Tower of Errant Development
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Tower of Errant Development
Name:
Age:
Personality:
Appearance:
Race: [[http://www.scribd.com/doc/138057353/Errant-Tower-Races Races and Traits are listed here.]]
Class: [[http://www.scribd.com/doc/138136615/Class-Skills Class Skills are listed here.]]
Skills:
Race Skills:
Class Skills:
Personal Skills: (Personal Skills are really up to the player. They are something that makes your character unique from someone elses. They can have a Cooking skill for example. Something that pretains to them. Personal Skills can also offer stat boosts in a single stat. They can also be situational bonuses. I will look at them on a case-by-case basis. Feel free to experiment. The total limit is 3.)
Equipment: (Leaves these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Weapon: n/a
Armor: n/a
Accessories: n/a
Items: n/a
Statistics: (Roll 7 groups of 4d6. Out of those 7, take out the smallest roll and rearrange the remaining six numbers into the six stats below. Then apply Class modifier/Personal skill modifiers for final number. Use this for proof of dice results. [[http://invisiblecastle.com/ Link]] )
STR:
DEX:
CON:
INT:
WIS:
CHA:
Age:
Personality:
Appearance:
Race: [[http://www.scribd.com/doc/138057353/Errant-Tower-Races Races and Traits are listed here.]]
Class: [[http://www.scribd.com/doc/138136615/Class-Skills Class Skills are listed here.]]
Skills:
Race Skills:
Class Skills:
Personal Skills: (Personal Skills are really up to the player. They are something that makes your character unique from someone elses. They can have a Cooking skill for example. Something that pretains to them. Personal Skills can also offer stat boosts in a single stat. They can also be situational bonuses. I will look at them on a case-by-case basis. Feel free to experiment. The total limit is 3.)
Equipment: (Leaves these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Weapon: n/a
Armor: n/a
Accessories: n/a
Items: n/a
Statistics: (Roll 7 groups of 4d6. Out of those 7, take out the smallest roll and rearrange the remaining six numbers into the six stats below. Then apply Class modifier/Personal skill modifiers for final number. Use this for proof of dice results. [[http://invisiblecastle.com/ Link]] )
STR:
DEX:
CON:
INT:
WIS:
CHA:
Ragna the Saviour- Princess of Dicks
- Posts : 413
Points : 5221
Join date : 2011-12-19
Age : 30
Location : Land of Complex Concepts
Re: Tower of Errant Development
NazrinTsunMouse carried out 4 launched of one Normal Dice :
- 1 , 6 , 2 , 1
- 5 , 1 , 3 , 4
- 3 , 2 , 6 , 1
- 2 , 4 , 6 , 6
- 6 , 5 , 6 , 5
- 3 , 2 , 5 , 5
- 6 , 4 , 4 , 5
Re: Tower of Errant Development
Ragna the Saviour carried out 4 launched of one Normal Dice :
- 6 , 4 , 1 , 5
- 2 , 4 , 2 , 1
- 6 , 3 , 5 , 1
- 3 , 6 , 6 , 5
- 2 , 1 , 1 , 5
- 6 , 5 , 2 , 6
- 6 , 3 , 5 , 6
Ragna the Saviour- Princess of Dicks
- Posts : 413
Points : 5221
Join date : 2011-12-19
Age : 30
Location : Land of Complex Concepts
Re: Tower of Errant Development
White Mage Slave carried out 4 launched of one Normal Dice :
- 3 , 4 , 6 , 3
- 3 , 5 , 2 , 3
- 5 , 5 , 2 , 4
- 1 , 2 , 6 , 2
- 4 , 2 , 4 , 2
- 5 , 6 , 4 , 5
- 2 , 2 , 4 , 6
Last edited by White Mage Slave on Sat 27 Apr 2013, 12:44 am; edited 1 time in total
White Mage Slave- Trap Princess
- Award : Most Successful Trap
Posts : 465
Points : 5780
Join date : 2010-07-30
Age : 34
Re: Tower of Errant Development
Simply David carried out 4 launched of one Normal Dice :
- 3 , 5 , 4 , 3
- 5 , 1 , 3 , 1
- 2 , 2 , 3 , 4
- 5 , 5 , 2 , 4
- 5 , 5 , 4 , 1
- 4 , 2 , 2 , 6
- 4 , 1 , 1 , 1
Simply David- Posts : 2258
Points : 7681
Join date : 2010-11-27
Age : 33
Location : Oklahoma
Re: Tower of Errant Development
Simply David carried out 4 launched of one Normal Dice :
This one is for the Berserker class character
- 1 , 6 , 6 , 5
- 5 , 1 , 3 , 2
- 1 , 3 , 6 , 6
- 3 , 1 , 5 , 4
- 2 , 5 , 3 , 4
- 3 , 1 , 6 , 3
- 2 , 5 , 5 , 3
This one is for the Berserker class character
Simply David- Posts : 2258
Points : 7681
Join date : 2010-11-27
Age : 33
Location : Oklahoma
Re: Tower of Errant Development
Name: Jessica
Age: 18
Personality: Generally a very serious person, Jessica hides her feelings by being rough with others. She does not enjoy being teased, and can seem to be quick to anger. However, those she becomes close to will find their backs covered by a very loyal and faithful companion.
Appearance: Except holding a long spear.
Race: Aquatic Beastkin
Class: Berserker
Skills:
*Race Skills:
**Endowed Strength: When STR or DEX are buffed by use of spell or item, double the bonus.
**Durable Soul: When dealt fatal damage (enough to kill), the Beastkin can survive with 1 HP. Only used once per battle.
**Gills and Fins: The Beastkin are capable of breathing underwater. When in water, gains 2+ DEX.
*Class Skills:
**Bloodrage: If you were dealt damage this turn, take the damage you took and add it on to your attack roll. (2 per battle)
**Defending the Weak: Berserker can take full damage of another party member if they are unable to block.
*Personal Skills: (For Jessica, her personal skills will be related to loyalty, hunting, and maybe even something for if the enemy makes her angry. For now gonna leave it blank because it's too late to think this hard, sorry)
**Wild Friend: If an ally Jessica has become close to is in danger, Jessica gains +1 CON and +1 STR for a turn if she initiates "Defending the Weak".
**Fishing: Capable of quickly acquiring food sources from under water, by swimming around and stabbing about with her spear.
**Quick to Anger: Will always fall for a taunt from an enemy, however she gains +1 STR if taunted. (Does not count unless directly taunted by the enemy in some manner)
Equipment: (Leave these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Weapon: Longspear
Armor: n/a
Accessories: n/a
Items: n/a
Statistics:
STR: 21
DEX: 18
CON: 19
INT: 11
WIS: 10
CHA: 10
-----------------------------------------------------------------------------------------------------------------++++++++___________________+++++++++====_
Name: Kiraraki
Age: 22
Personality: He holds a strong will in relation to his god, and trying to convince him to follow any other religion would be inconceivable. He has aspirations of helping travellers make their way through dangerous areas, and teaching them of his god as they go, in hopes of spreading knowledge even further. His relationship with others often go badly at first, but after any initial hesitation on the others' part, Kiraraki can make friends with anyone who doesn't hate Nightwalkers on principle, or tries to run away. Despite his friendly charm, he is actually still quite violent, and can anger very quickly if someone who he considers to be "his" tries to get away from him before he allows it.
Appearance: Dark skin, light purple wings, just like the rest of his race. His wings are a bit small but it works with his smaller body. He wears nothing to cover his chest, and tight black pants with diamond hole designs in the sides. His body is toned enough to look good, but he is a bit short and not actually strong.
Race: Nightwalker
Class: Cleric
Skills:
*Race Skills:
**Overwhelming Malice: When angered, the Nightwalker becomes able to project his irritation in the form of an empathicwave into the surroundings, overwhelming weaker foes with the force of his displeasure. (Deals1d6 to surrounding creatures)
**Featherfall: Nightwalkers descend to the ground at half the speed of a regular person.This ability requires them to be awake and neither stunned nor otherwise impaired.Inability to see makes this ability become inaccurate or wholly inactive.
**Dwelling in the Dark: When out of sunlight and in their natural element, the darkness, Nightwalkers gain 1+ in CON,DEX and STR
*Class Skills:
**Consecrate: The Cleric prays to his/her god and the ground around the Cleric turns holy. Anything within a 15 ft radius of the Cleric will be healed 1d4 per turn. In addition, any enemywithin this radius will be hurt 1d4 per turn.
**The Good Will Rest: After obtaining victory in battle, everyone within 10ft of the Cleric will restore 1d6 HP.
**Chosen One's Guide: If a Cleric should attack someone that is against their god/goddess, they will deal double damage. In addition, if they are versing someone who is at war with their God/Goddess, they will take double damage and damage delt to said enemy will be halved.
**Holy Weapons of the Trade: A Cleric can make a Holy weapon for themselves. (Holy Weapons deal extra +2 points of damage)
*Personal Skills:
**Cooking: Kiraraki is an excellent cook, able to make food that even raises the stats of those who eat it by a bit until they become hungry or eat something else, in relation to the food made.
**Ownership: If someone he has claimed as his is hit more than once in a row by an enemy, his next attack gains +1d3 damage, and must be against said enemy.
**Seduction: A charisma roll is made, and there is a chance that he can seduce a target that is attracted to males (regardless of racial preferences). This is most effective outside of battle, but can be used in battle at a decreased rate of success. (*Note: Kiraraki is into everyone and everything)
Equipment: (Leaves these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Weapon: Morningstar (Holy: +2)
Armor: n/a
Accessories: n/a
Items: n/a
Statistics: (Roll 7 groups of 4d6. Out of those 7, take out the smallest roll and rearrange the remaining six numbers into the six stats below. Then apply Class modifier/Personal skill modifiers for final number. Use this for proof of dice results. [[http://invisiblecastle.com/ Link]] )
STR: 8
DEX: 8
CON: 14
INT: 16
WIS: 18
CHA: 18
Age: 18
Personality: Generally a very serious person, Jessica hides her feelings by being rough with others. She does not enjoy being teased, and can seem to be quick to anger. However, those she becomes close to will find their backs covered by a very loyal and faithful companion.
Appearance: Except holding a long spear.
Race: Aquatic Beastkin
Class: Berserker
Skills:
*Race Skills:
**Endowed Strength: When STR or DEX are buffed by use of spell or item, double the bonus.
**Durable Soul: When dealt fatal damage (enough to kill), the Beastkin can survive with 1 HP. Only used once per battle.
**Gills and Fins: The Beastkin are capable of breathing underwater. When in water, gains 2+ DEX.
*Class Skills:
**Bloodrage: If you were dealt damage this turn, take the damage you took and add it on to your attack roll. (2 per battle)
**Defending the Weak: Berserker can take full damage of another party member if they are unable to block.
*Personal Skills: (For Jessica, her personal skills will be related to loyalty, hunting, and maybe even something for if the enemy makes her angry. For now gonna leave it blank because it's too late to think this hard, sorry)
**Wild Friend: If an ally Jessica has become close to is in danger, Jessica gains +1 CON and +1 STR for a turn if she initiates "Defending the Weak".
**Fishing: Capable of quickly acquiring food sources from under water, by swimming around and stabbing about with her spear.
**Quick to Anger: Will always fall for a taunt from an enemy, however she gains +1 STR if taunted. (Does not count unless directly taunted by the enemy in some manner)
Equipment: (Leave these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Weapon: Longspear
Armor: n/a
Accessories: n/a
Items: n/a
Statistics:
STR: 21
DEX: 18
CON: 19
INT: 11
WIS: 10
CHA: 10
-----------------------------------------------------------------------------------------------------------------++++++++___________________+++++++++====_
Name: Kiraraki
Age: 22
Personality: He holds a strong will in relation to his god, and trying to convince him to follow any other religion would be inconceivable. He has aspirations of helping travellers make their way through dangerous areas, and teaching them of his god as they go, in hopes of spreading knowledge even further. His relationship with others often go badly at first, but after any initial hesitation on the others' part, Kiraraki can make friends with anyone who doesn't hate Nightwalkers on principle, or tries to run away. Despite his friendly charm, he is actually still quite violent, and can anger very quickly if someone who he considers to be "his" tries to get away from him before he allows it.
Appearance: Dark skin, light purple wings, just like the rest of his race. His wings are a bit small but it works with his smaller body. He wears nothing to cover his chest, and tight black pants with diamond hole designs in the sides. His body is toned enough to look good, but he is a bit short and not actually strong.
Race: Nightwalker
Class: Cleric
Skills:
*Race Skills:
**Overwhelming Malice: When angered, the Nightwalker becomes able to project his irritation in the form of an empathicwave into the surroundings, overwhelming weaker foes with the force of his displeasure. (Deals1d6 to surrounding creatures)
**Featherfall: Nightwalkers descend to the ground at half the speed of a regular person.This ability requires them to be awake and neither stunned nor otherwise impaired.Inability to see makes this ability become inaccurate or wholly inactive.
**Dwelling in the Dark: When out of sunlight and in their natural element, the darkness, Nightwalkers gain 1+ in CON,DEX and STR
*Class Skills:
**Consecrate: The Cleric prays to his/her god and the ground around the Cleric turns holy. Anything within a 15 ft radius of the Cleric will be healed 1d4 per turn. In addition, any enemywithin this radius will be hurt 1d4 per turn.
**The Good Will Rest: After obtaining victory in battle, everyone within 10ft of the Cleric will restore 1d6 HP.
**Chosen One's Guide: If a Cleric should attack someone that is against their god/goddess, they will deal double damage. In addition, if they are versing someone who is at war with their God/Goddess, they will take double damage and damage delt to said enemy will be halved.
**Holy Weapons of the Trade: A Cleric can make a Holy weapon for themselves. (Holy Weapons deal extra +2 points of damage)
*Personal Skills:
**Cooking: Kiraraki is an excellent cook, able to make food that even raises the stats of those who eat it by a bit until they become hungry or eat something else, in relation to the food made.
**Ownership: If someone he has claimed as his is hit more than once in a row by an enemy, his next attack gains +1d3 damage, and must be against said enemy.
**Seduction: A charisma roll is made, and there is a chance that he can seduce a target that is attracted to males (regardless of racial preferences). This is most effective outside of battle, but can be used in battle at a decreased rate of success. (*Note: Kiraraki is into everyone and everything)
Equipment: (Leaves these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Weapon: Morningstar (Holy: +2)
Armor: n/a
Accessories: n/a
Items: n/a
Statistics: (Roll 7 groups of 4d6. Out of those 7, take out the smallest roll and rearrange the remaining six numbers into the six stats below. Then apply Class modifier/Personal skill modifiers for final number. Use this for proof of dice results. [[http://invisiblecastle.com/ Link]] )
STR: 8
DEX: 8
CON: 14
INT: 16
WIS: 18
CHA: 18
- Spoiler:
- Lowest is already deleted from each list. Let me know if I did any math wrong? Pretty sure I got it right though. Just keeping this here for a reminder so I don't have to add them up again.
15, 10, 11, 16, 15, 14 (Kiraraki)
18, 16, 13, 14, 13, 15 (Jessica)
Last edited by Simply David on Tue 30 Apr 2013, 10:57 pm; edited 3 times in total
Simply David- Posts : 2258
Points : 7681
Join date : 2010-11-27
Age : 33
Location : Oklahoma
Re: Tower of Errant Development
Name: Andrew Burough
Age: 19
Personality: Andrew is a rather rough speaking young man who grew up in a forest village. People have always described his behavior as very animalistic. He tends to have the same view of life as an animal, taking what he can to survive even if it happens to belong to someone else. Despite this, he is a friendly person and is easy to make friends with once you get to know him.
Appearance: Minus the scythe.
Race: Human
Class: Ranger
Skills:
Equipment: (Leaves these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Statistics:
Age: 19
Personality: Andrew is a rather rough speaking young man who grew up in a forest village. People have always described his behavior as very animalistic. He tends to have the same view of life as an animal, taking what he can to survive even if it happens to belong to someone else. Despite this, he is a friendly person and is easy to make friends with once you get to know him.
Appearance: Minus the scythe.
Race: Human
Class: Ranger
Skills:
- Race Skills: Human Will, Adrenaline, and Teamwork
- Class Skills: Hunter of the Wilds, Animal Companion (Falcon)
- Personal Skills:
- Bestiary: The knowledge of beast behavior, habits, diets, strengths, weaknesses and abilities. With beasts you haven't encountered before, you can gain knowledge about them through repeated encounters.
- Survivalist: The ability to survive in wild territory. You know what herbs are helpful, what's safe to eat, how to hunt game, and the best ways to traverse the area. Gain +1 DEX to you and all party members when traversing the wilderness.
- Trap Making: The ability to make and set traps for enemies and prey. Traps can possibly be detected with a skill or high enough wisdom.
Equipment: (Leaves these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
- Weapon: n/a
- Armor: n/a
- Accessories: n/a
- Items: n/a
Statistics:
- STR: 10
- DEX: 25
- CON: 10
- INT: 19
- WIS: 15
- CHA: 21
Re: Tower of Errant Development
Tom carried out 4 launched of one Normal Dice :
- 4 , 3 , 1 , 4
- 4 , 5 , 1 , 5
- 6 , 5 , 2 , 2
- 5 , 2 , 6 , 3
- 4 , 4 , 6 , 1
- 3 , 4 , 2 , 5
- 5 , 2 , 1 , 2
Tom- Growing Demon
- Award : The Most Annoying
Posts : 737
Points : 6096
Join date : 2010-07-27
Age : 29
Location : The Desert
Re: Tower of Errant Development
Name: Jack Vinci
Age: 18
Personality: Suffers from a low attention span which has led to a rather well rounded development. He picks up skills and gains knowledge fairly quickly and has a wide variety of interests. Starts many projects that do not get finished.
Appearance:
Class: Freelancer
Skills:
Race Skills:
Class Skills:
Personal Skills:
Equipment: (Leaves these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Weapon: n/a
Armor: n/a
Accessories: n/a
Items: n/a
Statistics:
STR: 14
DEX: 17
CON:16
INT: 17
WIS:19
CHA: 18
Age: 18
Personality: Suffers from a low attention span which has led to a rather well rounded development. He picks up skills and gains knowledge fairly quickly and has a wide variety of interests. Starts many projects that do not get finished.
Appearance:
- Spoiler:
Class: Freelancer
Skills:
Race Skills:
- Human Will: The ability to push through when all looks grim. Offers resistance against status ailments (1d6 to resist).
- Adrenaline: Gives a +2 to STR, DEX and CON when in a desperate situation (I.E. HP iscritical)
- Teamwork: Humans always accomplish more when working together rather than alone. Whencomrade is in trouble, you can offer assistance. (Ex. Comrade rolls for a DEX check to dodge.Their DEX Modifier is +2. The Human can add their own modifier, which is DEX +2, to their comrade making the total 4.
Class Skills:
- Jack of All Trades: The ability to equip any and all weapons, even Class specific.
Personal Skills:
- Master of None: The user can perform a combo utilising each different weapon once per battle. Roll (no. of weapons held) attacks multiplied by 0.75.
- Inventive: The character is adept at improvisation in battle and outside of battle. +2 WIS
- Inventor: The character can create things such as weapons or items, provided adequate facilities and materials are provided and prior knowledge is obtained.
Equipment: (Leaves these blank for now, I'm currently working on weapons and items. Shouldn't take that long.)
Weapon: n/a
Armor: n/a
Accessories: n/a
Items: n/a
Statistics:
STR: 14
DEX: 17
CON:16
INT: 17
WIS:19
CHA: 18
Tom- Growing Demon
- Award : The Most Annoying
Posts : 737
Points : 6096
Join date : 2010-07-27
Age : 29
Location : The Desert
Re: Tower of Errant Development
Name: Samsara
Age: 21
Personality: Very ambitious, good sense of humor and kind to others.
Appearance: "LET'S GET GOIN!"
Race: Beastkin-Hybrid
Class: Cartographer
Race Skills: Human Will, Durable Soul
Class Skills:
Personal Skills:
Equipment:
Age: 21
Personality: Very ambitious, good sense of humor and kind to others.
Appearance: "LET'S GET GOIN!"
Race: Beastkin-Hybrid
Class: Cartographer
Race Skills: Human Will, Durable Soul
Class Skills:
- Mapping: Allows for the understanding of traps, maps and analysis of terrain to help map out dungeons/areas and to discover new treasures.
Personal Skills:
- Climbing: The ability to use her feet and hands to stick to surfaces.
Photographic Memory: Ability to recall images and words just from memory. Increases INT by +2.
Anti-Venom: Ability to perfectly resist the poison status effect.
Equipment:
- Weapon: Dagger
Armor: n/a
Accessories: n/a
Items: n/a
- Statistics:
STR: (9-3) 6
DEX: (15-3) 12
CON: (19-3) 16
INT: (20+3+2) 25
WIS: (20+3) 23
CHA: (16+3) 19
Ragna the Saviour- Princess of Dicks
- Posts : 413
Points : 5221
Join date : 2011-12-19
Age : 30
Location : Land of Complex Concepts
Re: Tower of Errant Development
If at first you don't succeed, ERASE ALL EVIDENCE THAT YOU TRIED.
Tom- Growing Demon
- Award : The Most Annoying
Posts : 737
Points : 6096
Join date : 2010-07-27
Age : 29
Location : The Desert
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