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OC Orphanage.

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Rain
Moerin
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Post by RolePlayingRoxas Tue 27 Mar 2012, 4:03 am

*Name: Shiro Kurosaki
*Age: Was 16 when she died. Pretty much trapped that way now.
*Gender: Female
*Race: Zombie, formerly human.
*Appearance: [[http://www.zerochan.net/485209#full Harm my play-mate and join me in death!]]
*Personality: Before death - Casual and carefree, with a love of competition. Now that she's a zombie thanks to her old nekomata rival? More or less the same, except with a new-found protective streak over the one who gave her 'life'. Putting her in harms way seems to bring out a new side to Shiro. She seems to have taken her death and revival pretty well, along with the whole 'Sachiko's a nekomata' thing, but she keeps her feelings for Sachiko hidden, deciding there's not much point to them now.
*Abilities: Used to prefer fighting with wooden swords, but ended up taking that weapon upon zombification. She's actually pretty good with it. Also won't die unless Sachiko stops feeding her magic, but is still vulnerable to things like dismemberment.
*Brief History: Liked swordplay of various sorts in life, and grew up with dreams of being a master swordswoman. By chance, she met a 'young' Sachiko and they became fierce rivals and also friends. Shiro even found herself falling for said rival... until a tragic accident occurred. It's thanks to Sachiko she's still around.

Mostly here for someplace to put it while waiting for Tach to look over it.
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Post by Tachi Tue 27 Mar 2012, 10:15 pm

Name: Takehaya Suzu
Spoiler:

Age: 7
Spoiler:

Gender: Female

Race: Human

Appearance:
Spoiler:

Personality: Suzu is arrogant, perverted, petty and really, ''really'' bad when it comes to taking a loss. In fact, it's because she was such a sore loser in a game with her sister that she's in her current situation. Much to her chagrin, she finds herself drawn to sweets and cute things.

Abilities: She's about as fast, strong and tough as you'd expect from a seven year old girl. Although she has a rather impressive level of tactical knowledge and combat skill (that she is far too weak to use effectively). In addition, she wields the Miraculous Existance, Totsuka-no-Tsurugi:
* Totsuka-No-Tsurugi (B): The sword used to defeat the legendary beast, Orochi in the past. It is almost as long as Suzu is tall, making it rather difficult for her to wield effectively. That said, when she wields it, Suzu can tap into a small portion of her original power, putting her on par with a fairly athletic adult in terms of speed and strength. In addition, it deals additional damage to youkai and other such Japanese supernatural entities.

Brief History: A while back, Suzu got into a fight with her sister after the rules of a game halfway through, after breaking some of her toys, Suzu was thrown out of home. After a while, she came across a shiny new toy and returned home, giving it to her sister as a peace offering. And so, after some zany adventures, we reach the modern day, where Suzu's mean sister changed the rules of a game ''again''. "I sweaw we wewe pwaying basebaww! Whewe'd that Twistew mat come fwom anyway!?" Unfortunately, despite having made up with her sister last time, Suzu threw another tantrum and was once more thrown out.
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Post by Rain Mon 02 Apr 2012, 4:50 pm


  • Name: Carbonara Caravaggio, commonly called Kitty by close companions.

  • Species/Race: A Magical Mishap by a Mad Mage. To put it simply, he is technically a common house-cat, caught in the backfire from a transmutation spell and turned into a dashing young man, one benefiting from all his former feline attributes. Including the desire to chase after mice and play with balls.

  • Gender: Male, though one feminine enough that a little illusory magic, makeup, and years of practice means that he can fall all but the most astute into thinking that he's merely a boyish female.

  • Age: Despite being eternally frozen at seventeen, maybe twenty if you were to be generous, Carbonara is actually in his late nineties.

  • Appearance:
    Spoiler:

  • Possessions: Hidden within his cane, with the elaborate rose disguising a basket hilt and the cane's body acting as a sheathe, is an enchanted rapier. Enchanted to do what? Well, to remove all the bothersome business of brushing and oiling, for the most part, but also to slice through unenchanted steel if it strikes correctly. A bigger blade is not a better blade, skill matters more than size.
    He also owns one of the smallest mansions in the city, one small enough that a single pair of twins—one male, one female—is sufficient to run the entire household with nary a problem. The décor is extremely understated; it is a place for living in, not entertaining. Carbonara is rarely a host; 'tis much better for one in his profession to be inside someone else's than have them inside his.

  • Personality: Quiet and subdued at first glance, Carbonara warms quickly—if he has decided that your wallet is enough to warrant his attention or your features and skills enough to make up for any lack there. Ugly, boorish people without a penny to their name are the sort he hates; leadership is something the catboy abhors and will avoid at all costs. Once warmed up, his voice tends to be very... alluring, tempting even those that normally wouldn't sleep with him to consider it.
    Despite being a poor leader, he's also a poor follower. Cats are not known for being social animals and he finds it very hard to accept someone as his superior. It's difficult for him to not try and be on top at all times, regardless of what would be suitable or whether the other would be better suited in this situation.

  • Skills: He is the best swordsman in the Thieves Guild; whilst Celeste is more gifted when it comes to raw capability, Carbonara has had much longer to hone his technique and is, in fact, responsible for educating the young Corsair in the way of the sword. He's a somewhat shoddy burglar, however, having difficulty not getting distracted once inside someone else's mansion by all the curiosities and the like, and therefore favours getting up close and personal. Whilst his superior is a gentleman thief and implausible burglar, Carbonara is the thief to go to if you want tips on robbing people blind after sleeping with them or on taking their purse whilst you dance.
    He's also profoundly gifted when it comes to application of makeup, as much as he'd like to deny it, with some small measure of skill in illusion to make masking his voice and some of the more... troublesome features of masculinity simpler.

  • Bio: After being 'born', Carbonara was adopted into the Thieves Guild. With nowhere else to go and nothing to fall back on, he quickly learnt and rose through the ranks, spending what money he earned on fencing lessons and the other essentials to fit into high society. By the time Celeste was born, he had won his house in a highly publicised duel, then faded from the limelight and hired the twins (twins that also haven't changed with the passage of years), whilst keeping up his job as a social butterfly and strangely accomplished thief. No-one ever blames him for their missing possessions, he's still there in the morning and their missing stuff... isn't (hidden pockets in his clothes).
    After Celeste was educated, he continued pretty much as he had been: high-ranking but never climbing higher or making use of his position. After Celeste's rise to power, he was basically installed in second or third place in the Guild, much to Carbonara's irritation. Still, people tend to forget, he doesn't associate with 'the rabble' that much, even if he started there.

  • Other: N/A

Rain
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Post by AnnoR Mon 02 Apr 2012, 5:37 pm

Name: Maylene Fairweather
Species/Race: Human?
Gender: Female
Age: 16, if we're going by appearances alone here. Actual age is a great deal harder to discern.
Appearance:
Spoiler:
Possessions: Her uniform, her set of various instruments of cooking an cleaning, bandages for her fingertips, and a vast amount of knives hidden on her person.
Personality: Quiet and serious-minded, Maylene is focused on her job and on caring for and protecting Rosalie. She is placid and focused, and friendly towards visitors that Rosalie has invited. Uninvited visitors, on the other had, get a far sterner greeting and are quickly removed from the premises unless Rosalie says otherwise. She is unshakably loyal to Rosalie, and would never, ever betray her. Not ever. She does not hesitate to kill, if the need be... surprisingly, she is very easily flustered or embarrassed.
Skills: Cooking, cleaning, the exact methods in which to quickly kill someone with any number of items, including mundane things like a butter knife, combat skills, stealth skills... oh, wait, those last few aren't something a maid should have...
Bio: Maylene may have, at one point, been an Assassin. She may also not be human, it's hard to tell. She definitely posed as a nun at one point, and she killed someone at least once. How she came to be Rosalie's maid is anyone's guess.
Other: Skill with knives doesn't mean her fingertips don't get cut, hence the bandages.
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Post by AnnoR Tue 03 Apr 2012, 9:09 pm

*The Church of the Holy Lady of the Blooming Lily: A religion founded roughly a thousand years ago, the Church of the Holy Lady of the Blooming Lily is based around the worship of the goddess Liyulyri. A goddess of poetry and literature, worshippers believe that she gave humanity the original idea to form stories and song out of their ideas. They believe that every time they write, they are thanking her for this gift. Prayers are held in massive chambers, where each worshipper writes their own version of the prayer as told by the Maetor(See below). Among other things valued by the church, close bonds between worshippers are held in high regard. Robes worn for various ceremonies are often white, and the symbol of the church is a blooming lily.
**Terms:
***Maetor: Female Priest. All priests in this religion are female.
***Nuns: Fairly obvious. Far more prevalent then monks in this religion. Rumor has it that an assassin once posed as a nun of this faith.
***Monks: Again, shatteringly obvious. Few and far between.

*Vermiculus Venatores, or Crimson Hunters/Vampire Hunters: An organization dedicated to the elimination of the blood-drinking beings known as vampires. Clothed in Crimson robes, Crimson Hunters look remarkably imposing, and are equipped with a variety of weaponry to deal with vampires. However, despite their threatening and imposing appearance, not all vampires need fear them. Vampires who do not kill or otherwise prove themselves to be harmful are ignored, while vampires who kill or prove themselves to be a danger are targeted. In fact, there is a strict rule against harming innocent people, vampires included. However, when a vampire does kill or prove themselves to be dangerous, they are attacked without mercy.
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Post by AnnoR Thu 05 Apr 2012, 7:16 pm

Name: Silette Westeilwell
Species/Race: Human
Gender: Female
Age: 12
Appearance:
Spoiler:
Possessions: A book of Beginner's Magic, some basic spell ingredients, and an emergency "spell charge" in case something happens to her life support spell. Basically, it auto-casts it if the spell is dispelled. She only has the spell charge when she goes out, though.
Personality: Silette is quiet and not particularly outgoing. Unlike the other two Westeilwell sisters, she is much shyer and far less inclined to interact with people outside of her family or her magic teacher. She is deeply affectionate towards her sisters and her parents, though, and she has a remarkably positive outlook on life. Silette also enjoys various board games, and takes her magic lessons very seriously. She likes her magic lessons, even though she's not particularly good yet.
Skills: Silette knows some very basic magic, but aside from that she tires easily and is rather frail.
Bio: Silette was born, and from the start something was wrong. However, it wasn't until she was seven years old that it was properly diagnosed: Silette had a rare birth defect that caused her heart to beat weaker over time. By the time she was ten, it was predicted that she would die. However, the Westeilwells managed to find a skilled mage, who cast a permanent spell on Silette. It was a small construct, a magically-constructed device designed to keep her heart pumping. While it wouldn't allow her to be as active as other children, it would allow her to live a mostly normal life. A year ago, she began magic lessons.
Other: N/A
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Post by Rain Fri 06 Apr 2012, 12:38 pm

Since I already have enough characters in Medieval... >.<

Name: Purazuma Excellion. It's a long name, so she asks that people call her Pura.

Race: Succubus. It is not imperative that they have sex... so long as they like being devoid of most of their eventual powers and constantly hungry. Without it, they're still kind of dangerous, though, so no-one pushes the virgins into sleeping with people as soon as possible and much as possible. The feeling of not being hungry afterwards more than makes up for it~

It's easy to spot that they're not human, though.

Age: 19

Gender: Female. It's a one-gender race, after all: any fertile male can sleep with a female succubus to produce a succubus child. It tends to effect what abilities they have, in weird, weird ways (humans tend to make the resulting offspring use plant-related magic, for instance).

Appearance:

Weapons Held: None, though her horns are sharp and effectively are weapons.

Items held: She has a sack full of bread! She's hungry even when she's full, though... >.<

Magic: As a succubus, Purazuma would have a large, large list of abilities that are useful only for sex... if she had ever slept with anyone. Same for improvements to physical endurance, speed, and flexibility. The only ability she has as a result of her heritage are those 'tattoos'. If magic is channelled through them, she gains a proportional boost to strength and speed (and they're a result of her father's being an elf). She can also fly, which probably involves magic somehow.

Her mother taught her to throw small fireballs, so she's not completely harmless.

Personality: Innocent and unsullied by the pressures of the world. Her mother kept her away from the messy part of her heritage, teaching her to read and take care of herself, as well as basic magic, so she's... not really got a lot of experience with many things, including socialisation. She also has no idea what sex even is or any ideas of romance more complicated than 'someone you really like being with' and hugs.

Cute things easily distract her and, if they're smaller than her, she tends to end up hugging them. Since her mother was both small (she's six foot six, her mother is five foot four) and cute, she also hugged her mother a lot.

Bio: See personality. Her mother's decided that it's time to let her go explore a bit and given her these clothes. She's also under instructions to return home so that her mother can explain some things if she ends up in a romantic relationship with anyone. Fortunately, it doesn't seem likely that Purazuma is going to show such interest in people... or recognise it.
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Post by Rain Fri 06 Apr 2012, 1:34 pm

Name: Dragon. She is not a dragon, nor has she ever seen a dragon and neither have her parents. Yet she's named after one anyway.

Race: Fairy! Y'know, those small, winged things known for packing a surprising amount of magic into their frames? Yeah, she's one of them.

Age: 37, hasn't aged since 20.

Gender: Female (how many male pictures exist, anyway?)

Appearance:

Weapons Held: None. What would she fight, spiders?

Items Held: Also nothing. She... doesn't really have much carrying capacity. Well, she has a bag made from spider silk with a change of clothes, but that's it.

Magic: Dragon is a fairy tailor. This means that, apart from anything else, she can turn spider silk into garments and then enchant the clothes--fairies being small and their clothing being extremely thin, unenchanted attire has a tendency to get easily destroyed and provide no protection from the elements. This does not extend to footwear, however, because most fairies never walk anywhere (sure, they can't fly when wet, but it's normal to avoid that... or learn some way of drying off extremely quickly).

The other thing that's part of this? She can talk to, and magically control, spiders. All spiders. Everything up to bear-sized man-eating monstrosities with venom that dissolves flesh. Got to get her raw materials somewhere~

She's learning healing magic whenever possible, too, to try and find a 'regenerate limb' spell.

Personality: She's perverse, which mostly means that she likes looking and using sufficiently large breasts as pillows, since they're much warmer (and safer, and softer, and means she's not alone) than the ground. After the last time being on her own for a long period of time got her wings cut off with some scissors... Dragon hates, hates hates being alone.

Bio: A fairy, born overlooking a nice pond, that was raised by her parents to make clothing. One day she heard about some strawberries growing by the human town... but it was actually someone's garden, and she got caught. Leaving her to suffer, the gardener (not a nice person at all, really) went back inside, and Dragon was found by a female about to go exploring. She's been sticking with adventurers for the past few years, trying to learn the spell she wants. She can't exactly go home without wings...
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Post by AnnoR Tue 10 Apr 2012, 6:15 pm

Name: Artemis

Physical Age: 16 or 17-ish

Gender: Female

Appearance: "Four targets?"

Personality: Artemis is serious-minded and calm... most of the time. She is prone to making biting, sarcastic comments to those she perceives as idiots, and has little to no tolerance for stupidity or fooling around. She takes a great deal of pride in her abilities as an archer and a hunter, and sometimes boasts that she has perfect aim. Which isn't really a boast, as her aim is beyond fantastic. Enough irritation will drive Artemis to yell and insult the source, berating them rather relentlessly. She does show softness towards young girls... provided they don't act stupid, too.

Abilities: Artemis is inhumanly fast and strong. However, her real abilities lie in what she can do with her bow and arrows. Curving arrows, firing them through walls, rapid-firing them, aim so impossibly near perfect that she nearly always hits her target unless they have abilities to match her own, firing dozens of arrows at once, Artemis is a master of archery. And also turning men into girls, apparently.
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Post by AnnoR Mon 23 Apr 2012, 2:11 am

I'm just kind of going to... dump a bunch of random OCs right now. Some of them may or may not end up in stuff. This is kind of a draft for a few I might put into things, as well.

Name: "Suit-chan"(Sugiyama Kameko)
Age: 20
Gender: Female
Appearance: "Violence actually is the answer in some situations. This is one of them."
Personality: Kameko is cocky, and also utterly pragmatic. While she has a vague set of rules(innocent people are not to be harmed, fight in places where non-magical people can't find you), she has an "anything goes" attitude towards combat and fighting, when it is necessary. She enjoys travel, since that introduces more variety in people she can fight. While she won't engage in violence unless the other person is willing too, she's all to eager to do so when a fight begins. Killing is no problem for her. She cheerfully takes payment for it, after all. Kameko is fond of her suit. Secretly, she still cares greatly for her younger half-sister and adopted mother.
Abilities: Kameko's family has a natural affinity for magic pertaining to self-enhancement. While it does not provide visible physical alteration, proper usage can cause the manifestation of superhuman speed and strength. having focused on technique and speed, Kameko has rendered herself fast to inhuman levels. Her katana is magically reinforced to allow it a chance against things such as Miraculous Existences(melee only). However, it is difficult for it to best such artifacts and it is more for defense against them while Kameko tries to devise a strategy.
History: Born into a family of Japanese magicians who had dabbled in Western magical arts, Kameko's early life was somewhat uneventful aside from training in her family's craft. It wasn't until she was ten that her parents were killed in a horrible accident. A year later, she was contacted by a young, single mother, who knew her father and had only recently had her baby. It was then that Kameko discovered that she had a half-sister, and her father had been having an affair. However, she embraced this new family as her own. As Kameko and her younger half-sister grew up, however, she slowly began to realize that there were problems ever now. Her younger sister was ill, and while she would not die from it as long as she was routinely treated, caring for her absorbed so much of her adopted mother's income that they could barely afford anything else. And it was also becoming difficult to afford treatment for the child. Kameko exhausted many solutions before she finally came to one that she still uses today. After training with an heirloom magically-reinforced katana, she became an assassin for various powerful magical individuals. Taking her first few missions in secret, under various coverstories, she began to discover that she quiet enjoyed fighting and killing. She gave all the money she earned to her adoptive mother and younger sister, but continued even after leaving home. Currently, her family believes she is working in America. They still receive funds from her, but they do not know how she is getting them.

Name: Sugiyama Hoshi
Age: 10
Gender: Female
Appearance: "Hi! How are you?"
Personality: Bright and cheerful. In spite of her ever-present illness, Hoshi manages to maintain a positive outlook on life, especially since her mother began getting enough funds to maintain a good life and afford her treatment. She is curious about what job that her older sister is working at that earns her so much money to send home, but she's perfectly fine with not knowing as well. She is affectionate with her mother and her older sister, and she's a diligent worker. She resents the fact that she's not able to be as active as other children her age, but she doesn't dwell on it.
Abilities: N/A
History: Born, and diagnosed with an incurable, but treatable disease. For a while, she was falling into the later stages as her mother could not afford to treat her, but the flow of money from her older sister has saved her life and allowed her to live mostly normally.

If these were to be added to Urban Fantasy's infotopic, they'd just be there as characters who happen to exist, of course. They are incredibly unlikely to appear in the actual RP.

----

Name: Choshi Chiharu
Age: 15
Gender: Female
Appearance: "It is a pleasure to meet you."
Personality: Chiharu is calm, polite, and pleasant. She is warm and amiable towards others, and tries her best to be as kind and proper as she possibly can. She is generally good at this aim, and projects an image of maturity and calmness to all her bandmates and anyone she meets. Chiharu is genuinely like this; it is in no way a facade. At least... until she picks up her guitar to play. She goes absolutely wild on her guitar, rocking hard and loud.
Abilities: Excellent skills with an electric guitar, and vocals. Also, an ability to produce various projectiles made of raw magical energy.

Name: Iwahara Izanami
Age: 15
Gender: Female
Appearance: "... Iwahara-san, are you playing your broom again?"
Personality: Izanami is, in a word, "hot-blooded". She pours her everything into her guitar, and she relishes every second of it. She is enthusiastic, outgoing, and refuses to listen or take orders... unless she's on her job as a maid, in which she's much calmer and reserved. However, she still daydreams even on the job, sometimes strumming her broom.
Abilities: Surprisingly good cleaning skills, excellent skills as a guitarist, and the ability to magically convert sound into pure kinetic energy.

Name: Kobayashi Kaori
Age: 14
Gender: Female
Appearance: "Full-contact magic prepped, headband in place, time to go!"
Personality: Kaori has described herself as "a bombastic goofball". This is a fairly apt description. She puts her whole energy into everything she does, and she often does it very loudly. To put it simply, Kaori is not stealthy, at all. She's also impatient, and has a tendency to complain if something takes too long(in her opinion). She is quite happy with her abilities of being able to hit people very hard with both her magic and her fists. Kaori adores sweets, especially ice cream and chocolate. She also likes playing her drums, too.
Abilities: Kaori's combat technique is equal parts melee and magic. She practices Full-Contact Magic, including point-blank energy blasts and encasing her fists in corrosive magic. Her gloves are enchanted, so if she lights her fists on fire she doesn't have to worry about burning them. Also, excellent at playing drums.

Name: Sakurai Sachiko
Age: 14
Gender: Female
Appearance: "Are we going to start, or not?"
Personality: Sachiko is grouchy and sarcastic, tending to make snap judgments and scathing remarks towards her fellow bandmates if they do something she thinks is stupid. While she really does care for them, she doesn't suffer idiocy particularly well and ends up snapping most of the time when she sees someone being an idiot. Sachiko is especially caustic towards Kaori, the drummer's goofball nature often sending up Sachiko's idiocy flags.
Abilities: Sachiko is an excellent bassist. In addition, she can cause magical explosions. These are no harmful unless she wants them to be, and it takes several to do any serious damage even then.

Name: Minabuchi Miho
Age: 13
Gender: Female
Appearance: "You don't have to be so startled, Mi-chan."
Personality: Shy and jittery, Miho is easily startled and tends towards being very quiet. She is skittish around people she doesn't know well, and even around those who are her friends she stumbles over her words and falls very quiet. She is happy and cheerful around her friends, though. However, she is also an absolutely genius when is comes to a variety of things, from electronics to animals. She is actually rather proud of her knowledge, and her musical talent.
Abilities: A brilliant keyboardist. Possesses the power to summon "programs" to defend her, varying from humanoid with full personalities to basic and animalistic.

Name: Arihyoshi Aoi
Age: 16
Gender: Female
Appearance: "Want to take a look...?" "Do you have to do that, Aoi-san? =.="
Personality: Aoi is a complete pervert. She enjoys eyeing other girls and "checking their health" by use of skinship. She is also clever and mischievous, often hatching plots to peep on the girls in the band. She particularly targets Chiharu and Miho, though the other band members are frequent targets of her perverse schemes as well. However, she is friends with them and cares about them for reasons beyond perversity, though she still oggles them rather frequently and wants to do... various activities involving them.
Abilities: A competent self-appointed manager, beneath all the perversity. Aoi also has the ability to magically enhance the abilities of others, though it takes skin-to-skin contact to do so.

----

Name: Emiya "Archer" Ayaka
Age: 25, though she looks 8 or 9
Gender: Female
Appearance: "I'm the one on the right. >.>"
Personality: While she appears to simply be a child, Archer's personality proves to be a vast contrast to her appearance. She is cynical and sarcastic, as well as somewhat cocky and sure of herself. She bemoans the stupidity she perceives in others, and sometimes proves herself to be unpleasant company. Archer insults others rather freely, especially those who are optimistic. However, breaking through this outer shell reveals a personality similar to a sad, lonely little girl, one who is starved for any kind of affection. She even has a remnant of one of her old values: Save everyone who can possibly be saved, and save those who seem impossible to save as well.
Abilities: Archer's primary skills are reinforcement and tracing. Reinforcement is simply the art of using magic to reinforce objects, inanimate or otherwise. This can make them stronger and in some cases give them new properties. Archer can reinforce her own body to give boosts to her speed and strength. However, her real skills lie in tracing. Tracing is an extremely rare ability, one that only Archer, out of everyone in her home universe, has access to. It allows her to trace any weapon that she can comprehend(weapons made of natural materials) and make a slightly weaker copy of it. She copies all aspects of it(swords that fire beams can fire beams when copied) and is able to use them regardless of size. Tracing as an ability is unprecedented, something that is incredibly rare. However, tracing is really an extension of the final ability Archer is able to use, Unlimited Blade Works.
  • Unlimited Blade Works is a "Reality Marble", the contents of Archer's mind projected into the world. To be activated, Archer must recite a chant. This chant materializes Unlimited Blade Works. When activated, those caught within the Reality Marble vanish entirely from view. They are taken to Archer's own reality, a barren landscape filled with an unlimited number of blades. The sky is filled with floating gears, and a red-brown fog fills the air. These blades can be pulled from the ground and used physically, or fired as a bullet hell-esque storm of lethality.
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Post by RolePlayingRoxas Thu 03 May 2012, 6:25 am

Randomly decided to write up Makoto in her peak. Work in Progress.

Name: Makoto. Never reveals this to others unless they've earned absolute trust. Kana seems to be a favourite alternative, though she's went by 'Inari' , 'Azumi', and 'Akari' before, just to name a handful of her identities.

Age: 901

Gender: Female

Species: Nine-tailed Kitsune

Homeplace: Japan

History:
When Makoto had first become a kitsune, she was horribly arrogant, boastful and a devious trickster. She had no qualms about endangering human lives for fun. While she tended to end up on the receiving end of severe punishment for her 'pranks', Makoto never seemed to learn. For a little over a hundred years, after gaining a second tail, she made the mistake of letting slip her name to a human she was tormenting. He took advantage of this.

For the next fifty plus years, she was practically a slave to this human, fulfilling his every whim, whether for conquest or a more personal need. Fearing the loss of her then meagre power, she felt there was no choice but to comply. Finally, he died, leaving Makoto with a bitter resentment towards humans.

For two hundred years, she took up residence in a forest, periodically harassing travellers that happened to come by with her growing powers, finding delight in scaring them into hysteria with her illusions and flames.
One night, during a period of war, Makoto came across a small camp of humans. Perhaps fleeing villagers, judging from their lack of notable equipment. The kitsune decided to test her relatively-unused dream manifestation on a child.

The nightmares she witnessed sickened her.

Seeing the child's twisted exaggeration of the death and destruction she had witnessed, Makoto briefly felt her anguish. She realised that humans suffered at each other's hands as much as other species did. Leaving the camp before anyone awoke to find her, she secretly followed the group as they wandered, eventually guiding them to a small village under the guise of a well-travelled man.

From then on, she watched this growing village, learning that, after all, humans weren't all evil. The people were were kind and happy, despite the times and tragedy. Makoto swore to protect them.
For a hundred or so years, Makoto watched over this village, hiding it from the view of other youkai and fighting back any warlords who saw the need to pass through. Eventually, the villagers came to revere the location as 'blessed' and 'protected by the divine'.

Makoto felt overwhelmed with gratitude and pride that her efforts were noticed, and although she would have loved to bask in the glory, a small part of her remained fearful that they would turn on her for not being human. Instead, she remained on the sidelines, taking the guise of another villager and defending them in secret.

At some point, she met a passing youkai by the name of Artimus. He was rather unassuming, his power weak, but someone Makoto found she liked a lot. Friendly, easy-going... the two ended up becoming friends, defending the village together.
When Makoto was roughly 760, after hearing tales of the world outside their home land, she was convinced to take a journey around the world, strengthening herself, her abilities, and gain a vast repertoire of knowledge. She left with a parting promise in her name: To return and remain with Artimus forever.

Having seen her friend grow in strength, she felt the village would be in good hands, and left. Her journey ended up spanning roughly one hundred and thirty years, returning on the eve she was to become a nine-tailed kitsune. The village itself had prospered, and Artimus had remained as its protector. After a hearty reunion, things seemed to return to normal.

...Until Artimus revealed his true colours.

Barely a year after Makoto had gained her final tail and leap in power, the village seemed to descend into anarchy overnight. Mass killing and destruction rained over her domain, with Artimus at the centre. He revealed to Makoto that his true ability as a youkai was a devourer of all things magic in nature. His power grew depending on the strength of the creature, and had seen Makoto as a chance to ascend to godhood.

Furious, Makoto unleashed her full might upon him - illusions, flames, every single ability in her arsenal that could be used for offence - but nothing affected him. Rather, it was merely absorbed into him.
The kitsune had exhausted herself, Artimus bound her using her name, and he planned to fully consume her. In desperation, Makoto ignored the pledge to 'become his fuel for ultimate strength' and conveniently ripped open an entrance to a separate realm.

Neither had expected Makoto had such an ability, but she took full advantage of it. She managed to throw Artimus inside, at the cost of losing much of her newly-gained strength for having broken a promise.

As of now, Makoto is overseeing the restoration of her village with the handful of remaining villagers. The confrontation had left her bitter, but she refused to become a hateful person. She had to focus her efforts on people that needed her. As for Artimus... well, as long as she never opened a pocket reality, there was no chance of him returning, right?

Appearance:
Spoiler:
Alternate appearances over the years:
http://www.zerochan.net/553464#full
http://www.zerochan.net/830175#full
http://www.zerochan.net/576472#full
http://www.zerochan.net/675347#full
http://www.zerochan.net/807778#full
https://2img.net/h/oi48.tinypic.com/350qi6o.jpg
http://hijiribe.donmai.us/data/41d582ca15ab4da68cd62645c9ccf982.jpg
http://hijiribe.donmai.us/data/ea048d987790b1ba5782a2eaccae42c4.jpg
http://hijiribe.donmai.us/data/d424175d48443051e2cdf5f2ee2f329b.png
http://safebooru.org//images/704/ca8e967d3e3bd418a2e55717f412e85d41d16921.jpg?710125
http://safebooru.org/index.php?page=post&s=view&id=749602
http://safebooru.org/index.php?page=post&s=view&id=660650
http://safebooru.org/index.php?page=post&s=view&id=73

Just a few of her make-overs. Often changes mannerisms for a brief time, just for the hell of it.

Powers:
Perfect Illusion - Is able to fool every sense by creating images, smells, etc that aren't there.
Pocket Reality - A rare ability, even by nine-tailed standards. Makoto can create her own dimension, permitting and denying entry to others as she sees fit. A day inside lasts a as long as a year outside.
Dream Viewing - Can enter ones dream.
Cloning Tails - Can temporarily remove a tail and transform it into a single-tailed clone. It's power is vastly reduced, and also cuts Makoto's own power.
Fox-fire - She makes fire.
Possession - Can possess. This, however, requires that the recipient know her name and feel strongly for her. Whether it's love, hate, or even overwhelming indifference, the opinion must be strong enough.
Shape-shifting - From human to fox. Generally prefers human with her tails on display.
Increased strength and intelligence - pretty standard.

Abilities:
Fluent in many languages, is a great cook and caretaker. She has fairly extensive knowledge on wildlife, human cultures, various types of monsters/youkai, and is pretty skilled at using her words to manipulate or screw around with others.

Weaknesses:
If one knows her true name, they can bind her to servitude. While this itself isn't particularly crippling, she can be ordered to commit acts she would very much rather not do. Refusal to do so removes a portion of her power, deteriorating her strength and stripping her of a tail. She must either serve or weaken until death, either of her 'master' or Makoto herself.

She is also quite vulnerable to magic drain/cancelling. By denying her magic, Makoto steadily loses her powers. Too much can result in death or even permanent lowering of her strength.

Makoto also has a 'weak spot'. Mainly, by petting her, she loses all control of her powers and becomes desperate for the attention of whoever pets hr head. Leaves her quite vulnerable, and is terribly mortifying for her pride. Unless you're someone she cares deeply for, don't expect to get away with, even if accidental.

Personality:
Was once a boastful and annoying little pest of a kitsune. As she grew, she became resentful, then protective of humans. Today, while her trust isn't as strong as it once was, she's willing to treat humans as equals, even allowing them a chance to live in her 'Paradise'.

She despises warfare, as well as trickery for the sake of destruction. But even at her most violent, it is unlikely she would ever unleash her full might on a person, unless they were a being of comparable strength.


Last edited by RolePlayingRoxas on Fri 22 Jun 2012, 9:31 pm; edited 8 times in total
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Post by KSPAM Thu 03 May 2012, 4:20 pm

Name: Kali (nickname)
Age: 24 billion years old (conservative estimate)
Gender: Female
Species: Verger
Appearance: An unbelievably attractive twenty-something with curly brown hair and green eyes. Usually dresses in denim jeans, a red jacket, and a sleeveless black t-shirt which shows off the chest.

History: Where do we begin. So, a long, long, long, looooong time ago in a universe far, far away but much like ours, shit was hitting the fan. Creation was collapsing, dying. Reality itself was coming to an end, the universe taking its last breaths. Planets, solar systems, entire galaxies fell until there was only one left. One, little, insignificant rock. And from that rock, one little, insignificant person was chosen. That person was Kali. Elevated to a god-like level of power seemingly by some form of the Powers That Be, Kali learned that what had happened to her universe was not happening for the first time. It was a recurring event, one which had struck down numerous universes before her own, and would continue to do so without end. It was simply death. There was no stopping it, and no slowing it. There was only cleaning up after it.

That's what a Verger was. A cosmic janitor, whose sole duty was to annihilate dying universes, and reduce them back to base components to be rebuilt into a new, purer form, then move on to the next universe and wait to do it all over again.

And so she did. She destroyed what remained of her own universe, and traveled onto the next. And she did it again. And again. And again. For so many billions of years that her own age became a fact lost to her.

Powers
Perfect Immortality: A Verger cannot be killed except with the weapon of another Verger. There is no exception to this rule, and even removing the offending party from reality will not "kill" them.
Verger: The simple status of being a Verger, a god-like being which stands above all to destroy all. This position is marked by the possession of a unique weapon. In Kali's case, a pair of flaming chainsaw nunchuks. These weapons can "cut" through the very fabric of space and time, and even through universes. They're indestructible, and cannot be wielded by anyone but Kali. They seem to possess a number of other unnamed functions, including one particularly spectacular attack in which Kali uses the blades of the chainsaws to form a dragon. Which breathes chainsaws.
Bag of Unlimited Holding: Exactly what it says on the tin. A Verger tends to pick up numerous odds and ends on their trip, and will thusly need a place to keep them. Kali's bag has been shown to contain Spanish galleons, the contents of multiple bank vaults, a Thompson Contender which fires dragons, a toaster capable of ejecting bread at light speed, a literal mountain range of various alcohols, and a small, cute little panda dog creature named "Mr. Cuddles"
Self Modification: Kali has done a number of things to her body over the years, altering her genetic makeup and just about everything else so many times you probably couldn't tell what she was supposed to be at one point. She's so far shown to be a cyborg, some form of lycanthropic creature, a vampire, as well as numerous animal hybrids, not all of them known to Earth.
Magecraft: Kali has visited a number of universes with unique magic systems, and has had enough time to refine them to the point of mastery.
Psychic Abilities: Another ability Kali either learned or patched into her genetic code. She seems to possess potent psychokinesis, and can seemingly warp reality to some limited extent with her thoughts.
Telepathy and Mental Protection: Kali can read your mind. You can't read hers.
Substance Tolerance: Whether or not its a result of what she is or what she's done, Kali is extremely resistant to substance abuse, requiring literal days of nonstop drinking to approach even a buzz.

Abilities: Knowledgeable in a myriad of fields with a whole library of skills, most of them not originating on Earth

Weaknesses: People she grows attached to. Kali enjoys mingling with what most people of her level would call "ants", and while you can't physically hurt her like this, the best way to exploit her is through the people she bonds with. She is also drunk most of the time, so she isn't always of sound mind. Two useful things to remember.

Personality: Wild, free-spirited, and hedonistic to an extreme. Kali is the "live for today in case you won't see tomorrow" type (even though she knows she will), and advocates being happy above all else. She takes it upon herself to help make others happy in any way she can (usually by advising binge drinking and unprotected sex =P), but she's a little too aggressive about it, which more often than not drives people away. Really just buries herself in material indulgences as a means to deal with what she's had to do over the years. She carries a massive load of guilt over all the things she's had to do, which is why she's so desperate to try and help people be happy (even if they don't want to be).
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Post by Rain Sun 06 May 2012, 8:35 pm

Name: Siobhan LeBlanc.

Age: 18

Gender: Female

Species: Human, with a weird magical ability.

History: When she was born, Siobhan immediately tried to eat the doctor's finger. And succeeded. This set a precedent for her parents: do not let the little girl get her mouth on things if you want it to survive. Curiously enough, she tended to leave something alone if it wasn't threatening her and she knew it was safe. As she grew, those few people that decided to try and ostracise her for her frankly unhealthy complexion learned the hard way that fighting skill means little when putting your face in the way is a perfect way to avoid injury.

She's not very social now, though.

Appearance: One on the left. That's really not enough hair to try for a ponytail but it's not stopping her from trying. The cake's also nothing more than a light snack.

Powers: The ability to eat anything without distinction or injury. Or, indeed, needing to take much time to chew and swallow. This extends to an invisible shield around her face, directing stuff to her mouth, whereupon she can bite through it and send it to the bottomless pit of her stomach. Energy and nutrients are diverted to her body, everything else lingers there for all eternity.

She tends to be hungry, though. Her food bill is monstrous.

For some reason, possibly because she wants it to, alcohol still gets through despite being a toxin that should be filtered.

Abilities: A good cook. Cooking and eating, her two great loves. Along with sleeping. Otherwise, general educationy stuff.

Personality: Lazy, inclined to view everything as a meal, and... kind of odd, as you would expect someone who's eaten various pieces of ground, trees, cars, people, pets, toys, computers, furniture, buildings, food, drink, drugs, fire, wild animals, ponds, seaside...
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Post by AnnoR Sun 13 May 2012, 1:56 pm

Name: Ai Nakamura
Age: 17
Gender: Female
Height: 159 cm
Weight: 47 kg
B-W-H: B77/W57/H80
Physical Appearance: "I am fine." "But you just fell off the stage!"
Stats:
  • Vocal: 8
  • Dance: 1
  • Visual: 6

Birthday: September 14
Blood Type: A
Writing Hand: Right
Hometown and/or Country: Tokyo
Hobbies: Reading. Reading. Lots of reading. Did I mention reading? Also, playing video games. And reading.
Character Resumé: "I've done some practice singing, and I've read about idols for most of my life... couldn't help but become interested. And... why not aim for the top? As in top idol, eh-heh."
Personality: In spite of recent attempts to be more outgoing, Ai is terribly shy and reclusive. However, privately she believes her attempts to become top idol will aid her in becoming more outgoing. She is somewhat doubtful of this, though. Still, she sees no reason not to make a spirited attempt at it. Ai is somewhat defensive and can even become somewhat aggressive when startled or frustrated. Frustration is often a result of people who startle her or people who she thinks are acting stupid. Sometimes this overrides her shyness, but not very often. Ai is hoping to solve most of her social issues by getting more outgoing. Privately, another fact she would deny and is highly covert about, she is a massive pervert and plays h-games.
Backstory: Ai's early life was rough. Her father died when she was only four, and later on, in school, she found herself bullied. This drove her to become more introverted and to spend her time with books and games as opposed to people. However, she maintained a few friendships which for the most part still hold today. Throughout this whole time, she nursed an interest in singing, and even took lessons herself. Today, she wants to cure herself of her skittishness and pursue a career as an idol.
Other: N/A
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Post by Rain Wed 16 May 2012, 5:34 pm

Name: That Plant Girl. Plant, for short.

Age: Indeterminate. Being a forgetful plant that sleeps through winter, Plant is PROBABLY in her thirties, or thereabouts.

Gender: TECHNICALLY both. For ease of pronouns and due to the first sapient animal they encountered, Plant is female.

Species: Animate Magical Plant. She is, literally, a plant that has attained sapience and shapeshifting abilities. Being a plant, however, that hasn't had long to study humanity (or work on improving her abilities), any resemblance is skin-deep. And green. Her only working senses are an exceptional sense of touch--she can even hear through it--and the ability to communicate with lesser plants.

She's also got the ability to speak.

History: Used to be a curiosity on the outskirts of a village, though people avoided the wiggling plant, apart from a few of the more intrepid children. She also had a nice swimming spot behind her, which is how she got a good chance to examine the human body--people kept slipping and falling onto some of her leaves. She also heard a looooot of speech.

Appearance: When not trying to blend in with the native greenery, or just doing her own thing and making pretty shapes, Plant likes to take the form of a fourteen year old female, flesh soft but undeniably the colour of green apples. Her hair is outright vines and, whilst the toenails and all other anatomical features are superficially correct, she's not got the insides working. Her eyes are also completely blank--no colour perception, remember? Her hair's only marginally darker because it's a different substance, same with the nails.

If people whine enough, she can also 'grow' a dress over it. Plant dislikes doing this, because she likes showing off her true-to-life she's managed to get everything. Besides, she's from a different Kingdom entirely...

Powers: Control and growth of nearby plants, if she's not tired, and shapeshifting by rearranging and altering her own body. Also a very fast learner and nigh impossible to sneak up on: her 'field of view' is the same in all directions. Hard to kill, too: plants MAY burn but that generally requires being DRY or ridiculous heat that's fatal for most people.

Abilities: Technically a good tailor, if you don't mind the colour green. 'Leather' armour is a bit trickier and 'plate' is pretty much samurai level: not too good.

Personality: Patient. Exceedingly patient. Also prioritises plants over people and is very picky about which patch of grass people set up fires in. When not called upon to be a plant, though, her personality is the amalgamation of most of the people she's been near during her time as a wiggling, leafy pole: children. Children, a couple of teenagers, and even rarer adults. She's easily upset and doesn't like not getting her own way. At least she's not particularly demanding... once you get her mind away from the 'please let me inspect your whole body' thing.
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Post by Tachi Fri 18 May 2012, 12:44 pm

Just dropping these two here until I find something to use them in.

Name: Felicia

Age: 3

Gender: Female

Species: Cat (transformed familiar)

History: I haven't really worked out if anything interesting happened in their pasts, but the basic jist of their current situation is that the mage that she and her sister belong to decided "Cats are all well and good as familiars, but...they're not particularly helpful." and worked out a spell to turn the pair into their current forms.

Appearance:
Spoiler:
Powers: She can summon or dismiss her armour and sword at will. She and her sister can also summon something to make them look presentable when their master has guests and something a little bit more work appropriate.

Abilities: Whether it's through magic or crazy amounts of training, Felicia's really good with a sword, to the point where most experienced human swordsmen have trouble keeping up with her, possibly due to her catlike agility and reflexes. Surprisingly, despite functioning as one of her master's maids, she is an utterly dreadful cook, can't be trusted to use a feather-duster for more than five minutes without slipping into a daydream in which it's a sword and that priceless vase/painting in front of her is an evildoer in need of punishment. She can generally be trusted to do the laundry, but other than that, her maid skills are somewhat lacking.

Personality: Felicia seems to always have energy to spare, accompanied with a boundless enthusiasm for any and all tasks. Unfortunately, she tends to get distracted easily and daydreams an awful lot. This tends to lead to her forgetting any work she was in the middle of, in which case odds are any dishes she was washing will be sentient beings by the time she remembers what she was doing, or in the case of her daydreaming, well...see the above revocation of her feather-duster rights.

She enjoys fighting, messing with Caitlin or visitors and a number of other more...catlike things, although she denies a lot of these by virtue of being (mostly) human now. Getting her to stop doing anything she enjoys is almost impossible. As such, she tends to go too far in convincing intruders to leave (although never to the point of killing them), pushes teasing to the point of harrassment and...has reduced more than one scratching post to toothpicks.

Definitely does not like fish or milk and would not count them as her favourite food and drink respectively.

----

Name: Caitlin

Age: 5

Gender: Female

Species: Cat (transformed familiar)

History: (see above)

Appearance:
Spoiler:
Powers:

Powers: Can summon that witch's outfit and staff at will. As well as the two outfits mentioned above and a number of items related to maid work. In addition to this, she has a few offensive spells at her disposal, mostly dealing with lightning with a deafening thunderclap thrown in for good measure.

Abilities: An all around amazing maid, able to whip up any meal so long as she's got the ingredients on hand and has seen the recipe at least once and capable of cleaning the entire mansion within the space of a few hours. Which is good, since she is also capable of sleeping for 12 or more hours a day regardless of what's happening around her.

Personality: Caitlin is a great deal more polite and reserved than her sister. She rarely smiles, and when she does, it seems to be an act she puts on more than a real sign of her feelings. This isn't to say she's unhappy, she just isn't particularly emotive. When it comes to her work as a maid, Caitlin is dedicated and efficient.

...That said, some of that dedication and efficiency could just be because once the mansion looks good and whatever meal her master wants is ready, Caitlin is allowed to take a break. This time is usually spent lying in front of a window, basking in the sun's warmth. Or in front of a fireplace. Or in a comfy chair with a glass of milk. In short, she enjoys lazing around, but works hard enough that she has plenty of time to do so.
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Post by AnnoR Thu 14 Jun 2012, 12:10 am

Name: Rosemary Wilson
Gender: Female
Appearance: "Oh, hello."
Age: 16. Apparently.
Personality: Rosemary is dedicated, pious, and extremely faithful. She believes in being kind to others, friendly, and generally being as nice a person as possible. It is somewhat ironic, then, that she becomes extremely... "dedicated" during her missions against the vampiric, the monstrous, or the demonic. She is sent out only when it is necessary, and zealously eliminates her foes. However, she does not believe that all such creatures require elimination. Still, when it is necessary, she is very, very... dedicated to it.
Background: Little is known of Rosemary's past. However, it is known that she rose through the ranks of the Church extremely rapidly, becoming a High Executor at a young age... though it's not as if she appears to have aged since then. She has since executed her duties very well.
Powers and Abilities: Rosemary doesn't appear to have any special powers or abilities, aside from extreme strength beyond what her small and frail-looking appearance would indicate. While she doesn't appear capable of regeneration, she is very difficult to kill.
Items and Weapons: Rosemary possesses Divine Intervention(the one on the right). It is a huge automatic weapon, which fires small stakes. Each of these stakes are individually engraved with a cross, and individually blessed. Divine Intervention itself is also blessed, and is considered holy. While it is designed to be used against vampires, there are few targets which it is not useful against.
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Post by Tom Mon 20 Aug 2012, 11:14 am

Name: Jack Frost

Age: 18

Gender: Male

Species: Human

Homeplace: (Optional)

History: Jack was an orphan from a young age and always preferred his own company to that of his fellow orphans. He never cared much for anything and wouldn't bother doing what he was told, simply ignoring any requests or commands; a hate of people developed inside him because of his powers which made him cold to touch and lowered the temperature around him.

Appearance:
Spoiler:

Powers: He has command over magic of the ice element, an element he is so proficient with he can cause it to become exponentially harder than regular ice.

Abilities: Jack has a particular talent for precision based techniques although he is capable of massive scale attacks if it is required. He fights in a very calm manner, with his hands in his pockets which he attributes more to his use of ice magic reducing his body temperature. Although competent with hand to hand fighting, and being quite handy with the various weapons he may create out of ice should the need arise, he tends to fight without moving, using his magic as a powerful defence rather than evading opponents. He's very intelligent and observational which goes hand in hand with his fighting style.

Personality: Cool headed and intelligent to the extreme. He is completely detached and rather ruthless, and he will not hesitate to kill someone if it is the easiest way. Rarely smiles or displays any emotion other than the odd, uncommon, flash of anger. Very much a loner.
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Post by AnnoR Mon 27 Aug 2012, 1:52 am

Name: Kawaguchi Kazuki
Age: 36, in spite of not looking like he's out of his teens yet(totally not a result of the difficulty of finding pictures on Safebooru. >.>)
Gender: Male
Appearance: "Yeah, yeah, I know I look about thirteen years too young to be the head of this family..."
Personality: Kazuki is a serious and straightforward man. He takes a no-nonsense approach to life and to dealings with magic. His personal views on magic, unlike some, is that both onmyodo and western magic are perfectly valid ways to practice magic. However, he also believes it is best to focus on one or the other. Kazuki has absolutely no tolerance for the abuse of magic, such as criminal activity pursued using magic. He cares a lot for his children, and enjoys cooking for them. His approach to his craft is a cool, calculating one, weighing the various advantages and disadvantages of using different spells in different situations.
History:
Abilities: Kazuki is an extremely skilled onmyouji. His skills include hypercompetence at exorcism in addition to various methods of utilizing water. By extension of these abilities, Kazuki is also skilled at ice-based onmyodo. He is also a skilled cook.



Name: Kawaguchi Mariko
Age: 34(Also doesn't quite look it but yeah.)
Gender: Female
Appearance: "Isn't it a lovely day to go to the beach?"
Personality: Mariko is, most of the time, a happy and somewhat whimsical woman. It would even seem, to most people, that she would be described as something of a ditz. However, behind this whimsical exterior, she is surprisingly quick of thought and very focused. She is also absolutely vicious in a fight if her children or husband are threatened, to the point of not at all being hesitant to kill whatever it is that's threatening them. Aside from that, she is very kind. She loves her children, and cooking for her children.
History:
Abilities: Unlike the rest of the Kawaguchi family, Mariko's affinity is fire. In addition, she uses a much more... direct and entirely-combat focused variation of onmyodo, using ofuda on one's body to produce a great deal of effects. Due to the nature of her affinity, this is almost purely offensive, though it can be used to produce barriers if not directly applied to her body. The most notable application is the ofuda Mariko attaches to her hands. This causes each punch to explode on contact with the target. Also a skilled cook.



Name: Father Arthur Anderson
Age: 22
Gender: Male
Appearance:
Personality:
History:
Abilities: Arthur wields a replica of Ascalon, the Holy Lance of Saint George. This replica, in spite of only holding a fraction of the power of the original, is vastly destructive and capable of bringing down buildings in what is called the Dragon-Killing Stroke. However, the lance has critical flaws due to the nature of its creation. It cannot survive repeated usage of its holy power, due to the fact that it is actually a demon conforming to the form of Ascalon, and must recover after each usage. Ascalon itself has a mind of its own and is capable of assuming her normal form which she stays in unless she is required to be a lance.



Name: Abaddon/Ascalon
Age: Ancient. Extremely, extremely ancient.
Gender: Female
Appearance: "Perhaps I should act more like a real nun? The expressions on people's faces, at least, would be funny."
Personality: Abaddon is not entirely pleased with her position. As a result, she tends to be short-tempered and somewhat snappy. However, she also takes this time to mock Arthur and any other members of the Church she comes across. She has a tendency to make sarcastic remarks or insulting jabs. She enjoys having time off, and becomes considerably brighter and less insulting when she isn't forced to work for the Church. She doesn't even seem to mind the heavy supervision required, instead cheerfully perusing shops and talking to people. Though even then, she has a tendency towards cheerfully messing with them, though in a mostly harmless manner. Abaddon maintains that demons are more interested in enjoying themselves than killing people or anything, and does genuinely dislike the 'bad seeds' whom the Church usually winds up killing for giving her kind a bad name.
History:
Abilities: Abaddon once possessed extremely vast destructive power. However, that is now sealed with a numerous amount of holy seals. Instead, she holds the ability to conform to the shape of the Holy Lance Ascalon, becoming a replica of the weapon and holding a fraction of its incredible destructive power. However, as these abilities are holy ones, Abaddon is harmed by them. She must rest and recover after their use.



Name: Albus Sanctorus
Age: 24
Gender: Male
Appearance:
Personality:
History:
Abilities:



Name: Sakamoto Harumi
Age: 16
Gender: Female
Appearance: "Things are about to get interesting!"
Personality: Excitable and cheerful, Harumi never seems to stop moving. She's extremely energetic, and rarely stops herself from doing just about whatever she feels like. She comes off as rather ditzy and goofy, but this is really only because she hardly takes anything seriously. When things get serious, she becomes far more focused and intelligent, though in most cases her cheerfulness is only reduced as opposed to erased entirely. Harumi expressed a desire to become friends with everyone, and she absolutely seeks to fulfill this desire. She has been known to get rather frightening if she's forced to drop her cheerful attitude. Very little can make her do so, which means she must be pushed very hard in order to completely drop it.
History:
Abilities: Harumi is a Mage in training. However, she is fairly far along in her training and thus is capable of a fair number of spells. Harumi's affinity is Metal. She is capable of using spells to form metal objects, including small projectiles and makeshift swords. So far, her constructions can only reach the size of a person, though they will be able to be larger with training.


Complete:


Name: Kawaguchi Amaya
Age: 14
Gender: Female
Appearance: "Yes, and?"
Personality: Amaya could easily be described as 'fiery'. She is stubborn, forceful, and short-tempered. She's also a very hard worker, and dislikes slackers. Amaya is aggressive and and competitive on top of all this. However, she has a softer side, usually displayed among her family and towards her younger sister. She can be remarkably caring and soft, though this side is rarely shown even around her closest friends. She is extremely proud of her skills as an onmyouji and won't pass up any opportunity to flaunt them, as long as it doesn't violate the secrecy of magic.
History: Amaya is the oldest child of the Kawaguchi family. Her life has been somewhat uneventful, aside from hard training to be an onmyouji.
Abilities: Amaya's affinity is water, which she uses to great affect. By using ofuda placed in key locations, she can condense all the moisture in the air(or any water nearby) to crash down on a single target. In addition, she takes ques from her mother and applies ofuda to her own body, allowing her to create fists and other objects of water which encase portions of her body.



Name: Kawaguchi Hoshi
Age: 8
Gender: Female
Appearance: "Look what I drew!"
Personality: Hoshi is as bright as her namesake. She's extremely cheerful and energetic, putting a lot of enthusiasm into everything she does. While she sometimes struggles with her studies, both in school and in her onmyodo practice, she refuses to give up and tries her best. However, she's somewhat lacking common sense, and is easily confused or frustrated. However, she is determined to be a good onmyouji when she grows up, and she will not give up on this ideal. That said, she can be easily distracted from her studies with candy or cute things, which draw her attention very easily.
History: The youngest child of the Kawaguchi onmyouji family, Kawaguchi Hoshi has yet to advance very far in her family's standard training. However, she has begun to focus on a facet of onmyodo known as Ichi Sen no Kotoba ni, and she is making good progress, as much as can be expected for her age.
Abilities: An onmyouji in-training, Hoshi's abilities are not particularly advanced. However, as a practioner of Ichi Sen no Kotoba ni, she can currently weakly effect the environment with certain kanji or drawings. Currently, this only extends to weak temperature changes, though as she practices she we be able to preform far more advanced spells. Her affinity, like the rest of her family's, is water, which makes it easier for her to create water-based changes using Ichi Sen no Kotoba ni.



Name: Foretessia Valorum
Age: 20
Gender: Female
Appearance: "Your acts have brought nothing but ruin. For that, you will die."
Personality: Foretessia is a young woman who has lived a life stained with blood. She is the quiet, serious sort of person who takes everything with the utmost seriousness. She is very intelligent and quick to think, and is wholly willing to kill if the need be. She has a deep fondness for cats, and can often be found with one when she is not fighting. Foretessia does not make friends easily and tends to distrust those around her. Even if she trusts them, she pushes them away due to the dangers of being associated with her. At least, in most cases. If she is absolutely confident that someone she trusts would be able to defend themselves, she may become more comfortable around them. Foretessia dislikes people who do not value life, in spite of her nature as an assassin. This is due to the fact that she deeply values life, and believes taking it must be handled with care.
History: Little is truly known about Foretessia's early life. However, she has made a name for herself as an assassin. "The Girl with Bloody Hands", "The Death-Dealer", and "The Vector Shifter", and "London's Red Mage" are all names she has earned throughout her bloody career. Foretessia has only accepted jobs which deal with the killing of those who have crossed a line into amorality, be they powerless humans or magi. At some point in her life, she lost her right eye.
Abilities: Foretessia has an extremely rare ability associated with her affinity, Air. Known as "Vector Shift", Foretessia can use advanced, speedcast spells to alter her body's personal vectors. This allows her to change the speed she is capable of moving at, as well as stop blood from flowing out of her body if she is injured. She can even alter the temperature of her own body, though it is harmful if she goes for extremes. However, Foretessia can only alter her personal vectors. The vectors of other objects and people are inaccessible to her, save for those of her sword. Her sword, known as Mystletainn, is an alchemical construction specifically created to be susceptible to her Vector Shift. In addition, Foretessia is a novice spellcaster with several basic air spells, and a skilled swordswoman.

Name: Nakamura Kiyomi
Age: 16
Gender: Female
Appearance: "At least it's a nice day, even if I didn't need my umbrella."
Personality: Kiyomi is a determined and strong-willed individual. She has a tendency to look on the more optimistic side of things, and is practically the embodiment of the refusal to give up. She has a somewhat short temper, and a tendency to refuse help in favor of doing things herself. If she believes something is her fault, or her problem, she will attempt to resolve the issue herself and refuse help from others, even to her own detriment. She sometimes has a tendency to jump into things without thinking them through, or make ill-advised decisions. In spite of this, she is highly intelligent. Kiyomi likes hard workers, and is a very confident girl. On top of this, she is sometimes a little too eager to fight. However, she will almost never kill her opponent, though leaving them heavily injured and incapacitated isn't out of the question, as long as they survive. She greatly dislikes people who prey upon others, especially if their victims are unable to defend themselves.
History: Kiyomi was born into a weakly magical mage family. However, she had an incredibly unique distinction among her relatives: Kiyomi bore the rare affinity of Mana. While this granted her a limitless supply of mana, the affinity was so rare in modern times that few spells remained in use that utilized pure mana, save for some very basic spells. Kiyomi desired more then this. From the moment she was able to do so, she trained, and worked hard to harness her rare affinity. She developed spells based off of various calculations and theorems, after studying for several years to learn the theories related to spell creation by heart. And all her hard work finally paid off. Kiyomi became known throughout the world by magi, who called her "The White Cannon of Japan" for her incredible abilities utilizing her affinity.
Abilities: Kiyomi's spells and magic all relate to her affinity for Pure Mana. Pure Mana as an affinity is so incredibly rare that few advanced spells were developed for it. As such, Kiyomi created her personal list of spells. These include a massive beam of raw mana known as Kiyomi's "White Cannon", due to the color of mana being interpreted by human eyes as pure, pristine white. It is this spell that gave Kiyomi her name among magi around the world. In addition, she is capable of using mana as an unconventional defense, sending a whirling mana current around herself to destroy any attacks(or attackers, if the extremely rare case may be) who come in contact with it. In addition, she has several offensive spells based around delivering simple mana bursts to the enemy to stun or disable them. Kiyomi has an entirely limitless supply of mana. However, her usage of her mana is constrained by her body. Too much use of her mana will cause her to become tired, and further use beyond that will begin causing her body to break down.
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Post by Simply David Sat 07 Dec 2013, 1:10 pm

(I came up with this interesting power, probably been done before. You guys should tell me what you think~)

Name: Erin

Age: 21

Personality: A serious person, who is quite paranoid. Despite always wanting to do the right thing, they often mess it up. They like calm scenarios, such as walks down the beach or through the park. Their seriousness is mostly just a way to cope with their paranoia, and when not frightened that an alien or shadow monster is going to pop out from around the corner, they are quite pleasant to be around.

Power: Butterfly Effect: Erin is capable of manipulating "The Butterfly Effect" itself. This being the theory that even the flap of a butterfly's wing on one side of the world, can cause a typhoon on the other side of the world. In effect, this theory refers to the "Chaos" that manifests itself in the world through phenomenon that cannot be explained easily. Erin, however, has the power to tell the "Consequences" of manipulating their surroundings. The simple act of dropping a pencil might result in an earthquake happening in San Francisco, but Erin can see that it will happen before they drop it. This has led to them being paranoid about every little thing they do.

At the age of 21, however, the power is designed to manifest itself completely, and now Erin can even go so far as to control what happens when they drop that pencil. However, there are limits to how much control they have. For the most part, they can simply say "don't happen" if it's just some far away disaster. More importantly, they can see how to make what they want to have happen, well, happen.

For example: If Erin wants to destroy a building right in front of them. What 'little thing' can cause enough "Chaos" in the world that only this building would be affected? They are then directed to the set of circumstances that would cause this to happen, for this example simply blowing the hat off of a nearby man's head is enough. After apologizing, the wind and physical results cause such chaos that, after 72 seconds, the building demolishes down upon itself.

Bio: Though they can't be sure why, Erin has been able to tell when some small thing they do is going to lead to something else happening. Often-times Erin's been able to stop whatever was about to happen to keep from causing disaster, but there have also been many times where the action they take won't cause any problems for anyone, such as simply causing a bush to be born (or any other mostly pointless thing). On their 21st birthday however, the power magnified itself. Erin can only assume that this is some sort of familial trait that manifests itself in full at the age of 21.

Ever since then, they've also ran into many types of trouble, and have been having adventures with others around them. (Insert generic not-quite-main-character backstory here. What? I'm not worldbuilding, so it's hard to do backstory. :/ Sorry~)
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Post by Simply David Thu 08 May 2014, 8:36 pm

Name: Orteil "The Cookie Maker" (Note: Name may change)

Age: 20

Gender: Male

Species: Human(???) (Possibly a cookie)

Homeplace: Cookie Town, the city that started it all

Personality: Extremely OCD, ADHD, Paranoid, and OWCD(Obsessed With Cookies Disorder), Orteil is a man who is all about cookies, math, and old women. He's obsessed with symmetrical distribution of objects. He obsesses over the numbers six and seven, and is also overall an amazing mathematician capable of performing complex math problems without trouble. When interacting with people, he will always ask them three questions before he can properly interact with them: "How old are you, do you work for me, and do you like cookies?" He has found that with these three questions he can find out everything he needs to know about them, and depending on the answer to the first question can determine if he will even talk to you any further. He has a paranoia of extremely old people, most especially women with grandchildren. He also is terrified of Santa Clause. His love of cookies is something to behold, though, as he never stops producing them no matter what happens, even if the world is ending. He believes all problems can be solved with cookies and the number seven. 

History: Orteil started his life quite simply, just a simple boy in the suburbs of a small no-name off-the-map city. One day, he discovered a love for cookies and began making them himself. It wasn't long before he realized he could actually materialize cookies from nothing with his hands, and he invented a special flavor this way, and spent a year expanding his cookie empire across the nation. Over the course of several years, his empire and history expanded across the planet, universe, and even multiverse. He discovered ancient secrets connected to cookies, obtained special powers related to cookies, and made enemies of "The Elders", a hivemind of "Grandmas" that combine to form a world-eating abomination (which he keeps sated by sacrificing chickens to them now and again). Generally, his life is eccentric, and has caused a variety of mental illnesses to take place within him, as mentioned above.

Appearance: He's an average looking man, black hair and brown eyes. He generally wears expensive business suits, with a fedora. Due to his variety of mental disorders, he's a little shaky from anxiety and will jump if startled.

Powers: 



  1. Cookie Creation: Since birth, Orteil has actually been capable of creating cookies from nothing. While he can only create so many at a time, he discovered that by increasing the amount of cookies he creates each day through production lines he's responsible for (Such as factories he's personally had built, or kitchens with workers he's personally responsible for), he can actually increase how many he can create at a time.
  2. Golden Cookies: Through Golden Cookies, he can create a powerful random effect. While normally this has the use of randomly increasing his overarching cookie production, he has discovered that he can weaponize them to create powerful beams of golden energy powered by his cookies.
  3. Wrath Cookies: These are just like the Golden Cookies, but can have negative effects on his cookie production. However, he has discovered that by creating a covenant with the absurdly powerful Grandmas he can weaponize these as well for ridiculous offensive effects.
  4. Heavenly Chips: These godsent chocolate chips will grant Orteil divine powers, mostly for the purpose of improving his cookie production. They have an interesting side effect of empowering his Golden Cookie Beams however.
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Post by GenericSpider Tue 10 Jun 2014, 12:26 am

Name: Joseph Samson.
Appearance:
Personality: The mad voices whisper in his ears while the banana of his brain dances wildly in the moonlight whilst his sanity runs off somewhere to be useless. He also speaks like this with a dramatic flair seasoning that is magical to behold.
Backstory: He was always in touch with the magical glowy stuff of buffs and blasting things; but his mind was not always running a race without a paddle through nowhere. Long was the Congo Line of Trauma with lots of pain and deep rooted mental problems that lead him on the path of the thing he is now doing that is also mad.

Power Stat: Savvy

Brawn: 2 Savvy: 9 Charm: 2
Power: 10 Nakama: 10

Technique List

Offense
Name: All Things Follow the Beam  
Key Stat: Savvy
Defense Stat: Brawn
Description: A laser beam. Made of ki.  
Power Cost: 2

Surge
Name: Made Your Little Muscles Grow
Key Stat: Savvy
Boosted Ability: Brawn
Description: Pumps Ki into his muscles; increasing their power.
Power Cost: 2

Defense
Name: No Touchy
Key Stat: Savvy
Description: Creates a barrier made of ki.
Power Cost: 2
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Post by GenericSpider Sat 06 Sep 2014, 11:18 am

(this is a character I may use in possible future RWBY RPs haven't thought of a name yet.)

Name: TBD

Age: 17

Gender: female

Species: human

Homeplace: Beacon

History: After being nearly killed by her parents and abandoned by her sister; she was adopted by a hunter who was looking for an heir to carry on his legacy. After she passed his test, he took her in; and taught her to fight. And when she was old enough, she enrolled at Beacon.

Appearance: (will find pic later)

Powers: Her semblance allows her to magnify her senses to a ridiculous degree. This could allow her to see something miles away; or hear something no one else can. She's also skilled at using aura.

Weapon: A spear that can be taken apart and reassembled as a really big sniper rifle.

Abilities: A skilled fighter that prefers to take down her opponents with one strike to their weak points rather than engage in a drawn out battle. She will usually go on the defensive until she sees an opening; then strike her opponent down. That is, if she doesn't get a chance to just shoot them from a mile away.

Personality: A stoic girl who doesn't care much about socializing. She's determined to become a great huntress to make her adoptive father proud. She can't stand to see anyone in pain; even her opponents, or even Grimm. Hence why she tries to take them down as quickly and painlessly as possible.
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Post by GenericSpider Tue 16 Sep 2014, 10:29 am

(Possible HP character)

Name: Abigail Abbot

Birthday: April 1st


Breed: Pure blood.


Appearance: (will find pic)

House: Gryffindor


Wand: (will make later)

Pet: A cat. A very expensive breed of cat.

Skills and Abilities: Very good at Transfiguration, and charms. The only areas she's really struggling at are the ones that don't involve direct spell casting; and she's maintaining passing grades in those. Is currently attempting to master divination in order to find out juicy gossip before it happens because it might be useful someday. Or something.


Personality: She has a reputation for being somewhat of an ace at everything; and for being extremely nice and polite to everyone. However, this isn't exactly the whole story. While she does work hard in her classes; she only does so because of the pressure her parents put on her to succeed. And she only acts like a nice girl because she believes it's expected of her.


In truth, there is nothing she enjoys more than stirring up drama. In fact, she seems to believe that the people around her are pretty much only there for her entertainment.
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