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Fate/Not Really RP

Post by Tachi on Mon 19 Dec 2011, 12:34 am

Yeah, I couldn't come up with a decent name for this...anyway, here's a...not so quick summary of it. The basic gist of it is 7 servants vs mythological monsters. If people want, they can play 1 of up to 7 evil servants that assist the monsters. Also, there are master characters, however unlike in F/SN, they, while not as awesome as the servants, are actually useful in a fight.

And since history's written by the victors, someone we know as a hero or benevolent ruler could be a complete monster, or vice versa. Although their personalities will still have to make a degree of sense with their actions.

Plot Summary:
In a world where the monsters that legendary heroes fought didn't so much die out as they did withdrew from the world. Either forced out by the heroes, called by a darker force or perhaps of their own will. No one can say for sure. After their exile, the monsters waited, biding their time, all the while humanity lost most of its need for dragon slayers, exorcists and the like.

Within the past century, these monsters have begun launching attacks, taking advantage of mankind’s lack of preparation for supernatural threats. It seems that every 10 years a portal opens in the sky over Japan and a large number of dragons, demons, yokai, vampires and other assorted nasties pour out to attack humanity, aiming to take control of the world they were forced to retreat from.

The first time this happened, a lot of death and destruction occurred; after all, these things were straight out of the myths and legends that people dismissed as nonsense. However a handful of mages came forth to defend humanity. They tried to fight the monsters off, but over time, their bloodlines had weakened, and training in the ways of magic had begun to seem like an unnecessary task.

Realising they were not strong enough to fight off the hordes on their own, the last seven managed to perform a ritual to summon seven heroes from the past, each fitting a different archetype. After all, who better to fight the monsters of the past than the heroes that defeated them the first time around? With their help, the monsters were driven back.

The second encounter with them also ended disastrously, taking a cue from the mages that saved them the first time, fourteen mages attempted the ritual. Hoping to destroy the monsters before they could do any damage. Again, seven managed to call forth heroes. The others however, ended up summoning darker beings. These spirits fit the job description to a degree, being famous historical figures. But there wasn't an ounce of heroism in any of them, they were all villains, tyrants or monsters and simply summoning them tainted the mages' souls.

These darker spirits seemed capable of fighting on par with the heroic spirits and many of them perished. A pair of the heroes, a blonde haired girl clad in armour and wielding a sword and a spear wielding man in blue survived and again, the attack was defeated.

Learning from this, future battles went much smoother. Although some unscrupulous or cowardly individuals that had hoped to make deals with the monsters, offering them aid in exchange for power in their new world...or perhaps just those that believed humanity no longer deserved to exist still summoned the dark servants.

This time, no longer content to just defend, the people have prepared to strike back, using the enemy's own portal against them. They haven’t exactly been quiet with this, pre-emptive celebrations of the glorious victory to come have already begun, and the mages that intend on taking the fight to the enemy are lauded as heroes. Of course, those that would aid the monsters out of greed, idiocy or just sheer jerkishness plot ways to enter the portal, so they may be certain that these mages never return.

Masters against the Monsters:
Shiki Annaleigh (Controlled by Simply David) (Servant: Saber)
Hisakawa Ai (Controlled by Tachi)(Servant:Archer)
Adelinda Diederich (Controlled by AnnoR) (Servant: Berserker)
Haruko Matsumoto (Controlled by GenericSpider)(Servant:Rider)
Miyamoto Musashi (AKA: Yukimura Yuki) (Controlled by Rain) (Servant: Lancer)
Chikamatsu Kamiko (Controlled by Simply David)(Servant:Assassin)
Ishita Saito (Controlled by Saito) (Servant:Caster)

Masters with the Monsters:
Clare Bryne (Controlled by Molly) (Servant: Saber)
Tsukishima Kei/Samanosuke (Controlled by Saito) (Servant: Assassin)
Shadi Firouzeh Rostami (Controlled by GenericSpider) (Servant: Berserker)
Aldrich Rosenkreutz (Controlled by Rain) (Servant: Lancer)
Mori Ana(Controlled by Tachi) (Servant: Rider)
Ariella Archwood(Controlled by Ragna) (Servant: Archer)

Servants against the Monsters:
Saber: Arturia Pendragon (Controlled by AnnoR) (Master: Shiki Annaleigh)
Lancer: Honda Takara (Controlled by Tachi) (Master: Miyamoto Musashi)
Archer: Tomoe Gozen (Controlled by VineStar) (Master: Hisakawa Ai)
Rider: Billy the Monster (Controlled by Simply David) (Master: Haruko Matsumoto)
Caster: Helen Houdini (Controlled by GenericSpider) (Master:Ishita Saito)
Berserker: Frankenstein's Monster (Aka Fran, Franky, MonMon) (Controlled by ???) (Master: Adelinda Diederich)
Assassin: Hrud (Controlled by GenericSpider) (Master:Chikamatsu Kamiko)

Servants with the Monsters:
Saber:
Lancer: Li Shu Wen (Controlled by Saito) (Master: Aldrich)
Archer: Ravana (Controlled by GenericSpider) (Master: Ariella)
Rider: Medusa (Controlled by Simply David) (Master: Mori Ana)
Caster: Morgan Le Fay (Controlled by Rain) (Master: Herself)
Berserker: Gotz Von Berlichingen (Controlled by Saito) (Master: Shadi)
Assassin: Elizabeth Bathory (Controlled by AnnoR) (Master: Kei)

Other Characters:
Kotomine Kirei is Master of Gilgamesh as Archer, on the side of the Monsters.
Eins, Zwei, and Drei all controlled by AnnoR. They are maids for Adelinda.

Now, the character skeletons! Which I definitely didn't steal from F/SD's sign-up thread, that'd just be silly... >w>

Master:


Name:

Age:

Gender:

Appearance:

Occupation:

Personality:

Bio:

Element:

Powers:


Servants:

True Name:

Class: http://typemoon.wikia.com/wiki/Servant_classes Only one of the seven classes can be taken each. Once a class has been taken no one else can use it, unless it's as the evil/good counterpart of an existing servant. So...each class can be taken twice.


Apparent Age:

Gender:

Appearance:

Personality:

Stats:

  • N. Phantasm:
  • Strength:
  • Agility:
  • Mana:
  • Luck:
  • Endurance:


Skills: http://typemoon.wikia.com/wiki/Parameters_and_Skills

Noble Phantasm: http://typemoon.wikia.com/wiki/Noble_Phantasm Be realistic about the number of NPs you have.

•Name:

•Type:

•Rank: (E being the lowest rank and A+++ being the highest. EX is technically the highest but no one should have EX rank)

•What it does:


Last edited by Tachi on Thu 16 Feb 2012, 5:25 am; edited 8 times in total
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Re: Fate/Not Really RP

Post by Simply David on Mon 19 Dec 2011, 2:16 am

Master:


Name: Shiki Annaleigh

Age: 18

Gender: Female

Alignment: Good

Appearance: http://safebooru.org/index.php?page=post&s=view&id=751686
Except her left eye is bright green and her right eye is purple. When the Mystic Eyes of Death Perception activate, her eyes look more like this:
Spoiler:

Occupation: Student in the Clock Tower.

Personality: Very strong hearted. She will never quit on a friend and in fact is often loved for her kindness.

However, she has a completely separate Split Personality that only comes out when she wants to kill someone, or if IT wants to kill someone. She is learning to hold it back as best she can.

Bio: She grew up in a relatively young Magus Family who couldn't afford to send her to the Clock Tower for training and would have trained her themselves. However, she had a near death accident that left her weak physically. She kept it hidden that this brought about the Mystic Eyes of Death Perception.

One day she was found out, and the Association brought her to the Clock Tower for preperation as the final Master to be used in the fight against the monsters. She didn't want this, but in the end she WAS saving the world, and that was good right?

Element: Fire

Powers: In addition to The Mystic Eyes of Death Perception, she also has a few minor spells. Nothing really worth bragging about due to her lack of proper training.

Physically she isn't impressive either.

However, so long as she is in contract with Saber, she will have a powerful Healing factor, due to Avalon. The effects she gains are similar to that of Kiritsugu's.

Shiki's Servant: Saber, Arturia.


Servants:

True Name: Heracles

Class: Saber

Alignment: Evil

Apparent Age: ...eh?

Gender: Male

Appearance:
Spoiler:
However, his skin has a much lighter tone, he often has a casual smile on his face, and he wears light grecian armor, so as to cover his whole body rather than only a ManSkirt.

Personality: He is the strongest hero ever according to his father, and he'll remind you of that over and over again. He tends to love himself, and often picks up women (and men) he finds attractive whether they want to or not. He enjoys fighting a great deal, and likes to draw out the fights. He will often comment that his specific abilities make it easy to draw out fights.

He will never really leave you alone, so long as he doesn't get bored. And even then he'll probably just say that he's bored and kill you.

N. Phantasm: A
Strength: A+
Agility: A
Mana: A
Luck: B
Endurance: A

Class skills:
Magic Resistance: A

Personal skills:
Battle Continuation: A
Bravery: A+
Divinity: A
Eye of the Mind (Fake): B

Noble Phantasm:



•Name: God Hand: Twelve Labors

•Type: Anti-Unit

•Rank: B

•What it does: A passive effect that makes it impossible to harm Heracles with anything less than A rank attacks. Any attack that has already been used will be nullified from future uses, making them as useless as trying to punch him. Also, you must fully kill him twelve times, once for each Labor.
True Story, see the wiki.

•Name: Nine Lives: The Shooting Hundred Heads

•Type: Anti-Army

•Rank: A+

•What it does: It can change shape to look like a Sword, Bow, Shield Etc. It can be called forth to fire 100 attacks, capable of slaying a 100 headed Hydra. It can also be called forth to shoot nine Dragon like Homing Lasers.
Look at link for full details.

-

True Name: Medusa

Class: Rider

Apparent Age: 20s

Gender: Female

Appearance:
Spoiler:
(^Normally)
Spoiler:
(^Full Gorgon Form)
Personality: Extremely loyal to her master. Rider is silent, sultry, and vigilant, never hesitating to shield her Master from harm.

Noble Phansasm: A+
Strength: B
Agility: A
Mana: B
Luck: E
Endurance: D

Class skills:
Magic Resistance: B
Riding: A+

Personal skills:
Divinity: E-
Independent Action: C
Monstrous Strength: B
Mystic Eyes: A+ (Paralyze an enemy on the spot, followed by eventually turning them to stone)

Noble Phantasm: http://typemoon.wikia.com/wiki/Noble_Phantasm Be realistic about the number of NPs you have.



•Name: Bellerophon: Bridle of Chivalry

•Type: Anti-Army

•Rank: A+

•What it does: A Saddle capable of controlling and empowering Pegasus, which is summoned by Rider by cutting her own throat. Also empowers defensive ability by a great deal for Rider and Pegasus. See Wiki for full details.

•Name: Blood Fort Andromeda: Outer-Seal, Blood Temple

•Type: Anti-Army

•Rank: B

•What it does: It creates a boundary that takes ten days to activate, and once activated drains life force from all within, giving it to Rider. Check the Link for full details, it is a long and complicated set of rules aside from the ending effect if you wish to fight it off.

•Name: Breaker Gorgon: Self Seal, Dark Temple

•Type: Anti-Unit

•Rank: C-

•What it does: While actually a Bounded field, Rider mainly uses it for the purpose of holding back her Mystic Eyes so she does not effect her allies.


I also claim Kotomine Kirei. I may or may not fill out a profile for him. He is a master on the evil side, of Gilgamesh, who is yet unclaimed.


Last edited by Simply David on Sun 08 Jan 2012, 12:29 pm; edited 6 times in total

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Re: Fate/Not Really RP

Post by AnnoR on Mon 19 Dec 2011, 11:20 am

True Name: Arturia Pendragon

Class: Saber

Apparent Age: About 16

Gender: Female

Appearance:
Spoiler:

Personality: Saber is strong-willed and stubborn, as well as very brave and utterly determined. She suppresses her emotions in most situations, though social situations often bring out her insecurities. She considers herself as a warrior first, before anything else. Saber holds little mercy towards opponents. As the king of knights, she has a strong sense of honor. In spite of this strong personality, Saber can become shy and withdrawn in regular social situations due to the previously mentioned insecurities.

Stats:
**N. Phantasm: A++
**Strength: B
**Agility: A
**Mana: A
**Luck: D
**Endurance: A

Skills:
*Class skills:
**Magic Resistance: A
**Riding: A
*Personal skills:
**Charisma: B
**Instinct: A
**Prana Burst: A

Noble Phantasm:

•Name: Invisible Air

•Type: Anti-Unit

•Rank: C

•What it does: Um... just look here, I can't figure out how to describe it: http://typemoon.wikia.com/wiki/Invisible_Air

•Name: Excalibur

•Type: Anti-Fortress

•Rank: A++

•What it does: You know what, it's easier to link it and you get the same description: http://typemoon.wikia.com/wiki/Excalibur

•Name: Avalon

•Type: Barrier

•Rank: EX

•What it does: Uh... yeah, it does this: http://typemoon.wikia.com/wiki/Avalon
Also, Saber can't really use it all that much considering how incredibly strong it is, at EX rank. So, yeah, limiting its usage.


Last edited by AnnoR on Mon 19 Dec 2011, 6:04 pm; edited 1 time in total
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Re: Fate/Not Really RP

Post by GenericSpider on Mon 19 Dec 2011, 1:37 pm

True Name: Helen Houdini

Class: Caster

Apparent Age: 17

Gender: Female

Appearance:
Spoiler:

Personality: Fun Personified. Enjoys getting into dangerous situations; and then escaping from them. A bit snarky.

Skills: Magic Resistance A; Bravery B; Disengage A; Magecraft C; Light on feet A: allows her to jump over various obstacles with ease.

Spells:

*Forced Intangibility: Can use her magic to make any inanimate object invisible. This includes the ground, weapons, walls, and clothing. Rank C

*Levitation: Is able to float above the ground. Rank C

*Illusionary Image: can create magical illusions.

Noble Phantasm: http://typemoon.wikia.com/wiki/Noble_Phantasm Be realistic about the number of NPs you have.



•Name: The Ascending Land of Inescapable Death

•Type: Reality Marble

•Rank: A

•What it does: Leaves Houdini and her opponent on a platform above a bottomless void. Three miles above them is a portal that leads out of the reality marble that is slowly closing. Between them and the portal are multiple platforms; each of which contains some kind of death trap. If the opponent does not escape the reality marble before Houdini does; it will collapse on them; and they will cease to exist. Oh, and the traps are perfectly capable of killing her as well.


•Name: The King's Deck

•Type: Anti-unit

•Rank: C

•What it does: A deck of razor sharp playing cards that she can control with her mind. As long as she is holding one of the cards, she can teleport to the location of any other card.

--


•Name: Burried Alive

•Type: Anti-unit

•Rank: B

•What it does: A coffin appears near Houdini's opponent and attempts to suck them in. If they are sucked in, it'll drag them underground. .



Last edited by GenericSpider on Mon 09 Jan 2012, 6:07 pm; edited 3 times in total

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Re: Fate/Not Really RP

Post by Tachi on Mon 19 Dec 2011, 6:52 pm

True Name: Honda Takara

Class: Lancer

Apparent Age: 20's

Alignment: Good

Gender: Female

Appearance:
Spoiler:
but probably with some actual armor.

Spoiler:
Or her civilian attire.

Personality: Lancer is honest to a fault, she won't lie, regardless of the situation. She will never back down from a challenge no matter how heavily the odds are stacked against her. She is kindn to anyone she doesn't see as an opponent. She is extremely righteous and quick to punish those that would do evil deeds in her presence. She's extremely honorable, to the point that she will willingly divulge her true name if asked and will not attempt a surprise attack on an opponent unless there's no alternative. She is extremely calm in most situations. She has a low tolerance for stupidity, especially when it comes to combat, putting her at odds with some of the more reckless members of the group.

Stats:

  • N. Phantasm: B
  • Strength: B
  • Agility: A
  • Mana: C
  • Luck: B
  • Endurance: C


Skills:

Magic Resistance: B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected.

Bravery: A
The ability to negate mental interference such as pressure, confusion and fascination. Has the bonus effect of increasing melee damage.

Charisma: B
Natural talent to command an army. Increases the ability of allies during group battles. A rare talent.

Eye of the Mind (True): B
Heightened insight that was refined through experience. Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

Instinct: A
The power to "feel" the most favorable developments for oneself during battle. Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.

Military Tactics: B
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.

Noble Phantasm:

•Name: Tonbo-Giri

•Type: Anti-Unit

•Rank: B+

•What it does: This Noble Phantasm is Lancer's spear. Tonbo-Giri, Dragonfly Cutter earned its name when a dragonfly landed on its tip and was cut in half. It is one of the Three Great Spears of Japan, and with good reason. Anything struck by this Noble Phantasm will be pierced, regardless of toughness, magic or armor. As such, the only way to defend against it is to dodge or parry. In addition, the weapon's legendary sharpness is such that it generates an "aura of sharpness" causing cuts to become greater than the impact would suggest, as if the blade extended a few inches more in either direction.

•Name: Takeda No Kuchikukan

•Type: Anti-Army

•Rank: C+

•What it does: This Noble Phantasm is Lancer's musket. During the Battle of Nagashino, Lancer commanded a rank of musket armed samurai, their relentless fire led to the defeat of Takeda Katsuyori's army. When this weapon is utilised as a Noble Phantasm, a rank of ethereal muskets appear behind Lancer and unleash a full volley of shots.

•Name: Shika no Tsuno

•Type: Support

•Rank: B

•What it does: This Noble Phantasm is Lancer's trademark helmet. It is said that Fukurokuju and Jurojin of the Seven Lucky Gods gave the young warrior this helmet, fashioned to resemble a deer's antlers. The blessings of the two gods of longevity made sure Lancer's life was never truly in danger on the battlefield, as the rare injuries Lancer recieved simply seemed to reknit themselves seconds later. This Noble Phantasm grants Lancer a healing factor. By invoking its full power, all of Lancer's wounds can be instantly healed and all hostile magic purged from her body, but the healing factor will be disabled temporarily.


Name: Hisakawa Ai

Age: 20

Gender: Female

Appearance:
Spoiler:

Alignment: Good

Occupation: NEET

Personality: Ai is pretty cheerful and easygoing most of the time. She values anyone she sees as a friend highly and tends to have trouble believing that they're at fault for anything, regardless of what the facts may say. When it comes to fighting, she tends to have a complete change of personality, becoming quiet and analytical, whether this is a split personality, an attempt to distance herself from her actions or just her trying to focus is anyone's guess.

Bio: Ai was born into a powerful family of mages. Since childhood, her parents tried to train her to be a great mage. Despite not seeming to pay much attention to the training, she quickly became a powerful mage, courtesy of her Mystic Eyes. Growing up, she never really excelled in school, doing the bare minimum to get by.

Element: All five.

Powers:
Mystic Eyes of Mimicry: Simply by viewing the casting of a spell, Ai can commit it to memory, gaining knowledge of how to cast the spell. This ability works so long as she sees most of the casting.


Last edited by Tachi on Wed 01 Feb 2012, 7:10 am; edited 9 times in total
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Re: Fate/Not Really RP

Post by Molly on Wed 21 Dec 2011, 3:45 pm

Name: Clare Bryne

Age: 26

Gender: Female

Alignment: Evil/Neutral

Appearance:
Spoiler:
Occupation: Magus

Personality: Foremose in her thoughts is pleasure. She won't do anything that she finds unpleasant, and thankfully for her there isn't much that does doesn't enjoy. Killing and fighting? Simple. She lives and breathes destruction. Most would call ehr malicious, but in truth it's mroe because she doesn't particularly care about.. well.. things she doesn't care about. If she likes you, she'll guard you with her life, but if you get in her way, she'll kill you without batting an eye. She isn't into torture, though, and isn't pointlessly cruel unless she's bored. Boredom is usually quickly cured when one sets a small town on fire, after all. She's a pervert and a snarker, with a love for sarcasm that is second only to her love for fire.

Bio: Born into a powerful Magus family that specializes in magic, she was raised n the principles of never showing weakness, never giving up, and doing whatever it takes to get what you want. Fire was passion, and her family was all for passion, believeing in doing what you loved and not bothering with the concequences. Her training was intense, and she has burn-scars on her abdomen, arms and legs to show it. Still her childhood wasn't wnat you would call 'unhappy', her parents did love her and they didn't abuse her purposefully. Extreme is more a better term for what it was, and it shaped her into the person that she is today.

Element: Fire

Powers:
  • Manipulation of Fire/Heat
  • Beast Summoning

-----------------------------------------------

True Name: Frankenstein's Monster

Class: Berserker

Apparent Age: Mid-Twenties

Gender: Female

Alignment: Good/Neutral

Appearance:
Spoiler:

Personality: While generally kind in nature, she is normally slow to respond in interpersonal interaction. She exhibits surprising agility and toughness in combat, and in Berserk Mode, she executes commands with extreme faithfulness. Due to a lack of skill in expression, and fearful of her own monstrous nature, she maintains a shy silence that conceals her high intelligence and empathetic capabilities (except for the emotion of sorrow). Extremely mindful of energy conservation; if her Master leaves the lights on in the bathroom after use, she will turn it off for them. She is scared of fire.

Stats:

  • N. Phantasm: C
  • Strength: C
  • Agility: D
  • Mana: D
  • Luck: B
  • Endurance: B


Skills:

  • Scream of Terror: The Servant is capable of emitting an immense scream, temporarily robbing enemies and allies alike of their ability to think and respond; those who do not expect it or are incapable of the mental resilience to withstand it may temporarily lose their ability to breathe. The effectiveness of the skill is increased with activation of Mad Enhancement. Incidentally, in Berserk Mode, the Servant expresses approval with the phrase "Yaaa," and disapproval with the phrase "Uiii," but it is impossible to discern anything but madness.

  • Galvanism: Unrestricted conversion and accumulation of prana and bio-electric energy. Thaumaturgical attacks involving no material existence -- wind manipulation, energy bullets, beam attacks -- are converted to electricity and rendered without effect, discharged into the environment. Absorbed electricity may be used to implement rapid self-repair and physical attribute reinforcement. Like Phlogiston and Ether, the concept of Galvinism, which explains organic activity as bio-electric process, falls under the domain of Alchemy.

  • Berserk Mode: B - Like Mad Enhancement, but able to be turned on/off.


Noble Phantasm:

  • Name: Bridal Chest: A Maiden's Chastity
    Type: Anti-Unit
    Rank: B
    What it does: A large mace used by the Servant as a striking weapon, which gives off discharges electricity with the appearance of tree branches. In reality, the Servant's reactor core / heart is contained within the large spherical bulb, and the fin on the opposite end remotely transfers energy to the Servant's main body. With high efficiency, the implement continuously gathers energy wasted by the Servant or present in her surroundings, and is constantly manifested outside of combat to power her. If exposed to a high-prana environment -- for example, in the midst of combat -- the function of Galvinism and the Bridal Chest combine to qualify the Noble Phantasm as a "Type II Perpetual Motion Engine."

  • Name: Blasted Tree: The Lightning Tree of Crucifixion
    Type: Anti-Unit / Anti-Army
    Rank:
    What it does: Use of the Bridal Chest in a suicide move -- the fin of the mace is planted into the ground, and the reactor's limiters are completely released, discharging all gathered electricity into the surrounding environment as an area of effect attack with target homing; momentarily giving the Noble Phantasm in the silhouette of a towering tree. May be implemented from the Servant's own body rather than the Bridal Chest if the enemy force is a single opponent within short range. Use of this technique results in permanent deactivation, but there is a low probability that a second Frankenstein's Monster will be materialized in the wake of the attack. However, in death, it would be impossible for the Servant to witness the results of her actions.
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Re: Fate/Not Really RP

Post by AnnoR on Wed 21 Dec 2011, 4:11 pm

Master:

Name: Adelinda Diederich

Age: 100, though she looks to be about a tenth of that age

Gender: Female

Appearance:
Spoiler:

Occupation: Layabout. She's designated to be a Master in all this, and does basically nothing else

Personality: Adelinda is spoiled and slightly capricious, willing to do a lot of things just for fun. Though there are some lines she definitely won't cross, and she doesn't want to hurt anyone, she's not above abducting an acquaintance and locking them in the mansion with her for several hours, to play. Adelinda is also rather easily upset, and she's surprisingly lonely as well(since the only other people who live in her mansion are her maids). At the same time, Adelinda is also very confident and self-assured. She has no doubts that she and her servant will be able to defeat anything they come up against.

Bio: Adelinda was born a hundred years ago, in Germany. As with most True Ancestors, she was asleep for many years of that time. However, she was moved to Japan and awakened forty years later, in order to be groomed for use as a master. Her mansion, and her three highly skilled maids/bodyguards, were given to her for such a purpose.

Element: Nothing.

Powers: Your standard True Ancestor regeneration and such, coupled with her Reality Marble.
*Reality Marble:
**Whimsical Blood Array: This reality marble takes the form of a vast, massive child's room, with a ceiling high enough that it vanishes out of sight. From the ceiling hangs a vast, slowly rotating mobile made of knives twisted into the shapes of stars and moons. The floor is littered with gravestones, but none of them are marked with a name. In addition, nearly everything is stained with blood. The target is bombarded by a massive amount of lasers made of directed blood. These do a high amount of damage. The blood lasers are the default, but Adelinda can also create nearly anything out of blood within Whimsical Blood Array.
*She also wields a large katana that she can summon and dispell at will.
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Re: Fate/Not Really RP

Post by GenericSpider on Wed 21 Dec 2011, 8:14 pm

Name: Haruko Matsumoto

Age: 18

Gender: female

Alignment: Chaotic Good

Appearance: brown hair, blue eyes. Often wears a trenchcoat into battle.

Occupation: mage

Personality: Firmly believes herself to be an ally of justice; and goes out of her way to help people with her powers. Has a ridiculous sweet tooth.

Bio: Her childhood was one massive trauma conga-line. Raised by a severely narcissist father who got enraged when other people seemed upset; cause SURELY their problems couldn't compare to his own. Her mother, on the other hand, was completely obsessed with her father. The two of them mostly neglected or ignored her; paying attention to her only when they wanted her to do something. Her father hardly ever payed attention to her, and her mother considered her a potential threat for her father's attention. One day, she got extremely sick of the way her parents treated her; and told them off. Her mother became enraged that she would speak to her father that way, and attempted to kill her. Knowing she'd probably die if she stayed with the two of them any longer; she ran out of the house and didn't look back.

Was found about a month later by Misaki Matsumoto; who would later take her in, and teach her to use her magical abilities. After being formally adopted by Misaki Matsumoto and her clan; she decided to change her surname to Matsumoto. She has since forgotten what her original last name was.

Element: Fire and air.

Powers: Able to throw around fireblasts and powerful gusts of wind (don't you make fart jokes on me).

Mystic Code: A knife that causes whatever it cuts to explode. The power of the explosion depends on how much mana she puts into the blade.



Last edited by GenericSpider on Thu 22 Dec 2011, 2:33 pm; edited 1 time in total

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Re: Fate/Not Really RP

Post by Rain on Thu 22 Dec 2011, 1:27 pm

True Name: Morgan le Fay

Class: Caster

Apparent Age: 21.

Gender: Female

Appearance:
Spoiler:

Default appearance. Presumably, this also includes a family resemblance to her sibling.

Personality: Morgan has two goals in life. The first is to get Arturia to love her, with all the problems that entails, and the other is to remain in control of pretty much any situation. She is willing to do absolutely anything to achieve the former goal. Alarmingly, failure to remain in charge will be taken with grace, which just makes things worse for everyone else.

Stats:

N. Phantasm: A
Strength: E
Agility: C
Mana: A+
Luck: B+
Endurance: D

Skills:
• Territory Creation: A
• Item Creation: B
• Shapeshift: B—at best, she can manage an ominous giant raven. Mostly useful for running, hiding, and playing to people’s fetishes. It’s not entirely clear what A-rank actually DOES, though. A+ appears to be copying another person.
* Arthurian Magecraft: B—good but not as good as Merlin.

Noble Phantasm:

•Name: Theft of Legends

•Type: Anti-Phantasm

•Rank: A

•What it does: If the Servant targeted isn’t paying attention to Morgan or doesn’t react in time to deactivate the thing, their Noble Phantasm is removed from their possession for one to three days (with one being the minimum before it can be discarded and three the maximum it can be retained). Whilst in Morgan’s possession, the Phantasm is ranked down one rank* due to her lack of combat abilities and is something that she can’t really discard. Hard to disguise running around with, say, a sword.

*Unless, however, it is something that she would have encountered during her lifetime. Especially Excalibur, which would presumably be Excalibur Morgan for the time it’s in her possession.


Last edited by Rain on Thu 22 Dec 2011, 5:46 pm; edited 1 time in total
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Re: Fate/Not Really RP

Post by AnnoR on Thu 22 Dec 2011, 4:10 pm

Adelinda's maids/bodyguards:

Name: Eins

Age: 70

Gender: Female

Appearance:
Spoiler:

Occupation: Maid/Bodyguard

Personality: Eins is cool, calm, and collected. Her work as a maid is peerless, and she becomes very detached and strategically-inclined in a fight. She's not totally above emotion, or caring for anyone or anything, but she finds it easier to detach herself from things in a fight. Eins does take a great deal of pride in her combat skills, though she rarely shows said pride, and is remarkably easily embarrassed over some things.

Bio: Like her "sisters", Eins is a homunculus created to serve as Adelinda's maid and bodyguard. She was created ten years before Adelinda was awakened.

Element: N/A

Powers: Extremely proficient marksmanship, to the point of surpassing normal human ability. Strength sufficient to wield two large pistols at once, and acrobatic skills, as well as a high amount of agility.

-

Name: Zwei

Age: 70

Gender: Female

Appearance:
Spoiler:

Occupation: Maid/Bodyguard

Personality: Zwei is playful and cheerful. While she takes her work as a maid and a bodyguard seriously, she is in no way above teasing her fellow maids or anyone else. Some would say she lacks maturity. They're probably right.

Bio: Like her "sisters", Zwei is a homunculus created to serve as Adelinda's maid and bodyguard. She was created ten years before Adelinda was awakened.

Element: N/A

Powers: Pin-point throwing accuracy with her knives, and the ability to make said knives explode. While she has no additional strength, she is the fastest of her "sisters", and acrobatic.

-

Name: Drei

Age: 70

Gender: Female

Appearance:
Spoiler:

Minus the weird eye.

Occupation: Maid/bodyguard

Personality: Drei is focused on her maidwork, but... outside of combat, she has a tendency to be very clumsy and uncoordinated. She means well, towards pretty much everyone she meets, and is very kind. However, she's also easily embarrassed and liable to trip over her own feet outside of a fight.

Bio: Like her "sisters", Drei is a homunculus created to serve as Adelinda's maid and bodyguard. She was created ten years before Adelinda was awakened.

Element: N/A

Powers: Drei is the slowest of the "sisters", but she is still faster then a normal human. She is also extremely strong and able to wield her huge axe as if it weighed very little. While she isn't as good at acrobatics as her "sisters", she is still capable of such feats.
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Re: Fate/Not Really RP

Post by Rain on Thu 22 Dec 2011, 5:40 pm

Name: Miyamoto Musashi (AKA: Yukimura Yuki)

Age: 428—Dead Apostle

Gender: Female

Appearance:
Spoiler:

Occupation: Schoolgirl and Kensei

Personality: Musashi is, much as ‘his’ philosophies suggest, a calm and collected person in the face of everything, from immediate physical harm to the potential end of the world. It’s not as if there isn’t a lot of practice at it. Still, she’s an amazingly upbeat person despite technically being dead and is presumably a good person to hang around, due to a vast wealth of random skills learned for the sake of balance.

If it proves necessary, however, she certainly isn’t above trying to kill people.

Bio: Miyamoto Musashi did not, as is commonly thought, die of cancer. No, he died of running into a Dead Apostle who thought that it would be interesting to see if the fabled swordsman could become someone interesting. As is implied by their continued existence, Musashi did survive and, later on, added magecraft to their vast repertoire of random, unconnected skills.

It was this Magecraft that was utilised to stop appearing as an old man and instead become a girl. The albinism is intentional—what better way to throw off suspicion about your desire to avoid sunlight than build in an obvious weakness to light?

Element: Water

Powers: Apart from the standard Dead Apostle strength and healing, Musashi has delved deep, deep into Reinforcement. Not for herself, however, but to maintain a katana and a wakizashi in perfect condition despite the forces that she can now bring to bear on the blade.

Mostly, she has spent this time learning more disconnected things, leaving her combat abilities unchanged from when they were alive: as the best swordsman in Japan, now combined with ridiculous speed. Additionally, the bokken used in that fateful duel (non-existent as it is, the bokken still exists) appears to have developed, and been developed, into an entire Noble Phantasm over time due to the belief of a nation. It is, though not a particularly powerful one, phenomenally useful against the various sword-wielding Servants: if prana is funnelled through it, Musashi’s abilities are improved so long as her foe wields a sword.
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Re: Fate/Not Really RP

Post by Simply David on Fri 23 Dec 2011, 3:46 am

Master:


Name: Chikamatsu Kamiko (Surname first) (Miko for short)

Age: 24 (looks around 12, acts around 8-9)

Gender: Female

Appearance: http://safebooru.org/index.php?page=post&s=view&id=687830

Occupation: Magus

Personality: Kamiko's very playful and energetic, in spite of everything. She enjoys eating, and enjoys playing games with her tutor. She adds -Chan to everyone's name.

Bio: Before even being born, her destiny was being decided for her. Her parents come from a prestigious lineage, with a Magic Crest that has been passed down for over 30 generations. With so much experience, it would be the strongest crest in the world. However, it was damaged and is lacking a large portion of its older power. However, despite this it managed to keep in it all knowledge of human anatomy gained through magic and science.

When she was conceived, it was for the purpose of being the ultimate experiment. She was to become such a powerful magus through pure artificially gained means that she would be the best among the masters. Whilst it was no competition they wanted bragging rights, despite having an ancestor who participated in the original war.

And so at the age of four she underwent surgery to replace her right eye. It was to work well with her Element, Wind, and complement Kinetic Control. The goal originally was to see if they even COULD make up a new Mystic Eye. As it was a success, they decided to give her a new element through the changing of her Kidney. After cutting it out, they found that placing a Projected Kidney with the added element would not only not have the proper results, but it failed and disappeared due to instability of not actually existing.

To test where the mistake was, they decided to try something else entirely. One of the experiments on the list of many was an attempt at regenerative abilities. They decided to replace a piece of the liver with a magical substance that would expand the regenerative properties throughout the body. However, the substance failed. They weren't sure why at first, so they tried again in the same spot, because the substance had vanished. They changed one aspect of it, making this one a projected substance rather than the actual thing. However, this time it simply replaced the liver and had no other effect. So they realised that their magic would not stay in effect within the body for long, and especially projected objects. They lamented this mistake with the kidney, but it was too late.

So they knew what they were doing wrong, and went back to change her lungs instead. They performed a surgery involving cutting open and cutting out her original lungs and replacing them with Conceptual Lungs, which proved much proved far more successful than projected parts, though she is left with three unsightly scars due to these surgeries.

They replaced her other eye to compliment her other element. Just like before, the simply tore out her old eye and created one anew within her socket. Once finished being made, they connected it to her brain directly using a false magic circuit. This is what causes the effects to properly take place and be understood by her brain, despite not having magic eyes to begin with.

The surgeries to her body caused her to age more slowly physically, which is the reason for her young appearance. The combined surgeries and changes in her physiology all together caused her mind and hormones to not act properly, and so she mentally matures even more slowly than physically.

Her tutor in magecraft was not a big part of her life until after these surgeries were considered finished. She was decent enough, and actually played games with her. Kamiko loves her tutor, and does not hate her parents.

They transferred the Family Crest to her (which is itself yet another painful process) and so she has the knowledge of surgery and Human Anatomy passed down, including how to do what was done to her. With the knowledge of making conceptual Body Parts in hand, she was to do the same to her child, except she was to see how far it could expand. This is her future.

But first, she is to defeat the monsters as a master if she is to even see this future.

Element: Wind, Ether (Ether was granted by an Experiment replacing her Lungs)

Powers: Her family having a long history of magic and power, she was born specifically for the purpose of possibly empowering the family for future generation. The experiments performed on her were mostly successes, and the one failure in replacing the kidney could be overlook because she can survive it.

Due to the unstable nature that her body might have ended up having, they taught her how to use Alchemy. Or rather, they had her tutor teach her. She has multiple spells and abilities related to empowering, healing, and weakening the body of herself and others. Using alchemy and shards of broken human souls, she can create Golems made from clay of the earth. The size, strength, shape, and use that they bring is entirely up to her and the amount of prana placed in it, as well as the strength of the soul used to control it.

Like almost all magi, she has been taught to use animals as familiars if necessary.

However, before that, at a very young age the experiments she was subjected to left her with a set of very unique abilities. Both of her eyes were surgically removed and replaced with artificial eyes, and her lungs were replaced with Conceptual Lungs.

Her blue eye is artificially imitated Pure Eyes of Prana and Circuit Detection, and allows her to see Prana itself, such as how much a person has and how many circuits they have, how much is in an area, and how it is flowing as long as it stays within her sight.

Her red eye is an artificially created effect all it's own, imitating Telekinesis while reducing the effort necessary on the caster. Named "Mystic Eye of Force". It specifically can only push or pull away from the caster, and only what is in her line of sight. It requires a great deal more effort to effect things past a certain weight, making Humans hard to effect, and cars completely impossible, for some examples.

Her lungs are made of a conceptual magical existence, and therefore she instead breathes Ether rather than breathing Oxygen. This means that her mana supply can be replenished nearly endlessly. Rather than simply absorbing all the mana, she recycles it through breathing, meaning that when she breathes out it replenishes the natural prana in the area. However, it leaves marks that some people might be able to track.

If she is in an area completely deprived of mana in the air, she will suffocate, and similarly will have trouble breathing in an area with little prana.


Last edited by Simply David on Sat 24 Dec 2011, 9:07 pm; edited 1 time in total

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Re: Fate/Not Really RP

Post by Saito on Fri 23 Dec 2011, 5:30 pm

Name: Ishita Saito

Age: 23

Gender: Male

Appearance:
Spoiler:

An Asian male around five feet and nine inches tall. Making him appear around the standard height for teenagers. But in young adult ages, probably shorter than some. His hair is almost a bowl cut-like hair style that is long up to the back of his neck. His eyes don't look ferocious. Rather, it's just calm. He looks rather young for his age and many could say his face is like those baby face types.

On the other hand, he tends to wear a black hoodie and black jeans. Making him totally black. It's more of a tactical thing because in the dark, it makes his movements look more faster and longer in range. On top of that, he also wears a pair of black sneakers and black hand wraps to complete his dark attire.

Martial arts training strengthened his lower body area for more speed and increase in attacking power. Thus, his legs are slightly developed for speed and to generate power to make up for his lack of muscle in the upper body area. But despite that he has less muscle there, his forearms are also slightly developed as a result of swinging suburitos, bokutos, and iaito (blunt katanas) for practicing his style. The rough calluses on his hands and feet are a result of swinging the sword and rough erratic footwork for 19 long years of his training.

Occupation: Onmyouji

Personality: If one word could explain his personality, it'd be blunt. Yes. Blunt, and very straightforward to the point people could hate him. He won't lie to you about what he think of you, but he does provide some advice to help people improve whatever. Definitely he does sometimes hold back when he absolutely needs to. One can easily tell that he got his personality majorly from his master's care. It has been shown that he's someone who will respect what people tend to believe in and respect their beliefs as it was also in one of the style's teachings. In combat, his whole point of view is concentrated at the task at hand and never jokes around at all. He rarely shows any mercy as a result of all the teachings of war and the sword his master hammered inside his brain. No matter what happens in combat, he always stays resolute. Though there are very few times when he could be shaken. Very few. One of his pet peeves are thugs and gangsters. He believes a good many of them get people involved with their own petty business of territory and respect. In fact, he looks down on them and believes they're all worth trash.

Saito has been shown to be a huge fan of Nana Mizuki and has a poster picture of her plastered on his room which he proudly displays it. He's also a partial otaku (I'm sure you guys know what that is) which he desperately does his best to hide that fact as he doesn't want people to make fun of his leanings. Though, he's more scared of his master finding out, who tends to be even more annoying than most people he ever knew. Saito is known to be a fanatic for curry and cream cheese. Especially curry bread. He attempts to add curry and cream cheese into all of his meals.

When meeting up with new people, he is rather... impartial. Sure, he'll show some manners and so forth... But, to gain his entire respect, you have to prove that you're strong in his eyes. In normal days, he would just either meditate, train, or study. Each divided evenly on that day with sleep, meals, and school time added together.

But at times he has shown to be slightly irritable in the cold. As a resident of California for approximately seven years, the cold is almost a natural enemy towards him. As a result you may see him with a cold more easily than some people, making him even more irritable. But he almost never gets a fever or a flu. Saito makes sure not to do so by taking proper precautions as such than most people. His experience with the Swine Flu taught him this.

Bio: Saito was born to the Ishita family. A modern magi family from a hundred years ago with an origin in Kyoto. They were a group of onmyodos with a considerable skill with swordsmanship. Many of the styles they learn fall under Tenshin Muto Ryu, Taisha Ryu, Yagyu Shinkage Ryu, or several branches of Itto Ryu (Every style I listed except for the first I real in real life). Eventually, one of them learned much about Western magic and applied much to it to what the family already has in their onmyoudo and ki arts.

They were much secluded from politics, of course, because the founder did not want to get involved with such and wanted more freedom to do as their family could to do their job. The founder was a normal person with great potential. He came across an exorcism and his potential for the onmyoudo job was made manifest.

His parents died as a result of an unexpected large scale fiend attack at night. Almost all the members died protecting the city at Kyoto. This even included his parents as mentioned before. His grandfather became head of the family again as his son (Saito's father) was the only son. He trained Saito at the age of four in Tenshin Muto Ryu and in kendo so that he has a feel for real combat. Also in the onmyoudo, ki, and magic arts. He showed the ability to have Pure Eyes around the age of five.

Because of the earlier attack, the family had much collateral damage. So in that case, Saito and his grandfather headed to America to teach kendo when he was just ten years old. Of course he continued training as he struggled to learn English. Thankfully enough, his kind Mexican neighbors were able to teach him the language with conjunction, Spanish.

However, in the neighborhood, there were a huge number of gangs spread out. Of course, there will be a number of gang wars... With bullets flying out and shit... But because of that, Saito took the liberty to use what he learned to subdue the ones around his area...

It was during his stay in the United States that he and his grandfather ran a dojo and clinic at the same place, making them a very rare addition to the community. It was during those times, Saito had a good time teaching people of all ethnicity in kendo. However, they never taught Tenshin Muto Ryu as a part of their rule. In fact, they never even mentioned it at all to the students. As Saito taught and practiced in the dojo, he signed up for a few kendo tournaments and won first place in the district. However, he was only third in the nationals.

It continued on until he reached seventeen when he had to come back... When his grandfather's friend needed help in maintaining his acupuncture clinic. With that said, the magus headed back to help and ended up in Misaki. It turns out he was able to live at a rather nice and simple apartment with low cost with his grandfather's friend. And also he gets to get paid for his work in the clinic. On top of that, he enrolled at the same high school as Shiki...

Another thing to know is his mystic code, Yawarakai-te. A katana that possesses a holy essence. It was originally made by a sword-smith who was friends with the founder. Apparently, the founder needed something to help him with his work... And so, his friend made it for him as he was a practitioner of his own form of magic. Which brings us the creation of Yawarakai-te. It is usually passed down to future heads of the family. Basically an useful heirloom. The sword itself is a symbol of the head's authority as well as symbolizing rightful justice.

Element: Lightning and Ether

Powers:

Onmyoujutsu: Onmyoujutsu: Heavily relies on exorcisms, sealing, and barrier techniques. Includes stellar fortune-telling also healing spells. Utilizes the I-Ching and Mudra (hand seal) system which cuts down incantation speed. Can also dual cast spells because he can cast one spell via incantations while the other spell by the mudras. Utilizes shikigamis (familiars): animals, spirits, youkai.

Lightning Affiliation: Basically a human stun gun. He utilizes spells that electrocutes enemies when touched. There's a specific lightning spell that shuts down magic circuits for a full minute like an EMP blast. Other lightning spells include manipulation of nervous systems on the target but he has to touch them. Creating a sword out of lightning for melee combat and needles for mid range combat.

Ki Reinforcement: Reinforcing the body through ki. But it's not like the ki you know. It's utilizing the life span for the result. So every usage of it cuts down the lifespan. The amount of ki used depends on the air quality of the environment and air capacity in user's lungs.

Yawarakai-Te (Tender Hands): A mystic code katana which has been passed down from family to famliy. It has an exorcism ability which causes searing damage to fiends and yokai of the like. Can also effect vampires. The blade lights up green in the presence of such creatures and also made to purify them. Last of all it can increase the effectiveness of Saito's exorcism spells by +.
Mana Burst Rank: C and D of holy energy to purify creature. Appearance: Has around the length of a normal sized katana. Perhaps around four feet tall with a normal width. The saya and the tsuka have the normal traditional black color. The tsuba has a circular shape, but divided into four petals.

Mystic Code Name: Crystal Ball
Mystic Code Type: Revealing and Spying
Mystic Code Rank: C
Mystic Code Appearance: A normal crystal ball about the size of a palm.
Mystic Code Effect: Has the ability to reveal true identities and destroy illusions up to rank C and even can be used in scrying a small part of the area. However, Saito can't use scrying at his level at the moment. So, he can only use it for revealing true identities.

Mystic Code Name: Rosary
Mystic Code Type: Exorcism and Barriers
Mystic Code Rank: D
Mystic Code Appearance: A wooden rosary with several tiny inscribtions on them.
Mystic Code Effect: Gives a + modifier to all onmyouji-related spells. Also used to store mana into them. There are around twenty beads in total. Each holding about five mana in each.

Mystic Code Name: Divining Board
Mystic Code Type: Enchantments
Mystic Code Rank: B
Mystic Code Appearance: A small wooden board with four wooden posts to keep it up in the air. Each having a length of half of a foot. On the board is inscribed a number of constellations and such for enchantments.
Mystic Code Effect: It allows Saito to use other elements for enchantment only. However, it's randomly based on the constellations of the stars on each night. So there's a chance he could get wind based on the constellation. Even if Saito does get another element besides wind, they are only low ranks from E and D.

Mystic Code Name: Senbourin
Mystic Code Type: Levitating Buddhist Spike Wheel
Mystic Code Rank: D-
Mystic Code Appearance: Basically a small metallic wheel like a spokes of a miniature wheel wagon with pointy sharp metallic spikes all over the sides of the wheel.
Mystic Code Effect: It's normally used as a form of a chakram/boomerang among onmyoujis and hojutsushis. It's made to always return to the user safely. But against inhuman species like vampires, youkai, and such it acts like a homing projectile. Once it hits, it returns back

Tenshin Muto Ryu Martial Arts
Tenshin Muto is a kenjutsu style utilizing kenpo and kenjutsu aspects either together and separately. The kenpo aspect utilizes knife hand strikes to the neck or the eyes in close up combat with the sword. Also kicks to push the enemy away to increase the range. So it's obvious to say that he prefers the sword. But because his style also utilizes acupuncture for training, The practitioner could make use of that knowledge to deal more pain in both offensive and defensive sense.
For example, he could use it to subdue an enemy in a form of a finger lock using it or even knock someone out with it by using a knife hand strike at a pressure point which stops blood flow to the brain.
Like said above, his utilizes a sword style called Tenshin Muto Ryu (Heaven's Truth No Sword Style?) The style itself trains the practitioner to be efficient in their movements by training specific important muscles over superficial ones through the usage of acupuncture needles. With the sword, some sort of barehanded kempo attacks can be used in junction with his sword techniques. Thirteen years of experience.

Acupuncture
Saito works as a part time acupuncture doctor.


Last edited by Saito on Sat 24 Dec 2011, 5:04 pm; edited 2 times in total
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Re: Fate/Not Really RP

Post by Simply David on Fri 23 Dec 2011, 11:46 pm

True Name: Billy the Monster, or William Arbuckle if you want to be boring.

Class: Rider


Apparent Age: 23

Gender: Male

Appearance: http://safebooru.org/index.php?page=post&s=view&id=514156

Personality: Wild. He will always go to the extreme. He refuses to do any less. He will always find a way to do what he wants, even if it kills him. Hint: It did. He doesn't care though. He loves fighting and loves partying, nothing else really matters.

Or at least that's what he shows. He's deeply protective of his friends and allies in combat, and will sacrifice himself for the sake of an ally's life. Hint: He did.

History: When he was alive he fought in two of the Invasions protecting the world from the monsters invading. In the first one, he didn't do anything special aside from summon a servant. He wasn't as special as any of the other masters, but tried making up for it. He had summoned a Rider, who had died in combat during the second to final battle. This war had been particularly harsh and only one servant survived the whole thing, who continued to live life in Japan afterwards.

During the next invasion, he obviously couldn't summon another servant but he had become strong and decided to help in defending the city. However, due to a mishap in the summoning rituals, only three Berserkers had been summoned and each was mastered by a Hater of Humanity, members of a new organization who intended on letting the monsters destroy earth.

He, along with the servant who had survived the previous battle and a good number of other humans, managed to barely fight off the monsters that had attacked the city for the first few nights.

A powerful magus had then arrived, and said that only the bravest of the group would be able to receive his blessing. He tested each of them, and each was brave but in the end Billy was the bravest. The magus also said that, due to his innate connection to Zeus and ability to speak with animals he would have a better chance making use of an item and contract designed to work for Divine Boars.

Through a process that included seven trials, Billy reached the Lord of the Divine Boars and made a contract with him. When he returned from his trials the fights had been looking grim. The powerful magus bestowed Teleron to Billy, and he used it on a divine boar to take out a Hydra that was destroying town.

Later in the war he became famous for constantly placing Teleron on enemy beasts, and only summoning Boars if he were injured and nothing stronger was available.

During the final battle he jumped in the way of a large Dragon's Breath attack for the sake of protecting his best friend's child, dying instantly but the child miraculously survived. His name was shouted and cheered during every future battle as a rallying cry to spur on those who fight for humans.

Stats:

N. Phantasm:
Strength: B
Agility: A
Mana: D+
Luck: A
Endurance: B+


Class Skills:
Riding: A++ (Due his legend being that he rode "Every Enemy he Faced" this included even that of Dragons)
Magic Resistance: C (Attributed to him similarly to heroes of legend, his magic resistance is gained through having dealt with so much of it)

Personal Skills:
Beast Summons: B+ (Having formed a contract with the Phantasmal Race of Heavenly Boar, he can summon one by spreading his blood out in a simple summoning circle)
Animal Dialogue: B (The intelligence of the animal is risen so that they are capable of even understanding somewhat complicated ideas. The way it works is through a sort of unspoken mutual agreement, should the animal actually obey)
Bravery: B
Divinity: D (His family comes from a lineage dating back to the age of gods, and he is, self proclaimedly, a descendent of Zeus. It is assumed that this is why he was able to achieve a contract with the Divine Bulls)
Guardian Knight: D (Allows him to take a hit for an ally, but only if he doesn't block it. This allows him to keep any single ally from taking any kind of damage from a single attack, even if it would otherwise harm everyone in an area. Must be within five meters of the target being defended)
Instinct: A
Protection from Arrows: C (Through sensing of the enemy's killing intent, he becomes more likely to be aware of projectiles aimed at him, and he is capable of blocking or avoiding any projectile that he's aware of.)


Noble Phantasm:

•Name: Teleron: Empowering the Force of Nature

•Type: Anti-Army

•Rank: A

•What it does: In actuality it's true purpose is to allow a beast to make full use of it's ability, so that it can perform the full capacity of what it was meant to do as a species, including things that it would not be able to that others can. It changes shape and size to appear like a sort of saddle on whatever creature it is used on.

Billy discovered that he could ride on this saddle and take control of the animal the way one would tame a wild horse. He used this many times even on that of phantasmal species.

Any species that is at or above that of Human Intelligence cannot be affected by this, however.


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Re: Fate/Not Really RP

Post by AnnoR on Sat 24 Dec 2011, 12:07 am

True Name: Elizabeth Báthory

Class: Assassin

Apparent Age: 20

Gender: Female

Appearance:
Spoiler:

Personality: Assassin is completely and totally insane. At the same time, she is extremely vain and obsessed with her personal appearance, going to great lengths to maintain it. She has a sadistic streak and absolutely no regard for human life. She will go to any lengths to maintain her appearance, and believes that bathing in the blood of virgins is the best way to do so.

Stats:
*N. Phantasm: B+
*Strength: D
*Agility: C+
*Mana: B
*Luck: A
*Endurance: D

Skills:
*The Blood of Virgins: A: Any and all blood from a or blood-based attacks preformed by a virgin will empower Assassin and cause each of her stats to go up a rank. However, blood from non-virgins will weaken and rapidly age her.
*Presence Concealment: A
*Eye for Art: C+

Noble Phantasm:

•Name: The Knife that Spilled the Ichor of Innocents, Bloodletter

•Type: Anti-Unit

•Rank: B+

•What it does: Bloodletter is a long, thin, serrated knife that has become blackened with blood. It will, when it hits, will always cut a wound large enough to release a great deal of blood. This blood acts as virgin's blood to Assassin, ranking up her stats. The blood will continue to be drained from the victim unless Assassin is killed or there is no longer any blood in the victim.
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Re: Fate/Not Really RP

Post by Saito on Sat 24 Dec 2011, 1:27 am

True Name: Li Shu Wen

Class: Lancer

Apparent Age: 30's

Gender: Male

Appearance:
Spoiler:

Personality: He's a person who has morals, but knows humans in general are evil. Because of his reputation of killing all his opponents, Li received much hatred from the opponents' friends and families. It is because of this, he died from someone poisoning his tea. Li is a rational person who has full knowledge of how the world runs. He is sometimes mistaken to be chivalrous, but instead does things for his own benefit. So it's better to describe him to be more... "modern".

His prowess and reputation as a martial artist caused him to be very arrogant. Almost every opponent he had went down with a single hit. Despite this, Li still retains his realism of the situation at hand. His anti-social behavior is what helped him achieve his level of kung fu. Li shut himself up in his home training for years alone. Though he does show loneliness as evidenced when his last student, Liu Yun Qiao leaves him for the Chinese government to work as a secret agent in Shanghai.

Stats:

N. Phantasm: A to B
Strength: B
Agility: A
Mana: E
Luck: E
Endurance: C

Class Skills:
Battle Continuation: A
Magic Resistance: E, because has seen no magic in his lifetime.

Personal Skills:
Sphere Boundary: A
Chinese Martial Arts: A+++


Noble Phantasm:

•Name: No Second Strike

•Type: Anti-Unit, NP-level Technique

•Rank: A+? B+ when he moves around.

•What it does: Basically a one hit kill melee strike which stops the heart. Breaks through almost every barrier imagined. But however, Li must store up Ki to use this. So there is a cool down time for it. If he concentrates on gathering it without moving or doing anything else, he can utilize it within a couple of seconds (One post?). But moving, it takes him minutes to get up to the necessary quota.

He could fire it off without reaching it to the max, but it would inflict B+ rank damage of a NP.

•Name: God of The Spear

•Type: Anti-Unit

•Rank: A+

•What it does: Because Li Shu Wen is widely known in his time at China as being a God of The Spear, he possesses inhuman skill of its usage evidenced when he easily stabbed flies in the air without making any dents on the wall that was close by.

It is this title that Li Shu Wen is able to fully utilize any spear related weapon and Noble Phantasms. Staffs, halberds, pikes, and the such also are included. But any weapon that at least has a staff part(like a naginata, halberd, pike, bo staff, and so on...) and isn't a spear will become a D rank Noble Phantasm in Li's hands. If it's a spear, C.

For Noble Phantasms, anything that at least has a staff part will keep their rank in Li's hands. But a spear, their rank is increased by a grade. He can utilize any special ability the Noble Phantasm has, but the degree of its effect will be reduced to at most, half.





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Re: Fate/Not Really RP

Post by GenericSpider on Sat 24 Dec 2011, 1:54 am

True Name: Ravana

Class: Archer

Apparent Age: 20-ish.

Gender: male

Appearance:

Personality: Cold, and ruthless. Believes that destruction is a necessary thing. He believes that he's going to save humanity by destroying as many people as possible;and ruling the ones that are left with an iron fist. However, he will only go into battle himself if absolutely necessary.

Stats:


•N. Phantasm: A

•Strength: A+

•Agility: C

•Mana: A

•Luck: D

•Endurance: A


Skills: Magic Resistance A. Projection B. Independent Action A. Projectile A.Supernatural Resistance A: Cannot be killed by Gods, or demons.

Noble Phantasm: http://typemoon.wikia.com/wiki/Noble_Phantasm Be realistic about the number of NPs you have.

•Name: Nectar of Immortality

•Type: Support

•Rank: B

•What it does: A bottle of the nectar of immortality that he stores in his stomach. This allows him to regenerate any part of him that is cut off or removed. However; the part that grows in to replace it will no doubt be hideous. The potion is also a weakness; as it will consume him if the bottle is broken.

•Name: Twenty Arms

•Type: Anti-Army.

•Rank: A

•What it does: He has 18 extra arms that he gained from Shiva. They have monstrous strength; which he usually uses to toss projected weapons at his enemies.

--

•Name: Chandrahasa

•Type: Anti-unit

•Rank: A

•What it does: A sword with three eyes given to Ravana by Shiva. When throw at a target from a distance; it absorbs prana from any sources between it and it's target, which it then releases on impact. However; because he did an evil deed with the sword long ago; he will inevitably die three days after summoning it.






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Re: Fate/Not Really RP

Post by Saito on Sat 24 Dec 2011, 11:29 am

Name: Tsukishima Kei/Samanosuke

Age: 21

Gender: Male

Appearance:
Spoiler:



Kei has a height in an estimate of five feet and seven inches. A standard height for most Japanese. His hair style isn't anything special as it is in a bowl cut. But what makes it special is the color of it. Gray. A result of using the Dark Knight form, it provides much stress to his already normal constituted body. He actually started wearing glasses several years after using the form several times. His eyes started to have deteriorating eye sight as another result of the armor. As for clothes, he just wears a plain white shirt complete with a black jacket and jeans. Nothing special about that.

His Dark Knight form is something that is kind of unexpected. Usually any one would aspect his form to have a form of armor. But this is not the case. In this form, he wears a sort of long black trench coat that has a reddish hue in the inside of it. As he wears it, surprisingly, around his neck is a white muffler, protecting it. His fingers are also donned with some sort of black glove adorned with sharp pointy steel finger tips for stabbing. The last two redeeming feature of the appearance in the steel helmet. The design itself looks quite unique with a pair of rectangular horns sticking out of the temples and white long tassels from the back of his head.

Last of all, he wields a sort of large sword. It can't really be called a sword really. Just a long combat knife attached to a long pole that is partially wrapped with a white bandage. This form is in fact, Samanosuke's appearance. You can tell if Kei is in Possession mode if his eyes turn yellow in the Dark Knight form.

But after the vampire conversion, the Dark Knight form has an orangish hue all over with noticeable streak-like lightning all over the figure. The blade also possesses the orangish hue. But the eye color still remain the same. In normal form, his eyes become scarlet irises seen in many vampires.

Occupation: Dead Apostle

Personality:

Kei's Personality
After the conversion, Kei retains his place in his own body, mentally. His wish to be redeemed is actually very strong which also stems from that dark guilt over the murder of his father and brother. It is from that wish and guilt that, he was somehow been able to retain the mental clarity/power to exist in the body. Think of him somewhat like a proxy of his past self, he still has that basic human instinct to live (In which in this case, his guilt/wish). He doesn't seem as haggard or tired before the conversion.

He retains an emptiness of his previous life with a similar fashion of viewing who he is, without any personal attachments, as a stranger would view a person behind a glass window. Kei does have some emotions, but deep inside he is empty, because everything about him as a person was wiped clean to the vampire conversion... The emotions he received are basically from the memories he "viewed". Kei is unable to identify any memories as any identification of self; so in this case, memories Kei "viewed" are like a template that he was modeled after. They do frame what his personality to be like, but the main meat of it is still going to be empty.

Unlike his past human self, Kei has a more... neutral view of the world. His habits of reading psychological books still exist. And his knowledge hasn't changed even after the vampire conversion. But he also has a more fervent wish to know more about the world so he could question his existence which was further amplified by the conversion. So to sum it all up, the conversion basically replaced human Kei, the one with all the original and true emotions with a vampire clone with the false and new emotions.

But after learning more about humanity and its faults... He decided to use the monsters to enslave them and correct their failings like a benevolent dictator. Over the time, with the vampire influence, he tends to have a lot lust from here and there. Not like full blown lust... sort of seductive like towards women.

Samanosuke's Personality
The conversion also affected the ayakashi, himself. It created a more synchronized bridge between him and his host. As in that he also shares this urge to drink blood. Because of this, Samanosuke became even more frenzied than usual. Despite that, he still retains most of his usual psyche as his existence as an ayakashi has considerable mental and spiritual strength.

The change also brought out his rebellious nature more towards Wallachia. As an ayakashi, a previous Taijin, to be subjugated would wound his honor even more. This would actually bring Samanosuke to attempt to free himself from Wallachia's control. And because of this, he becomes more motivated to teach Kei more into learning his abilities as so that he could also use it in Possession Mode. The attempt also helped bring the two entities in the single vessel to be more on equal grounds of each other.

After seeing Kei's psyche still existed, Samanosuke grew some admiration and respect for his endurance unconsciously which also reminded him of his times as a Taijin and also his origins as one. And it's because of that, the ayakashi started to give some advice to his host in combat and also became more honest towards him. As time went by after the vampire conversion, Kei received more of Samanosuke's respect and they had a better relationship between the two despite what happened in the past.

Bio:
Kei's Past
Kei Tsukishima was your average boy in an average school. Well... Not too average. His family was a magus family with only his dad and brother.. Kei's brother was the one who succeeded the family. Not him. He didn't even have circuits to begin with. Marking him as a failure of the whole family.

Kei wanted to have his father's acknowledgement so much that... He had a growing jealousy of his own brother. Day by day, he attempted to learn magic on his own... But it was totally futile. Nothing worked. Nothing happened... Because of this, his frustrations and jealousy kept growing... Kei even tried to surpass his brother through martial arts in general... But even in that, his brother was better than him.

These feelings were enough for a sadistic ayakashi to take him over. Not exactly take over, but rather... Manipulate him by promising things like a supply of mana and such... Of course with much naivety that was normal in his age, Kei accepted him. The poor boy tried to show his father that he could do magic... But the ayakashi took over and killed his father and brother who was there at the time... By the time, Kei took back control... he was horrified to see what had happened and ran off with his psyche muddled. He was soon adopted by his father's friend who turned out to be a retired onmyouji.

It was because of this onmyouji, he had much better control over the ayakashi and that he could continue living as a student... with regrets.

As for now, Kei only knows to transform in his Dark Knight form. But he has other abilities that have yet to be unlocked in that form... because he doesn't know how to control the flow of mana yet... But as he is being taken care of by the onmyouji, he is taught how to fight with a sword so he could have Kei pay him back by patrolling the city to somewhat do his onmyouji job or something among those lines.

But recently he had a scuffle against a Dead Apostle Ancestor, who assumed his father's form. In that scuffle, he lost with major wounds and excruciating pain thanks to the support system of the Dark Knight armor. The vampire took advantage of his incapacitated state and injected his vampire blood into him, turning the boy into a ghoul. By doing so, it gave Samanosuke full control over the vessel (Kei's body). With the urge of the vampire instincts, he traversed in city alleyways to gorge on human flesh and blood.

However, the arrival of two church members: Terrance and Alexander came to stop him. It was a tough stalemate between the three which ended up with Samanosuke fleeing with reinforcement on his legs. The ayakashi continued to fill his quota of human flesh and blood while maintaining stealth. Once the conversion was complete, Kei regained his mentality, though his personality was affected thanks to the conversion. The only reason he was able to keep his mentality is that it was already strong to begin with when he had to deal with Samanosuke being inside him.

With his new vampire body, not only is his body has gotten stronger, the strength of his psyche became stronger because not only of the vampire blood... but also his strong will to redeem himself to begin with. That feeling, itself, hasn't changed to begin with. It is because of that will, he doesn't wish to serve under the DA's wiles. It gave him more than enough reason to make an unsteady alliance with his possessor to find a way to free themselves from the Dead Apostle Ancestor.

Eventually they got an opening to betray their master and drank his blood after the DA-A's death.

Samanosuke's Past
Samanosuke was a guardian taijin who guarded a village from several hundreds years ago from invading youkai or even sometimes ayakashi who wandered the land for hosts... But as time and progress increased, he became forgotten by the very people who turned for him for protection.

As a result and obviously, he became infuriated. So, he left the village and tried to look around for someone who would be rather easy to prey on. He possessed many and caused much havoc... But some weren't compatible enough as they didn't have enough evil feelings like jealousy and such or they died from blood loss of the armor's ability...

Now, he found Kei. Probably the best prey in a while. And you know what happened next... He and Kei eventually met up with Wallachia under the guise of Kei's father. During the time Kei fights against Wallachia, Samanosuke tried to break through his host's mental defense to fully take over. His wish was granted when Kei turned into a ghoul. But then he met the church members as mentioned before. The result ended in stalemate and he ran off. As soon as Kei regained his memories and control, Samanosuke ends up being on the same level of mental standing against his host because he too is dependent on gaining blood. Also, with Wallachia as their new master, the ayakashi made an unstable alliance with his host to find a way to betray their new master and free themselves from his grasp.

Element: Ether (Negative)

Powers:

Name: - Inversion Impulse - Dark Knight Transformation
Rank: B
Description: - It's a transformation Kei goes into. He was possessed by an ayakashi. By doing so, he is given enhancements to his physical capabilities and also given access to a large supply of mana and ability to drain mana from the environment as he has the ayakashi's influence. But however, he can only use the supply of mana the spirit can handle at maximum... which is around 400 units.

They can be used to reinforce Kei's physical capabilties such as: reflexes, strength and speed. The second thing that is also made to do is that it makes the armor turn into a sort of Iron Maiden, by creating sharp needles dig into his flesh. This only happens when any part of his body is twisted or broken, as in bones. It forces the parts to work efficiently, but he could bleed to death if too many of the needles stab him all sorts of areas.

But because the mana is actually a part of Samanosuke, they send an elated feeling of madness. As in a madness that can only be sated by killing, making him a dangerous opponent to face against. Kei can last for five minutes before succumbing to the madness as a sane individual. He turns on Possession Mode at this point. He becomes fully possessed by the ayakashi for only five minutes as well. On top of that, most of his stats increase.

If Kei is lucky enough to find a hole in Samanosuke's psyche defense, he could regain control of his body again, without having to wait for the time limit. Of course, his stats in his Dark Knight form turn back to normal. Now that Kei became a vampire he can last as a sane individual for fifteen minutes this time. Samanosuke also can fully possess him for fifteen minutes as well.
Type: Offensive/Defensive/AOE - These are used to determine just how the skill is used.

Name: Third Eye (Only skill outside of Dark Knight form and Possession)
Rank: F
Description: -
Description: A person whom is borne with the natural "Sixth Sense" ability that allows their natural senses to pick up on the metaphysical/spiritual/psychic world around them. It is similar to the ability "Instinct" but differs because a person that is borne with a "Third Eye" naturally has better instinct phenomenon by having a sixth sense; whereas humans have fallen out of touch with their instincts and normally have to tune themselves to the world around them unless physically handicap. Anyone with this ability cannot be "Spiritually Inept". They are also more inclined to be affected by the unnatural world around them: IE, curses and such, because they are more vulnerable. Rank F (Touch) Rank E (Sight), Rank C (Smell/Taste). At higher ranks (B) one can choose to take "Empathy" or "Precognition". Kei has this as a result of having Samanosuke take residence in his body.
Type: Active/Passive

Name: Reinforcement
Rank: B to E
Description: Basically a spell that enhances one's capabilities. In Saito's case, his physical ability. With the vampire conversion, Kei and Samanosuke have a better control in its usage. Also with the power of the moon, they don't have to worry about deterioration of the body.
Type: Support

Mystic Eyes of Enchantment
Rank: F~
Description: A spell of hypnotism that is possessed by almost all vampires. It causes the victims to succumb to the mental suggestion of the vampire controlling their psyche and lasts for as long as the vampire has mana to sustain it. A typical glowing gold colour change to the eyes is its noticeable trait. The eyes possessed by most vampires, capable of high-level hypnosis.
This is a genetic spell.
Type: Active/AOE

Curse of Restoration
Rank: F~
Description: A limited form of immortality granted to vampires and Dead Apostles from the heritage handed down from Crimson Moon. It allows the restoration of the physical condition of the body by forcefully regressing it to the state it took prior to the being's reincarnation as a vampire. The spell is tied to the cycles of the moon, due to its origin, and thus vampires are able to speed up the process of restoration as the moon grows from waxing to full. If there is a Full Moon a vampire is practically unable to sustain damage for any amount of time because the restoration point is turned on full, however, as the moon wanes away from being full the spell will greatly diminish in power. Vampires receive no regeneration on a New Moon.
This is a genetic spell.
Regular vampires will not gain any physical bonus from the moon.
Type: Passive

Lust
Rank: C~
Description: The carnal feelings of lust and sexual desire forced upon a victim through hypnotic suggestion. It is normally used along with Mystic Eyes of Enchantment.
Type: Active

Manipulate Shadows
Rank: E~
Description: Vampires gain the ability to manipulate, entangle, or enshroud shadows by interweaving their corrupted aura with a shadow in order to make it darker, hide, or seem to disappear. They can also use it to create tangible shadows that have the property durability and feeling of thick silk.
Type: Active


Curse
Rank: F~
Description: The brand of an unholy creature which drops all stats of another being by one rank so long as the brand remains on their flesh. A vampire must physically touch the person in order to create this mark. It is a good way to weaken creatures so that they cannot get away or fight. The brand cannot be placed on spirits.
Type: Active

Dark Prana Burst Wave: Basically slash down and a compressed sharp wave of prana is shot out at the enemy... I guess think Getsuga Tensho? LAWL.

Dark Prana Barrier: Create a barrier out of dark prana. Has a weakness to holy based spells or attacks.

Setsuna Shiki: Cursed Weaponry: Setsuna Shiki. It's a sword made of compressed mana that can cut like any other sword if it was a normal sword shape and size... The thing is, it's bigger than most other swords with a width of two feet and a length of six feet. And that it also looks like a combat knife attached to a long pole... making it look like some sort of glaive instead. As a result, it cuts better than any other sword.


Last edited by Saito on Sat 24 Dec 2011, 12:04 pm; edited 1 time in total
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Re: Fate/Not Really RP

Post by Saito on Sat 24 Dec 2011, 11:58 am

True Name: Gotz Von Berlichingen (Guts)

Class: Berserker

Apparent Age: 28

Gender: Male

Appearance:
Spoiler:

Personality: Guts is somewhat complex in his personality. He was a German Imperial knight and as well as a mercenary leader. From all his experiences from war, he loves a good fight and is very realistic. He's very "human" in terms of his personality. Guts is not a bit chivalrous at all. It always has been for the money, but rarely out of kindness. He calls it a "whim" if it was not for the money or for his own worldly benefit.

Bio: He was born an orphan because of the war and became adopted by another mercenary leader and his wife (who went mad from losing her baby from childbirth). Guts tried to make a normal family out of the duo as placing them as his parents... Though the wife died and the mercenary... abused him until he was killed out of self defense (courtesy of Guts).

He later worked for the German kingdom with his mercenary group that he was in. He lost his right arm and replaced it with a prosthetic (quite advanced for its time) with a cannon installed in it. Guts also led a peasant rebellion against the German kingdom. Only for the money of course... Also to curb the hysteria at the time. But seeing that he couldn't control the peasants, Guts quit and joined with the German kingdom again. After attaining an Imperial victory, he returned to the diet of Speyer for his previous actions in the rebellion...

Though he was sent to prison and then became free to vow before the kingdom. He served under Charles V, the Holy Roman Emperor, in a 1542 campaign against the Ottoman Empire and an invasion against France.


Stats:

N. Phantasm: A or C
Strength: A
Agility: A-
Mana: E
Luck: E
Endurance: A

Class Skills:
Mad Enhancement: A

Personal Skills:
Eternal Arms Mastership: B

Instinct: A

Eye of the Mind (Fake): C

Noble Phantasm:

•Name: Arm Cannon

•Type: Anti-Army

•Rank: A

•What it does: Basically a cannon that shoots out compressed prana.


Uses a claymore.
Spoiler:


Last edited by Saito on Sat 24 Dec 2011, 1:12 pm; edited 1 time in total
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Re: Fate/Not Really RP

Post by GenericSpider on Sat 24 Dec 2011, 1:10 pm

Name: Shadi Firouzeh Rostami

Age: 30

Gender: female

Appearance: black hair, brown eyes. Somewhat busty.

Occupation: Strategist.

Personality: Enjoys drinking, and chasing after younger women. Also has a tendency to waste money. Seems to be somewhat of a ditz. However, most of that is just a persona; as she's much more clever than she appears. When she's not spending her time throwing parties, or throwing money at something she doesn't need; she's studying military history, or refining her magecraft.

Bio:

Element: Fire and Earth.

Powers: In addition to her fire and Earth magic; she's also part demon. As such, she can use Inversion Impulse to greatly increase her power, though doing so alters her personality.

Mystic Code: A hammer that can cause magma to erupt from the ground anywhere within twenty feet from her. However, this costs alot of mana.

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Re: Fate/Not Really RP

Post by Rain on Sat 24 Dec 2011, 1:51 pm

Name: Aldrich Rosenkreutz

Age: 21

Gender: Bishounen; otherwise known as excessively pretty but nevertheless male.

Appearance:
Spoiler:

Occupation: Magus

Personality: Aldrich’s personality is suspiciously similar to an ancient Babylonian king’s, down to a belief that he is superior to... well, pretty much everyone, especially anyone in his profession. This continues down to the point that he is extraordinarily lazy about stretching himself beyond what he can already do, though that on its own is quite enough for most purposes. He is, however, steadily working towards creating a Reality Marble... it is probably no surprise to anyone that the entire concept it would be built around is ‘Control’.

Where things get worrying is where Gilgamesh himself is involved. Aldrich is somewhat... obsessive with regards to Heroic Spirits, having heard about the last war of this kind in his youth. Almost immediately, his focus on the Epic of Gilgamesh became excessive, to the point where, without having any certainty that he exists, Aldrich regards the King of Heroes as the only person suitable to be his partner, ever.

Except for the breaking down and weeping because of mortality, obviously.

Bio: Aldrich was a relatively normal child until his grandfather, well meaning but somewhat stupid soul that he was, filled his head with delusions of grandeur and stories; not that Aldrich didn’t take it much further than intended. Possibly the worst decision ever made was to move to Japan... it didn’t take much longer before the youth worked out that their property was in the right city and began preparing.

Oh, and upon gaining his family’s crest in its entirety, he killed his parents—his grandfather having died a few days before—by turning a birthday present (see the knife below) against them. Since then? Preparations for when things get... fun.

Element: Earth and Wind

Powers: Aldrich’s strength lies mostly in the setting up of Bounded Fields (and mostly for controlling ends)—though not to the point of a Reality Marble, at least not yet—and powering them through external sources. Such as, for instance, hacking into a city’s power grid with various complicated, expensive, and time-consuming lightning rods, to set up a deactivated magical circle that, when active, will most likely cause a blackout within five minutes but until then allows him eerily strong telekinetic abilities over anything without massive magic resistance. Naturally, his residence has a smaller-scale version that can either be activated at the same strength for somewhat longer or the same duration but making things move even faster.

Much of Aldrich’s knowledge of Bounded Fields comes from his family’s Thaumaturgical Crest, which has been devoted to this one concept for two and a half centuries. It stretches back to the dawn of modern magecraft, worryingly, but much of the information learned as a result of that is disorganised and worthless. Apart from one man’s lifetime obsession with making stuff explode.

Aldrich also has a Mystic Code of his mother’s creation, a cheerfully bland knife that can, when prana is channelled through it, draw a magical circle of its own accord. The result? A prana intensive variant of his normal tricks. Good breeding at least insures that he can use it for long enough to get away from dangerous situation, combined with his clothes, which are of his OWN design and reduce the damage received from impacts.

Yes, this does mean that he can potentially throw himself over buildings as a means of escape and look completely ridiculous in the process.
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Re: Fate/Not Really RP

Post by GenericSpider on Fri 30 Dec 2011, 2:43 am

Name: Masami Nishimura

Age: 34

Gender: female

Appearance: black hair, blue eyes. Has a scar on her left eye, which happens to be blind.

Occupation: whatever job her husband needs her to do, no matter how dirty.

Personality: Completely obsessed with her husband, to the point of being creepy. Acts completely emotionless around everyone else; and has no problems killing if she thinks she has to.

Bio: I could start her bio by going into detail about her abusive parents; or perhapse I could start with an account of the day she was abducted by a thug named Takeshi Nishimura; whom she developed a deep, unhealthy obsession with. However, none of that matters, so I shall start the story with what happened to her after she attempted to murder her own daughter. After Haruko escaped; Takeshi became angry with her, and literally threw her out of the house. She camped out in the backyard for about a week, and nearly froze to death before he decided to let her back in; if only because he wanted someone to agree with him when he talked about how awesome and majestic he was. It was then that he suggested to her that they start their own "religion". A religion that would promise followers salvation, in exchange for their worldly possessions. Unfortunately, Temple of Takeshi became a huge success after several celebrities joined; and made the two of them quite wealthy.

Element: Fire.

Powers: Is not actually very skilled at all at using her fire magic. The few spells she knows are large, flashy, and leave her barely able to stand after using them. For this reason, she prefers to stab her enemies rather than burn them.



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Re: Fate/Not Really RP

Post by NazrinTsunMouse on Mon 02 Jan 2012, 10:41 pm

True Name: Robin "Rowan and Rosemary" Hood

Class: Archer

Apparent Age: 16/16

Gender: Male/Female

Appearance:
Spoiler:

Personality: They are a cheerful duo, always joking around and making jabs at each other out of good natured fun. They love pulling pranks and will mess with their opponent in any way they can, whether it be jokes at their expense or sheer trickery and lies. They have a tendency to steal from their opponent and then give it to someone they consider more deserving. You could even say they were klepto in nature.

As similar as they are, the twins do have their differences. Rowan seems to be the more reckless of the two, sometimes letting his confidence or emotions get the best of him. Rosemary is far more level headed, always thinking things through first and considering all possibilities. They both, however, take things seriously, even if they tend to have a bit of fun in the process.

Stats:

N. Phantasm: B+
Strength: E
Agility: C
Mana: C
Luck: C
Endurance: E


Skills:

Magic Resistance - D

Independent Action - A

Subversive Activities - B

Protection of the Fairies - A (As the children of the Original Robin Hood, the fairies blessed them the same way as their father)

Noble Phantasm:

Name: Elder Bow: Bow of Healing

Type: Anti-unit/Support

Rank: B

What it does: A bow given to Rosemary by the fairies and embedded with fairy magic. It is a bow of healing and can heal even severe wounds as long as an arrow is notched. It even banishes impurities that may cause harm to the user. This bow is especially effective against the evil or dark aligned being a bow of light and purity.

----

Name: Hawthorn Bow: Bow of Concealing

Type: Anti-unit

Rank: B

What it does: A bow given to Rowan by the fairies and embedded with fairy magic. When notched with an arrow, the bow provides the user with near perfect concealing. Making the user undetectable by most means, the arrows itself become invisible from the time they leave the bow to the time it hits something.

----

Name: Sherwood Forest

Type: Anti-Army

Rank: A+

What it does: Sherwood Forest is a Reality Marble granted to those who were born and raised in the depths of the forest. Those who were essentially raised and blessed by the fairies themselves. The Reality Marble traps the opponent and the user within a forested area. The forest constantly shifts and changes due to the magic of the fairies, usually confusing anyone unfamiliar with the terrain. Rowan and Rosemary, are in some ways, one with the forest itself, allowing to navigate the ever changing forest easily. This can only be activated if the two are near eachother.

History: Rowan and Rosemary are the twin son and daughter of the original Robin Hood. After their father's untimely death, the fairies of the forest took it upon themselves to look after the children of the man they had once blessed. They grew up within the forest and eventually learned it's secrets even better than their own father. When they were old enough, they decided to continue their father's legend by both becoming "Robin Hood". Together they formed a new band of merry men and began to rob from the rich and give to the poor just as their father had. Because they often switched who played the role of Robin Hood during their robberies, no one knew the true appearance or identity of Robin Hood.

On one such occasion, Rowan was captured and arrested on suspicion of being the legendary thief. However, shortly after his capture, his sister performed numerous robberies using the persona of Robin Hood and thus her brother became free of suspicion and there was no choice but to release him.

Though, their true goal in all of this was to get revenge for the death of their father by killing the abbot that caused the original Robin Hood's death. They got their chance when the abbot was making passage through Sherwood Forest. They decided to play a trick on the abbot and both took on their Robin Hood personas. In the process they spooked the old man into believing he was really seeing the ghost of the man he killed and thus caused him to die of a heart attack.

Of course, their story didn't end happily. During one attempted robbery, the sister was stabbed by one of the nobleman's guards. It was bad luck that she had just so happened to leave her bow in the care of some healers who needed it to treat a sick a child on that day. They made a hasty retreat to treat her wounds. It was not enough though, the girl died soon afterward. In his despair, the brother sought out the home of the man who killed his sister and avenged her death. However, he was captured right after that and hanged for his crime.

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Re: Fate/Not Really RP

Post by Tachi on Tue 03 Jan 2012, 1:15 am

Name: Mori Ana
Age: 9
Appearance:
Spoiler:
Occupation: Elementary School Student
Personality: Prior to the summoning, Ana was a cheerful, sweet little girl that enjoyed nothing more than playing with her friends. After the summoning she seems to be cold and distant, and is seemingly emotionless.
Bio: Ana is the only child in a family of mages, she's a descendant of one of the heroes that fought in the first battle with the monsters 100 years ago. She has trained since she could talk to use magic to aid in the fight. She was to be a master in the next battle, but at the suggestion of her friends, she decided to summon a servant this time. After all, if they're going to the place where all the monsters are, the heroes will need all the help they can get, right? Unfortunately, the truth about what happens to well meaning people that try to summon servants beyond the 7th was kept from children, as the thought of having one's mind and soul corrupted by evil if someone decided to play hero and summoned a hero before them tended to scare young mages off.
Element: Water
Powers: Mystic Code: A wooden staff with a large sapphire embedded in the head. When prana is channeled through it, it creates a wall of water to protect Ana from attacks. If an opponent attempts to hit her with a melee weapon, the water becomes viscous and attempts to imprison and drown the attacker.
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Re: Fate/Not Really RP

Post by Ragna the Saviour on Sat 07 Jan 2012, 4:11 pm

Name: Ariella Archwood

Species: Magus

Age: 91 (Appears to be 17)

Gender: Female

Appearance: Pretty Girl~

Occupation: Witchdoctor

Personality: A ruthless and threatening girl. In her old age, she may look nice, but she's a terrible woman. She takes only joy on the experimentation on live subjects, transforming them into animals and far worse. This is the only thing that brings her sheer joy.

Bio: Ariella grew up as a spoiled child craving everything in the world. Her mother was a kind and gentle soul and disowned her daughter from an early age. Ariella had this dangerous habit of manipulation people, her so called "friends" would take the blame for her. Her acts became more devious and destructive, even going to the point where she trapped her father in a shed and lit it on fire just because she viewed the man as 'evil'. This was only at the age of ten.

Upon discovering this vile act, Ariella's mother sought to kill her own daughter using magic. Upon acting against Ariella, she viewed her mother as 'evil', just as she did her father. The two fought and, Ariella killed her own mother. Such a warped childhood caused her to view everything that she didn't like as 'evil'. Her blood lust increased, as did her crave to learn magic. She awakened her origin and began to study, and at the age of seventeen she halted her 'aging' process with the use of both her father and mother's knowledge. Ironic that the two people she killed allow her to live as long as she wants to.

Element: Bone

Powers:

Bone Manipulation: Areilla has the ability to harden and manipulate the bones in her body, such as extending her finger into an elongated blade. Spikes can extend from her body to create a type of shield, stuff of the like.

Aging: Through various magic and medicines, Ariella achieved something akin to a frozen body in time. She no longer ages, however she is nowhere near immortal.

Knowledge of Magic: Through out nearly a century, the girl gathered enough knowledge of the world and magic to be a competent magus.
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Re: Fate/Not Really RP

Post by GenericSpider on Sat 21 Jan 2012, 9:27 pm

Servants:

True Name: Ehud

Class: Assassin

Apparent Age: 20

Gender: female

Appearance:

Personality: Cold and emotionless in combat. Outside of combat, she's friendly, if a bit reserved. Never shares her true feelings to anyone. If she believes her cause is good, then she'll do whatever it takes to further it.

Stats:


•N. Phantasm: B

•Strength: C

•Agility: A

•Mana: C

•Luck: A

•Endurance: A


Skills: Presence Concealment A; Librarian of Stored Knowledge B; Knife fighting skill A.

Noble Phantasm: http://typemoon.wikia.com/wiki/Noble_Phantasm Be realistic about the number of NPs you have.

•Name: Message From God

•Type: Anti-unit

•Rank: B

•What it does: A knife that was used to assassinate the king of the moabites. When an enemy is stabbed with it, it will move through their body until it reaches their stomach; after which it will move around inside them until their stomach is sliced to pieces. Though it is possible to remove the knife; it doesn't come out easily.


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Re: Fate/Not Really RP

Post by VineStar on Thu 09 Feb 2012, 4:48 pm

Servants:

True Name: Tomoe Gozen

Class: Archer

Apparent Age: 20's.

Gender: Female

Appearance:
Spoiler:

Personality: Tomoe is a cool headed woman outside of battle, her mannerisms punctual and a little bit cold. When excited however, she starts smiling and enjoying herself, as well as opening up to others she has engaged in combat with. She is also liberal in mind and spirit, and often likes to romance other people of either gender with a straight face, to play with their minds.

Stats:

*N. Phantasm: B
*Strength: B
*Agility: B
*Mana: D
*Luck: B
*Endurance: C


Skills:

*Independent Action B
*Riding B
*Battle Continuation B
*Bravery A+
*Military Tactics B
*Natural Body C
*Pioneer of the Stars

Noble Phantasm:

•Name: Onna Bugeisha

•Type: Anti-Unit

•Rank: B

•What it does: Gozen's Noble Phantasm is her crystallized pride as a woman warrior, being represented as a giant bow made out of blades, since her legend describes her as a wielder of a mighty bow and oversized sword. She can use it with her above average strength for close combat, as well as dismantle it to form twin swords for her usage.

In bow form, it has the ability to shoot off impromptu weapons as projectiles, such as swords, polearms, street signs, mopeds, people, and generally anything smaller than a horse as an impromptu Broken Phantasm.




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Re: Fate/Not Really RP

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