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Fantasy RP Character Template (Updated)

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Fantasy RP Character Template (Updated) Empty Fantasy RP Character Template (Updated)

Post by Guest Sun 31 Oct 2010, 11:26 pm

Okay, so this all came from an idea when I was talking with the people here. All you have to do is make a character that best represents you but fantasy-style. It also means that you should preferably act here the way you would act if faced in that situation. Anyways, here's the character template.

General
-----------------

Name: (Something that sounds like your user name or is your actual or part of your actual username)

Age: (Any age that best represents you)

Gender: (Well... your gender...)

Race: (What kind of... err, thing..)

Job Class: (This will basically be the basis for your skills etc.)

Personality: (Likes, Dislikes, how you act)

Appearance: (Post a pic, not too big. If it's too big, put it in a spoiler)

Stats
-----------------
To avoid having characters that are too overpowered, balance your stats by distributing 40 points

Health:
Strength:
Defense:
Magic:
Magic Defense:
Agility:

Skills
-----------------

Abilities: (Describe what they can do the best, whether normal day to day activities, talents, battle skills, weapon specialties, intelligence levels, etc. If you want, you can also put their weaknesses here like physical weaknesses, sicknesses that they may have, or if they're a complete idiot, that's all up to you. The spells and whatnot that they have will just have to be revealed as the RP goes on, you don't have to write them.)

Element: (Yes, you have to choose an element or combination of elements that represent your charrie the best.)

Equipment
-----------------

Weapon: (Name of the weapon, description, what it can do, what it looks like, you know the drill)

Armour: (What kind of defensive gear do they have?)

Other Equipment: (Potions... amulets... some kind of strange item of sentimental value to be stolen by the evil thieves... I mean, what?)

Miscellaneous
-----------------
(Basically anything else I forgot to say. Replace this text with the info or write "none")

------------------------------
Put this in a separate post

SPELLS/SPECIAL ATTACKS
--------------------------------
(Maximum of 5)

Name: (Name of the spell/special attack)
Element:
Type: (Physical or Magic)
Range: (Short, Medium, Long)/(Single Target/Multi-Target/Area of Effect)
Target: (Self, Enemy, Ally)
Description: (What does the attack look like? What does the user do in the attack? What are the weaknesses of the attack?)


Last edited by CathyTheReaper on Wed 03 Nov 2010, 1:31 am; edited 4 times in total

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Post by Guest Mon 01 Nov 2010, 1:53 am

General
-----------------

Name: Cathy Herea

Age: 19

Gender: Female

Race: Human

Job Class: Thief/Shooter

Personality: She is a carefree and very energetic person. Cathy usually has a lot of confidence which also bring her a bit of recklessness and trouble. However, she seems to have the luck and wits to keep going and escape that situation. To the people whom she knows as friends, she can be called a clingy annoyance who acts too childish for her age. To those who she knows as enemies, she is just some annoying bug that won't stop pestering and tormenting them. People sometimes say that she has personal space issues and even notice that she favors girls more than boys. She also seems to find people who try hurting her in some way for getting too close as amusing. However, that's just part of her weird qualities. She enjoys sweets and dislikes being ignored when she's trying to take someone's attention. She often likes valuable-looking shiny objects and cute things like rabbits, cats, rabbit people, cat people, and just cute people. Oftentimes, she is also found wearing a cloak and watching a good romance play if there's one in town. According to her, the more angst, the better.

Appearance:
Spoiler:

Stats
-----------------

Health: 8
Strength: 10
Defense: 2
Magic: 1
Magic Defense: 1
Agility: 18

Skills
-----------------

Abilities: She is a relatively clever girl who can figure her way out of different trouble situations, since she needs to know how to do that to survive as a thief. Even though she cannot withstand so much damage, she makes up for it with good agility and precise accuracy. She can even rival a sniper with her revolvers. Her escape plans and stealthy tricks are very useful when dealing with unwanted company. Being a thief, she's very good at lockpicking, snatching, and pickpocketing. Her ability to disguise herself is also impressive. Unfortunately, she's too much of a risk-taker and she definitely cannot cook.

Element: Earth

Equipment
-----------------

Weapon: Two revolvers that can fire six shots before needing reload and a dagger for close combat

Armour: Leather gloves, a cotton dresss and stockings, sometimes also seen wearing a rag cloak... not much of armour if you ask me.

Other Equipment: Spare bullets for her revolver, pouch of money, a special hairpin for lockpicking, firecrackers (does no significant damage, distraction purposes)

Miscellaneous
-----------------
Cathy is a wanted thief in almost all villages under the jurisdiction of the human royal family. She has a large bounty on her head for someone who brings her in for arrest alive.


Last edited by CathyTheReaper on Fri 05 Nov 2010, 7:31 pm; edited 2 times in total

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Post by Guest Mon 01 Nov 2010, 8:06 am

General
-----------------

Name: White Courtlan

Age: 18

Gender: Male

Race: Human

Job Class: Hunter

Personality: White's a cheery person who likes to joke around sometimes and keep's positive attitude but is little sensitive, sometimes playing around with that fact. He can easily get agitate and has short temper, sometimes making him predictable. Trying to take some taunt's as mere joke's. He can't stand people who keep lying to him straight in the face repeatedly.

Appearance:
Spoiler:
Stats
-----------------

Health: 12
Strength: 10
Defense: 7
Magic: 1
Magic Defense: 1
Agility: 9

Skills
-----------------

Abilities: Due to haunch problem he can't walk really great distance without rest stops and running also was limited, shortening the distance he could run before pain become's unbearable. The swimming on the other hand was better option and it stressed haunch only a little. He has Talent for swimming and he's trained with dual baton use and Tonfa. He also has considered amount of training behind in his revolver use. Is little better in melee combat than range, but still tries to keep them as equal level, he also has survival skills and medical training and cooking skills.

Element: Wind

Equipment
-----------------

Weapon: One five shooting Revolver, one Tonfa and two Batons.

Armour: Black frontplate body armor, black leg protector, brown trench coat with plates on both sleeves near hand hole's. Black fingerless gloves.

Other Equipment: Silver lion standing on saber neckglace, 20 spare bullet's for revolver, Empty money pouch, bandage roll, water can, a map, rope, survival knife.

Miscellaneous
-----------------
None

SPELLS/SPECIAL ATTACKS
--------------------------------
(Maximum of 5)

Name: Regulators burst
Type: Physical
Range: Medium /Single Target
Target: Enemy
Description: Attack shoot's five bullet's out of White's Revolver same time in straight line increasing stopping power greatly. In attack white aim's gun and place's hand on top of arm to reduce the kick from the attack then pull's trigger. The revolvers Cylinder becomes fully empty and all five bullet's must be reloaded again, attack can be done withe lesser amount of bullet's, but must be above one pullet.
.

SPELLS/SPECIAL ATTACKS
--------------------------------
(Maximum of 5)

Name: (Name of the spell/special attack)
Element:
Type: (Physical or Magic)
Range: (Short, Medium, Long)/(Single Target/Area of Effect)
Target: (Self, Enemy)
Description: (What does the attack look like? What does the user do in the attack? What are the weaknesses of the attack?)
.



Last edited by Whitepulse43 on Wed 03 Nov 2010, 12:53 am; edited 3 times in total

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Post by GenericSpider Mon 01 Nov 2010, 1:21 pm

Name: Joe the Powerful

Age: 20

Gender: male

Race: human

Job Class: wizard

Personality: Usually laid back, but occasionally goes nuts and turns everyone within zapping distance into various animals.

Appearance: Me no have pic. He's not in the best of shape. Mid-height. red hair. Blue eyes. Ridiculous beard.
Stats
-----------------
To avoid having characters that are too overpowered, balance your stats by distributing 40 points

Health: 5
Strength: 2
Defense: 2
Magic: 27
Magic Defense: 2
Agility: 2

Skills
-----------------

Abilities: He's pretty smart for a wizard. His main magical talent is transfiguration, or turning things into other things.

Element: fire and lightning.

Equipment
-----------------

Weapon: His "magical staff", Mr. Whackabitch. Not really related to his spells at all, but good for whacking someone over the head.

Armour: A robe?

Other Equipment: A deck of cards that automatically cast whatever spell he powered them with, but also burst into flames once used. They save time when he needs to cast a really powerful, yet really complicated spell without much preparation time.
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Post by Tom Mon 01 Nov 2010, 4:04 pm

General
-----------------

Name: Tom

Age: 15

Gender: Male

Race: Human

Job Class: Monk

Personality: Tom is brutally honest, to the point of being offensive sometimes. However, he is loyal and cannot walk by someone being bullied or in trouble. He is kind although he pretends not to care about anything and will argue if anyone says otherwise. Although war repulses him, he enjoys a chance to show off his skills in a fight, and gets in many due to his personality and youth clashing. Although he isn't massive (five foot ten inches), he is strong for his age. This is not needed as he can easily take out an opponent twice, or even three times stronger than him in hand to hand combat due to his training. Unfortunately, his training only seemed to work for his fighting skills, as anywhere outside his monastery he pretty much ditches the ideals he has been taught. He also really dislikes being mocked for his age.

Appearance:
Spoiler:

Stats
-----------------
To avoid having characters that are too overpowered, balance your stats out of 100% 40 points

Health: 7
Strength: 8
Defence: 6
Magic: 5
Magic Defence: 6
Agility: 8

Skills
-----------------

Abilities: Martial Arts - Can utilise "The Way of the Intercepting Fist" which is a style without at style, one that instead of having a set form, borrows moves from others.
Intelligent - Can analyse fighting styles and spells quickly, and formulate a fast counter.
Magic - Can cast weak - medium level spells. Can cast spells to augment physical capabilities.

Element: Wind

Equipment
-----------------

Weapon: A short sword with a hole to thread an Obi through.
A pair of nunchucks.


Armour: A black Gi useful for reducing magical damage by a small amount and maintaining magical buffs upon one's person.

Other Equipment: Messenger Clogs - Capture air beneath them to provide air running or flight for a time.
Concealment Mask - Renders the wearer not invisible, but makes them seem unimportant and inconspicuous, like a stranger in a crowd.
Enchanted Bag - A medium sized bag resistant to damage
Enchanted Gloves - Resist cutting damage
Monkey's Underwear (Possesses Male and Female) - Under garments which can sprout a prehensile tail in the form of an animal personal to the class/user. Tom is a monkey.

Miscellaneous:
-----------------
Tom does not possess any money, and disagrees with ever doing so. He is not, however, a thief, but comes across rare and valuable items more frequently than others.


Last edited by Tom on Fri 05 Nov 2010, 7:17 pm; edited 2 times in total
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Post by NazrinTsunMouse Wed 03 Nov 2010, 12:02 am

General
-----------------

Name: Naz 'The Flame' Rigg

Age: 17 (is small for her age because of her mouse genes)

Gender: Female

Race: Human-Mouse Hybrid

Job Class: Beast Warrior

Personality: Naz is usually laid back and uncaring, tending to laze off from work. Even so, she managed to obtain the rank of commander due to her ability to get serious when the situation calls for it. (More later too lazy lol)

Appearance:
Spoiler:

Stats
-----------------
To avoid having characters that are too overpowered, balance your stats by distributing 40 points

Health: 4
Strength: 10
Defense: 1
Magic: 6
Magic Defense: 1
Agility: 18

Skills
-----------------

Abilities: As a commander, Naz has excellent leadership skills when she's not off being lazy. She is also extremely fast and was taught some martial arts providing for some fast and solid strikes. However, because of her size, she can't take a hit well. She is proficient in fire magic and infuses them into her punches and kicks, often using what she likes to call 'Flaming Fist of Fury.'

Element: Fire

Equipment
-----------------

Weapon: Kaiser Knuckle - A set of steel knuckle dusters on each hand.

Armour: A light blue tunic, cloth shorts, and leather shoes. Good for providing a small amount of defense without putting too much weight on her.

Other Equipment:
Jewel of Enlightenment: A jewel to clear the mind of distraction allowing for better thinking capabilities. (Magic boost +2)
Cheese: An entire block of cheese useful for sating hunger and replenishing a small amount of health.
Eye of Stigmata: A magic infused necklace that protects the bearer from harm. (Defense +3; Magical Defense +3)


Miscellaneous
-----------------
Naz is a commander for the Beast Kingdom, a recluse kingdom known for not letting outsiders into their realm. This kingdom is where many animal-human hybrids live in peace, ignoring the petty skirmishes humans tend to have between eachother over land and money. Recently a new king has taken the throne and wanted to form relations with the humans, so he sent his most trusted commander out to study the behaviors of humans and see if they are ready to form an alliance their kingdom. Naz is sometimes mistaken for a little boy because of her appearance.
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Post by Guest Wed 03 Nov 2010, 1:43 am

SPELLS/SPECIAL ATTACKS
--------------------------------

Name: Adrenaline Rush
Element: None
Type: Physical
Range: Short/Single Target
Target: Self
Description: Cathy mentally focuses on exciting her system to increase her adrenaline, temporarily giving her a period of increased performance. However, she becomes tired and weaker after using it. She can always recover by taking a break. (Strength +5; Speed +5 but Strength -8; Speed -8 while in exhaustion)

Name: Desperation
Element: None
Type: Physical
Range: Short/Single Target
Target: Self
Description: Cathy can only do this once she is in a critical state. She forces herself to go on and gains both benefits and disadvantages to it. She will just keep going on until she passes out or takes damage well beyond her limit. (Strength +8; Speed +8; Defense to 0; Magic Defense to 0; will not get fazed by hits and will keep on attacking until unable)

Name: Mirage Shot
Element: Earth
Type: Magic
Range: Long/Single Target
Target: Enemy
Description: With the little magic power that she has, she can only do as far as illusions that only last for a short amount of time. She can only use this spell when her revolvers are empty of bullets. She enchants both of them and shoots the opponent, aiming at the eyes. The guns fire a small amount of earth energy in the form of sand. If it hits the eyes, it will vanish and the opponent will have the impression of being in a sandstorm for a short period of time. This short timespan is what she can use to either escape or land clean hits on someone. Not having much magic ability, it requires her a very long amount of cooldown time before using it again.

Name: Velocity Shot
Element: None
Type: Magic/Physical
Range: Long/Single Target
Target: Enemy
Description: She uses a minor incantation on her revolvers which can allow her to fire one bullet for each gun that travels much faster and more powerful than a normal bullet. It even leaves a small trail of a shockwave behind it. Again, the cooldown time before using it again is very long.

Name: Finale at Prestissimo
Element: None
Type: Physical
Range: Short/Single Target
Target: Enemy
Description: This is a move that drains her of a lot of physical power. She goes for a very intense speed burst towards a target and when she is close enough, she jumps above the enemy and unloads all her bullets, reloads for another round in mid-air, and once she lands, empty all her shots. The whole move leaves her weak because of exhaustion until she has rested. It also slightly damages her because of the friction of the wind she is passing through while in the speed burst. (All stats besides magic and magic def halved after attack)


Last edited by CathyTheReaper on Fri 05 Nov 2010, 7:28 pm; edited 1 time in total

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Post by The Wicked Xen Thu 04 Nov 2010, 2:32 am

General
-----------------

Name: Marie "Emo" Jahrezah

Age: 18

Gender: Female

Race: Human

Job Class: Grey Magician

Personality: Mostly quiet and reserved, but can and will be cheerful around friends. She has a habit of hitting those who annoy her but will refrain from doing so if the cause of her annoyance is a girl. She can seem indifferent or completely apathetic about things, saying things like "Who cares?" or "Whatever," but that's just to hide her own insecurities. Despite being a Grey Magician, she loves the dark side and practically hates light, but she has a good balance on her. She can be sadistic and almost cruel at times, but is quick to feel guilty even if she doesn't show it, though don't expect her to apologize first because she's shy like that. She likes to read a lot and can be seen reading a book when she's bored. Whenever she meets new people, they always ask her if she's emo (because of her appearance) which she replies with a sarcastic no. She soon adapted it as her nickname and the name stuck.

Appearance:
Spoiler:

Stats
-----------------

Health: 8
Strength: 5
Defense: 3
Magic: 12
Magic Defense: 7
Agility: 5

Skills
-----------------

Abilities: Because of her low defense, she relies on her agility to dodge oncoming attacks. She is fairly intelligent and knows how to use her environment to her advantage. Her dark magic affects whatever it comes upon, sometimes mutating plants or animals to become her minions, though that takes a lot more magic then just simply hurling dark orbs at her opponent. She only uses her light magic for healing and the works while her dark magic is for offense. She can also use her dark magic as camouflage, but it is less effective at daytime. And she is a fairly excellent cook.

Element: Light and Dark, though she favors Dark more. Dark in turn affects other elements to do her bidding for a short time.

Equipment
-----------------

Weapon: Bone Brace - The hand bones of her master's master augmented with silver and embedded with magically enhancing jewels that are the focus of her power.
Spoiler:

Armour: A belt with inscribed runes on it act as her armor. It covers her body in a shield that soften the blows of both physical and magical attacks, though not by much. She dislikes wearing armor, saying that it hinders her movements as well as leaves her much too hot. (What she wears is in her appearance pic)

Other Equipment: An enchanted bag that can hold much more then it looks, a half-full money pouch, a locket with a picture of her younger brother in it (he is deceased), and a magical dagger that can extend and decrease in length (maximum length is two feet).

Miscellaneous
-----------------
Info: Emo is conscious of wearing a skirt, which is why her skirt is actually detachable and her blouse is connected to the pair of black shorts she wears beneath it. She only wears the skirt because she thinks she looks cute in it.

------------------------------
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Post by Guest Fri 05 Nov 2010, 3:10 pm

SPELLS/SPECIAL ATTACKS
--------------------------------
(Maximum of 5)

Name: Regulators burst
Element: None
Type: Physical
Range: Medium /Single Target
Target: Enemy
Description: Attack shoot's five bullet's out of White's Revolver same time in straight line increasing stopping power greatly. In attack white aim's gun and place's hand on top of arm to reduce the kick from the attack then pull's trigger. The revolvers Cylinder becomes fully empty and all five bullet's must be reloaded again, attack can be done withe lesser amount of bullet's, but must be above one pullet.


Name: Last Law
Element: None
Type: Physical
Range: Area of effect
Target: Self
Description: Last Law activates when White is either down or down and hurt, his mind is rushed with adrenaline of body making everything around him look like it moves slow. During last law, White can take out his Revolver and use it as his defense. He suffer's agility -2 from adrenaline overdose.

Name: Sharpshooter eye
Element: None
Type: Physical
Range: Single target
Target: Self
Description: White's Shooting accuracy increases and so does his shooting distance, allowing him to sharpshoot with his Revolver. He suffer's -5 defense and -2 agility. Takes some time to cooldown.


Name: Desert Sand
Element: Wind
Type: Physical/Magic
Range:Medium/Area of Effect
Target: Self
Description: Bullet is enchanced with wind element, when shoot's bullet on the ground the wind in the bullet lift's up sand from ground creating small sand tornado, good for distraction. Will only last fifteen seconds and even own bullet's will stray off their own path.


Name: Fought Vigilante
Element: None
Type: Physical
Range: Medium/Single Target
Target: Self
Description: Close combat strengh and fighting speed increases with + 4 to both, Also giving chance of chaining Both Revolver and Close combat weapon attacks together. White will suffer -3 Health after it becomes activated.

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Post by Tom Fri 05 Nov 2010, 7:51 pm

SPELLS/SPECIAL ATTACKS
--------------------------------
(Maximum of 5)

Name: [Element] Armour
Element: Any
Type: Magic
Range: Short
Target: Self
Description: The user is surrounded with an element which absorbs the attacks of the same attack and has special properties depending on the element (Fire-strength and burning, Lightning-shocking and agility, Wind-cutting and agility, Water-magic defence and flaying(power hose like), Earth-crushed and defence increase, Light - Healing and health, Dark - Magic and projectiles/energy limbs etc). Abilities are raised by 7 points. The Armour needs an ally to work as Tom cannot fuel the element side of it, and it can only absorb attacks with killer intent in them, so friendly fire is possible. If the armour is held too long (30 seconds) it will backfire and Tom will be cut, burned, electrocuted, drowned, crushed, become very good or become evil. If all 5 main elements are combined with light and dark, Tom gets forty points in each stat for eight seconds aswell as all the other powers. Afterwards, all his stats drop to 1 for eighteen days, after he falls unconscious for four days.


Name: Bansho
Element: Depends on the matter or energy repelled
Type: Magic
Range: Mid/Long
Target: Enemy
Description: Repels matter or energy from the user's palm. Has a charge and recharge proportional to the power. Over charging will destroy the user's hand and release the attack at a random amount of power. Using two hands increases the power.


Last edited by Tom on Sat 06 Nov 2010, 3:56 pm; edited 2 times in total
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Post by NazrinTsunMouse Fri 05 Nov 2010, 8:59 pm

SPELLS/SPECIAL ATTACKS
--------------------------------
(Maximum of 5)

Name: Flaming Fists of Fury
Element: Fire
Type: Physical
Range: Short
Target: Enemy
Description: Naz encases her fists in flames and crouches down waiting for an opening. Once that opening has been found, she charges forward, pulling back her flaming fist. Once the first punch hits, she'll follow it with several other punches in rapid succession. However, if that first punch misses, her entire attack will fail.

Name: Raging Soul
Element: Fire
Type: Magic
Range: Single Target
Target: Self
Description: A spell that can only be used when Naz's tension is at max (after a long period into the battle and after taking a few hits of damage). A small blue flame appears at the center of Naz's chest. The flame will flicker, then suddenly burst into a much larger flame, covering her entire body. (All attacks get fire element; +5 points for all stats)

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Post by Simply David Sat 04 Dec 2010, 5:54 pm

I have now updated my character. Enjoy it or hate it, either way I don't get paid.

Name: David of Cyrodiil

Age: 19

Gender: Man

Race: Human

Job Class: Alchemist. He often sells his potions for healing or defense.

Personality: This I like to show through RPing, but think 'stuffy and smart, but kind-hearted'.

Appearance: (I'll show a picture later if I can)
Average height, brown hair, blue eyes. Ok shape, but nothing special. Generally wears simple clothes, but often has spills or nasty stains on his clothes from his work.

Stats
-----------------
To avoid having characters that are too overpowered, balance your stats by distributing 40 points

Health: 9
Strength: 2
Defense: 8
Magic: 6
Magic Defense: 7
Agility: 8

Skills
-----------------

Abilities: He is a skilled Alchemist, producing great numbers of potions including self made recipes. His many potion mishaps have strengthened his endurance against physical and magical attacks, but he has yet to study anything on actual spells, prefering the way of potions.

In a fight, he uses his potions to extremely good effect, taking out enemies quickly in many cases. He also has a good knowledge of how to hunt down many of the wild's monsters, having had to hunt down his own ingredients when short on funds.

He's also a wily businessman, but hides this when talking to friends and enemies alike, seeming to come off as a bit clumsy and stupid.

Element: Water, as it reflects his ability to cast an illusion about who he is, and is able to adapt to any situation.

Equipment
-----------------

Weapon: A small slingshot that lets him shoot his small bottles of potions. That's about it, besides the many potions themselves.

Armour: No armor, instead choosing to wear a simple villager shirt and pants. Occasionally he'll wear a mage's outfit when trying to look like an alchemist.

Other Equipment: As an alchemist, he has many potions, of course. Many are quite dangerous, and many are healing potions. He sells his potions to make money, which lets him continue his experiments in making more potions. He has a 'utility belt' of potions, so that he can have many quickly available. His holster for his slingshot is on his right side. He has a small backpack where he keeps his potions that are not used for battle. He also has a small pouch that he lets no one touch, that within is one of his most dangerous inventions...

Miscellaneous
-----------------
None


Last edited by Simply David on Tue 07 Dec 2010, 10:30 pm; edited 1 time in total
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Post by Simply David Sat 04 Dec 2010, 6:05 pm

SPELLS/SPECIAL ATTACKS
--------------------------------
(In this post, I shall place a few of my potions that will be making the most appearances during battle)

Name: Acid Death
Element: Alchemy
Type: Liquid Potion
Range: Single-multiple targets
Target: Enemy
Description: Usually shot with the slingshot, when it lands it causes instant burns on the body that can only be cured by specially made potions. It is very dangerous, as once the acid burns through the skin, it then continues to burn it's way through the bones and eventually landing on the ground. However, it loses it's burning effect after being exposed to Oxygen for more than two minutes. Cannot melt through sand.


Name: Tidal Wave in a Bottle
Element: Alchemy based around water
Type: Spell replacement potion
Range: Many targets, long range.
Target: Enemy, but can accidentally hit allies.
Description: It is literally a tidal wave hidden in a bottle. Once the bottle is opened, an entire wave of sea water 100 ft. tall and 20 ft. long will fall forward, travelling about half a mile. Very effective at taking out armies, but is not smart if friends are nearby or if in a small building...

(I'll add in more later, including the infamous Dragon's Breath!)
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