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Medieval RP Reboot Character Creator

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Simply David
Rain
AnnoR
Ragna the Saviour
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Molly
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Medieval RP Reboot Character Creator Empty Medieval RP Reboot Character Creator

Post by NazrinTsunMouse Fri 30 Mar 2012, 9:05 pm

Originally written by Simply David

In the magical land of Ardania, the Knights are strong, the Wizards intelligent, and the Jesters even manage to be funny! Ardania makes its living off of its amazing and bountiful farms, and its ability to defend itself has kept it at peace for a long time. They say the best wine comes from Ardania.

Lately, however, a dark evil has been forming over the neighboring kingdom of Derangia, home of the dragons. It seems to be preparing for an attack, and so Ardania has been preparing in defense.

Many people are scared of the dragons, however, saying that they can overpower the armies. But the Royalty have insited that the knights and wizards are powerful enough, and to be safe they've hired mercenaries, including Barbarians and Myrmadons.

A nearby forest houses the Elves of the Lanowar Forest. A nearby Mountain contains the Mines of Moria.

------------


Name:

Race:

Age:

Gender:

Appearance:

Weapons Held:

Items held:

Magic:

Personality:

Bio:
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Post by GenericSpider Fri 30 Mar 2012, 9:38 pm

Name: Lily

Race: human

Age: 18

Gender: female

Appearance: Dark blue hair, violet eyes. Tends to wear ridiculously colorful outfits.

Weapons Held: knives

Items held: Cards that allow her to teleport to the location of any one card as long as she's holding another one.

Magic: None besides the cards.

Personality: A seemingly crazy Jester who tends to be a bit unpredictable. seems to exist solely for the purpose of pulling ridiculous pranks on the other residents of the castle and ranting non-sequitors. She is always cheerful; and it seems like nothing can bring her down.

Bio: She applied for the job of royal Jester six years ago; and was instantly hired when she systematically humiliated all of the other applicants for the job till they left in a sea of embarrassed tears. This made the queen laugh, and got her the job rather quickly. As for her life before getting the job and her inspiration for becoming a Jester and where she got the magical cards...well, I can't reveal EVERYTHING in her profile, can I?
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Post by ScorpionWins Fri 30 Mar 2012, 10:30 pm

Name: Evana

Race: Human (Kind of)

Age: 20

Gender: Female

Appearance:
Spoiler:

Weapons Held: Eight scimitars

Items held: Her lute, seen up there. She's rather good with it, for obvious reasons.

Magic: No spells, but the tattoos on her body were inscribed by a wizard, and grant her agility and strength above most humans.

Personality: A happy-go-lucky woman with a penchant for being very... forward, Evana always has a spring in her step and a smile on her face. Even when she's unbelievably pissed, which only happens rarely. Her grin turns mischievous around pretty women (and alcohol - god help you if she gets her hands on both), however, and she becomes a bit playful and naughty.

Bio: Evana was an ordinary girl once, from a poor village. They barely had enough food to feed themselves... and then the bandits showed up. The weak, hungry people could do nothing against the bandits that invaded them, and slowly starved. But one day, a wizard came and offered them great power... at the cost of humanity. Evana hedged her bets, took the risk, and did indeed get that power - her eight arms were said to be like eight pillars, holding up the village. According to her fellow villagers, anyway. After defeating the bandits, she left, to go help others that needed it. No innocents would suffer, if she could help it.


Last edited by ScorpionWins on Wed 04 Apr 2012, 6:26 pm; edited 1 time in total
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Post by NazrinTsunMouse Fri 30 Mar 2012, 11:24 pm

Name: Lyra Silvertongue

Race: Elf

Age: 15

Gender: Female

Appearance:
Spoiler:

Weapons Held: Small dagger, bow and arrow

Items held: Random junk in a small pouch, also carries around a flute.

Magic: Elven magic specializing in wind and plant spells and speed enhancement.

The Gift of the Silvertongue: A unique ability in her family to that puts a magical essence in their speech. It can have many effects, motivating others through their words, making others more inclined to listen to them and do what they say, etc. This ability is not full on control, it cannot make anyone do something they don't want to do. It just brings out what was already there to begin with.

Personality: Usually a sneaky trickster who's not above lying if she thinks it'll get her out of trouble or get her something she wants. She's actually alot more insecure than she lets on, especially when it comes to her height. As well as extremely dishonest about her own feelings.

Bio: She is the granddaughter of the Keeper of one of the many elven tribes. Because she has the Gift, something that not only skips a generation but only one inherits it, she is expected to be the next Keeper. The problem is, Lyra doesn't want to be Keeper nor does she believe she'd make a particularly good one. So she ran away from home and into the kingdom of Ardania. Currently she's living in an abandoned home in the city and living off whatever she can get using the five finger discount.




Name: Lance Verall

Race: Mostly human with traces of elven blood

Age: 21

Gender: Male

Appearance:
Spoiler:

Weapons Held: A sword crafted by elven blacksmiths, it has magical properties most normal blades would not have. Mostly giving him a better chance of cutting through enchanted armor than a normal sword would.

Items held: A shield crafted by the same elven blacksmith said to be able to even defend against some powerful spells. But only those spells that attack him directly through physical means. And only if they come in contact with the shield itself.

Magic: Knows simple spells for healing and body enhancement, nothing to really brag about.

Personality: Lance was once a young ideological boy with dreams of becoming a proud knight despite his poverty. However, his ideals got twisted as he fought in many wars, slayed many men, women, and children alike by orders from his kingdom. The kindhearted and proud man, slowly became cynical and distrustful of others. He became full of regrets, yet.. he never stopped serving his kingdom, despite how twisted he became, he held on to his ideal.

Bio: A knight of Derangia, he is praised for his young and handsome looks, often courted by many woman and even some men. Originally a poor boy who lived in the slums taking care of sister and sick mother, he caught a lucky break when he was recruited into Derangia's military. Through his skill and determination he was able to gain knighthood. He doesn't particularly like how his kingdom is run. While he remains loyal to his homeland, he is certainly not loyal to his ruler. But he has no choice but to serve her so he does what he must.




Name: Milano Verall

Race: Mostly human with traces of elven blood

Age: 18

Gender: Female

Appearance:
Spoiler:

Weapons Held: Various tools for assassination, includes many knives and daggers, thin hairline wires, etc.

Items held: Poisons and other such items to incapacitate her target.

Magic: Like her brother she knows simple healing spells, a body enhancing spell, and a weak presence concealing spell.

Personality: Like Lance was once a happy and carefree child. However, serving under their ruler had equally twisted the girl into something else. She did her best to shut down her emotions, to be calm, cool, and collected. But this emotionless mask is not perfect, it can easily break when flustered or treated with kindness that she never experienced before.

Bio: Even though her brother had went on into the kingdom's military, it was not enough to support their family. So she got a job at the castle as a maid. Little did she know that a few of the young girls training to be maids of the castle were also being selected to be assassins of the kingdom. Unlucky for her, she was one of them. She was trained to kill, expected to kill despite her protests. It was around the time that she was sent on her first assassination mission that she decided to lock up her emotions. Recently, she's managed to infiltrate the Ardania castle though she has no orders to kill, just to observe.
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Post by GenericSpider Sat 31 Mar 2012, 1:43 am

Name: Sir Pollinore of Olver

Race: Human

Age: 17

Gender: female

Appearance: Warning: NSFA

Spoiler:


Weapons Held: Long sword; knife.

Items held: shield.

Magic: none.

Personality: A brave, yet extremely naive young knight. Strongly believes in her own code of honor that requires her to help anyone in trouble; and give any enemy a chance to defend themselves before slaying them. Pretends to be male; as noone seems to take a female knight seriously.


Bio: She's the younger sister of a well known Ardanian knight; Sir Jonathan the Pretty. Unfortunately, her brother mysteriously vanished shortly before the Derrangian army managed a rather nasty suprise attack against the castle. Because of this; many rumors spread about her brother. Some claimed he'd been a spy for Derrangia; while others claimed that he'd seen the army coming and run away like a coward.

Polly refused to believe any of these rumors. She swore that she would find out the truth about her brother's disappearance; and that she would become a great knight. With some help from her brother's squire; she was able to get some armour her size; as well as a horse (though a somewhat ill-tempered one). She then rode to court and offered her services to the queen under the alias of Sir Pollinore of Olver.
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Post by Molly Sat 31 Mar 2012, 10:20 am

Name: Alice of Ardania

Race: Human, with traces of Giant blood

Age: 19

Gender: Female

Appearance:
Spoiler:

Weapons Held: Sword & shield, large battle-axe halberd, can use her cleaning implements as weapons in a pinch.

Items held: Locket (worn under shirt), sometimes carries some type of cleaning implement with her, like a broom.

Magic: None

Personality: Alice is serious about two things, her duty as a maid and protecting the nobility, especially the princess. When it comes to these two things, she tends not to joke around, and can even get a little snappish when she is really focusing on either cleaning or bodyguard-ing. Otherwise, though, Alice is generally friendly, and will often go out of her way to help people, her strength typically coming in handy for these masters.. most of the time. She tends to get a little hot-headed when fighting, and this has earned her plenty of scrapes and bruises while defending the royal family, but she rarely, if ever, complains about it. She views her own life as 'lesser' when compared to most others, and while she still respects herself, she wouldn't hesitate to throw down her life for someone she cares for. She's what you could call 'awkward', with a heavy-handed approach to speaking and actions most of the time, though she can be subtle when the situation demands. While she typically acts in a respectable manner, she has been known to make a fool of herself on occasion. Her demeanor is usually calm, but sometimes she gets a bit paranoid, especially when in unknown places or having to deal with intense or new situations.

Bio: Orphaned as a child and left on the doorstep of the castle, Alice was raised by the then head maid, and elderly woman, and was given food and a place to stay. In return for the maid's and the queen's kindness, Alice swore her loyalty to the royal family, determined to always protect them not out of duty but out of a deep familial love. As she learned the skills of a proper castle maid, breaking many things due to an awkward amount of physical strength she could not control, she grew curious about the lives of knights as well, seeing them practice out on the training field as she went about her duties. As she looked like a little boy as a child, having short hair and an almost masculine stature, she had no problems with sneaking onto the training grounds and watching practice duels. She fell in love with the way of the knight and convinced one to train her, a lot of begging and whining involved in the process. Even when she matured into a young woman, the knight still continued to train her, seeing potential in her and impressed by her almost inhuman strength. As years passed she became what was fondly referred to as a 'Maid-Knight', equal parts maid and warrior. The discipline was good for her as it helped her master her strange strength, turning it from what she saw as a curse into a useful skill. Ever since then, she has used her abilities to both keep the castle in good upkeep, and defend the family against any threats. Despite initial distaste for her, a foundling-turned-castle-maid, she has since gained a bit of respect around the castle, especially since becoming the head maid and proving that she has fighting skills on par with knights.

--------------------------------------------

Name: Sofia 'Sofi' Clark

Race: Human

Age: 16

Gender: Female

Appearance:
Spoiler:

Weapons Held: A myriad of enchanted daggers.

Items held: Satchel full of books, materials for making runes; mostly wood or stone, and a sewing kit.

Magic: Skilled in the arts of summoning and enchanting. She is particularly skilled at summoning small 'minions' from the pages of books, or creating them from dolls and other small inanimate objects. She can do many enchantments on weapons, but she is best at the basics, like making them more durable or adding some sort of elemental ability to them.

Personality: A kindhearted girl with a playful side, Sofia uses her abilities both to help and to prank, though sometimes it's hard to tell which. There have been many disasters in the bakery when she tries to get her minions to help make dough and the like. Still, she doesn't do much with ill intentions.. unless you manage to irritate her. Then, she isn't above getting revenge. She's a bit stubborn, both in the good way of never giving up, and in the bad way of thinking she is right about dang near everything. A self-taught fighter, she thinks she's one heck of a dagger-wielder, even if it's mostly her enchantments doing the work.

Bio: The daughter of a bakery owner and his wife, ti was quite the shock when her parents discovered their daughter had magical talent. Especially when this knowledge came in the form of one of her stuffed animals springing to life and waving at them. Unsure what to do and unable to afford sending her to a proper school, they instead settled on asking for help from anyone in the area who knew magic, eventually meeting an elderly woman who was skilled in summoning arts, who taught their daughter for a modest fee. Sofia was a quick study, picking up on skills taught to her by the old woman, and gained from books. As she has grown up, the mastery over her powers has improved, and she made her room into a little workshop, which is now crawling with small living dolls and summoned creatures.

-----------------------

Name: Marlene Wolfsbane

Race: Human

Age: 23

Gender: Female

Appearance:
Spoiler:

Weapons Held: While not a traditional weapon, she always carries around her book of spells, and simply opening it and saying a chant can allow her to use the magic within it.

Items held: Her magic book, a pair of reading glasses, dat hat, and also a compartment where she stores her book.

Magic: Marlene is extremely skilled in Witchcraft and various types of black magic, from Necromancy to curses and hexes.

Can also do some nature magics, but doesn't really focus on those.

Personality: Marlene seems to be a friendly enough young woman, though she also comes off as secretive since she doesn't want to reveal her use of Black Magic to others, for obvious fear that she would be burned at the stake. Her choice of 'mostly black' as clothing really takes away from behind subtle, so she tends to hide in plain sight. She's been known to act a little childish, especially when she's either trying to get something, or is upset. Then again, she has also been known to be a little seductive when she wants something, too, so it really depends on the person.

Bio: Marlene was born in a simple cabin in the woods on the outside of the capital city's walls, and she has lived there ever since. Her mother was single, so she raised her and her twin brother, teaching them everything she knew, though focusing on magic with herself and on alchemy with her brother, before passing away a couple years ago. Marlene has kept the cabin secret with simple cloaking spells. Currently, she works in the small book store in town.

------------------------------------------

Name: Nelia

Race: Succubus

Age: Over 100 (Appears to be in early-mid twenties usually)

Gender: Female (usually)

Appearance:
Spoiler:

Weapons Held: N/A

Items held: Varies/N/A

Magic: Capable of a variety of fire-based attack magic, but nothing too fancy. Her main skill lies within her ability to shape-shift completely, changing her appearance, even her clothes, and voice.

Personality: Being that she is a demon summoned from what closely resembles Hell, she is not what you would call the friendly sort. Naturally cruel and malicious, she takes pleasure in causing others strife and pain. As a succubus, she is also naturally flirtatious and charismatic, and she typically uses these traits to get people to cooperate with her, or to drain the very life out of someone to sustain herself. Whichever comes first. Her cruel nature is egged on my her current master, making it hard to discern if there is any good in her at all. Still, it can become clear that she is a lonely person, if one watches how she acts when she's alone for too long. So far this has only served to fuel her desire to flirt and fool people into being with her.

Bio: Her life on the demon plane was nothing special, she caused various mischief and did various cruel deeds, as is expected of her kind. She has only recently been summoned into the realm of the mortals by the Royal Adviser of Derengia. She is typically used for undercover missions, and spends most of her time in Ardania, disguised as anyone who won't attract too much attention, like a little or woman or a child.


Last edited by Molly on Fri 13 Jul 2012, 3:52 pm; edited 15 times in total
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Post by Moerin Sat 31 Mar 2012, 5:19 pm

Name: Captain "Spiced" Morgan (He actually had his first name legally changed to "Captain", making his full rank and name "Captain Captain Morgan".)

Race: Human

Age: Unknown. Looks to be around his mid-twenties.

Gender: Male

Appearance:
Spoiler:

Weapons Held: A heavily notched cutlass. Despite its worn-out look, it is still very sharp.

Items held: The deed to the airship The Famous Grouse, as well as the airship itself. Also, his lucky hat. He likes his hat very much. Try not to insult it or bring it to harm in any way.

Magic: One large Levistone, used to allow the airship The Famous Grouse to fly.

Personality: Charismatic and almost absurdly lucky. He's able to operate at peak efficiency even when drunk out of his mind (which he often is). Quite possibly completely insane. He sees himself as a traditionalist, trying to bring back the golden age of piracy, but... He honestly tries too hard. He speaks like a stereotypical pirate, is constantly plastered and generally acts in the most over-the-top manner he can at all times. However, despite his obvious insanity, he's a good captain, and treats his crew as though they were his own flesh and blood. Still, his rather boisterous and impulsive nature often wears down upon Jack Daniels, his first mate, best friend and quite possibly the only sane person aboard The Famous Grouse. Many people wonder why she stays with the Captain, but she has her reasons.

Bio: Not many are sure how the man now known as Captain "Spiced" Morgan (he gained the nickname due to his almost permanently drunken state) became one of the most infamous sky pirates around (not even the man himself; he was very drunk at the time), but the most plausible story is that he won The Famous Grouse in a drunken bet and, not having any better ideas of what to do with it, dragged his childhood friend Jack along to partake in a life of piracy and high adventure across the skies. The crew started out small, just the Captain, Jack and Breiza, a young boy who was pressganged and dragged along for the ride, but eventually their infamy and reknown spread enough for them to gain a small yet very faithful crew. Now, with the help of Jack, Breiza and the rest, Captain Morgan intends to bring back the golden age of piracy. God help us all.



Name: Jackalyne "Jack" Daniels

Race: Human

Age: Unknown, but most likely around the same age as Captain Morgan.

Gender: Female

Appearance:
Spoiler:

Weapons Held: "Jack Daniels' Old Time No. 7", a magic cutlass. Originally just an old family heirloom, Jack has had it enchanted, giving it two magical effects. Firstly, it is almost supernaturally sharp, able to slice through iron like a regular sword would slice through cotton, and secondly it grants her a slight boost to her speed whilst it is drawn; whilst her speed isn't boosted to superhuman levels, she still begins to reach the upper limits of natural human potential.

Items held: Due to being the First Mate, Jack usually has the second pick of any loot procured, and since Captain is likely to just pick useless shiney things he can exchange for a pint she usually gets the best out of the arrangement. Currently, she carried about four magical items gained through piracy: firstly, a ring of fireballs, which is enchanted to fire off up to three fireballs per day whenever the wearer wishes. Secondly and thirdly, she wears two belts, one that increases her strength to the upper limits of human potential, and the other which allows her to heal from any wounds sustained much faster than usual. Lastly, she has a necklace of clear perception; this not only allows her to operate as though she still had both eyes, but grants her immunity to mind altering effects and illusions.

Magic: See "Items".

Personality: The secret to Captain Morgan's success, mostly due to her being easily the most competant person on the ship. Not only that, she's one of only two crew members who don't drink (the other being the cabinboy, Breiza). She possesses a far more serious demeanour than Captain, and is the only one on the crew willing to speak up against some of his more questionable decisions. Despite her insistance on accompanying him on his adventures in piracy, Jack isn't romantically interested in her old friend at all; she just doesn't want him to get himself killed doing something stupid.

Bio: As with Captain Morgan, not much is really known about how his first mate and childhood friend Jackalyne "Jack" Daniels attained their status as infamous sky pirates, although due to her being almost permanently sober she probably knows far more about it than Captain; she just doesn't seem to think it's important enough to talk about. She is probably more likely the cause of their success than her old friend, however, due to her being easily the most competant one on the ship, and the only one willing to stand up to Captain and prevent him from blowing all the loot on wenches and mead.



Name: Breiza Bacardi

Race: Half-Slyph.

Age: 14

Gender: Male

Appearance:
Spoiler:

Weapons Held: A regular cutlass. He used to be rather clumsy with its handling, but lately he's really starting to get the hang of it.

Items held: A bag of birdseed and the keys to his old home.

Magic: Due to his heritage, he has an affinity for air and the creatures of the air. Most notably, he can communicate with birds by whistling. He is also able to manipulate the air around him, although this is mostly only to the extent that he uses a sharp upbreeze to cushion a fall, or something equally minor. However, during the rare times when he gets angry, heavy winds seem to kick up around him.

Personality: Generally timid and shy, and something of a doormat. He has a strong lust for adventure, but at the same time he's scared of what he'll have to face if he takes risks. However, his strong friendship for Captain and Jack will sometimes lead to him doing rather crazy things to help them. Breiza is usually somewhat cheerful, and very slow to anger, but once he does get angry, anything that happens to those who angered him is on their own heads (hint: don't threaten or hurt his friends; he does not appreciate this one bit).

Bio: Breiza is the half-breed son of a Slyph, a spirit of the wind, and it is from her that he inherites both his effeminate appearance and his affinity for the air. Ever since he was young, growing up with his human father, he always wanted to just leave his boring life behind and take to the sky for a life of adventure, but he was always too timid to head out on his own. It wasn't until one fateful day, when in a rather chaotic scene he was suddenly dragged off by an inebriated pirate and his beleaguered friend who were in a strange hurry to get to their newly procured airship (he vaguely remembers something about rigged dice...), and forced to join their crew. Not only was he horribly confused as to what they intended to do with such a small crew, but he seemed to disappoint the drunken one when it was revealed that he was a cute boy and not a girl as the other two had thought (something about adding cuteness value to the crew, which led to the drunken one being punched rather hard in the ribs by the woman). Still, they kept him on, something he wasn't too unhappy about (they were pretty nice people, piracy aside, and this did mean he could live his dream), and whilst he was initially not very competant at the whole thing, he eventually grew to be one of the most notably notorious pirates aboard The Famous Grouse (although admittedly mostly for the confusion his appearance causes).


Last edited by Moerin on Mon 02 Apr 2012, 1:56 am; edited 3 times in total
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Post by Ragna the Saviour Sat 31 Mar 2012, 6:50 pm

Name: Eluvi

Race: God

Age: 500+

Gender: Female

Appearance: HUMAN FORM:
Spoiler:
SERPENT FORM:
Spoiler:

Weapons Held: None

Items Held: None

Magic: Eluvi has the ability to purify any and all sources of water. And the powers stemming from this allow her to bring plants back to life through touch. She can't do the same for humans, but she can heal them as well as animals. She also has the ability to transform into her true state, which is that of a large, glowing blue serpent. Legends that birthed from that form call her the Serpant of the Blue Heaven. That legend is only held in her home village, however.

Personality: A caring girl that wishes for nothing in return for her actions. She holds a smile, enjoying the fun of others while wishing for her own. Years of loneliness and a longing for love have left her a bit sour. By a 'bit', I mean very very little. She CAN be cynical in the right situations, but most of the time that trait is buried beneath her cheerful disposition.

Bio: A girl who knows everything of companionship yet has none. She's been alone for centuries, watching the villagers go about their lives. They praised her, they offered her sacrifices such as lambs and other small wildlife. In truth, she didn't care for any of that. They were killing the Earth's creatures just to appease her so-called-wrath. She accepted them begrudingly, continuing to fuel her image as a god that needed things in return. As the years passed, she only had two companions. A pair of twins from when she first entered the village. After they passed on and she lived, she promised to protect their home and she did so. With the years passing, she waits for another person to take her hand as she would soon be unneeded.
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Post by AnnoR Sat 31 Mar 2012, 6:57 pm

Name: Rosalie Kreuz

Race: Vampire

Age: Appearance wise, one would probably say 10.

Gender: Female

Appearance:
Spoiler:

Weapons Held: An extremely long length of razor sharp wire, capable of slicing through most mundane materials. Also a vast amount of speed beyond that of a human being, and extremely quick reflexes. However, she is remarkably frail. While it's difficult to kill her, given her vampiric nature, injuring her or incapacitating her is as easy as just hitting her hard. She can be killed by very few things: The destruction of her heart, decapitation, or burning. Sunlight doesn't kill her, but it weakens her and makes her very sleepy if she's directly exposed to it. She does require blood to survive, but she has to willingly make the subject a vampire and only takes as much blood as she needs.

Items held: A small box for her razorwire, and a parasol.

Magic: Not particularly much, actually, aside from the the vampiric abilities mentioned above.

Personality: Refined, elegant, and a perfectly polite noblewoman. That is the image that Rosalie projects and cultivates. She wants to be this way, and she is to some extent. However... in addition to her appearance being frozen at that of a child, Rosalie's emotional and mental state are that of a child as well. A very intelligent child who has spent much of her life learning, but a child nonetheless. This leads to moments of immaturity and childishness, much to her dismay.

Bio: Rosalie was born into a noble family. However, tragedy struck when a vampire struck their home, and attempted to give herself a child by turning Rosalie. It was a tragedy for the vampire, as well, Rosalie's body reacted badly and she feel deathly ill. The vampire attempted to care for her, but it did not appear to do any good. Rosalie fell into a death-like sleep. The vampire, unable to tell she was still alive, mourned her and was unable to deal with her "death", abandoning her under his false assumption. Surprisingly, Rosalie survived, and upon awakening had become a full vampire. She has lived now for several times the average lifespan of a normal human being.

----

Name: Seraphi Klein

Race: Human

Age: 18

Gender: Female

Appearance:
Spoiler:

Weapons Held: Absolutely nothing.

Items held: Libro Noctis, a thick purple spellbook with a black trim, detailing a great deal of offensive magical techniques.

Magic: Almost entirely offensive techniques, with nothing particularly useful for defense. Among these is Dirige Fulgur Vis(a directed burst of electricity), Auriga Ustor(a potent fire spell that produces a stream of flame from her hands), and Ingens Monstrum Abyssi(a complex summoning spell which calls forth a monster from the depths, which is so vast that only a few tentacles are seen through the portal it emerges from. The tentacles are extendable, bladed, and pitch black). Ingens Monstrum Abyssi also has a "full" version, known as Tenebris Monstrum Imis Puteos Inferos. This opens the portal wide enough for the entire, city-sized monstrosity to pass through. Along with this, there is a spell known as Clausum Forma, which locks the summoned creature, Xolylax into its other true form: A harmless female child. This form provides and infinite mana source for the summoner, as well as a source of knowledge. This portion of the spell is irreversible.
The child form is this:
Spoiler:

Personality: Seraphi is... a bit jumpy. She's a nice enough girl, and she's got a lot of drive, but... well, she used to be a very shy girl and that still crops up occasionally. While she has a lot more confidence now, she's still prone to becoming a bit nervous. However, she's much more outgoing then she used to be, and is generally a happy person. She's extremely affectionate towards Clarice, having met her a couple years ago and fallen in love.

Bio: Seraphi was born into a prestigious mage family. She was raised being taught the basics of magic, and was soon given Libro Noctis and sent on a journey to practice her magic in real life. This... didn't go well for a while, she was timid and easily frightened. However, her confidence slowly began to grow, and after meeting Clarice, she became very confident. She's still journeying around, though, with Clarice.


Last edited by AnnoR on Wed 04 Apr 2012, 2:50 pm; edited 5 times in total
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Post by Rain Sat 31 Mar 2012, 7:56 pm

Name: Clarice. Formerly Clarice de Poisson, but she's gotten rid of that name.

Race: Lamia, 'cursed' to become human at night. Not that she minds, it's so much easier to have fun as a human and all the fun stuff happens at night. Recently resurrected.

Age: Well, depending on how you interpret it, she's either 21 or 30. She was... kind of dead for most of nine years.

Gender: Female

Appearance:
Spoiler:

Weapons Held: Her body. She's a wonderful martial artist, even if there's a lot of emphasis on upper body stuff and smashing.

There's also a fairly normal longbow, though that's normally in Seraphi's possession.

Items held: None

Magic: None, though in her monstrous form she has a measure of resistance to offensive effects.

Personality: After suffering for a long time with a mage that managed to curse her, she's finally stopped holding things in and has forced him to accept that she's a lesbian and has no reason to like him. Her daughter? Yes, if she can find her. Him? Not so much, though the body he gave her is welcome, as is the resurrection, which is the only reason she didn't kill him.

Other than that anecdote regarding her lesson to just be honest already, she's cheerful and doesn't really think things through. So long as she's got her girlfriend, booze isn't too far away, and she can get monster hunters to accept that they shouldn't or can't kill her, she's fine. She also loves swimming... let's hope no-one decides she's called Nessie.

Bio: One day in her late teens, she was playing about in a lake, far from any human setting. A mage saw her... and came back every few days until he managed to arrive in the late evening, with a book of curses. Due to his lack of practice, the curse only held at night (and was intended to make it possible to get half-dragons and the like) but that was enough for him to spirit her away. Given her inability to really manoeuvre much in small spaces and complete lack of balance at night, she eventually agreed to marry him.

Not wanting to go back on her word, she put up with things until she died, incinerated shortly after giving birth to Francesca. Clarice had finally had enough upon her resurrection and rushed off after explaining why she wouldn't kill him, going in search of her daughter. She's gained a girlfriend on the way; Seraphi is fortunately rather open minded, it seems...


Last edited by Rain on Sun 08 Apr 2012, 11:14 am; edited 4 times in total
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Post by ScorpionWins Sat 31 Mar 2012, 9:22 pm

Name: Zephyr

Race: Dragon

Age: 412

Gender: Male

Appearance:
Spoiler:

Weapons Held: None

Items held: None

Magic: As opposed to breathing fire, Zephyr is a dragon of the wind. He can create wind blades and powerful gusts, and can use this wind to increase his flying speed. Also can create tornados, but this takes a good five minutes of flying in a circle and makes him dizzy as hell, causing him to fall into the whirlwind more often than not. He can also transform into his true form, but this only lasts five minutes and is incredibly tiring.

Personality: Lazy to a fault, Zephyr has so little motivation that he falls asleep while flying, and occasionally bumps into buildings, trees, and mountains. He is a bit irritable when woken up from a nap, but usually is cooperative, if only to get back to sleep as soon as possible. When awake, he's usually quite friendly, and will even give people a ride through the skies if they wish.

Bio: Zephyr has flown for much of his life, quite literally drifting from place to place, leaving when humans became terrified of him (which usually was pretty quickly). He lived in a cave for a while, but adventurers kept showing up to kill him, so he left for the skies once more, and shortly after encountered a wizard who managed to seal him into a human form. Said wizard then attempted to kill him, thinking it would be easier, but Zephyr managed to escape, and has been flying around ever since.

----
Name: Alyssa Deuxu

Race: Human

Age: 24

Gender: Female

Appearance:
Spoiler:
Weapons Held: Jagged Edge, her knife, which is enchanted to be absurdly sharp. She's terrible in close-combat with it.

Items held: None

Magic: Alyssa is a master in duplication magic, allowing her to copy inanimate objects as well as living creatures. Her duplicates are near-perfect, suffering only a slight decrease in quality, but are much easier to break than the originals. She mainly copies her knife for a limitless supply of throwing knives, and duplicates herself to do things more quickly.

Personality: Alyssa is not what most people would call a nice person. She derives pleasure from other people's pain, and has very little compassion for anything. She also doesn't feel remorse or sorrow for pretty much anything, and will gladly stab people in the back. Despite this, she's incredibly loyal to Derangia and its royalty, hence her personal motto: "Derangia first, Me second!"

Bio: A little orphan girl born in Derangia, Alyssa was adopted by a wizard, who forced her to clean his home, essentially making her a slave. She secretly began reading his magic books, however, and learned of her favorite magic - copying things. By making clones of herself, she always managed to pore over the wizard's spellbooks while cleaning his house to near-spotless. But he got suspicious, and discovered her secret. He lashed her violently that night. He was dead long before sunrise. Alyssa was to be hanged for this, but she escaped death with a duplicate. Upon discovery of her magic powers, she was enlisted into Derangia's army, where she has served loyally.


Last edited by ScorpionWins on Mon 02 Apr 2012, 6:40 pm; edited 2 times in total
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Post by AnnoR Sun 01 Apr 2012, 1:51 pm

Name: Xolylox, also known as Lolly

Race: Abomination from the Depths, creature-oh, wait, this is her other true form. Human... ish, I'd say.

Age: Older than this plane of existence. Appearance-wise, 8 or 9.

Gender: Female

Appearance:
Spoiler:

Weapons Held: Nothing

Items held: Not particularly much, though she expressed interest in receiving one of these "toy" things that children often have.

Magic: Vast, unimaginable powers fitting of-Oh, wait, that's her other true form. She can't even take that one on anymore. She's an infinite mana engine for her summoner, giving Seraphi the ability to never run out of mana. This makes her sleepy, though. Aside from that... nothing. She's fairly frail and non-dangerous, really.

Personality: Lolly is... weird. She was brought into this world suddenly, and as a creature that had made very little interaction with anyone(even when she took on the current form she has). She couldn't even speak. The summoning gifted her with language, but not with social skills. Lolly is extremely socially awkward, with no grasp of civilization. She's also rather clumsy. This is mixed with a surprisingly outgoing personality: She wants to speak and interact with absolutely everyone, something she couldn't easily do before. She takes anything that is said completely literally, not understanding metaphors or anything like that. Lolly also does not understand lying, and therefore believes everything that is said to her. This leads to her being incredibly, incredibly trusting of just about anyone.

Bio: A vast monster from beyond this plane of existence... who also has a form of a harmless child. She occasionally made excursions into this plane of existence in both forms, though mostly her far more adorable one. Finally, she was tied to a summoning spell, and was eventually summoned and locked into her other true form by Seraphi. She doesn't actually mind that much.
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Post by Simply David Sun 01 Apr 2012, 11:59 pm

Name: Candy

Race: Human

Age: 18

Gender: Female

Appearance:
Spoiler:

Weapons Held: None

Items held: Magic Orbs for focusing her magics. They basically let her aim her magic and focus it more powerfully. The orbs obey her will and float through the air of their own accord, so this doesn't take any energy from her other than the time it takes to think to do it.

Magic: Healing magic and forcefields. Her shields are mostly defensive, though she learned recently she can hit people with them. Despite this she still lacks all offense and her healing and shielding could use some work.

Personality: Young and adorable, totally innocent. However, she's very determined and willful. She also has a massive temper, however, and can't stand it when people mess things up, and even worse if they down on themselves.

Bio: From a young age, Candy's been taught everything she needs to become the next queen. She often fought for freedom from the routine, sneaking away and doing things she shouldn't, like visiting the marketplace, sometimes with the help of one of her maids. She has not been told about certain things, and has still much to learn about the world outside of her castle. If it weren't for the war, her age would mean it's time for her to meet the various royals of the nearby races.

------------------------------------------

Name: Jack Wolfsbane

Race: Human

Age: 23

Gender: Male

Appearance:
Spoiler:

Weapons Held: His many Potions.

Items held: His MANY Potions

Magic: His skill with potions. He can disassemble spells, which is good for taking down long lasting barriers but the process is too slow for him to use in defense. He can also take a spell and turn it into liquid form, and turn that liquid into a potion usable in whatever way he chooses. His knowledge of plantlife and training in black magic from his parents allow him to locate rare ingredients for his potions out in the wild.

Personality: Is obsessed with potions and general engineering when it comes to magic. He believes in perfect equivalent exchange and does nothing unless gaining something, and always returns favors when given him. He doesn't reveal the nature of his magic when around others, however.

Bio: Growing up with his sister, he learned potions from his mother. He's been taking on odd jobs and just kept living with his sister wherever she went. They take care of eachother, even if they argue from time to time. Currently he's working as a bartender, brewing drinks for people. He's not too fond of this job, but it's something he's incredibly good at...

---------

Name: Valery of Moria, Daughter of Grognak.

Race: Dwarf

Age: 14

Gender: Female

Appearance:
Spoiler:

Weapons Held: An axe and Shield. The Axe and shield are both forged by the best Blacksmith in Moria, her father! (or so they both claim) One thing is true though, the Shield can block fire easily and the axe is deadly sharp.

Items held: Her armor is also forged by her father, and is very strong.

Magic: Dwarven magic, all of which focuses on the forge and the earth, but she knows no combat magic. (Note: Dwarven Combat magic includes manipulation of fire and earth) She also has the strength of the Dwarven People, which is different from a human's. A human is doing well to lift two times their weight, but a Dwarf can lift as much as twenty times their weight when in shape. Valery ... is not that strong, but she's up there.

Personality: Stubborn and strong, always ready for a fight. Hates elves, as any dwarf well should.

Bio: As a baby, her parents died trying to escape into the mountains from bandits while travelling, and the dwarves found her defenseless on the road, and thus took her in. They taught her the ways of the Dwarf as if she were one of their own, and now she's left to prove herself a worthy dwarf. As with most Dwarves, she's going on an adventure to gather materials for forging and can't come back until the specific materials are gathered.

When she was offered an easy job, she took it as an insult rather than a kindness, and then insisted on the hardest material to gather there is: Dragon Fangs and Dragon Scales, both of which are great for making Weapons and Armor (respectively). She starts her journey in the capital, where she is hoping to find someone to guide her to a Dragon.

------------------------------------------

Name: Sir Gawain of Ardania (before betrayal) or The Black Knight (After joining Derangia)

Race: Human with traces of Giant

Age: 25

Gender: Male

Appearance: (He's almost seven feet tall btw)
Spoiler:

Weapons Held: An abnormally long blade, longer than himself, and enchanted to be incredibly heavy in the hands of anyone but Gawain, being amazingly light in his. Also a lance for Jousting that he keeps on his horse, and the lance is diamond tipped so it's chances of piercing armor are very high.

Items held: uhhhhh stuff.

Magic: His Black Armor is said to be enchanted to ward off magic.

Personality: Sadistic, crazy, loves to rape and kill as he pleases but can't do so under Ardania's Queen. He's a jackass to the extreme and goes beyond an outstanding lack of chivalry (He not only won't help a woman through the door he'll hit her with it), as he is horrid to anyone that won't get him farther in life.

Bio: Needs reworking to work with new backstories and whatevers.

-------------------------------------------------------------------------

RP's somewhat main villian, queen of Derangia: (Listen to this as you read it. ^_^)

Name: Olivia Jean Vi Derangia

Race: Human

Age: 18

Gender: Female

Appearance: Ignore the Gun, Lyra~ I'll just wrap up your heart and take it for myself...

Weapons Held: A set of five throwing knives, each with a small (And different) magical symbol drawn on them(See Magic). A dagger with a long, jagged, black blade, with the explicit ability to cut through "Natural Living"* flesh and bone with no resistance of any kind, against anything else just very very sharp. Also finally an ordinary large kitchen knife.

*Natural Living Flesh and Bone means non-magical bodies, such as humans, beasts, birds, fish, and some non-human races. No good against magical bodies such as that of the Dwarves or Dragons, for example.

Items held: Some rope. Strong medicinal potions. Some rope. Pain inducing poisons. Some rope. A book filled with all the various things her father wanted her to know. Some rope.

Magic: Boundaries: An area that "belongs" to Olivia. Nothing seems to change except she becomes able to do certain things she couldn't normally, so long as she and her targets stay within this area. The boundary is established by putting down three or more of her throwing daggers to create a shape that connects the daggers. Each dagger used and the larger the area means more energy ends up being used. The ones used in creating the boundary decide which of her abilities she gains. Short version: Fire, Ice, Steel, Wind, Space, with each knife giving a different effect. For more detail:

Spoiler:

Personality and Bio: Incredibly possessive, "Likes them Young", and never seems to stop trying to obtain something she considers to be 'hers', despite that something sometimes being a person. However, now that she's queen she has more legit ownership over people, and a responsibility to take care of the country. The weight of this was too much for her, especially since it came with her father dying which was devastating for her. She never expected to take the country this early. All of this added on to an already unstable mindframe, as she only ever had one friend her whole life and she only ever cared about this one person, who was also the only person to give her any real love. Aside from her father, really, though he was distant even when he was alive. Now, with all this pressure, all her mental issues, add onto all of this that she's being engaged to a man she barely knows? This gets worse for her when she realizes she has no attraction to men to begin with, as women are much softer, kinder, easier to cut.... a man would be bad for her.

She has very little room to trust anyone and little ability to do anything despite controlling an entire country. With nowhere to turn, her father's most trusted advisor convinces her of many things, many many things...


Last edited by Simply David on Sat 06 Apr 2013, 8:17 pm; edited 9 times in total
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Post by NazrinTsunMouse Mon 02 Apr 2012, 2:45 am

Name: Claude Durant

Race: Human

Age: 16

Gender: Male

Appearance: "It is a good time to experience love, no?"

Weapons Held: "I am a lover, not a fighter, monsieur."

Items held: The number of items he keeps on him seem countless. His top hat has a strange magic property that lets him keep as much as he wants inside it. Though, because he can't really see inside the top hat, it's hard to pull out what he needs on the first try.

Magic: He specializes in illusion magic, having no need or desire to learn offensive or even defensive spells. His illusions only affect what the person sees and cannot do anything physical to them not even on a mental level. And with the proper wards, the illusions can be easily broken. As someone who doesn't really do anything combat wise, his illusions are more for decoys and distractions.

Personality: A surprisingly suave lad for his age, he is very much a romantic who will flirt with anyone and everyone that gets his attention. Though, the older ones don't take him seriously because of his young age. He hates conflicts or confrontations of any sort and tries his best to talk his way out of them. If that doesn't work, he uses his illusions for a quick escape. Despite his flirtatiousness or seemingly cowardly behavior, he is a good boy at heart and a dependable friend when the time comes.

Bio: The son of a courtesan, he was practically born and raised inside a high class brothel. From a young age he knew about the dirtier side of life and heard all there was to hear from the men and women who provided their services in the establishment, including a few tricks in illusion magic, apparently a favorite to learn to make it easier to give their customers what they wanted. But this wasn't the kind of life his mother wanted for the boy. So the moment he was old enough, she sent him off to the castle to work. It is assumed that connections of the boy's father was used to get him the job, rumors having spread like wildfire that he was the son of a white haired duke who frequented the brothel.


Last edited by NazrinTsunMouse on Sat 06 Apr 2013, 7:47 pm; edited 3 times in total
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Post by Rain Wed 04 Apr 2012, 2:38 pm


    Name: Maria de la Mort

    Race: Grim Reaper. Despite being pigeon-holed into one profession, they don't really mind—their function is to keep things moving smoothly, and all offerings for the souls of the dead tend to be taken by them. Their job is, after all, to protect the souls for some time and everyone has to make ends meet somehow.
    Physically, they look like most other people. Their eyes are weird, yes, and their arms are never simply human flesh, but aside from that they don't have any physical advantages over a normal person. No, the advantages they have are all magical in nature: their healing techniques are just harnessing a survival mechanism that makes them difficult to kill, they have a very specific application of intangibility, and even if they're blinded they can still see the undead and those that would pray on deceased souls as clear as night. Clear as night because they have extreme trouble making stuff out in bright light, though they can see clearly even if a human would see nothing.
    Most people aren't even aware that they exist; their preference for not being seen makes it difficult to actually meet with them. They're mostly known as travellers; those normally met are the inexperienced who've been tasked to deal with simpler things in the world as practice. That, and people who sell large amounts of jewellery in one go and then disappear into the night.
    Ironically, despite their purpose, Reapers often dabble in necromancy: offering a spirit a more sound body for a length of time in exchange for helping them in their duties.


    Age: Actually one hundred, physically nine or ten, and mentally fourteen or fifteen. Strange ageing patterns, really.

    Gender: Female

    Appearance:
    Spoiler:


    Weapons Held: A Reaper's Scythe: To normal people, it's just a bizarre scythe that hurts but doesn't actually leave wounds—though enough strikes will still kill—and is better dodged due to its tendency to go through weapons and armour—increasing amounts of magic are more likely to stop it. If you're a lich, undead, or generally something that should long ago have shrugged your mortal coil (but ONLY if you've outlived a 'normal' lifespan for your species—if you were immortal anyway, then it doesn't do anything more than normal), then each strike is incredibly painful and the third is likely to cause you to explode. She doesn't have much practice, so whilst she has the motions down, she doesn't have any combat experience.

    Items held: Her stuffed bunny, tucked into the back of her obi where people won't take much notice of it, hidden between a bow and her body as it is. It's a nice bunny, even if it's been brutally cut in two and sewn shut, and she tends to grab it as soon as things start to get uncomfortable.

    Magic:
    Spatial Drift: Reapers' have an innate magical ability to shift along a fourth spatial dimension. What this means, in practical terms, is that they have the ability to take on various degrees of intangibility and invisibility. Maria's not got that much 'feel' for it, yet, so it takes her ten seconds just to be able to reach a stage where she can avoid normal weapons (and that's as far as she can go whilst still being able to fight someone), another five to avoid magic, and fifteen for invisibility and getting 'home'. Click here for the actual explanation.
    Death Reversal: A type of healing magic derived from the survival mechanism, generally only taught to the older reapers, this works by removing anything potentially fatal. So, it can't heal scratches, but if you have a broken arm and are not 100% safe, it can slowly heal the arm. The most accomplished practitioners can outright resurrect someone, though they rarely do so, but Maria's... not that good. At most, she can heal mortal wounds in five or ten minutes.


    Personality: Maria... well, she likes things normal people are scared of. Corpses, graveyards, funerals... perhaps even more so than most of her species. Despite this, though, she's easily scared by threats to her own safety. It's the aftermath she's used to, not the stuff beforehand; she's as liable to panic when confronted by a wounded person than most others. She's less bothered if they die, though, since she can still talk to them and ask for advice until they feel ready to leave. Reapers, despite their profession, are rarely lonely.
    So, aside from being excessively creepy, she's pretty friendly.


    Bio: Born to a pair of well-regarded—and most importantly, well placed, being situated under a capital and inside a king's mausoleum—Reapers, Maria had the benefit of getting to learn healing techniques somewhat faster than most of her kind are allowed. Overall, though, she's had a quiet life... apart from the time when she was 'seven', about fifty years before (physical and mental age didn't diverge until later) and a feverish mage/priest saw her learning to swim.
    She's yet to learn that there are people worshipping her as a Goddess of Death.


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Post by AnnoR Wed 04 Apr 2012, 3:48 pm

Name: Ariselli Alexandria Artelwell

Race: Human

Age: 11. Well, actually 22, but when a religion believes being a child brings you closer to you deity they tend to find ways to keep their worshippers children, provided they, and their parents, consent.

Gender: Female

Appearance:
Spoiler:

Weapons Held: Weapons? Held by a priestess? Never!

Items held: A holy book, some herbs and spices(for cooking, she's an excellent cook), and that's about it.

Magic: Surprisingly, a natural affinity for electrical magic. It's been honed as a purely defensive skill, rather like a magical stun-gun. She will attempt to deliver a large but nonlethal jolt to anyone who attacks her.

Personality: Surprisingly, for a priestess who's a member of a religion based around the worship of a death "goddess", Ariselli is cheerful and incredibly outgoing. She is always willing to educate anyone and everyone who is curious about her religion and their patron deity. She enjoys making friends, and has a great deal of knowledge retained pertaining to her religion. She is always willing to help people, sometimes to a somewhat ridiculous extent in situations she couldn't possibly feasibly be of any help in. Also, adores cooking.

Bio: Ariselli was born to a fairly average family living in a small town. When she was eleven, with the consent of both her parents and herself, she underwent a process that would freeze her at that age so she could serve as a priestess for a certain religion. Since then, she has served well, though some older priestess are worried that she might wander off some day. Still, even if she does that, they're sure she'll spend her time being helpful at least.
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Post by GenericSpider Wed 04 Apr 2012, 4:08 pm

Name: Embla Blackstare

Race: giantess

Age: 40; but as giants age slower than humans; she appears to be around twenty.

Gender: female

Appearance:

Spoiler:
Weapons Held: Axe, shield.

Items held: No special items

Magic: Like all of her people, she can use her magic to shrink down to normal human size.

Personality: Large ham, with a bit of deadpan snarker. Loves battle, and will often become human-sized when fighting human opponents for the challenge. She is the leader of her band of warriors, and is very much a lady of war.

Bio: Here is the tale of the mighty deeds of Embla Blackstare! An orphan thanks to a devastating famine that ravaged her village; through her charisma she took the reigns of the dwindled and starving woman warriors of the village! She who drove them into the neighboring village that had refused to share their surplus of food during the famine and for this she raised the village; and put them to work helping save her village's crops! Twas her who managed to rebuild the village's abandoned ships and took her warriors acrossed the sea to find fame and riches for her village! Twas her who once grabbed a sea serpeant by the tail, and used it to whack the mighty, evil Sea monster Leviathan over the head with it! The greatest of the warriors of the giant land, who brings glory to the Gods! Embla Blackstare!


Last edited by GenericSpider on Sat 07 Apr 2012, 5:34 pm; edited 1 time in total
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Post by Rain Wed 04 Apr 2012, 4:29 pm

Name: Tielle, High Priestess of the Death Goddess (or, to specify WHICH god of death to outsiders, the Youthful Death Goddess).

Race: Human. Technically. She's got inhuman features but... it's complicated.

Age: Apparently 7, actually somewhere in her nineties. She thinks.

Gender: Originally male. Some time ago... female.

Appearance:
Spoiler:

Weapons Held: None

Items held: A variety of tinctures, herbs, and random alchemical ingredients in her pockets to achieve a variety of effects. See under magic for what they're intended to do.

Magic: Tielle, decades ago, was a renowned magician, capable of astounding feats of alteration and transmutation. In a way, he had achieved what alchemists strived to do, magically replicating the fabled philosopher's stone. The one downside was that, no matter how perfect the casting and well-prepared the spell, nothing would last beyond a few days at the most. That wouldn't do, not for his intended purposes, and he turned to making potions and the like in order to add a layer of permanence to his works.

In the end, he succeeded, creating an oil that could lock in the intended changes. In testing it, though, he inhaled rather a lot of fumes--enough that it became a lot harder to concentrate and he felt dizzy. Given that he wasn't thinking straight, he automatically made the first transformation to himself that came to mind and rubbed the oil in... which is why is now a seven year old girl with feline features. The fumes' lingering effects by that point were rendered permanent, too, which explains her easily distracted nature and tendency to fall over... oh, and she hasn't been able to REVERSE the permanence, yet. She gave up when her life changed, though...

So, current skills: master of alteration magic but without the attention span to stop slip-ups with the dangerous stuff and keep the spells going for that long. So, she can turn a stick into a self-launching javelin, but there's a fifty-fifty chance it'll revert by the time it's there. The only exception is one spell she's had a lot of practice with.

Personality: Very... goal-oriented, though that goal is now to serve her goddess as faithfully as possible and spread her religion's influence, but she can be easily derailed into rambling about magic and making potions, what she wants for dinner, or how nice it is to be cuddled by a fire. When sufficiently aroused, adrenaline tends to overwhelm the ditziness, so it's a really bad idea to threaten to hurt her priestesses unless you like the very rock you're standing on trying to crush you.

Bio: After her early life, which seamlessly morphed into a life of study and solitude, Tielle had her... 'accident'. Shortly after, that's when she saw it: someone with an impossible pair of limbs and a physique better formed than any human child's (not really, it's just that human children didn't have as long to practice and work towards a specific body-type). Certain that it must be a goddess, she followed for a bit. Then she saw the scythe and robe.

Buying an empty building in Ardania, Tielle set to work, using her powers--and copious amounts of oil, which is why the temple now smells of lilac--to turn it into a fitting tribute to her goddess. Then, once she'd managed to find her old workshop, she sold the unnecessary contents for the most basic furnishings (which she then improved) and bought out most of the land around it. Over the course of ten years, it was turned to a 'proper' temple of death, with a graveyard.

All this time, she was praying to the 'goddess' that she saw. Whilst a few chance magical effects whilst they both slept might have gotten Tielle some accurate answers--which is why the religion doesn't differ too much in its immediate statement of life after death than the actual case--most of it was just stuff that sounded right. When everything was prepared, she wrote it down in several books and went looking for priestesses.

A few adults, lured by the apparent wealth of the district (going up with the addition of nice scenery) 'joined' her. After actually becoming children to match their goddess, they started to consider that maybe, just maybe, this apparent mad girl was right. Since then, the upper echelons of the priesthood have mostly been staffed by convert adults, whilst the actual children stay lower down; more for reasons of having to memorise less and pay more attention than otherwise.

And Tielle? She goes out every few months to try and convince people that she's right, mostly for religious reasons but also because the fee for funerals is somewhat cheaper than most places (since she's taught basic magic to enough of the priestesses that they can shift dirt to make graves, removing the cost of labor).

Hopefully, this never gets back to Maria...


Name: Vivace Vivace. She will kill her parents one day, seriously.

Race: Human

Age: 26

Gender: Female

Appearance:
Spoiler:

Weapons Held: None

Items held: Well, there's the food in her house, as well as a couple of magic-related manuals and scrolls (and even more notes) and plenty of paper, an inkwell, and a pen, but when she's forced to get moving she'll probably only have time to bring one of the books along. There's a book on fire magic, one on what seems to be a form of telekinesis, and one on shaping magic into attacks that work by bludgeoning you with force. Glowy blue force.

Magic: Anything she can get her hands on; her repertoire of memorised spells amounts to the incomplete magical armour spell, the equivalent of a shot of caffeine, and the most basic spell in the force book, which is a ranged punch (damn non-paying clients...)

Personality: Irritable where her work is concerned, mostly because of the long hours and poor pay, and strangely lacking in concern when people decide that, yes, that is a very nice bust. Men, though, tend to receive the punch to the face, whereas girls will just be asked if they're willing to pay. Given her financial difficulties, she'll do anything legal, or at least that won't get her in too much trouble, if given incentive. She's still got rather a lot of wanderlust, though, and she's more lonely than her bookish attitudes indicate.

Bio: Born to a pair of scribes, Vivace went into the same profession at a young age, specifically targeting magic users to try and see if she could get enough out of their books that she could get to a more renowned status. Unfortunately, whilst her reading speed was soon up to par with the writing speed necessary to copy books, she never got given a beginner's text and had to guess. Whilst she finally got it right, it was after a period of hard business, and she had to sell all her personal copies to make ends meet. She'd learned a few spells, sure, but they weren't terribly useful for what she wanted.

Then it got worse and business dried up completely and her lack of reputation (and being in competition with her more well-known parents) gave her no business with mundane texts. Hoping that there was a free niche, Vivace went looking for 'clients' in the form of lonely rich girls. It definitely wasn't the most honourable job, and she refuses to acknowledge it to anyone that isn't trying to get into her dress, but she managed to find enough to scrape by until the magicians gave her some business once again.

She's just managed to get started again.

This isn't going to last.


Name: Dragon. She is not a dragon, nor has she ever seen a dragon and neither have her parents. Yet she's named after one anyway.

Race: Fairy! Y'know, those small, winged things known for packing a surprising amount of magic into their frames? Yeah, she's one of them.

Age: 37, hasn't aged since 20.

Gender: Female (how many male pictures exist, anyway?)

Appearance:

Weapons Held: None. What would she fight, spiders?

Items Held: Also nothing. She... doesn't really have much carrying capacity. Well, she has a bag made from spider silk with a change of clothes, but that's it.

Magic: Dragon is a fairy tailor. This means that, apart from anything else, she can turn spider silk into garments and then enchant the clothes--fairies being small and their clothing being extremely thin, unenchanted attire has a tendency to get easily destroyed and provide no protection from the elements. This does not extend to footwear, however, because most fairies never walk anywhere (sure, they can't fly when wet, but it's normal to avoid that... or learn some way of drying off extremely quickly).

The other thing that's part of this? She can talk to, and magically control, spiders. All spiders. Everything up to bear-sized man-eating monstrosities with venom that dissolves flesh. Got to get her raw materials somewhere~

She's learning healing magic whenever possible, too, to try and find a 'regenerate limb' spell.

Personality: She's perverse, which mostly means that she likes looking and using sufficiently large breasts as pillows, since they're much warmer (and safer, and softer, and means she's not alone) than the ground. After the last time being on her own for a long period of time got her wings cut off with some scissors... Dragon hates, hates hates being alone.

Bio: A fairy, born overlooking a nice pond, that was raised by her parents to make clothing. One day she heard about some strawberries growing by the human town... but it was actually someone's garden, and she got caught. Leaving her to suffer, the gardener (not a nice person at all, really) went back inside, and Dragon was found by a female about to go exploring. She's been sticking with adventurers for the past few years, trying to learn the spell she wants. She can't exactly go home without wings...
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Post by RolePlayingRoxas Fri 06 Apr 2012, 8:22 pm

Name: Makoto. If anyone wants a surname, she'll just say 'McFox' and move on.

Race: Kitsune

Age: 901

Gender: Female

Appearance:
Spoiler:

Weapons Held: Nothing.

Items held: Small, paper fan.

Magic:
Is a master illusionist, capable of warping perceptions with little thought, but she restricts this mainly to her own form, appearing far younger than a nine-tailed fox normally look. She'd need to be driven to life-or-death situations to think of applying them in combat.

She can also clone herself by removing a tail. Fairly painful, the clone has the power of a single-tailed kitsune and the original Makoto's power is cut to an eight-tails until they rejoin. Can clone herself eight times max at any one time.

She can also shoot fire at you. With the power of illusions, she tends to make colours random for no reason.

Personality:
A bit of a tease, but a rather pleasant person to be around. Quite patient with most, unless she's decided you're an ass, in which case, you're getting cold treatment.
She especially has a soft spot for kids, easily willing to care for or protect them. And while she doesn't particularly consider herself prideful, if her hidden weakness is discovered she can get rather... mortified.



Bio:
If Makoto's word is true, she is one of... two? Three? Nine-tailed kitsune currently in existence. It certainly takes a while to reach that status, after all. She's been a bit of a wanderer for half her life, the first consisting mostly of her being a rather mean fox. After several close calls and some growing up, Makoto decided to simply travel around, barely noticing much of anything regarding human politics and the like.


Last edited by RolePlayingRoxas on Fri 13 Apr 2012, 9:18 pm; edited 1 time in total
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Post by GenericSpider Sun 08 Apr 2012, 8:56 pm

Name: Lord Flame of Derrangia (actually an alias)

Race: presumably human

Age: 30

Gender: male

Appearance: http://safebooru.org/index.php?page=post&s=view&id=766980

Weapons Held: Hope Slayer: A magical longsword that causes pain to anyone that looks directly at it.

Items held: Armor of fire. Magical armour that bursts into flames when he desires it to. He doesn't use this often, as he'd rather not roast alive in his own armor.

Magic: Only enough to activate his two magical weapons.

Personality: Almost always hides his face. Even his men don't really know what he looks like; and wouldn't recognize him without his armor. His reasons for this are to keep up the illusion that he's a ruthless killing machine who longs only for battle. However, this is not the case. He has a code of honor that keeps him from killing unarmed women and children; and he treats any prisoners of war he captures decently. When the war ends, he plans to remove his armor and abandon the role.

Bio: His backstory prior to becoming Lord Flame is unknown. One day, he just rode onto the battlefield when the Derrangian forces were retreating; and began slaying Ardanian knights. He was quickly accepted into the ranks of the Derrangian knights; and within about a year, he was leading them. Since then, he has become one of Derrangia's most feared warriors.
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Post by Tom Thu 12 Jul 2012, 9:36 pm

Name: James Crescit

Race: Human

Age: 23

Gender: Male

Appearance:
Spoiler:

Weapons Held: Longsword

Items held: Armour, Shield

Magic: None

Personality: Honourable, loyal and chivalrous, basically a classic knight. James is a focused individual and strong minded, however above all, he is brave. Despite sometimes being tired, he doesn't like to let his weaknesses show in order to inspire other knights. His family motto is "crescit sub pondere virtus" which translated is "virtue thrives under oppression". Despite a rapid rise through the ranks of the army, James is very down to earth and can often be seen training or drinking in his down time. Although not particularly clever he is not dumb. His bravery sometimes extends to recklessness; he will willingly put himself in harms way to save another and is usually injured because of that. When infuriated he becomes a cold, murdering machine.

Bio: James was born into a poor family who barely managed to survive. After his father's illness worsened, James was forced to leave school at the age of fourteen and find work. His father had been a knight at one point, but became ill early in his career and had to find a less physically demanding job, and from him, James learned how to wield a sword.

Eventually, he was forced to become a servant, obeying the every wish of some nobleman or woman. It went against himself but there was nothing he could do; he had no other options. On the second day of his job, James was made to fight in the arena. The fight was one he was expected to lose, against three grizzly bears with just a shortsword, but he managed to win. His employer was so entertained that James was offered more fights. In these fights he was spotted by a knight who was a spectator. The knight suggested that the now 16-year-old James become a knight.


Last edited by Tom on Sun 19 Aug 2012, 2:21 pm; edited 1 time in total
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Post by GenericSpider Sat 14 Jul 2012, 10:43 am

Name: Diane

Race: human

Age: 21

Gender: female

Appearance: A white haired, blue eyed girl with large...er...tracts of land.

Weapons Held: Staff of Random Elements: Will fire a blast of whatever element it randomly selects. The wielder has no control over which element is fired.

Items held: None.

Magic: A competant buffing mage; and a skilled summoner. Usually uses her buffing magic on herself; allowing her to temporarily display super-human strength and speed. In the rare events she uses her summoning magic, she usually sticks to lower level creatures that she has dealt with before.

Personality: A quiet girl who always seems to be sad. She blames herself for the crimes of her "mother"; and seeks to atone for them. Is also somewhat of a guile hero; using her brains rather than just brute force to solve any problem.

Bio: Her mother was a famous Derrangian Sorceress known as "Serena the Violator". Or, when she wasn't around, "Serena the Bitch". She, and the derrangian soldiers under her command, were in charge of defending a section of Derrangia from (then) invading giants. She did so by sacrificing innocent villagers in order to summon horrible creatures to wipe out the giant armies. However, the giants managed to track down the village she'd been currently using as a base, and attacked it.

However, her mother's last act was to summon a horrible creature whose mere presence warped reality around it. Diane managed to survive with the help of a magical deck of cards she'd stolen from her mother; and took one of the village girls she'd managed to befriend with her. The two of them were the only survivors of the incident.

She and the girl travelled together until they reached a nearby village. She gave the girl her magical cards, as a parting gift; and walked away. Since then, she's been walking around Derrangia aimlessly; and occasionally helping people when she can.
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Post by NazrinTsunMouse Tue 24 Jul 2012, 6:15 pm

Name: Arielle Rodwen

Race: Elf

Age: Over 100

Gender: Female

Appearance: http://danbooru.donmai.us/post/show/791920/armor-blue_eyes-blue_hair-elf-lapucelle_-arasoo121

Weapons Held: The Dragon Buster, one of the few remaining artifacts of the dragon war. A sword with the power of the dragons themselves, used to slay them and dwindle their numbers.

Items held: Standard equipment for a warrior

Magic: An array of elven magic, but not quite as powerful as most elven magic users. She prefers close combat anyway.

Personality: A serious and down to earth elven woman. She takes her job as a warrior for the Silvertongues very seriously. While it would seem humor would fall flat on the girl, she actually has a surprisingly dry sense of humor. Practically raising an elf like Lyra tends to give you those.

Bio: A warrior elf from Lyra's clan. She is always the one looking out for the Silvertongues. While not her bodyguard by any means, Arielle did double as the girls nanny. Watching over her, raising her, teaching her how to defend herself. With the loss of Lyra's mother at an early age, she needed a mother figure to fill in that spot. Arielle reluctantly took it, as repayment for the good Lyra's grandfather had done for the elf. She was the one who would always take Lyra to see the Princess of Derengia. Watching over the both of them as they played.
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Post by Hot Elfie Thu 26 Jul 2012, 7:59 pm

Name: Tandlinara Swiftsong although it is unknown to most
Nickname/alias: "The Shadow Walker"

Race: Elf

Age: 223

Gender: Female

Appearence:
Spoiler:

Weapons held: See picture above

Items held: Only her daggers and a small pouch containing an amulet and a flask and then makeshift smoke bombs on a belt around her waist

Magic: Limited to basic healing and capable of disappearing into the shadows for moments, other then those uses smoke bombs to move somewhere new during conflict

Personality: Quiet, almost never shows her face and is likely to kill someone if it furthers her cause of seeking revenge, possibly a bit insane

Bio: Grew up on a farm without knowing her family and trying to find out why. After she became 45 she decided it was time to seek her family wherever they may be. She eventually did sucessfully when she was 163 but... They were dead, murdered with necks slit and a bloody mess but no signs of who did this or why and have been dead for close to a week but the only evidence that they were her family is that they had the amulet that she now carries. Yet after all this she continues searching for whoever did it but she doesn't stop to think that perhaps the person who killed her family is dead. She recently began getting hunted down by some group but perhaps it has something to do with… her deepest secret.


Last edited by Vampiric Elfie on Sat 20 Oct 2012, 9:22 pm; edited 20 times in total
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Post by NazrinTsunMouse Thu 26 Jul 2012, 8:36 pm

Before you join this, I should warn you that this RP involves alot of Girl x Girl relationships. In case that's not your thing.
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Post by Simply David Fri 27 Jul 2012, 12:53 am

Ok, so, I have a couple of concerns.

Night Wing? Really? I mean, it's ok but it makes me think of Robin from the Batman series.

More importantly is your bio, however. Firstly, waiting until the age of 176 to go searching for her parents? Hard to believe, really. But, the biggest issue is that apparently she found them just recently killed. Isn't the timing a bit odd there?

Then, it turns out she's still seeking vengeance after another 350 (about) years later? I can believe that, if this had caused her to go mentally insane, but otherwise it seems odd to even consider that you might gain vengeance after all this time.
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Post by Hot Elfie Thu 02 Aug 2012, 12:53 pm

I see what you were saying so I made some edits to it
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Post by GenericSpider Thu 02 Aug 2012, 6:38 pm

Um, 45 years is still enough time that their bodies would have rotted to the point of being unrecognizeable. Might be better if, instead of finding their bodies, she found a witness to the crime? Or perhapse someone who heard of it?

Also, why do here eyes glow purple sometimes?
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Post by Hot Elfie Fri 03 Aug 2012, 1:10 am

They were dead close to a week when she was 163 and the eye thing was an accidental paste sorta considering I do this by phone
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Post by GenericSpider Fri 03 Aug 2012, 10:16 am

Ah, that makes more sense then.
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