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Fate/Cacophony of Souls

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Moerin
Ragna the Saviour
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Fate/Cacophony of Souls Empty Fate/Cacophony of Souls

Post by KSPAM Sun 08 Apr 2012, 11:53 pm

Sometimes, things just happen. Odd things, strange things, wonderful things, horrible things. They just happen. There doesn't necessarily have to be a reason, although one may exist. There could be many reasons, but oftentimes, the only reason things happen is simply because they were possible. Murphy's law at its finest.

Such a reasonless thing was exactly what occurred in Glasgow that cold winter's eve. Perhaps the ritual was flawed. Perhaps the mages performing it had little idea what they were doing. Perhaps they were just drunk. Again, the existence of a reason does not exclude the possibility of chance. Either way, what happened happened.

The ritual devised to bring about a new Grail War backfired spectacularly. Instead of allowing seven Servants into our world, it allowed in all of them. The gate was forced wide open, and heroes and villains from all ages began pouring out into the world without end, joining with Masters of all kinds. Of course, the ones responsible for the ritual weren't aware this had happened. They were vaporized mere moments after finishing, leaving someone else to clean up the mess they had created.

Agents of the Church were sent out to monitor the situation, try to keep it contained. They even sent in a temp Overseer, to try and wrestle some semblance of control back. But with no idea who performed the ritual, where it was performed, or how, that was about all they could do. Aside from minimizing the casualties, all the Church has been able to do is sit back and wait for the ritual to conclude, praying that the situation doesn't devolve into something beyond their ability to cover up.

And so it begins. The revival of every hero and heroine, villain and villainess known to man, and the grand battle they'll wage. Commotion and pandemonium on a massive scale. How it all ends is up in the air, but one thing about it is certain. It's gonna tear this crazy town apart.

----------------------------------------------------------------------------------------------

Hello and welcome to this new Fate RP! As you can see, this is a spiritual successor of sorts to the popular Festival of Epics RP, one which will attempt to preserve the good elements of said RP, and perhaps trim out some of what did not work so spectacularly the first time.

Alright, onto the new rules. There is absolutely no limit to the number of Servants in this war, and there may be multiple Servants from the same class at any given time in the war. Go absolutely nuts. However, Servants must be paired with Masters. There is no exception to this rule. Servants detached from a Master with no intention of finding one tend to meander, which isn't good for an RP. Furthermore, if you make a Servant, the next character you make must be a Master and vice versa. In the last RP like this, there was always an overabundance of Servants. I'm hoping that with this rule, we can even that out somewhat. That isn't to say you can't submit new Servants, you just can't use them until you make a new Master. There is no limit to the number of characters you can play, as long as you can manage them. So have a ball.

And the traditional rules:
*No godmodding. I don't care if you've got your enemy cornered and your infinity blade drawn, you do not simply write that you smite them. You must announce your intent, and wait for confirmation from the receiving end. Then they are smote. If there is a problem between two parties over such a conflict, please take it to the chatbox. We can work it out.
*As an extension of the above, NO ARTURIA, ISKANDER, HERACLES, LANCELOT OR GILGAMESH. I don't want to see them, period. I may be convinced to allow them if they're summoned as different classes, but their canon incarnations are strictly forbidden. The same goes for Dead Apostle Masters and the like. Let's keep things somewhat balanced people.
*I'll allow mystery men and women, but only if there's a good reason for it. You can PM me their stats, and I'll look it over, see if I approve. But that's only if you have a good reason to keep them hidden. Otherwise, please post their stats and such here.
*Please mark all posts with some sort of time and location. I'm not going to police this, but it just makes things easier for everybody. I'll link a map of the Glasgow area as soon as I'm able, but until then, ask Moe.
*Don't just drop out on us. Let us know so we can prepare things for your absence, perhaps write your character a poignant death scene. Leaving without saying goodbye is just a dick move.
*Please try to keep killing to later in the game. If it happens as a result of events and everyone's cool with it, fine, but don't be going butcher on me out of the gate. It isn't very good manners.
*Finally, this Grail War may be different, and this may be Glasgow, but don't go around waving your dick at the public unless you want the Church on your ass. If you think you can get away with it without being seen, fine, do whatever, but causing a highly visible ruckus will carry consequences.

Okay, character sheets! Masters:

*Name
*Age
*Gender
*Appearance
*Personality
*Abilities
*Bio
*Assets

Servants:

*Class
*Master
*True Name
*Gender
*Height/Weight
*Alignment
*Appearance
*Personality
*Stats (from E to A+, E being the lowest, A+ being the highest)
**Strength
**Endurance
**Agility
**Mana
**Luck
**Noble Phantasm (Rank)
*Class Skills
*Personal Skills
*Noble Phantasm

Further information on parameters, skills, and magecraft can be found on the TYPE-MOON wiki, but if you need help clarifying anything, take it to the chatbox.

Alright, that's about everything. For some closing words, I'd like to thank daltar, for inspiring this RP, and I hope we can have just as much fun with it as we did with Festival of Epics. With that said, have at it!


Last edited by KSPAM on Tue 10 Apr 2012, 5:50 pm; edited 1 time in total
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Post by Ragna the Saviour Mon 09 Apr 2012, 12:02 am

Class: Caster

Master: N/A

True Name: Tamamo-No-Mae

Gender: Female

Height/ Weight: 5'7"/125lbs

Alignment: Neutral Good

Appearance: "Goshujin-sama!"

Personality: Tamamo is one to lighten the atmosphere even in a dire situation, to cheer up her Master or otherwise. She's goofy and pretty much an air-head. However, she's capable of being serious when the time comes, but when that time isn't around? She's the cute, bubbly fox that many have come to know and love.

Stats:
Strength: D
Endurance: D
Agility: C
Magical Energy: A
Luck: A
Noble Phantasm (Rank): A

Class Abilities:
Territory Creation (C): Caster, even though she has the skill, finds herself incapable of even producing a work shop because her personality isn't suited for it.
Skills:
Shapeshifting (A): Caster has the ability to both borrow bodies and change her own appearance. It's a method used by foxes and the badgers of China that are put on part with Tamamo-no-Mae. Again, Tamamo is capable of doing it but due to past trauma, she'd rather not.
Witchcraft (EX): I'm lazy for this one. The Dakini heavenly methods. It includes methods to discern one's time of death and secret arts to obtain influence, such as methods to attain status and fortune (for men) and methods to gain the favor of influential individuals (for women). Once again, due to past trauma, she'd rather not reopen old wounds.

Noble Phantasms:
Suiten Nikkou Amaterasu Yano Shizu Ishi (Personal/A): Once calling its name, the mirror summons a circle of levitating ofuda surrounded by a number of glowing torii. The mirror is charged with immense amounts of magical energy, allowing Caster to use any and all of her spells without the expense of prana for a limited amount of time.

Red Spider Lily Killing Stone (Anti-Army/A+): After her death, Tamamo-no-Mae turned into a rock named Killing Stone, which was tinged with a terrible curse-toxin and caused the humans and animals that approached it to die from poisoning. The conditions to use this Noble Phantasm is that Tamamo must be near death or low on prana. The mirror splits into two orbs and Tamamo ascends into the air. In one, mighty flash the ball blasts forth and explodes in an expanding light. Green miasma flows forth, killing everything in sight.


Last edited by Ragna the Saviour on Sat 14 Apr 2012, 3:40 pm; edited 1 time in total
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Post by KSPAM Mon 09 Apr 2012, 12:06 am

Accepted with delight and ecstatic schoolgirl squealing. I'll repost Yohann in uno momento.


Last edited by KSPAM on Mon 09 Apr 2012, 12:27 am; edited 1 time in total
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Post by KSPAM Mon 09 Apr 2012, 12:25 am

Name: Yohann Morreaux

Age: 19

Gender: Male

Appearance: Nothing special, really =P

Personality: An all around nice guy if you get to know him, but good luck with that. Yohann is extremely shy and introverted, a male shrinking violet and all around doormat. He doesn't speak unless spoken to when amongst strangers (unless he has a strong opinion), and will generally bend over backwards in an awkward attempt to make a good impression. He doesn't have a terribly high opinion of himself, although why is a question up for debate. He really isn't as much of a loser as he thinks he is, but good luck telling him that. Quite intelligent, if easily distracted, and possesses a knack for recognizing and exploiting patterns.

Abilities: None. Zip. Zilch. Nadda. He has magic circuits, but no idea how to use them, not to mention no one to teach him (ironic considering who his Servant is). He does have other skills, however. He's a speed reader, and an excellent analyst despite his protests. Also dangerously genre savvy and extremely meta. Comes from "having read more manga than God".

Bio: A French otaku and borderline hikikomori who got into manga in his early teens and never really got out of it. He went full-bore with his hobby, devoting much of his time to reading manga and watching anime at the expense of other, more important things. This wasn't exactly the quickest way to become popular, so Yohann received his fair share of odd looks and behind the back whispering, both from other students and his own family. As many will tell you, his first response to this was to simply cling tighter to the behavior that was the root of the problem, using it as a coping method. He got through middle school and high school this way, and now that he's out in the world, not much has changed. Currently he's trying to get into college, but none of his preferred options have accepted him (probably because he doesn't bother to study enough to qualify). Finally, he has mage blood, but it's thin, placing him in a category similar to Shirou and Ryuunosuke.

Assets: A painfully small apartment and smaller salary, plus the average utilities available to a college student, not to mention a collection videogames, manga, and anime dvds the likes of which mortal eyes were never meant to see. It has its own room in his apartment.

And there's a Master for the Caster.


Last edited by KSPAM on Sun 15 Apr 2012, 4:52 am; edited 4 times in total
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Post by Ragna the Saviour Mon 09 Apr 2012, 12:27 am

Name: Saya Ainsworth

Age: 17

Gender: Female

Appearance: "I'll do my best!"

Personality: A sociable and outgoing girl without fault. She's kind and sincere to others. Her skills on the track and field further improve her already perfect reputation. Her grades, her friends, everything is absolutely wonderful. She's an angel, a saint sent from the heavens themselves. That's on the outside. On the inside Saya constantly struggles to meet her parents expectations, to meet the expectations of those around her and society as a whole. Her constant need to please others, no matter what the cost, leaves a massive void in her life.

Abilities:
Toned Body: As stated, all of the exercise she does on the field to keep in shape doesn't go to waste. She's capable of running for long periods of time without tiring out. She's more than capable of heavy lifting. So on and so forth.

Origin:"Fulfillment": Of course, she comes from a family of Magi. Her origin is "Fulfillment". Her magic is set around buffing and reinforcing a specific attribute of another person rather than herself. She can make them run faster, leap further, any kind of feat impossible for a human she makes possible. This stems from the fact that she wants to feel complete by helping others, something she's always done since she was small.

Bio: Growing up Saya always felt the need to please others. She always did what her parents asked her to do, no matter what it was. If she was asked to play with the neighbor, she'd do it without a second thought even though she may not have enjoyed it. As she got older, she was introduced to the art of magic. Her parents pressed her forward, supporting her through the practice. As time passed, she went to school, slowly forming a second persona. She didn't realize that her true-self was growing further away from her own life. She became a mask, a perfect model student. Her grades were perfect, her friends were amazing and her family supported her. In truth, she felt pressured and reserved but as long as it made others happy, she was fine with it. She could live with it.

Assets: Her work in school and in sports doesn't go to waste~
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Post by KSPAM Mon 09 Apr 2012, 12:34 am

Also accepted.
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Post by Moerin Mon 09 Apr 2012, 5:44 am

Let's... Let's try this again, then. >.< Dunno if they'll be working together or if they'll be paired with other people at the moment, but we'll see how things turn out.



Name: The Sensational Sammy! (stage name; her real name is Samantha Mayberry).
Age: 20
Gender: Female
Description: "And for my next trick, I'll make your Servant... DISAPPEAR~!"

Personality: Acts loud, overblown and very enthusiastic about just about everything... But it's honestly just her stage persona. Samantha is actually rather quiet and softspoken when not using the Sammy persona, which can come off as rather jarring at first to those who only know of her as Sammy rather than Samantha. She longs to be famous, yearning for the attention that can only be achieved when you're right in the spotlight, and wants everyone's eyes to be on her and her alone.

Abilities: A magus whose element is lightning and origin is ambition. Her magecraft is mostly centered around creating flashes of light, which can be used for distracting or temporarily blinding her enemies if need be, but she can also cast a spell that fires out a small bolt of electricity (she has named this spell, and will always call it as, "Shazam!"); this bolt would be little more than a mild annoyance to a Servant without Magic Resistance, but when used on a human it can cause temporary paralysis. As befitting her career as a stage magician, she is skilled in sleight of hand and misdirection, as well as having some experience with special effects engineering and escapology. Her hat is a Mystic Code that acts as a magical storage space with five different compartments. She can open up one of these compartments by tapping the hat with her wand and saying a specific magical phrase:

  • "Abracadabra!" - Merely a storage compartment; she can store items for later use in here. It's basically just a bag of holding, really.
  • "Alakazam!" - Upon opening this compartment, a cloud of purple smoke will emit from the inside of the hat. Whilst this is mostly just used for her act, it can be easily utilised as a smokescreen to ensure a clean getaway.
  • "Hocus pocus!" - Stored within this compartment is a flock of dove familiars. Again, this is supposed to just be used for her act, but there are probably a few uses she can get out of them for the war.
  • "Sim sim sala bim!" - As soon as this compartment is opened, several knives will fly out of the hat. Once more, this is all part of her act, but there are far more obvious uses for this compartment than some of the others. This is, of course, a one-shot ability, unless she takes the time to set up the knives afterwards.

Bio: Whilst Samantha comes from an old magus family, they're not exactly the most well known or influential, and as such are relatively obscure to most other magi. Unfortunately, Samantha has always been obsessed with the concept of fame, and it annoyed her greatly that no-one had even heard of the Mayberry magus family. Eventually, she came to a rather unique solution to her problem: if she can't be a famous magus, then she's become a famous magician instead! And so, as the stage magician "The Sensational Sammy", she became a minor celebrity as her audiences tried without much success to figure out just how she performed her tricks. Whilst she was rather blatantly using her magecraft in public, she was able to get away with it due to everyone thinking it was all special effects, just part of the act. Her reasons for entering the Holy Grail War should be obvious: she wishes to become famous in the magi world by obtaining the Grail.

Assets: Whilst she's not rich, per say, her job does bring in at least enough money for her to survive, in addition to allowing her to purchase props, components for various special effects and an almost inexhaustable supply of dry ice. She has quite a few familiars too, mostly doves and rabbits, but she doesn't particularly specialise in the use of familiars; they're mostly just used for her act.



Class: Caster
Master:
True Name: Victor Frankenstein
Gender: Male
Height/ Weight: 157cm, 50kg
Alignment: Neutral
Appearance: "It's alive, it's ALIIIIIVE!" (minus the gun, of course).

Personality: An immature man who leads with his heart first and logic second. His obsession is not just science, but to utilise science to recreate the divine itself. However, due to certain events in his past, he is rather more reluctant to pursue his obsession than he once was, coming off as a man who has pried too deeply into that which man should not pry into. He's still rather irresponsible, though, showing that whilst he did learn something from his experiences, he didn't learn enough. It should be noted that, once he really gets going, he is very excitable, overdramatic and, to put it bluntly, rather a large ham.
Stats:

  • Strength: E
  • Endurance: E
  • Agility: E
  • Mana: E
  • Luck: E
  • Noble Phantasm (Rank): A+++
Class Abilities:
Skills:

  • Alchemy (A): The ability to use scientific process to replicate the effects of magecraft, with the ultimate goal of one day being able to replicate true magic.
  • Mental Pollution (D)
  • Surgical Procedure (A)
Noble Phantasms:

  • Galvanism - Spark of Life (C) (Anti-Unit): A pair of thick leather gauntlets, connected by primitive cables to an alchemical apparatus worn on Frankenstein's back. This allows him to utilise a variation on the Galvanism skill his infamous creation possesses, letting him convert all thaumaturgical attacks involving no material existence, such as wind manipulation, energy bullets, beam attacks, etc. into electricity, which is stored inside the back-mounted device. He is then able to turn said attacks back at his enemies in the form of discharged electrical energy.
  • Magnum Opus - The Modern Prometheus (A+++) (Support): The dark secret Frankenstein took to his grave, an abomination against the natural order: the secrets of life itself. Using this Noble Phantasm, and given the proper raw materials, Frankenstein is able to recreate his most infamous creation, the cyborg that was forever linked with his name. As he has long since realised the error of his ways, he does not like using this Noble Phantasm at all, and will refuse to utilise it unless he is either forced or placed under a Command Spell to do so.
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Post by KSPAM Mon 09 Apr 2012, 8:55 am

Both are accepted.
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Post by Rain Mon 09 Apr 2012, 11:19 am

Class: Lancer

Master: TBD

True Name: Achilles. AKA: Achilleía

Gender: Female. Yes, yes, shoot me. >.<

Height/Weight: Six foot tall, one hundred and seventy pounds. All that muscle has to weigh something.

Alignment: Chaotic Neutral

Appearance: Umm... pretend that that scythe is a glaive or something.

Personality: Even without Mad Enhancement, Achilles is a BloodKnight with temper problems, prone to drinking, sleeping around, and generally being an excessively hedonistic warrior with an alarming possessive streak. She also doesn't seem to have any restraints whatsoever with actually announcing who she is, despite knowledge of who she is being obligatory to actually defeat her.

    Stats:
  • Strength: B
  • Endurance: EX/X (for most of her body, she is invulnerable, but elsewhere...)
  • Agility: A
  • Mana: D
  • Luck: E
  • Noble Phantasm (Rank): A+


    Class Abilities:
  • Magic Resistance: A. Even if it wasn't, it'd come out like this.


    Skills:
  • Divinity: A
  • Charisma: A
  • Eternal Arms Mastership: A+
  • Vengeance: A+. Should Achilles develop a bond with her Master and her Master die first, she will gain the equivalent of A+ Independent Action until either she's killed or the one responsible for her Master's death is dead.


    Noble Phantasms:
  • Bathed in the Styx (EX): Active at all times, this Noble Phantasm renders Achilles invulnerable everywhere except for a small region around one heel. This does not confer any mystical powers of grounding, so a strong enough attack would still end with her knocked through a nearby building, but does mean that attacks that cannot be aimed or always aim at one body-part cannot harm her.
  • Hector—Spear of Retribution (C) (Anti-Unit): A spear that, for every attempt made on anyone Achilles cares about, gains a boost in the force behind individual blows. At its greatest or if Vengeance is activated, Achilles' strength is effectively A+ when wielding the spear.

----
Name: Rachel St. Claire

Age: 23

Gender: Female

Description: With her shoulder-length hair dyed pink and red contacts (that don't actually do anything to help her vision, that being reserved for her glasses), Rachel both sticks in your memory and tends to stand out in a crowd. She's also perpetually smoking, to the point that even a non-magus can tell there's something weird about the cigarette in her mouth. Handy visual shortcut.

Personality: Not an entirely serious person, Rachel is known for spending every morning sleeping and every evening watching shows or playing games. Unsurprisingly, this only leaves her the afternoon for doing her actual job... which is fine by her, since she's also extremely good at what she does, even if stupid mistakes tend to litter any written stuff she does. Rachel is bizarrely averse to putting effort in, for hazy reasons that seem to involve a tendency for stuff to go wrong.
Rachel is undoubtedly a pyromaniac.

Abilities:
  • Element: Fire and Air
  • Origin: Destruction
  • Actual skills as a magus: limited outside of using blood sacrifice to create an extremely nasty Mystic Code and tossing unnaturally destructive fireballs at things that annoy her. She's also reasonably accomplished at starving fires of oxygen, which is handy.


Bio: Rachel is actually responsible for the death of her parents. Back when she was actually working hard and trying her best to succeed, she had a tendency to ''over''work herself, once to the point of exhaustion. Having been making something that would later be replicated in her current Mystic Code, the results were... nasty, and she hasn't really tried her best since then. Oddly enough, it didn't kill her enthusiasm for burning stuff.
She's pretty much in this war entirely by accident and gladly ignores her Servant in favour of playing video games.

Assets:
  • One Flamethrower Cigarette. Yes, that's effectively what it is. Whilst looking completely harmless, when paired with her Origin it gets rather... dangerous. Normally, fire leaves things behind, ashes and the like, and there's some stuff it won't burn. This cigarette? It can be used to create flames that fill the air with smouldering smoke under her control and leave nothing. Of course, the heat from this is immense... and it's still not enough to harm Servants, unless they lack Magic Resistance and are stupid enough to stand in the fire for a protracted amount of time. If you're standing in magical fire for any length of time, you deserve what's coming to you.
  • An apartment full of junk, with little on the floor, haphazardly stacked shelves, and no actual bed in favour of a pile of blankets, cushions, and a sleeping bag, all surrounded by half-read books and the like.


Last edited by Rain on Mon 09 Apr 2012, 2:10 pm; edited 1 time in total
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Post by KSPAM Mon 09 Apr 2012, 1:03 pm

Both are accepted, Raineh
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Post by AnnoR Mon 09 Apr 2012, 1:12 pm

Class: Caster
Master: Rachel St. Claire
True Name: Amalie Georg Faust
Gender: Female
Height/ Weight: 134.62 cm/30kg
Alignment: Chaotic Neutral
Appearance: "Y-you weren't expecting someone else, were you?"
Personality: Caster has a difficulty talking with people. Aside from her Master, she is timid around human beings. However, nonhumans(including other Servants) will be encountered with a girl who is something of a blabbermouth, releasing everything that she is too shy to say to humans in a semi-coherent stream of consciousness. She is even more willing to converse with the demonic entities she summons. She is heavily attached to a doll she refers to as Gretchen and will be upset by any attempts to take it away. Caster enjoys collecting stuffed animals, the weirder the better. But still huggable.
Stats: (From E to A+, E being the worst, A+ being the highest)
  • Strength: E
  • Endurance: E
  • Agility: C+
  • Magical Energy: A
  • Luck: B
  • Noble Phantasm: C

Class Abilities:
  • Territory Creation, B: The skill to build a special terrain that is advantageous to oneself as a magus.
  • Magecraft, C: Knowledge about modern Magecraft.

Skills:
  • Demon Summoning, A+++: Capable of summoning any kind of demon aside from True Devils, and harnessing them to do her bidding. Given that summoned demons are not magic, this allows Caster to bypass magic resistance.

Noble Phantasms:
  • The Night of Wallachia-Mephistopheles(C): The fabled presence that Caster summoned in life, Mephistopheles is a dark, formless entity. By invoking its name, Caster can summon Mephistopheles to materialize the fears of her opponent. While she believes it to be a demon(and holds no love for it, unlike other entities she summons), Mephistopheles is actually the 13th Dead Apostle Ancestor, the Night of Wallachia. The fears it materializes will attack those who they were materialized from relentlessly, until they are killed or they kill their target. Mephistopheles is capable of targeting hundreds at once.
  • Gretchen, the Pure Maiden(D~A+): Gretchen was Caster's closest friend in life. The Noble Phantasm transforms Caster's Gretchen doll into the real girl as Caster herself views her. An angelic existence, Gretchen possesses a personality of pure innocence. Her very presence and touch is damaging; While she can only exist for a few minutes at a time, she merely needs to touch a servant to do damage. However, to servants of good or neutral alignments, this damage is not severe unless contact is prolonged. However, when a servant of an evil alignment is touched by Gretchen, they will be burnt as if by intensely hot flames. This touch is lethal to evil-aligned servants if prolonged for ten seconds or more.


----

Name: Adelinda Diederich
Age: 10
Gender: Female
Height/Weight: 144.78cm/33.56 kg
Appearance: The wings are actually ornaments she likes to wear sometimes.
Personality: Adelinda is spoiled and slightly capricious, willing to do a lot of things just for fun. Though there are some lines she definitely won't cross, and she doesn't want to hurt anyone, she's not above abducting an acquaintance and locking them in the mansion with her for several hours, to play. Adelinda is also rather easily upset, and she's surprisingly lonely as well(since the only other people who live in her mansion are her maids). At the same time, Adelinda is also very confident and self-assured. She is extremely confident, and has no doubts that she and her servant will be able to defeat anything they come up against. She is terrified of abandonment, and the death of those close to her.
Abilities: Having the elemental affinity for metal, Adelinda has some basic spells involving metal, mostly weak projectiles and shields. However, her true abilities lie in her reality marble. Her origin is loneliness.
  • Reality Marble:
  • Whimsical Blood Array: This reality marble takes the form of a vast, massive child's room, with a ceiling high enough that it vanishes out of sight. From the ceiling hangs a vast, slowly rotating mobile made of knives twisted into the shapes of stars and moons. The floor is littered with gravestones, but none of them are marked with a name. In addition, nearly everything is stained with blood. The target is bombarded by a massive amount of lasers made of directed blood. These do a high amount of damage. The blood lasers are the default, but Adelinda can also create nearly anything out of blood within Whimsical Blood Array. The reality marble, when not fully activated, allows her to manipulate blood in the regular world as long as it is outside of a body.

Bio: Born into a wealthy German magus family that had recently moved to Glasgow, Adelinda's very early life was filled with affection, but strong guidance. After all, the Diederich family wanted to raise their heir as a good magus. When she was only five years old, tragedy struck. Her family attracted the attention of a insane magus who desired an heir of his own. He attacked one night, killing much of her family right in front of her. The trauma brought on by this event allowed her to unconsciously partially activate her natural reality marble, which killed the insane magus by totally draining the blood from his body through a large wound her father had managed to inflict on him before dying. When she was found in the morning, she was out cold and covered in blood. While she has managed to recover since then due to psychological counseling, she is still terrified that those close to her will die. The counseling and financial aid was provided by Whitefields, an old family that lost their son, and have a daughter who they were unable to transfer their crest to.
Assets: A large, fancy mansion, and three maids/bodyguards, as well as financial backing and training from magus from the Whitefield family. Also an incredibly competent team of psychologists, but she hasn't had to use them for several years.


Last edited by AnnoR on Mon 09 Apr 2012, 2:16 pm; edited 2 times in total
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Post by KSPAM Mon 09 Apr 2012, 1:20 pm

Accepted before and accepted again.
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Post by KSPAM Mon 09 Apr 2012, 5:00 pm

Ignore


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Post by Rain Mon 09 Apr 2012, 5:01 pm

...

That's it, I'm leaving this thing. ¬_¬
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Post by KSPAM Mon 09 Apr 2012, 5:08 pm

What? Fine, fine, jesus. I was just trying to think of an old Servant I could reuse. I asked about it in the chatbox like a thousand times. I'll use someone else. No need to freak...
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Post by Rain Mon 09 Apr 2012, 5:09 pm

I had no idea who you were referring to, I thought it was a Master. ¬_¬

Also, they are not Gil. They should not have Golden Rule. Golden Rule is because Gilgamesh owned everything on Earth at one point, same as Gate of Babylon.
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Post by KSPAM Mon 09 Apr 2012, 5:10 pm

Well, it was accepted in FoE. But whatever.
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Post by ScorpionWins Mon 09 Apr 2012, 6:18 pm

Class: Archer
Master:
True Name: Odysseus
Gender: Male
Height/Weight: 5'10"/ 160 lbs
Alignment: Chaotic Good
Appearance: Brown, ragged hair with a matching goatee. Wears a white robe while resting and relaxing, and bronze armor at all other times.
Personality: Odysseus is a very sly, cunning person. He's good at trickery and schemes, thanks to many years of experience, and can twist things to suit him. Despite this, he's kind at heart, if a bit prone to jealousy (which a non-issue without his wife), and fights for what he believes is the right cause.
Stats:
  • Strength: B
  • Endurance: B
  • Agility: B
  • Mana: D
  • Luck: E
  • Noble Phantasm (Rank): A

Class Skills:
  • Independent Action: A

Personal Skills:
  • Charisma: B
  • Eye of the Mind (True): B
  • Military Tactics: A

Noble Phantasm:
  • Rightful Bow of Odysseus (C)(Anti-Unit): A longbow noted for its incredible piercing power, said to be able to shoot through twelve axe heads, it's unique quality is that of being unusable for all but Odysseus - regardless of strength, only Odysseus is able to string the bow.
  • The Trojan Horse (EX)(Anti-Fortress): The great wooden horse and legendary scheme of Odysseus, it is granted as a gift to an enemy. Should the gift be accepted, the horse shall begin drawing prana from the enemy Master to call forth an army of Greek soldiers, each equivalent to a Servant with E-Ranked stats, in endless quantity. Once the horse has claimed by the opponent, it is impossible to destroy or halt the flow of soldiers until the enemy is defeated. This Noble Phantasm is instantly recognizable, however, and reveals Odysseus's identity instantly, making it an incredibly obvious trap.
  • Bag of Winds (B)(Support / Anti-Unit): A bag containing three winds (North, East, South), granted to Odysseus by the god Aeolus. It serves as a simple boost to Agility, a rank-up as long as he holds it. He can release the winds, however, to blast the foe with a mighty typhoon of cutting winds. This phantasm can only be used once, after which Odysseus will lose the Agility increase.


*Name: Sukoshi Feldman (He's part Japanese)
*Age: 20
*Gender: Male
*Appearance: "My blade is faster than the eye."
*Personality: Sukoshi is a very calm individual, often meditating and very cautious in most situations. He has an eye for swords, however, and can be very entranced by a well-forged, sharp (and shiny) blade. He dislikes hurting children and innocents, as well, and anyone who does so is unforgivable in his eyes.
*Abilities: Knows how to wield a sword in physical combat.
  • Element: Heat
  • Origin: Determination
  • Magus skills: Heating things. That's really all he can do. He has to touch them, too, so he doesn't use this offensively, except for his sword. His sword is a Mystic Code that is extremely conductive to heat, and has a melting point far beyond what Sukoshi will ever be able to accomplish (he isn't quite sure how high it is), essentially meaning Sukoshi can heat it to ridiculous temperatures to make cutting through things easier.

*Bio: Sukoshi did average in school, but was incredibly skilled at fighting with the antique swords his mother collected. His mother left when he was three, leaving his father to raise him alone. He adhered strictly to whatever training regiment his father put him through, mainly because his father had pounded such obedience into him, but also because his father taught him a bit of magecraft during these regiments, and allowed him into the family dojo at a very early age. His father went off in search of his mother when he turned 18, leaving him the dojo, and telling him only to train any pupil that enters. He promised his father to do as such, and has remained the sole teacher of the dojo since then.
*Assets: A somewhat bland apartment, a sword collection (all antiques, of course) and a martial arts / swordfighting dojo.
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Post by KSPAM Mon 09 Apr 2012, 11:30 pm

Accepted, Scorp.

Class: Berserker
Master: Adelinda Deidrich
True Name: Sakata Kintoki
Gender: Male
Height/Weight: 190 cm, 88 kg.
Alignment: Lawful Good
Appearance: The true Golden Boy
Personality: I'm gonna be lazy as shit here. He is wild and arrogant, but firm and righteous. As he is particularly kind to mothers and children, he is a hero to kids. His mentality is that of an average grade schooler. Being summoned in the modern age, he quickly adopted popular habits. He likes flashy things and loves shiny things, and he absolutely adores gold. He says "gold" and "golden" a lot about everything. He only is very bad at love, which is his biggest weak point.

Stats:
  • Strength: A+
  • Endurance: B
  • Agility: B
  • Mana: C
  • Luck: C
  • Noble Phantasm: C


Class Skills:
  • Mad Enahncement (E): Normally does not receive the benefits of Mad Enhancement. In exchange, he retains a normal capacity to think. A Luck Check is performed whenever damage is received, failure results in him going wild and Stats excepting MGI and LCK being raised. On that occasion, his whole body becomes red.

Personal Skills:
  • Animal Dialogue (C): Communication of intention with animals that don't possess words. Since it's not like the intellect of the animals improve, very complex nuances are not conveyed. Even then, maybe because Kintoki's mental structure is close to animals, they strangely get into a mutual understanding.
  • Natural Body (C): Possesses a perfect body as a living being from birth. The owner of this Skill is treated as if his STR is always Rank-Up. Furthermore, even without training his muscles are brawny and his body shape doesn't change no matter how much calories he intakes.
  • Divinity (D): Divine Spirit aptitude that comes from origins as a thunder deity's son. Because his mother was a man-eating mountain witch, the rank is low. It will rarely activate as resistance in regards to the attack of Heroic Spirits that possess thunder deity-lineage roots and legends.


Noble Phantasm:
  • Golden Eater (C): A huge Masakari axe that carries the power of the thunder deity and cannot be handled without Kintoki's superhuman strength. It can be loaded with up to 15 cartridges of thunder at a time and destructive power is raised with their detonation. There is probably a different true name, but Kintoki activates it with this name.
  • Golden Spark: An Anti-Army Noble Phantasm usage in which a flash of lightning is released from Golden Eater and mows down the surrounding enemies. It activates by using 3 of the 15 loaded cartridges. The fact that it activates with a suspicious true name is just like Golden Eater. Unreasonably golden.


Last edited by KSPAM on Sun 15 Apr 2012, 5:01 am; edited 2 times in total
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Post by ScorpionWins Tue 10 Apr 2012, 11:44 pm

Ignore.


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Post by Simply David Wed 11 Apr 2012, 4:22 am

Servant:

Class: Rider

Master: Tbd

True Name: Leonardo di ser Piero da Vinci

Gender: Male

Alignment: Chaotic Good

Appearance: (Will find pic when not dead tired)

Personality: While kind, Leonardo comes off as somewhat OCD at times, and a definite ADHD at other times. He doesn't always seem to be paying attention to someone talking to him, but he is in fact catching every word. He tries to do what's right when he can, but more important to him is his work and research. He intends on finding out as much as is possible about the universe and once summoned will in fact start studying all there is to know about modern science.

Stats (from E to A+, E being the lowest, A+ being the highest)
Strength: D
Endurance: E
Agility: B
Mana: A+
Luck: A
Noble Phantasm (Rank)

Class Skills:
Riding: A

Personal Skills:
Item Creation: A+ (As a Painter and an Inventor, he has created an amazing multitude of objects in his time, even including Robots and portable Bridges, as a couple of examples. Despite the rank, this is not the magical version and therefore Leonardo is incapable of creating an Elixer of Life currently)
Expert of Many Specializations: B (A multitude of skills can be used with rank D or above, exact number uncertain, including Botany, Painting, Hydrodynamics, Pyrotechnics, Mathematics, and many more)
Eye for Art: B (So long as a Noble Phantasm is known even slightly for being artistic or beautiful, Leonardo will have a great chance of recognizing it. However, there is a tiny chance that he will not recognize it, so long as it is not an incredibly well known work of art)

Noble Phantasm:

Name: Machina Magnifica: The Genius of Leonardo (Name is still subject to change)

Rank: B

Description: A large vehicle, while appearing like a metallic cone is in fact able to pull out large wings for flight, provide air for those inside so as to go underwater, and comes with flotation devices for the sake of floating on water. The metal is incredibly light, and the entire vehicle is immune to attacks less than that of B Rank, and highly resistant to B rank attacks. An Anti-Fortress attack will immediately destroy it regardless of rank. It is not resistant to magic, however. It is equipped with various forms of weaponry, upgraded to B Rank noble Phantasm attacks in power. These weapons including a rotating flamethrower, Rapid-Fire guns pointing from every side but one, and on that one side a powerful scattershot fire-cluster-bomb, and finally from the bottom come large scythes that can only be used while in flight or underwater, due to coming from below.


Last edited by Simply David on Sat 14 Apr 2012, 8:14 pm; edited 2 times in total
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Post by Rain Wed 11 Apr 2012, 8:11 am

Reminder for Kage: Servants actually existed. Well, Kojirou was a wraith, but still. That... is something that doesn't exist, buffed (despite being an Assassin) to the level where its attack is also extremely effective against anyone that, say, is doing exercise. Since that also makes the heart beat fast. >.>

And Nursery Rhyme is a sort of Reality Marble... thing that has run into a relic, so... <.<
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Post by KSPAM Wed 11 Apr 2012, 1:16 pm

Accepted, David. And yeah, that's a no, Scorp.
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Post by AnnoR Thu 12 Apr 2012, 5:07 pm

Class: Assassin
Master: N/A
True Name: Jack the Ripper
Gender: Female
Height/Weight: 150cm/45kg
Alignment: Chaotic Evil
Appearance: "Poor girl. After a life like that, who wouldn't snap?"
Personality: Assassin is, at most times, extremely shy to an almost crippling extent. It takes a great deal of time for her to grow used to the presence of others, and she is generally more willing to speak to women then men. She will latch onto her master, if they are female, and treat them as a Mother, even referring to them as such. Her clothing embarrasses her, and she is very shy of going out during the day. While she's intelligent and quick to think, she seems to possess an innocence fitting of her appearance. However, her shyness is removed in a fight. She goes cold and unemotional in most fights, her attacks generally fast, vicious, and aimed to disembowel. Assassin will refuse to fight other children, or harm them in any way. Other children are the only people, aside from her "Mother", whom she will freely associate with without shyly retreating. Harming, abandoning, or killing children will earn a rage-filled and crazed attack from Assassin(unfitting for her class), who will stop at nothing to kill the perpetrator. She will also attempt to kill any people she perceives as bad, unless she is stopped by her Master.
Stats:
  • Strength: C
  • Endurance: C
  • Agility: A
  • Mana: C
  • Luck: E
  • Noble Phantasm: C

Class Abilities:

Skills:

Noble Phantasms:
  • Maria the Ripper - The Holy Mother of Dismemberment, D~B: A set four strangely shaped knives. They are normally classified as Rank D Noble Phantasms, but they can be empowered under certain conditions by "the hatred of children who were denied everything, even the chance to sell their own flesh; the children who were abandoned back then by the 80,000 prostitutes in the London ghettos in order to maintain their own livelihood." If activated normally, they can be used to deal physical damage to the target while the conditions are not completely fulfilled. Upon fulfilling them, the damage rendered receives a large boost in Rank and the attack can guarantee instant death. If a) "it is night-time," b) "the target is a female," c) "it is misty," the knives manifest within the target's body, instantly vivisecting their flesh. The attack is communicated as a curse rather than a physical technique executed by utilizing the set of knives, so it may be used at range. Much like Zabaniya: Delusional Heartbeat, physical defense is impossible, but resistance to curses may permit evasion.
  • The Mist - Darkened Misty Metropolis, C?(No idea what to rank it is): A Bounded Field Noble Phantasm generated from an antique lantern that reenacts the phenomenon of the "Mist of Death". Upon opening the shutter and gently touching the candle inside, the lit flame instantly begins to generate smoke-like mist from the bottom of the lantern. The mist, wrought of prana, forms a Bounded Field around the area that has a negative effect on all those who enter within the perimiter. Normal humans will quickly faint from pain upon coming in contact with the dense cloud of enveloping smoke, as simply breathing it in burns the throat and direct contact with eyes causes them to fester. They start to sufficate due to being unable to breath, and they cannot see anything as they writhe in pain. She can easily use this time to selectively kill them, or she can simply wait for them to be inflicted with death within a few turns. Magi will not immediately perish, but they will recieve continuous damage. Heroic Spirits will not recieve damage, but they will have a Rank Down in Agility. Jack is able to direct The Mist as she wishes in order to select which targets within the Bounded Field are affected, allowing her to leave a blank space around her Master. She is also able to limit it to only a specific area, allowing her to activate it just inside a building. The ability is continuously activated while she is under Mad Enhancement, and it will instantly target all entities possessing prana within range of the ability. It also affects the sense of direction of those within the field perimeter, making them lose their baring of the area. Even within a familiar enclosed space, the mist deceives all those trying to escape into running around in circles in the same place without realizing it. Normal humans will always die in agony without ever being able to escape. The only means of escape for magi and Servants are the employment of magecraft or a Rank B or higher in Instinct. The Mist quickly clears upon being deactivated.


Second master coming soon.
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Post by AnnoR Thu 12 Apr 2012, 7:33 pm

Name: Akiyama Chieko
Age: 18
Gender: Female
Appearance: "I don't have time for this."
Personality: Chieko, in spite of her smallness and apparent cuteness, is a fiery girl who dislikes inactivity and laziness. She is a very, very hard worker, and while she's capable of being quite friendly, she is often volatile to those who bother her. This may or may not be due to a lack of sleep(she considers sleep to be something perfectly alright to skip if she needs to). Chieko also has potential to get very angry or frustrated when things don't go her way. Considering how hard she works to get things to go right, this may be very justified.
Abilities: Chieko's elemental affinity, like the rest of her her blood-related family, is water. Her origin is Effort. As such, she has trained extensively to utilize her affinity as best as she possibly can be, leaving her with a great deal of skill involving water-based spells. Her spells often rely on flows and cycles, as those are prominently featured when water is involved.
Bio: Born into the Akiyama magus family, Chieko is their natural descendant, and as such has received their Thaumaturgical Crest. Her parents instilled a strong work ethic into her, and while they crave power, they were not cruel to their daughter. Her training has been stern and harsh, but not unnecessarily cruel. Her skills have been honed to make her a competent magus at a young age. Ever since her brother was adopted, she has been keeping him working. With violence, if the need be. She has also spent some of her life getting very popular with the family maids, a contrast to her attitude. Four years ago, she was involved in the Caravaggio incident. She has come to Glasgow to participate in the Holy Grail War.
Assets: Nothing aside from a hotel room, really.
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Post by KSPAM Thu 12 Apr 2012, 7:36 pm

Accepted.
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Post by Simply David Sat 14 Apr 2012, 2:55 am

Name: Samuel Smith

Age: 21

Gender: Male

Appearance: I'll find a pic.

Personality: A strong faith in the lord, a constant want to help all those around him. He believes wholeheartedly in the edicts, rules, commandments, and morals of the Church. He cannot think wrong of the church, no matter what they may do. Each action of the church is an act of God, and each act he performs is an act of God. He helps the weak, turns the other cheek when the offender is but human, and disposes of demons on a regular basis. This is who he is through and through.

Abilities: He uses Black Keys as ranged weapons, similar to the Executors. The Black Keys have the mystic binding that holds a target still if it pins their shadow, and are excessively good at harming demons. What makes him unique, however, is the Rosary around his neck. If he states a particular Bible Verse it will create a barrier that covers his body and keeps out all things that should not enter. The effects are stronger if the one using it has a stronger belief in God, and thus is useless in the hands of a heretic but very powerful in the hands of Samuel. His barrier is strong enough to stop any human's physical attack even if they were to use melee weapons, and grants resistance to low level magic as well; however, enough force or magic applied will shatter it anyway. Samuel may comment on how it's particularly effective against a Demon's attacks due to the Defense being an Act of God. (Extra note: I'll probably change it if I can work out a way to make "Flamethrower of God" work without being OP)

Bio: Samuel's a man of the church, each act he performs is the right path so long as he prayed upon it, and every act the church performs is an Act of God. He refuses to believe otherwise, which has earned him a high rank as a Priest, one that works right in the same city as the Clock Tower. His influence there is what has driven up the recent spike in Christian Followers around London. Samuel was ordered to go to Glasgow to help with the situation, having need of all the good help they could afford. His orders are to summon a servant as a "Servant of God", using a prepared incantation that differs from that the magi use. Once the situation has been taken care of thoroughly, he is to dispose of his own servant with his remaining command spell(s).

Assets: All the help of the church, and the Overseer will have obvious preference for a Master who's on the same side. He gets a rather nice hotel room. He isn't one to want for unnecessary things, however, and won't be caught making full use of the various hospitalities the church offered for his stay in the hotel. In fact, if he didn't have a servant, he'd have stayed at the church instead. (Extra note: Since the servant is possibly going to have Presence Concealment, staying at the church is still an option perhaps?)
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Post by KSPAM Sat 14 Apr 2012, 3:11 am

Accepted.
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Post by Ragna the Saviour Sat 14 Apr 2012, 4:08 pm

Class: Saber

Master: N/A

True Name: Roland

Gender: Male

Height/Weight: 6'2"/ 192 lbs

Alignment: Chaotic Good

Appearance: The Great Paladin Roland

Personality: A noble individual with a true sense of justice. Holds an air of maturity about him, but isn't above toying around with friends and the like. He's friendly, even to his enemies as they're about to fight. Truly a man worthy of being a paladin.

Stats:
Strength: A
Endurance: B
Agility: B
Mana: E
Luck: D
Noble Phantasm (Rank): B

Class Skills:

Magic Resistance (A): Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".

Riding (A): All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.

Personal Skills:

Battle Continuation (A): Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.

Bravery (A): Ability to negate mental interference such as pressure, confusion and fascination. Not usable under the effects of Mad Enhancement.

Discernment of the Poor: (A): A: He will not be deceived by excuses and deceptions from words.

Noble Phantasm:

The Unbreakable Holy Sword, Durendal(Rank A): A blade bestowed upon Roland and enchanted with the power of various Christian relics. By calling the swords name, it expands outward, becoming a large sword more than two times Roland's size. The light blinds the foe while Roland can attack with the newly expanded blade. If swung down, it causes the light to explode outward, increasing its range at the cost of dispelling the Noble Phantasm and buff.

Oliphant of Ulph (Rank C): The horn used in the Battle of Roncevaux which resulted in Roland's death. Due to the strength required to blow on the horn, it exerts VERY loud and powerful sound waves that are capable of shaking the ground and destroying the surrounding structures.


Last edited by Ragna the Saviour on Sat 14 Apr 2012, 4:32 pm; edited 1 time in total
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Post by KSPAM Sun 15 Apr 2012, 1:29 am

Accepted. Here we are, the new GM stick =P:

Class: Assassin
Master: Samuel Smith
True Name: The Unspoken Hassan
Gender: Female
Height/Weight: 5' 8'', 145 lbs.
Alignment: Lawful Evil
Appearance: "My heart is my clan, and my will is their will."
Personality: Unspoken (or just Assassin, as she prefers to be called) is a woman faithful and believing in the righteousness of her organization's ideals. She's always admired and respected the Hassans, even after being rejected by them in favor of the Hundred Faced Hassan. To her, assassination is a tool, a mighty hammer of justice, and the Hassans are the only true heroes in this world. Free of bias, and of corruption, always ready to aid the public by taking on the painful burden of necessary evil.

Stats:
*Strength: C
*Endurance: C
*Agility: A+
*Mana: A
*Luck: E
*Noble Phantasm: D~A

Class Skills:
Presence Concealment (A+): It is possible to disappear completely and become almost impossible to be detected. However, efficacy will decrease once preparations to attack are taken.

Personal Skills:
Projectile (Daggers) (B): Thrown projectile weapons are now comparable to bullets.
Protection of the Faith (B): A Skill possessed only by those who have sacrificed themselves for a religious view. Despite being a form of divine protection, it is not a blessing from a higher existence. It is only the absoluteness of one's body and soul, which is born from faith. But if it is too high, it causes abnormalities in the personality.
Disengage (A): Assassin can break away from combat if she can remove herself from her opponent's line of sight (i.e shadows, hiding places)
Self Modification (A): Through extensive use of this skill, Assassin was able to incorporate the many Zabaniya techniques of her predecessors into her arsenal.

Noble Phantasm(s):
Zabaniya: Deluded Passion (D): The technique of the fourth Hassan. By modifying the inside of her mouth, Assassin is able to deliver a dose of lethal poison by kissing the enemy on the mouth. This poison is incredibly fast acting, running its course in under a minute, during which time a bloody slurry of the target's liquefied stomach and trachea bubbles up into their throat and they drown.
Zabaniya: False Breath (C): The technique of the third Hassan. This simple curse creates an invisible proxy arm of ether which can be used to choke the target to death from a distance. This technique only works within 150 meters of the target, and requires unbroken focus. It can be canceled with a Mana Stat of rank B.
Zabaniya: Delusional Pilgrimage (B): The technique of the tenth Hassan. A quick movement technique which allows Assassin to move so fast it appears she's teleporting, exceeding speeds even Servants are normally capable of producing. This technique can bring her behind any target within a 150 meter radius of her before the enemy can finish blinking. However, Noble Phantasms may not be used until five seconds following a jump, and there is a second delay between consecutive jumps.
Zabaniya: Serpent's Bite (C): The technique of the ninth Hassan. Assassin has a number of stylized snakes tattooed onto her arms. Upon making contact with the exposed skin of the target, these snakes can slither from her arm onto theirs. Once attached, they bite the target to death from within their own skin. This technique can be canceled with a Mana Stat of rank B.
Zabaniya: Devil's Heart (C): The technique of the seventh Hassan. A form of sympathetic magic which is thought to be the predecessor to Delusional Heartbeat. If Assassin can consume a piece of genetic material or personal effect of the target, she can create a synchronized copy of the target within herself. Any damage inflicted by her to her is instead transferred to the target. This technique can be canceled with a Mana Stat of rank A.
Zabaniya: Delusional Vision (C): The technique of the fifth Hassan. By employing further self-modification, Assassin has implanted the literal evil eye of Islamic and Judaistic belief into her right hand, just beneath the skin. This eye is a powerful death curse, capable of causing either dehydration or fatal hypothermia if certain conditions are met. To cause dehydration, the target must be standing in the sun, in a dry area, to replicate similar conditions to a desert day. To cause hypothermia, the target must be standing in the dark, again in a dry area, to replicate the conditions of a desert night. This technique can be canceled with a Magic Resistance Skill of rank B.
Zabaniya: Dark Anonymous (B): The technique of the eleventh Hassan. Though to be the predecessor to Delusional Illusion, this technique allows Assassin to create large crowds of illusory copies. These copies cannot interact with anything solid, and fade after being struck. But their numbers prove to be useful distractions to conceal the real Assassin, or an important person.
Zabaniya: King's Folly (C): The technique of the fifteenth Hassan. By revealing herself to a target for at least two to three seconds before stabbing them, Assassin can recreate dimensional refraction, and use one stab to turn the target into a pincushion.
Zabaniya: Rise of Al-Dajjal (C): The technique of the twelfth Hassan. By establishing direct contact between Assassin's palm and the skin of the target, Assassin can literally suck the skin off of their bones, flaying them alive in seconds. This process will instantly revert itself if interrupted, although it is unlikely the target alone would be in a position to do so, as the process is not only quick, but extremely painful. Once the skin is removed, Assassin can wear it, perfectly assuming the identity of the victim.
Zabaniya: Delusional Palm (C): The technique of the seventeenth Hassan. By drawing a sigil corresponding to a part of the human body in her own blood, Assassin can replace the body part with the object she drew the sigil on, resulting in instant death (or at least horrible, horrible pain).
Zabaniya: Delusional Life (B): The technique of the thirteenth Hassan. Using this skill, Assassin can momentarily impose her own existence onto an object in her field of view. This leaves Assassin completely helpless, but in turn transforms the object into a false copy of herself. This copy has all the capabilities of the original, and any damage dealt to it will be directed back at Assassin.
Zabaniya: Smoke Signal (B): The technique of the second Hassan. By exhaling the smoke of the second Hassan's hashish pipe, Assassin can create a large cloud of hashish smoke. This cloud serves as a Bounded Field of sorts, and anyone within is reduced to a state of berserker rage, treated as if they had rank C in Mad Enhancement. Any Servant who already has Mad Enhancement will momentarily be returned to sanity. This technique can be canceled with sufficient skills in mental interference or protection.
Zabaniya: Delusional Grave (A): The technique of the fourteenth Hassan. Improving on his predecessor's technique, the fourth could evade and fake his own death by fully swapping his existence with that of an object in the immediate area, leaving behind a false corpse. This technique, while useful, can only be used once a day, and is unlikely to fool the same enemy twice.
Zabaniya: Delusional Paradise (A): The technique of the first Hassan. By tapping the target swiftly on the base of the neck, Assassin can induce a delusional fantasyland, the garden of the first Hassan. Filled with beautiful flowers, milk and honey, and as many nude members of the preferred sex as the target pleases, it is not uncommon to assume this is heaven. While primarily a technique for incapacitation, Assassin can also kill the incapacitated quite easily in this state. This technique can be canceled with sufficient skills in mental interference or protection.
Zabaniya: Sands of Time (C): The technique of the eighth Hassan. A simple technique, Assassin can create improv sand traps wherever she steps by loosening the dirt particles in the ground to a proper consistency. These traps are immobilizing to humans, and difficult for the weaker Servants to break out of. Assassin can leave them to sink in them and die, or finish them off herself.
Zabaniya: Delusional Arsenal (B): The technique of the sixth Hassan. Through employment of the Self Modification Skill, Assassin can transfigure any part of her body into a poison tipped dagger (these parts grow back). A useful skill which eliminates the need to carry as many daggers, and a handy escape tool for back to the wall situations.
Zabaniya: Cyber Fantasy (C): The technique of the sixteenth Hassan. By lightly tapping the target's head, Assassin can convert the contents of their head into gunpowder, which then ignites, detonating the upper half of the target's body. This technique could technically be canceled with a Mana Stat of rank B, but due to the inhuman speed at which it transforms the very organ used to think into a lump of gunpowder, it is unlikely anyone could counter this technique should it be successfully employed.
Zabaniya: Delusional Heartbeat (C): The technique of the eighteenth Hassan. I don't feel like explaining it. This technique can be canceled with a Mana Stat of rank A.
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