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Zombie Hunters RP

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The Wicked Xen
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NazrinTsunMouse
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Post by NazrinTsunMouse Thu 26 Jan 2012, 1:53 am

ZOMBIE HUNTERS

"Make a difference before you go."

Zombie hunters are technically classified as a subordinate unit of the A.R.C. military. They are commonly used for support missions outside the safety of the A.R.C. because, unlike the Red Halos, they can operate without fear of infection. However, there is a persistent negative image associated with being a Zombie Hunter. Merely being an Infected is bad, but Zombie Hunters are worse because they choose to spend their time in the wastelands, rather than remain within civilized society on the island. Official media coverage emphasizes the benefits of these teams, providing helpful slogans and editing together news footage from missions to portray them in a positive light. Although this spin control helps reduce the stigma associated with the profession and the infection, it is not universally accepted.

The Zombie Hunter ranks tend to be filled with highly independent and motivated individuals who enjoy the thrill of being out in the wastes. The mortality rate for those employed in this branch is high, since most of their personnel tend to be young and inexperienced. They are security risks, they are expendable, and they know it- but they're cocky enough not to care. In the end, none of them can escape their eventual fate, so these people decide to fight the good fight and accomplish something before they go. Besides, the perks aren't bad- free room and board, adventure, and the chance to kill zombies.

Those Infected who wish to volunteer as Zombie Hunters must pass regular physical and mental examinations and go through an abbreviated version of the Red Halo military basic training. Zombie Hunters are given instruction in armed and unarmed combat, with an emphasis on marksmanship and avoiding contact. Although Zombie Hunters cannot become infected again by contact with the undead or contaminated objects, they are certain to rise again if killed, and so they are expected to stay well away from zombies whenever possible. Once their basic training is complete, Zombie Hunters are trained in tasks vital to the salvage operations that they conduct, as well as one or more specialties that are considered to be important to the A.R.C., including:

Heavy Equipment Operation
Demolitions
Land Navigation
Surveying
Advanced First Aid (Combat Medicine)
Assaying
Mechanics

Particularly promising individuals are also offered leadership training, and if successful, they can be promoted to be captains of their own teams of Zombie Hunters. Although Zombie Hunters are issued a basic set of equipment, there are no formal requirements for uniformity, and so individuals will often customize their equipment to suit their own tastes. They are expected and encouraged to augment gear through their own funds and ingenuity.

The Virus:

The virus has two stages.

The dormant stage, and the active stage.

If an uninfected individual comes into contact with blood, or other bodily fluids from zombies or other infected persons, and this fluid enters the mouth, eyes, or other open wounds or orifices, the individual will become infected. The virus will spread throughout the body of its host, but remains dormant so long as the host is still alive. Those carrying the dormant virus can pass it to others through blood, saliva, or unprotected sex.

As soon as the host with the dormant strain dies, the virus then enters the active stage and works to reanimate its host's body. No matter how the infected person dies, they will turn into a zombie upon death, unless they have sustained a massive brain injury.

A zombie is the result of the virus in its active stage. A bite from a zombie is fatal, to infected and uninfected alike, and the results of that bite are always the same: death, then reanimation. The severity of the wound determines how long it will take for the victim to die and turn. Those bitten experience flu-like symptoms; fever, chills, vomiting, and eventually lapse into a coma, ending in death. Once deceased, the victim can be expected to turn and rise within five minutes. Continuing the cycle.

THE TYPES OF ZOMBIES: http://www.thezombiehunters.com/zombies.php
Warning, images on that link are a bit on the gorey side.

THE PLOT:

Our characters are a group of young adults who are Zombie Hunters. They live in a small building together and are frequently sent on supply missions. Recently they have taken part in the Half-life project and allowed a scientifically engineered Half-life to join their team. A Half-life being a zombie who has regained their humanity.

THE CHARACTER CREATOR:

Name:
Age:
Gender:
Appearance:
Personality:
Skills:
Brief History:
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Post by NazrinTsunMouse Thu 26 Jan 2012, 3:25 am

Name: Sylvia "Sly" Rodgers
Age: 19
Gender: Female
Appearance: https://i.servimg.com/u/f25/14/35/48/76/16ed0710.jpg

Personality: Sly is cocky, brash, foul-mouthed and like her nickname, very sneaky. She'll be the first of the team to do anything that could be considered dangerous or stupid. But even so, she's tricky enough to outsmart many, and rarely lets herself fall pray to a zombie's trap. In fact, she herself sets traps for the zombies instead.

Skills: MOAR DAKKA. She's very good at firearms of all sorts. Her motto is if it's zombie then filling it with lead is the only way. She also likes to keep quite a few explosives on her person, just on the off chance that they run into a horde of crawlers.

Brief History: Sly was infected as a child, contracting it from her parents unbeknownst. She grew up in the special area for infected, always listening to the glorified stories of the Zombie Hunters. So, by the time she reached the age of 16, she volunteered her services to them. She showed a knack for firearms and explosives and it wasn't too long after that she was assigned to a team.




Name: Katrina "Kitty" Whitman
Age: 16
Gender: Female
Appearance: http://danbooru.donmai.us/post/show/448791/apple-basket-choker-cloak-dress-food-fruit-hood-kn

Personality: Kitty is a very timid person, rarely ever speaking up for herself. She tends to try her best to go unnoticed which is why she always wears hoods on her coats and jackets. She's also very empathic and sensitive to other's feelings. It's in her nature to comfort those who are sad or in pain.

Skills: Kitty is a Half-Life, not only does she get ignored by the zombie horde but because she was originally a Mercy, she seems to have the ability to sense other's feelings. Kitty herself is not very good with guns, but if she feels a friend's distress be it from another person or a zombie.... the Mercy in her kicks into high gear and uses every ounce of power to protect that friend.

Brief History: She was once an infected teen, a sudden unprepared bout with leukemia caused the girl to die and change into a Mercy. The local scientist seeing this as a perfect chance to have a fully intact zombie, took her from her family and started their experiment. Eventually they were able to give her back her humanity, though all her memories of her past life was gone. All she had was a name and even that is possibly a fake that the scientists gave her. Because Kitty is a perfectly intact zombie, the only difference between her and a human is her unnaturally pale skin and her black and red eyes. Though the eyes are easily hidden by a pair of contacts given to her by the scientists.
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Post by Rain Thu 26 Jan 2012, 4:33 pm

Name: Rachelle St. Claire.
Age: 39
Gender: Female
Appearance:
Spoiler:
Personality: Rachelle, despite all that she's gone through, has somehow managed to retain being nearly as violent and bloodthirsty as the zombies themselves. It certainly serves to cow the people she's meant to be in charge of when they get too uppity. Nevertheless, she's a caring individual if you manage to get past the murderousness... which is bloody difficult. Alarmingly, she favours stealth over direct confrontation.
Skills: She's a brilliant shot, technically, but the main problem with that is the only ranged weapon on her person is a sniper rifle fully fifteen years old and not fired for the past eight. Useless to someone missing an arm, she nevertheless keeps the five bullets she had for it on her.

More usefully, she knows practically every vulnerable point in the human body, which makes her excellent for both judging the extent of injuries and, if a zombie does end up in melee range, incapacitating the thing swiftly. She's fast with that blade, mostly due to practice.

Two other, random, points: her pain threshold and tendency to keep going is almost inhuman, leading to a joke that the only way to kill her is high explosives, and there are plastic explosives wrapped tightly around her torso. If she's dying, there are at least three ways they can be set off, and all of them raise the worrying possibility that she might one day accidentally blow herself up.
Brief History: Quite simply, before everything went to hell, Rachelle was a career killer. You paid her, she killed your target, job done. Her spare time was mostly devoted to learning even more places people can die, along with practising with the rather-useless sword for fun. Then things went to hell and, suddenly, there was an excuse to kill stuff. Naturally, she signed right up, amused by the effective amnesty this granted her.

Her arm was lost to a Berserker. Normally. this would kill people, or render them helpless. Rachelle? She took advantage of the fact it had released her other arm to do so, and punched it in the face. This got it away from her knife... which also ended up in its face. Medical help was fortunately close at hand, though she was cackling like a maniac.
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Post by ScorpionWins Thu 26 Jan 2012, 5:03 pm

Name: Raphael "Run Like Hell" Stevens
Age: 22
Gender: Male
Appearance: http://safebooru.org/index.php?page=post&s=view&id=183597

Personality: Though most would describe him as 'crazy', Ralph is dedicated to his profession. He just happens to like random destructive acts of violence, is all. He has a 'thing' about authority figures, and tends to consider 'orders' equivalent to 'unnecessary suggestions', preferring to do things his own (very destructive) way. While many are frightened by his rampant destructive tendencies, he wholeheartedly vows that he will never harm true friends. True friends being few and far between, of course.

Skills: Ralph employs a grenade launcher as his weapon of choice, but also carries a rocket launcher ("You never know when you need to bring down an F-22!") for heavy ordinance, and a supply of various explosives, such as grenades, plastic explosives, and small mines. He is well trained in the use of all things that go boom. He also knows how to use firearms, but dislikes them as they do not, in fact, explode.

Brief History: Infected as a teenager and taken away from his home and friends, Ralph often found comfort in the form of peoples' body parts flying around after an explosion. Explosions in general calmed him, as if resonating with him somehow. He also picked up information about the Zombie Hunters group, who got to use glorious explosives to destroy the very splatterable monsters. The call of the Zombie Hunter mixed with the song of kaboom, and eventually he was recruited, learning all the tricks of the exploding trade, and being assigned to a team. He now brings Boom for the Boom God.
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Post by The Wicked Xen Sun 29 Jan 2012, 5:21 am

Name: Linneus "Lin" Ulkrene

Age: 19

Gender: Male

Appearance:
Spoiler:

Personality: Always seems to be calm and collected in any situation. At first glance he doesn't seem to be as crazy or loud as the other members of his unit, but when he gets annoyed enough he would toss aside his stoic persona and start yelling, even hitting people. But once he gets his annoyance out of his system he would quickly revert back to his usual calm way, which might freak out those who don't know him all that well. He also has a fascination for sharp objects, but when not in battle against zombies he gets clumsy with them and would almost cut someone with a knife, a scalpel, or some other sharp thing. Some think he does that on purpose though. He enjoys music and always has a set of headphones around his neck, ready to blast some beats at the press of a button.

Skills: He's a trained combat medic and is always quick in patching up injured parties. He's knowledgeable in medicine and the human body, is prominent with a blade and fairly trained with firearms, and knows how to throw those kicks and punches. As a medic he's quick on his feet and with his hands because if he was gone who else would heal the members of his team?

Brief History: Orphaned as a young child, he wandered through the wastes all alone for months, barely living and becoming infected with the virus. He learned to defend himself from crawlers (fortunately one of the two kinds of zombies he's ever encountered back then), but had lost hope for survival fairly soon. He developed his fascination for sharp objects at that time, always contemplating putting himself out of his misery instead of living such a life (if it could be called a life). At one time he had a mercy following him and he always contemplated just giving himself over, but something kept on holding him back.

Soon help arrived for him in the form of Zombie Hunters and when he saw just how free they were in the midst of desolation, he decided that he wanted to be one too. After living out the rest of his childhood and half of his teen years with other infected, he volunteered to be a Zombie Hunter and has been one ever since.
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Post by Molly Mon 30 Jan 2012, 10:09 pm

Name: Harper Shepherd

Age: 19

Gender: Female

Appearance:
Spoiler:
Personality: Harper is pretty much an asshole towards Infected. She hates zombies. Half-zombies, full zombies, people who will die and turn into zombies. Not a fan. If she got infected herself, she’d probably find a way to lop her own head off to blow it clean off to cut that shit short. But she is nothing if not professional, and she won’t outright beat the hell out of anyone that is Infected or half-zombie. Full-zombies get blasted to hell, though. She’s damn loyal to the Red halos and to the people she wants to protect, even the Infected people, who she wants to protect with somewhat of a resignation and only until they die, because then she removes their head. She’s got an otherwise friendly-ish demeanor, if by friendly-ish you mean sarcastic and kind of a huge bitch, jokingly or not.

Skills: Snapping necks with her bare hands, hand-to-hand-combat, rifle combat, pistol combat, baseball bat combat, headbutting, kickbutting, and generally getting shit done, despite her young age.

Affiliation: Red Halo

Brief History: An average childhood was ripped asunder when she was nine years old, and the Zombie Apocalypse began. As the husks of former friends and neighbors started wandering the streets and eating flesh, she began breaking faces with a baseball bat and learning how to use a pistol on the fly. Her skills were poor, at best, and she would’ve been killed nad eaten had she not come across a group of military-savvy people who had become what is now referred to as Red Halo. Her parents dead and buried under a mountain of freshly-slain zombie corpses, she went with them, and they taught her how to defend herself. Forced to grow up faster than anyone her age should, she showed a knack for beating the sweet Jesus out of people and zombies, and has since put these skills to good use.
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Post by Simply David Mon 30 Jan 2012, 10:56 pm

Name: Ignore this Bio. Left it here because I enjoy reading it. Will move to OC Orphanage soon.

Age: 20

Gender: Male

Appearance:
Spoiler:

Personality: Positively cheerful! Certainly, he is always smiling and always happy to make comments on any topic that comes up that he is invited to join in on. Surely, he is not a sadist at all. He just happens to continue smiling as he rips zombies apart and beats them down with bats and oh how lovely it is to beat them down... That is to say, he certainly doesn't enjoy it. Also he can most definitely drop his smile, he just never has a reason to not enjoy himself.

Skills: Brutality. It's not his choice, of course, but he is naturally skilled thanks to his, ah, condition. He was once a Berserker Zombie, you see. With the extra strength and speed that this provides he has in fact saved the life of a child from a small group of crawlers, simply by beating them to death. With a plank. Oh how lovely that day was, because of saving the child that is. Not because it was his best record for beating down zombies with wood, no.

He is very good at math, and can calculate the amount of strength needed to not quite break the weapon he's using while still managing to break his target. He is a horrible shot, no matter how much they tried to teach him he could never hit a target more than a few yards in front of him. Therefore, instead of giving him any guns, they gave him a metal bat and a set of knives. The bat he keeps on his back. While he may seem only useful in combat, his specific skillset is forced into the limitation of backing up anyone who gets too close to a zombie. His obvious weaknesses are exploited by the Spitters and Hunters. He doesn't exactly lack subtlety, but he can't exactly seem to get the hang of 'sneaking behind the enemy'.

Brief History: Ever since having been brought back from being a Berserker, he has attempted proving that he is not at all like he used to be. In his mind, he has completely achieved this by the simple act of forgetting how not to smile. He's traveled with a few different groups by this point, having specific skills needed only in specific missions. He doesn't like this though, because he can never really get to know anyone.

Finally, the day came where he was told he'll be joining a specific group and staying with that group for a while. He seemed to smile even more than usual, though that was clearly an exaggeration as he simply smiled the ordinary amount that everyone smiled, right?

-------------------------------------

Name: James *Against the Wind* Compton

Age: 18

Gender: Male

Appearance:
Spoiler:

Personality: Generally a bit more serious than the others in his team. He doesn't exactly enjoy killing zombies, but this job is the best way for him to help out. He worries about his teammates sometimes, what with their general attitudes towards killing what used to be humans being a bit too eager in his opinion. He cares for them and makes sure to protect them during missions, which is the kind of attitude one can really appreciate in the sniper of the team.

One of the main reasons he joined the Zombie Hunters specifically, seeing as someone like him doesn't seem to fit in with the wild guys they usually employ, is because he believes he can make a difference. Probably naive, he'll even admit it, but the reason he still believes this is because he really... doesn't want to believe anything else. He knows he'll turn into a zombie some day, so he plans on using what's left of his humanity to help everyone who'll still be there when he goes. Gathering supplies, taking out the more deadly zombies, these are all part of that.

Skills: Sharpshooter. He doesn't like using automatic weapons, preffering well placed longshots, and in fact he earned his nickname from a particularly tricky shot that took out a Spitter. He carries a particularly powerful and accurate rifle that can take the head off a zombie at 100 yards on flat ground. He also has a shotgun, almost sentimental to him as it belonged to his father and he used it to defend himself long ago when shit hit the fan. He's had it updated and worked on rather than replaced, and while it's in generally good condition it can still jam on him.

He's also an excellent cook, beyond the normal survival stuff. He makes his food taste good yet still healthy and filling.

Brief History: Originally on the run from zombies for quite a while, one managed to infect him a while back. He was picked up by Red Halo a few years back, and he decided he wanted to be better trained to protect the ones he cared for. He met the conflict that being infected gives you from the non infected rather directly a few times, yet still feels hope for humanity.

He has been with a few groups, but he has stuck with this one for longer than he has any other. There's just something... about this group he can't quite put his finger on. Ok he can, but he won't admit that he just really likes that person...


Last edited by Simply David on Tue 31 Jan 2012, 8:13 pm; edited 1 time in total
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Post by Rain Tue 31 Jan 2012, 4:37 pm

Name: Her actual name is Michelle, but if you don't call her by the adopted moniker of Kitty, she won't answer you. If anything, she's more likely to go to ground.

Age: 10

Gender: Female

Appearance:
Spoiler:

Personality: Kitty is... well, she's not a bad person, far from it. She's friendly and affectionate... so long as you are, in fact, infected yourself and remember to call her Kitty. Regrettably, being born infected when both of her parents had a history of mental illness has not done well for her and she's known to suffer from paranoid schizophrenia. Apart from believing that the uninfected are just zombies in disguise and would dearly love to eat her, Kitty has a tendency to smell and hear fire where it isn't present.

Skills: Very few. She knows how to hold a gun and aim but her aim is poor. Still, she's a back-up sniper and medic-in-training. Who'd want to send the little girl to the front line?

Brief History: When it became apparent that Kitty couldn't be put anywhere near normal people and was generally a problem, the authorities put her in the Zombie Hunters. Given that her father had had a heart attack and her mother committed suicide by burning herself, this could be seen as an improvement.
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Post by Simply David Tue 31 Jan 2012, 8:07 pm

Name: Emilia (Her chosen name from a list of names she saw written down once. Considering the name that she was given was Medusa, something she considered a cruel joke, she figures it's ok for her to change it)

Age: 21

Gender: Female

Appearance:
Spoiler:

Personality: Emilia is shy to speak, but quick to act. She doesn't like being told what to do, but will often do as she's told. She has a tendency to put her hand on the people she's talking to, which can cause extra amounts of awkward, which results in her apologizing most of the time. She enjoys a lot of jokes that nobody else gets, but doesn't ever seem to laugh out. If she smiles, then she just enjoyed such a situation that she found funny.

Skills: Hotwiring, Driving, and even piloting. She is extensively good at all of these. (Shhh, she looks through her blindfold when driving but she finds it hilarious nobody notices)

She is a horrible shot, and terrible fighter, but has a pistol and combat knife on her anyway. This is due to the fact that obviously she needs a way to take down a zombie after she paralyzes one.

Oh, she's an ex-Basilisk Zombie. As a half-life, she retains the power to cause paralysis, against her will even, and it works on both humans and Zombies. This is why she wears a blindfold, so as not to harm other humans.

Brief History: She has had little life to speak of since becoming a Half Life, and can't remember her life before becoming a zombie. She doesn't particularly seem to mind when it gets brought up. She's much more bothered by her incessant causing of people to become hurt due to eye contact. She's incapable of holding down any relationship, and has been travelling around between groups of people doing different things.

She was only allowed to become a Zombie Hunter because, well, what's the downside? They need more zombie hunters. She chose this specific job because she wanted to be useful, instead of just... something to be avoided. Even though she still should be avoided, or so she would tell people.
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Post by VineStar Tue 31 Jan 2012, 9:52 pm

Name: Many Bladed Saint (what he believes is his name), real name unknown.

Age: 17

Gender: Male

Appearance:
Spoiler:

Personality: Blade Wizard is a delusional young man who believes he is the "Legendary Hero". His fictional world is an fusion of various works of fiction that he has seen and played, and as such believes himself to be a main character. Slightly reckless, blade happy, and a bit enthusiastic about gaining experience points, Saint is a juggernaut of a Zombie Hunter.

Skills: Saint is very good with the blade and incredibly melee capable. He always carries a multitude of sakabotos and katanas with him wherever he goes, and knows how to disable and put down the human body, zombie or not. He's also a bit of a pyromaniac due to believing it to be his fire magic, and thus always carries homemade bombs wherever he goes.

Brief History: When Saint's family was exposed to the zombies, he alone survived in a history museum due to hiding in the display cases. Soon, his sanity corrupted and he woke up once more surrounded by artifacts, random info, and a handheld game console. Studying the contents, he then deemed himself a legendary warrior and became a zombie hunter.
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Post by GenericSpider Wed 01 Feb 2012, 10:06 pm

Name: Miranda Johnson
Age: 15
Gender: female
Appearance: (will find pic later)
Personality: A master at supressing her emotions. Never smiles and never laughs. Believes that showing emotion is a sign of weakness; and that she can't afford to be weak. However; despite her emotionless fascade; she actually cares about her teammates enough that she'd sacrifice herself to save them if necessary.
Skills: Skilled at close-range combat. Is also very skilled at analyzing a situation; very few details escape her notice. She also has an extensive knowledge of zombie behavior.
Brief History: When she was nine, her father killed himself after giving up any hope of esaping from the apartment complex they'd been hiding in. She woke up to find his dead body; and a note giving her directions on how to kill herself in the most painless fashion possible. She spent hours kneeling on the floor; crying, and begging him to get up. However, her mourning was interrupted when a crawler entered the apartment. She considered standing around and letting it eat her; but decided instead to grab the baseball bat her father had been carrying and fight her way out. She managed to get in a lucky swing and knock it's head off. That day, she decided that the only way she was going to survive was to kill her emotions. She spent the next three years wandering around aimlessly and avoiding zombies whenever possible. On her twelth birthday; she was discovered by a group of Zombie Hunters, and taken back to the A.R.C.
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