeated from the start....she went to the witch to try to get her to undo the spell...but the witch didn't remember cursing her, as it hadn't technically happened yet.

She was very insistant, and tried to force the witch to undo it, getting herself a broken jaw, and cursed again. However, she managed to steal one of the witches books, and discovered that, as long as the curse wasn't renewed each repeated day, then the spell would be broken. However, it also said that the curse itself was cursed to be repeated by the same person (in this case the witch), even if the victim managed to avoid pissing them off originally. The only way to make sure the curse wasn't renewed was to kill the witch before she could utter the curse.

At first, Clara tried to make friends with the witch and keep from pissing her off so she wouldn't end up cursing her, and it worked, until Clara accidentally got herself cursed again through sheer bad luck. She tried again during the next repeat, and the next repeat, a one point even attempting to prove to the witch exactly what the situation was, only to find out that she'd arrived a bit too late and that, due to other things she'd done differently that day, the Witch had already cursed her that day and couldn't uncurse her.

And So, Clara resolved that murder was the only solution, and prepared to kill the witch...only to find that she couldn't do it. You see, after all those times she'd befriended the witch, she'd stupidly gone and fell in love with her.

Appearance: short brown hair, yellowish eyes.

Powers: Does being caught in a Groundhogs Day Loop count as a power?

Abilities: To keep herself relatively sane, she's taught herself several martial arts, how to operate various firearms, how to build a fire with a bottle of water and a toothpick; and how to knit.

Personality: Very sweet and friendly.... though the stress of being caught in a groundhogs day loop occasionally causes her to snap and go on a homicidal rage, or repeatedly kill herself.

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Re: OC Orphanage.

Post by ScorpionWins on Tue 22 Mar 2011, 9:37 pm

Name: Kyle "The Illogical Being" Krevise

Age: 22

Gender: Male

Species: Human

Homeplace: Vile City

History: Trillionaire and owner of 98.6% of Vile City, Kyle started with theivery and worked his way up to shrewd (magic-enforced) business deals. Still knocks places over for fun.

Appearance: In a magician's outfit, complete with cape and tophat, and a bandito mask.

Powers
Teleportation
Flight
His hat can hold an unlimited number of objects in it's 'magic space'
Conjuration of objects
Transmogrification of objects into other objects
Varying blasts of magical energy that can explode, smash, or cut.
Regeneration
Wand of Unlimited Mana

Abilities: Good business man. Can swordfight decently.

Personality: As a sleazy business man, he's kind of a dick.
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Re: OC Orphanage.

Post by Simply David on Mon 28 Mar 2011, 10:06 pm

Name: The Mystic Eye Beast

Age: Unimportant.

Appearance: Picture a bishounen male with his eyes closed. Black hair, somewhat tanned skin. Now when he opens his eyes, eyes appear all over his body, covering every other inch, adding up to 100 eyes. His skin is now blue, and his hair is gone. He has long claws on the ends of his fingers and his teeth are sharpened.

Powers: He has unbelievable physical capabilities, and is a master at many forms of magic and martial arts.

Unending Knowledge: He is incapable of forgetting anything he has ever learned, and is incapable of overloading from information.

Mystic Eyes: He has 100 Mystic Eye powers, one for each of the royal classes with a unique Mystic Eye. Each Mystic Eye ability exists equally in each of his 100 eyes:

  1. Mystic Eyes of Death Perception(TO BE RENAMED!): The Mystic Eye Beast can see the lines of death on any object or living being. He can even see the lines of death on dead things such as ghosts and basically just about anything. For the case of living beings, when he kills one using the points of death he increases his own life span by however much they had left assuming they survived without being killed by any living thing or accident. (Also I plan on weakening this or limiting it somehow)

  2. Shinigami Eyes(TO BE RENAMED! maybe): The Mystic Eye Beast can see the full name, age, and remaining life span of any living being. When he uses the Mystic Eyes of Death Perception to kill someone, he gains the remaining life span to increase his own. (Also I should change the way this works somehow)

  3. Byakugan(TO BE RENAMED!): He can see through any object and can see the magical lines in any magical being or the chakra lines of any human. Seeing this allows him to effect it more efficiently should he need to.

  4. Rinnegan(TO BE RENAMED!): He can perform an action similar to telekinesis in which he sends a force of energy out from his eyes and sends everyone away from himself. He can also reverse it to pull things towards him. If he uses only one or two eyes at a time, he can effectively affect only one object at a time. There is a five second waiting period where he cannot perform this in between using it. Considering the scale of speed that he moves at, if you have any hope of beating him then you can make use of all five of those seconds.

  5. Amor(Likely to be RENAMED!): Anything that the Mystic Eye Beast fixes his gaze on, he can place a single marker stating that he has complete control of that object. He can only do this once for each eye.

  6. Alpha Stigma: The ability to analyze and copy any form of magic he sees. This is the reason for his mastery of many many magics.

  7. Beta Stigma: The ability to analyze any physical technique and copy it perfectly. This is the reason for his master of every martial art form.

  8. Sight Teleportation: Anywhere he can see, he can be. Seeing as he can see anywhere on the planet, he can be anywhere on the planet at any time he chooses. He can also use this to travel whole lightyears through space in a matter of seconds. Limited use, five times per minute.

  9. Pyro eyes: Anything he sees can be set on fire. He, unlike the royal class who uses this, can control the power and activate it at will.

  10. Glacial Eyes: Anything he sees can be frozen over instantly. He, unlike the royal class who uses this, can control the power and activate it at will.

  11. Technopath Sight: Any machine he sees he can gain complete control over this. He cannot bypass magical protections unless he actually disables them with his other abilities.

  12. Void Eyes: Upon seeing any form of light, he can replace it with absolute darkness that only he can see through. The original version of this is much stronger, but since he can see in all directions he can create complete darkness all around.

  13. Sunny Eyes: Upon seeing any shadow, he can eliminate it with a calming light that anyone can use to see. This can also be used to cure and block curses.

  14. Gorgon Eyes: Any living being he sees can be turned to stone. Less effective against magically resistant beings, causing them only to slow down. This Eye ability is more easily cancelled out than others as the original source was limited to eye contact and the change here made it so that eye contact only increases the effect.

  15. Memorandum Loss: With eye contact, can remove a person's memory instantly. Original version requires a few moments of eye contact, but the Mystic Beast's magical ability is too superior for that.

  16. Telekinetic Eye: He can move any non-living object within his line of sight with just a thought.

  17. Telepathic Eye: With eye contact he can see every thought passing through your mind at that moment. Extended contact will allow him to see everything about your past.

  18. Illusionary Eye: With eye contact, he can cause you to see anything he wants you to see. This effect is seperate from other abilities.



(Will be adding more)

Story: (will do later)

Misc.: This creature has many other names, such as the "Cup That Never Fills" in reference to the fact it cannot stop learning or gaining extra life span.

Also I need new ideas for more eyes and better names for some of the eyes I already have. Also, seeing as I'm going to really go all out, I need names that are different so I'm not copying the names of the original versions. Such as Byakugan and Rinnegan. If anyone wants to help, please do so. All ideas will be considered.

Another note: For those of you who think he's unstoppable: well duh. He's like the Shrike of his series. It'll take a special plan to fight him, and it won't be easy. Seeing as this guy could in fact BEAT the Shrike. But then again, everyone in the series will be above the average fictional capability, where Magic is commonplace among everyone, and there are even some powers that exceed magic.


Last edited by Simply David on Mon 02 May 2011, 1:37 pm; edited 2 times in total

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Re: OC Orphanage.

Post by Whitepulse43 on Tue 05 Apr 2011, 11:25 pm

Name: Alice Newsborn

Age: 19

Gender: Female

Appearance:
Spoiler:

Powers:

Abilities:

Personality: Kind, helpfull and strong sense of justice. Never turns down challenge no matter what. She can be quick tempered sometimes but try's to correct mistakes shes done.
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One of the people who help fight off the Mystic Eye Beast

Post by Simply David on Thu 21 Apr 2011, 11:53 am

Name: Rick Chan

Age:

Gender: Male

Appearance: Black hair and black eyes. A tall man with what seem to be bandages wrapped around his arms, and a white tank top that has a pentagram symbol on both the fron and back, different designs, and Blue Jeans. Under the jeans are leg weights that are colored black.

Abilities:

  • Earth Shatter style: A form of Earth Bending that involves shattering the earth around the enemy to throw off their footing so that Rick can go in using the terrain to his advantage as he attacks.

  • Strongest Man in the World: The bandages around his arms have magic seals on them to make them weigh 1,000,000 lbs. on each arm, and his leg weights are the same. He has seals on his body to keep him from appearing muscular, seals that are visible once the bandages and weights are removed. Due to this his appearance as a lithe man and the ability to move at unbelievable speeds all come together to make him physically the most dangerous man alive. However, his physical strength is only slightly superior to that of the Mystic Eye Beast.

  • Mystic Eye; Eye of the Tiger: With a glance, those with weak wills will faint from eye contact. Rick has complete control over this. His mystic eye is not one of the Royal Class, though a similar ability does exist among the Royals.


Personality: Playful and joking, and always flirtatious. He's been slapped by a great number of women in his days.

Bio: As a young child he always watched movies about kung fu fighters, and he always enjoyed watching soldiers train their martial arts. He had always pretended he was one of them.

One day someone taught him how to train his muscles and use weights. However, he didn't want to be a muscle head so he saved up money to get seals on his arms from a wizard which keep his muscles from slowing him down.

He protected the world from whatever threats he could once he got old enough, as he discovered that he was in fact a great fighter. He trained under a master who taught him Earth Bending, one of the four elemental 'moves' that are learnable by anyone in the world.

(The story here will be continued at another time)

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Re: OC Orphanage.

Post by ScorpionWins on Thu 21 Apr 2011, 5:26 pm

Name: Bill "Captain Everywhereman" Burton

Age: Depends on his mood

Gender: Depends on his mood

Species: Depends on his mood

Homeplace: Santa Cruz, CA

History: He was walking a deserted beach one day when he found a magic talking whale. With all his strength he pushed it into the sea, and it rewarded him with two rings and a belt. The Ring of Everywhere and the Ring of Everyone let him copy himself and change his form. The Belt of Champions granted him incredibly strength and durability. He became the greatest hero IN THE WORLD!

Appearance: Depends on his mood.

Powers:
Shapeshifting
Self Duplication
Super Strength
Super Durability

Abilities: Whatever he pleases.

Personality: Generally a nice guy, but likes to pretend he's other people.
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Re: OC Orphanage.

Post by GenericSpider on Mon 25 Apr 2011, 7:42 pm

Name: Johnathan Jefferson.

Age: 20

Gender: male

Species: human

History: Discovered his mage ability at a young age; was captured by the MIB and trained to capture other mages for them, but left, and freed a bunch of mages and other supernatural things, deciding it was time to rebel.

Appearance: Tall, has red hair, and blue eyes.

Powers: When no spell is involved, his magic takes the form of magical threads that come from his fingers, which he can increase the length of by putting more magic into them. Like all mages, he knows three spells.

*Self Enhancment: Agility Booster: Increases his agility, allowing him to jump higher, and dodge attacks more easily.

*Weapon Transformation: Lightning Threads: The magic threads are converted into lightning.

*Offensive Magic: Heavy Crusher: equips his magic threads with a spell that greatly increases the weight of anyone struck by them.

Abilities: Very agile, even without his self-enhancement spell. Also has damned good balance.

Personality: Always cheerful, even when facing down MIB agents, enemy mages, necromancers, witches, and even the occasional demon. If he stops smiling....REPENT! FOR THE TIME OF YOUR DEATH IS UPON YOU! YOU FOOL! WHAT DID YOU DO TO PISS HIM OFF?

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based off of War of Us - a Useless character of interest

Post by Simply David on Mon 02 May 2011, 1:19 pm

Name: Great Tower
Appearance: A 2 meters tall round tower looking being. By all appearances you could say it's a very tall Black Rook piece from Chess.

Stats: (for a reference) (Spend 60 points)

Health: 25
Physical Attack Strength: 0
Physical Defense Strength: 20
Running Speed: 0
Agility: 0
Magical Defense: 20


Weapons: Many small cannons pop out from 'windows' in the Tower.
Special Weapon: A massive energy cannon that pops out of the top of the Tower. The beam it fires is green and has the effect of cutting through just about anything, including (but not limited to): Steel, Bedrock, Concrete, Magical Forcefields, People, cats, and other beams.
Special Power: It can instantly teleport to any location within twenty meters.

Misc: This is the first (possibly last) of my Chess Based characters for War of Us. Note that there is little-to-no chance that any of these characters will ever appear and are only made by me out of personal interest.

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Yet another character from the 'Verse the Mystic Eye Beast came from

Post by Simply David on Thu 19 May 2011, 11:26 am

Name: Skyler Thompson

Appearance: A tall man, very tall, with short spiky green hair. His eyes are also green, and he has a green Goatee on his chin, without the mustache.

Special abilities and weapons:

  • Mystic Eyes: He has a one-of-a-kind Mystic Eye style that combines a Royal Mystic Eye capable of Analyzing, and his left eye has something else entirely, something that can be considered a curse:

  • 1)Royal Mystic Eye, Beta Stigma: His right eye is capable of analyzing anything and everything within sight within a split second. This does not let him copy magic, but he can use it to copy any physical movement that he sees a human perform. Beyond that, he can also see the best way to do something, and will instantly see what he should do to achieve any particular goal that enters his mind, in the form of seeing himself perform the movements as if seeing his own shadow.

  • 2)Unique Mystic Eye, Enact: By opening his left eye after his right eye has been open, he will instantly perform (without choice) any and every action that he saw himself perform, which will almost always result in success, as his shadow form reacted perfectly to any other person's reaction by analyzing what they would do.

  • Unbound by Gravity: He has the ability to ignore gravity at will, and can move himself through the air without trouble. While many can learn to fly, his ability is different in that he is completely unaffected by gravity, whereas others have to self-propel using special energy.

  • Royal Weapon, Judgement: Being a member of a particular branch of royalty, he had access to Judgement, a special Royal Weapon. Judgement is a ring that gives the wearer aboslutely more power as long as they are fighting someone they deem evil. The amount of boost they get is based on how evil they consider the other person, from a petty criminal to someone who deserves to go to hell. Skyler believes rather heavily in his Judgement, and will right any wrong he sees.

  • Mystic Blindfold: He has a blindfold that is capable of silencing Mystic Eyes. Silence, as some will know, is the stopping of magic. He often uses this to silence his own eyes, but has once used it against someone for the purpose of stopping their mystic eyes, having a friend help seal the blindfold to them.

  • Blades: He carries with him an assortment of smaller blades and daggers, usually used for throwing/traps. When he goes to fight the Mystic Beast that he must face, his weapons all become enchanted to be capable of piercing the skin of the beast, meaning they will have the ability to cut through anything.


Personality: Absolutely always right. You will never find him wrong, and he never makes assumptions without good evidence. He believes in absolute justice, which is a brand of justice in which death is always the penalty for evil. He doesn't believe in 'small crimes' but does believe in atonement. If someone is honestly sorry for what they've done he will give them to the chance to prove themselves and turn over a new leaf. He gives no third chances. Ever.

Bio: Raised to believe in Absolute justice, his eyes had to be sealed away for causing trouble. His family is ashamed of his curse and decided to turn him into an enforcer of Absolute Justice, and so he was sent all around the world to remove evil from the world.

Misc: Note that there are seven Mystic Beasts. This guy will not face the Mystic Eye Beast because, to be honest, he would never be able to survive the fight. Rather, I haven't decided which one he'll face nor have I actually finished making all the Mystic Beasts.
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Character from a story I could never make into a story.

Post by Simply David on Thu 19 May 2011, 11:24 pm

Name: Brock

Gender: Male

Appearance: Short black hair, six feet tall, very muscular, wears a vest with a pair of jean-pants. His skin is tanned. His right arm, however, is incredibly shiny silver, made of a material that doesn't exist on earth.

Set of abilities: (When I have more time I shall explain this. Wait in anticipation for his abilities are truly impressive!)

Personality 1: He has split personalities, the first of which is incredibly friendly and prefers to have fun during fights. He will always go easy on his friends, and forgive anything. He will never kill while this personality is out.

Personality 2: Note that this isn't like the usual personality disorder, but rather he simply seems to swing in mood from friendly and funny, to this. His second personality is serious, hardcore, and never forgives much of anything. He has a sharper look to his eye, and in a fight he will likely kill his foe.

Bio: (When I have more time I shall finish this)

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Couple of random characters that I came up with in the last 24 hours.

Post by Simply David on Wed 25 May 2011, 2:08 pm

Name: Not one yet

Age: Probably late teens to young twenties.

Gender: Female

Appearance: A young woman with a constantly faraway look to her eyes as if she can't keep up with anything around her. Her hair is brown and her eyes are grey.

Unique: She has perfect memory of every single thing that has every happened in her life. Using this perfect memory, she has studied a large number of books and has been refferred to as a genius, even though she isn't really all that smart.
Now here is where it gets weird. She can see the future, but only through her own senses. Meaning she can see glimpses of things that have not happened to her yet, but only as if she was experiencing it in the present.

Personality: Wistful as if she was not even there, hardly ever seems to be paying attention but it's not because she isn't, in fact she'll remember what you said to her better than you will.

Bio: (I don't actually have much for this yet, but here's a bit for what the plot may involve)

Her future self appears, as it turns out she gains time travelling abilities far into the future. Her future self is just as wistful as her present self, and due to being able to see the future, her present self can often know everything that is happening to her future self whenever she feels like it, and her future self always knows when she's coming and makes comments about it when they talk to each other.

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Re: OC Orphanage.

Post by ScorpionWins on Thu 02 Jun 2011, 8:04 pm

Name: Levak Zarrin

Age: 19

Gender: Male

Species: Human

Homeplace: An uncharted island in the Pacific.

History: A boy, taken from his mother by his untrustworthy uncle, and raised to be a sorcerer. Though his mother, Katricia, was a witch herself, his uncle wanted him to learn somewhat darker magics, and learn them faster, so he inscribed forbidden runes upon Levak's brain to make him learn faster. He returned to his mother's secret island, to study in her school - the Hecate Academy of Magic.

Appearance: He wears a purple robe, and has straight brown hair and brown eyes. A purple tattoo of an eye rests on the left side of his forehead.

Powers:
Control of the Elements (Fire, Water, Earth, Wind, Lightning, Metal, Dark. His element is Dark, so he can't use Light, but his Dark spells are more powerful)
Teleportation
Telekinesis(Magical)
Regeneration
Immortality (Ageless, and can regenerate obviously)
Runes on his wrist allow him to add and remove objects from a bottomless chest in his room.
Has four marks on his body that each let him access half the power of a god (Bast, Sakhmet, Hecate, and Gaia, to be specific)
Necromancy
Soul Manipulation

Abilities: Levak learns much faster than an ordinary person, thanks to his uncle. Using this incredible intelligence, Levak earned several college degrees, in both sciences and the arts. He knows eleven languages(English, Swedish, French, Spanish, Dutch, German, Latin, Russian, Greek, Ancient Egyptian, and Sumerian), and plays seven instruments(Flute, Violin, Guitar, Trumpet, Piano, Saxophone, and Harp) and can throw his voice thanks to ventriloquism lessons.

Personality: Levak is very lazy, and often flirts with every woman he sees. He can come of as suave and mysterious, but his most defining trait is that he's an ass.


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Re: OC Orphanage.

Post by NazrinTsunMouse on Sun 29 Jan 2012, 6:27 pm

Name: Yuki Naoe "Lady of the Lake"
Age: 16
Gender: Male
Race: Human
Appearance:
Spoiler:

White haired one

Personality: Yuki is a very clumsy boy, easily spaced out and has the attention span of a 4 year old. He has an overactive imagination and often comes up with silly ideas, much to the amusement of his younger sister. He's also very effeminate in appearance and personality, making him easily mistaken for a girl. He loves cute things and food, especially if it's sweets, and can spend the entire day eating nothing but cake if he was allowed to.

Brief History: Yuki was chosen as the next Lady of the Lake at birth by the spirits themselves. When he reached the age of 12, he first opened the passage to Avalon where he met and had council with the spirits of the previous Ladies of the Lake. He was the first case of a boy being chosen, but was so effeminate at the time, that his gender hardly mattered. The spirits told him about his destiny and told him that he would be allowed to choose one person to be his protector and knight. Naturally, he picked his younger sister for the task.

Abilities: Advanced Healing, can heal all but a beheading, the ability to enchant weapons and people to make them stronger, etc etc, and the ability to allow passage to Avalon.


Name: Natsu Naoe
Age: 15
Gender: Female
Race: Human
Appearance:
Spoiler:

Black haired one

Personality: Natsu has a very upbeat and cheerful, much like her brother, except she has more of a trickster streak in her. She can be sarcastic at times, especially if she thinks it would mess with the person she's being sarcastic to. She's very active and playful, and doesn't seem to take her duties seriously. However, when the situation calls for it, she will get serious, especially if she thinks her brother may get in harms way. Because of her very tomboyish personality and ambiguous looks, she's often mistaken for a boy.

Brief History: Yuki's younger sister, she was chosen by her brother to be his protector. Thus, she was brought to Avalon as well and taught by the spirits on how to wield blade and also granted armour to better protect her brother. Because her brother was being called "The Lady of the Lake", she decided that she would call herself the "The Knight of the Lake", and swore to be the greatest knight that ever lived. The spirits amused by the child, allowed her to be the keeper of Excalibur instead of her brother, believing the girl would have more use for the sword. At least until, a new owner could be found, one that could unlock Excalibur's true potential.

Abilities: Trained in swordsmanship, also the Keeper of Excalibur. Cannot use the full power of the sword, and will pass it on to it's true owner when he or she is found.

She has a sword and knights armour that has been permanently enchanted, giving her abnormal boosts in speed and strength as well as protection from most non-magical weapons. These can be summoned at will, along with Excalibur, though the ability to summon Excalibur leaves her once she passes the weapon to "Arthur Pendragon".

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Re: OC Orphanage.

Post by Simply David on Mon 30 Jan 2012, 2:30 am

Name: Kenichi Yarishiyosha

Age: 16

Gender: Male

Race: Human

Appearance:
Spoiler:
His hair is completely white though.

Personality: Prideful, powerful, and easily angered. He takes pride in three things, which you should never insult or else he will go berserk: His Family name, Yarishiyosha, a family of fishermen who have served the city through even the harshest of times, His Friends who he takes pride in due to having chosen them very carefully, and his own power, which he holds a bit... too highly, some might say.

However, while these things may be true he is always kind to those in his family and those he claims as friends. He's fiercely loyal, and will even go so far as to drive miles out of the city to help a friend tow his car out of a ditch and take him home (true story).

Brief History: The Yarishiyosha are and old family of Shukufuku, They've served the town with fish from their popular restaurant, and they help in times of hardship (and always have) by helping feed the town. In more recent decades, the fast growth of the city has caused their help to become a bit less useful, with so many people it's impossible to feed everyone. However, their restaurant is still in full bloom, keeping their own family nice and happy.

As for Kenichi himself, he was born a Reincarnation of Lancelot, but didn't find out until his sixteenth birthday. Until then, he had lived an almost ordinary life, aside from his parents teaching him ancient fighting styles and martial arts, specifically Karate and an odd form of swordsmanship. On his sixteenth birthday, he received a vision from the original Lancelot, telling him of his destiny to protect the Lady of the Lake, and to be a Knight at the side of King Arthur once more. He was also told not to let his eyes deceive him, whatever that means. It was after this that he discovered his newfound magical power.

Abilities: He was taught Karate as a hand to hand defensive technique in case he was ever caught without his weapon, but he is not quite Black Belt material, but has shown much more potential with swords of various kinds, and can use many different lengths of katana.

However, he is a natural master of an older Swordsmanship technique, that makes use of a long katana. His family has their own secrets, as they were once secretly samurai working within Japan, and had even changed their names. However, they had become useless over time and so the only remnants of this is this particular ancient fighting style.

The new power that was granted him from Lancelot was a peculiar ability. It turned any weapon he held into a more formidable destructive force, though the force would only last for a time before wearing out. He discovered that it was based on how much energy he used at once, and that using it until it goes out on its own tired him out. He practiced this power, and still does, but he has yet to properly wield it.

The family has a set of enchanted armor, but he doesn't have permission to make use of it. The enchantments simply make it so that it does not become useless over time, and it endures any blow.

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Re: OC Orphanage.

Post by AnnoR on Wed 08 Feb 2012, 8:29 pm

Not actually an orphaned OC, just writing this because I really wanted to write her up, eh-heh.

Name: Feiana Chevrolet
Age: 10
Gender: Female
Rank: Captain
Appearance:
Spoiler:

"So soft, and nice!"
Spoiler:

Different hairstyle, cat-eared hairband, and church clothes for some reason. Same person, though.
Personality: At first glance, despite her young age, Feiana is commanding and responsible. However, looking deeper, it's apparent that despite her rank, she's still a child. Feiana likes sweets and enjoys playing games in her off time, and also enjoys having a friendly relationship with her squad. However, she gets very upset and angry when she thinks someone isn't taking her seriously, which stems from her promotion to captain at such a young age. She is very fond of her pet rabbits back home.
Affiliations: TSAB Squad [Insert Name Here]
Brief Biography: Feiana was born into a loving, but heavily military-oriented family. She has experienced basic magical training for much of her life, and proved she was quite adept at spells, especially of the offensive variant. This led to experience in the TSAB very early in her life. Due to her preformance, she was specially selected to be the Captain for [Insert Squad Name Here] at age 9, and has been the squad's captain for a year. She has a large amount of pet rabbits at home, which have been taken from earth.
Mage Rank: AAA
Barrier Jacket Appearance: Coming soon

-

Device:

Name: Reverse Driver
Appearance: Coming soon
Language: English
Forms: Extend Form, allows for greater accuracy, appearance coming soon

-

Spells:

Name:
Magic System:
Category:
Rank:
Description:
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Re: OC Orphanage.

Post by VineStar on Mon 13 Feb 2012, 10:44 pm

A Master to be used some other time.

*Name: Itoko Akiyama

*Age: 16

*Gender: Female

*Height/Weight: 5'1'', 98 pounds.

*Appearance:
Spoiler:

*Personality: Itoko is an easily excitable and enthusiastic girl, an extrovert in every sense
of the word. Unfortunately, her rather straightforward personality more often than not tends to bruise other's egos as she is rather unhesitant and forthright to a an almost obnoxious point. This is rather regrettable, as it only reinforces the point that she is a lonely soul and cannot get others to accept her, leading to her Origin of "Severance".

*Abilities: Itoko's specialization is knife fighting with a box cutter, as well as a self taught fighting style that's a mixture of street fighting and mixed martial arts. Other than that, she is only able to use Reinforcement to strengthen sharp edges, mostly pertaining to her box cutters because she carries them around everywhere. Her most trusted boxcutter is a Conceptual that contains her Origin of "Severance". This allows her to project her Origin into the world and inflict a phantom wounds upon objects and beings. No trace of a wound is left, though things cut by knife would be unable to function like normal. An example is that if she slices it across someone's hamstrings, their leg is unable to function and acts and feels like it was cut by an actual knife. Inanimate objects would suffer the same fate, their functions destroyed. The downside of using it is that she expends almost all her prana and is then vulnerable with a weakened body. The more magic the opponent is using at the time, the more damage Equalizer would deal out. As such, it's only to be used in a desperate situation where no other options can be taken.

*Bio: Atori is a young girl who lived with her older brother after he fled with her from abusive parents. As such, she is highly individualized and respects her sibling for the sacrifices he did in order to raise her. On her 12th birthday, her brother was killed by an automobile accident whilst going to get her present. This made her attempt to live up to her brother's ideal of an "honest person". Due to her willingness to crush other people's feelings, she was ostracized by others as a "heartless" girl and misunderstood, developing her Origin of "Severance", due to being cut from things she would dearly hope to be a part of. Now, she lives an independent life and is unwilling to form closer bonds to people in order to not get hurt.
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Re: OC Orphanage.

Post by Moerin on Tue 13 Mar 2012, 9:20 pm

Work in progress, at least until Raineh looks it over. >.> Also Tropes formatted so, um, yeah.

*Name: [[strike:Mary Brown]] ''Fray Cumulus, Hero From Another World!''
*Species/Race: Human
*Gender: Female
*Age: 21
*Appearance: [[http://i40.tinypic.com/9iehib.jpg ]]
Spoiler:
*Possessions: Fray wields an immense sword known as the Kaiser Blade; she is still confused as to why she got her ultimate weapon so soon and fears she may have accidently broke sequence. It is a gigantic sword, bigger than she is tall, and ''very'' heavy. It's not a slicing weapon; it instead deals damage through its sheer weight and crushing power. In addition, she also carries the four Witch Crystals; Fithos of Earth, Lusec of Fire, Wecos of Wind and Vinosec of Water. Whilst the crystals are powerless on their own (aside from being nigh-indestructable), with the blessings she has received Fray (and Fray alone; the crystals will not work for anyone else) is able to draw forth their hidden powers (see: Skills).
*Personality: First and foremost, Fray believes that she is in an RPG and that the world operates under RPG logic. Her primary concerns are to recruit a party, find and defeat the final boss and, most importantly of all, figure out what the actual plot is. She's a good person, though, and is always willing to help others for two reasons: firstly, ''"you don't need a reason to help people"''; and secondly, because sidequests are an important part of every RPG. She's incredibly over-eager in everything she does, and rather... ''Spirited''. Whilst Fray generally gets along with most others, she will ''not'' tolerate anything she sees as "evil"; this not only includes those who would commit heinous acts of murder and abuse against others, but also those who would take advantage of and oppress the weak and helpless. Funnily enough, she has no real desire to get back to her own world, as she finds this world far more interesting than the one she originally came from.
*Skills: Over the years that she has been trapped in this world, Fray has developed competant enough fighting skills to match her boasts of being a mighty hero. She also has a rather firm grasp of mathematics and statistics. Each of the four Witch Crystals she carries and the blessings she has received on her journey grants Fray a different special power. They are as follows:
**Blessing of Fithos: The Earth Crystal Fithos increases Fray's physical capabilities, making her somewhat more durable and vastly increasing her strength, enough so that she can carry the Kaiser Blade around like it was a child's toy sword rather than the gigantic weapon that it is.
**Blessing of Lusec: The Fire Crystal Lusec grants Fray to power to "burn away all illusion and see the world as it truly is". What this basically means is that she sees everything in its natural form, and things like illusions, shapeshifting, etc. don't work on her.
**Blessing of Wecos: The Wind Crystal Wecos increases Fray's resistance to magic in general; whilst she isn't completely immune to magic, spells will have less noticable effects on her than on others, and the weakest spells will not effect her at all.
**Blessing of Vinosec: The Water Crystal Vinosec grants Fray perfect clarity of mind, protecting it from intrusions such as mind control or telepathy. Attempting to use such powers on her will only result in the user suffering a rather painful headache.
*Bio: If she can be believed, the girl who would eventually become the hero known as Fray Cumulus was born in a strange, alternate world that she calls "Earth". It is a world most unlike this one, with no magic or monsters, and the only sapient creatures that inhabit it are humans. Once, she was simply a regular girl from this "Earth", who happened to harbour a certain obsession for something called "Ahrpijees", but for whatever reason she somehow found herself transported to this world instead. Believing that she had somehow been dragged into a game world, she began just... Wandering about aimlessly, trying to figure out what exactly the plot of this "game".\\
\\
Somehow, she quickly picked up the combat skills needed to even survive in the wilderness, and decided that she should probably "level grind" before she continued on her way. She spent a while honing her skills against monsters, which she saw as okay as all monsters were inherently evil, right? This continued until she ran into a certain gorgon, who... Thoroughly beat Mary when she decided to attack. However, the "monster" spared her life, and professed to actually being a paladin, one of the premier servants of good. This led to Mary having a brief crisis of conscience, but the paladin she had attacked for no reason other than the fact that she was a monster actually helped her come to terms with what she'd been doing, and led her back onto the path of righteousness. Wanting to start anew and leave behind any trace of her past mistakes, she decided to rename herself to Fray Cumulus, which she saw as ''"a true hero's name!"''.\\
\\
Not long after her renaming, she parted ways with her new snake-haired friend to try and find her purpose in this world and, more importantly, "The Plot"; some strange, mystical force she believed in that seemed analogous to fate and destiny. Eventually, she somehow stumbled across a long lost temple to four forgotten gods, the "Four Witches of the Elements", who had been waiting for someone to rediscover their temple so that they could crown them their champion and have them go out into the world to bring justice to all. Fray took all of this in her stride, believing that she'd finally stumbled upon some clues to "The Plot". The spirits of the witches put Fray through many trails to test her worthiness, but she passed them all and was granted the power of the four Witch Crystals, as well as her most notable armament, the mighty Kaiser Blade.\\
\\
Unfortunately, after this her search for "The Plot" seemed to dry up a bit. So she instead fell back on her usual Plan B of wandering around aimlessly until something happened. Soon enough, she ran into her paladin friend again, and heard that she was heading for the city of Hercine. As big cities were usually a great place to find plot hooks, she decided to follow her and... This is where her story ends for the time being.
*Other:
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Re: OC Orphanage.

Post by Rain on Mon 26 Mar 2012, 2:02 pm

Name: Belphegor

Age: Unknown

Gender: Female

Race: Demon

Appearance:
Spoiler:

"Why did... why did you wake me up? >.<"

Personality: One of the sleepiest people in existence, those that wake Belphegor up had better have something that makes it worth it, even if it's a kiss or their services as a temporary pillow. She's been known to move her bedding into other people's houses just for the company. On those rare occasions where she is awake? Otaku demon.

Abilities: As befits someone so indolent, Belphegor's most notable ability is to take punishment. Anything and everything thrown at her doesn't seem to stick or cause lasting damage to anything beyond her clothing, though sufficient force thrown at her by those of equal rank could doubtless take her down. Mostly, though, her ability is to stay asleep in the face of all probability.

She's also a wonderful inventor, if you can get her to stay awake... and not find a way to 'improve' games consoles or the like.

Brief History: Lazy.
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Re: OC Orphanage.

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