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Magical Girl Roleplay--Attempt 2

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Magical Girl Roleplay--Attempt 2

Post by Rain on Thu 21 Jun 2012, 3:51 pm

This is... well, as the name suggests, this is a magical girl roleplay. And you roleplay as a girl. Who gets magical powers in the form of an artefact (well, it’s more a catalyst) given to her by one of two cats. After being shown to her group (there’ll be two if enough characters get involved), monster-slaying time~

And that’s all anyone needs to know for now. =P

  • Name:
  • Age: 10-19
  • Gender:Female
  • Appearance:
  • Personality:
  • General Power Set: One of the four classical elements (and no fifth element shenanigans) to start with, becoming more specific later. Or not. Definitely gets more powerful. Anyway, 'fire' also includes laser-y stuff and illusions, 'air' includes ephemeral forces (like gravity), and 'water' includes healing. Matter creation is ALSO late game stuff, because last time we had three different copies of UBW and that kind of... killed my interest. >_>
  • Magical Girl Costume:
  • Artefact:
  • History: (if appropriate)
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Re: Magical Girl Roleplay--Attempt 2

Post by RolePlayingRoxas on Thu 21 Jun 2012, 4:07 pm

Name: Alice Kennedy

Age: 12

Gender: Female

Appearance: Alice stands at 4'6", with shoulder length black hair and light brown eyes. She tends to wear primarily blue or green 'civilian clothes'. She also requires reading glasses, though she doesn't whip them out until they're needed.

Personality: Alice is somewhat meek, but friendly. She believes that everyone is a good person deep down, although this naivete can be quite troublesome. She aspires to be a hero to others when she grows up, like how she considers her father. In extreme circumstances, Alice's shyness and fears can give way to a more hot blooded side to herself, displaying bold confidence and finesse one wouldn't normally expect from her.

General Power Set: Fire

Magical Girl Costume: Alice's MG costume is mainly red in colour. At it's base is what appears to be a red one-piece costume, which is then overlaid with crimson leggings and a red skirt reaching her knees. A scarlet jacket covers her torso, while red, fingerless gloves and dark shaded boots appear. Finally, Alice's hair gains a red highlight at the tips.

Artefact: A small sphere with an image of a flickering flame, a keep sake from her father, which is the only flame-related object she could tolerate. When she transforms, the sphere glows, and the staff forms within the light. The flame then burns for real within.

History: When Alice was around five years old, she was caught in a fire at a friend's sleepover in the middle of the night. While she, her friend and her friend's parents managed to escape, it was only because of the bravery of her father, a fire fighter, who lost his life rescuing them. Since then, she has had an immense fear of fire, but a strong desire to be as brave as her father and become a hero to people.
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Re: Magical Girl Roleplay--Attempt 2

Post by AnnoR on Thu 21 Jun 2012, 4:08 pm

Name: Masuko Masuko
Age: 10
Gender: Female
Appearance: "Masuko Masuko is ready to take on all magical girl duties!"
Personality: "Bright and optimistic, Masuko Masuko is always ready take on the next day! Masuko Masuko is fun-loving and always happy, always looking out for her friends and trying to make new friends with her winning smile and friendly disposition! Masuko Masuko never wastes a moment with being lazy, she is always up on her feet and ready for action! Some people say Masuko Masuko is a bit clumsy sometimes and somewhat absent-minded, but Masuko Masuko powers through her flaws and conquers the day with energy and cheer! Masuko Masuko doesn't always talk in third person, but sometimes it's fun!"
General Power Set: Masuko has a mixture of ranged and melee capabilities. Casting various spells(complete with magic circles) allows her to fire blasts of kinetic energy, or small kinetic projectiles, depending on the spell. She can also use this as melee, though she's better at range. This falls under air.
Magical Girl Costume: See image.
Artefact: A necklace with a red marble.
History: "Masuko Masuko knew she was destined for many friendships ever since she was born to a normal family! In fact, Masuko Masuko thinks one day, she might do something great! But nothing like that has happened in Masuko Masuko's life, yet! But if that does happen one day, Masuko Masuko will conquer the enemy with confidence, cheer, and the help of her friends!"
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Re: Magical Girl Roleplay--Attempt 2

Post by GenericSpider on Thu 21 Jun 2012, 4:33 pm

  • Name: Tiffany Abbot
  • Age: 16
  • Gender: Female
  • Appearance:
    Spoiler:
  • Personality: A girl who strives to be the best at anything she does (well, anything athletic anyway); and who brags often. Because of this, she can come off as a jerkass. However, she is very loyal to the people she considers her friends; and will go out of her way to help them if they need it.
  • General Power Set: Water. At first, she'll just be able to move water in liquid form fast enough to hurt her enemies. Will probably get an upgrade that lets her use ice.



    Magical Girl Costume:
    Spoiler:

  • Artefact: A bracelet
    History: Was a mostly ordinary girl, living a completely ordinary life. At least, up until she met that magical-power-granting cat anyway.


  • Last edited by GenericSpider on Thu 21 Jun 2012, 9:15 pm; edited 1 time in total

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    Re: Magical Girl Roleplay--Attempt 2

    Post by Moerin on Thu 21 Jun 2012, 5:33 pm

    Name: Midori Megumi (Japanese order)
    Age: 16
    Gender: Female
    Appearance: "...Hmmm?"

    Personality: Shy, withdrawn and very insecure of herself. Finds it difficult to really talk to anyone, and can come off as haughty and aloof because of it, despite the fact that she's anything but that. Her hobbies are mostly things she can do on her own in quiet, most notably reading.

    General Power Set: Air. At first, this only really manifests itself as wind barriers which deflect projectiles, and the occasional burst of gale force winds used to knock enemies off their feet. But mostly just the barriers.

    Magical Girl Costume: Such a clever disguise.
    Artefact: An emerald ring.

    History: Comes from a very rich family who, rather than letting their daughter associate with the common riffraff, kept her out of public schools and relied on private tutors to educate her. Unfortunately, this has left Megumi without any friends, which is really the only thing she wants.
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    Re: Magical Girl Roleplay--Attempt 2

    Post by Rain on Thu 21 Jun 2012, 5:40 pm

    • Name: Himura Akane
    • Age: 18
    • Gender: Female
    • Appearance: Cheerful!
    • Personality: Akane likes fire. She likes fire lots and lots, so much so that the number of candles and remnants of candles in her room scares people sometimes. She likes music, too, though she's not the best with a violin and is probably a lot more proficient with her voice--though she dislikes singing. Aside from fire and music, she's pretty sedentary and only does something when requested, though she's at least in good humour about it. Doesn't seem to have any shame any more, though she doesn't intentionally do things that worry people. Also does kendo.
    • General Power Set: FIRE. BURN IT ALL, FIRE, FIRE, AND MORE FIRE~
    • Magical Girl Costume: Comes with transparent skirt, butt cleavage, and the fucked up sword.
    • Artefact: A lighter. Made of ruby.
    • History: Daughter of a formerly-wealthy family, Akane has gone through the strange situation of moving from private to public to private to public to private schooling as her father regained and lost his money. They seem to have stabilised on 'counted as wealthy if they're lucky', for now. Nearly burnt down an orchard once.
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    Re: Magical Girl Roleplay--Attempt 2

    Post by The Wicked Xen on Fri 22 Jun 2012, 3:42 am

    Name: Setsuna Walker

    Age: 15

    Gender: Female

    Appearance:
    Spoiler:

    Personality: Setsuna can be described as an introvert. She likes being alone and relishes her alone time, but doesn't mind hanging around people as well. She can be a little sarcastic, gloomy, and somewhat of a killjoy, but she's a good person overall. She loves to dance and though she insists that she hates cute things, she really doesn't.

    General
    Power Set: Air. Higher levels might give her the ability to control gravity or sound.

    Magical Girl Costume:
    Spoiler:
    The blue is of a lighter shade and her hair changes into that exact hairstyle but keeps its dark color.

    Artefact: A silver cross earring hanging from her left ear.

    History: Standard "illegitimate child of a wealthy man" history. Her mother died at childbirth and Setsuna was raised in an orphanage run by nuns. When her father found her, she was taken in by him, much to the displeasure of his wife and their children, who were older than her. She doesn't really care about them though and focuses on her studies and dancing. She has made it her goal to learn as many different styles of dances as she can. So far, she knows ballet, ballroom, and break dancing. And then... she meets the cat...
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    Re: Magical Girl Roleplay--Attempt 2

    Post by Lad Holyman on Sat 23 Jun 2012, 9:18 pm

    • Name: Layla Stern
    • Age: 13
    • Gender:Female
    • Appearance:
      Spoiler:
    • Personality: Detached, but not unfriendly. She basically is too much lost in her own little world to really care about other people at the moment. Very inquisitive, she tries to learn as much as possible from wherever possible.
    • General Power Set: Layla's specialty is Ice control, a skill she hones whenever possible.
    • Magical Girl Costume:
      Spoiler:
      And yes, her hair really DOES change colour.

    • Artefact: A small sliver key she wears under her school uniform
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    Re: Magical Girl Roleplay--Attempt 2

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