Pokemon Stadium - Character creator
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Pokemon Stadium - Character creator
A brand new pokemon stadium has opened up in an entirely different region!
This region has no new pokemon, but has a massive collection of mixing every other generation's pokemon and it is easy to capture almost every pokemon there is!
Therefore, let your hearts go crazy and your dreams fly!
--------
You can start with any single non-legendary pokemon except Shedinja. All pokemon are Level-100 with their normal Base Stats, 0 IVs and EVs.
This is therefore a simple stadium battle RP. There will be turn based battling, and accuracy will be done using a simple percentage system I came up with. After any battle, you can gain one more pokemon.
Once you have six pokemon, you can start catching pokemon that are Legendary and Shedinja. You can also get ahold of 1 Shiny Pokemon every six battles that you win. A shiny pokemon will have the Base Stats + 10 to each except HP and +40 to HP.
Once I figure out how to do Contests fairly We will also have that (and it will have its own seperate topic likely, but no guarantees yet)
At any time except during a battle, you may change the moves your pokemon know.
[Trainer Template]
Name:
Gender:
Age:
Trainer Type: (optional) (This won't limit your types or anything) (You can also make one up if you wish)
Current number of pokemon: (This starts at 1)
Dream: (Pokemon master/Pokemon Breeder/Master of Contests/something else/etc.)
[Pokemon Template]
Name:
Nickname:
Type(s):
Shiny: (Yes/No) (Again, you only get Shinies after every six wins)
Held Item:
Stats:
Moves: (List four)
Name:
PP:
Type:
Physical or Special:
Damage:
Accuracy:
Effects: (Does it take two turns? What percentage chance is there of burning/poison/paralysis? Etc)
STAB: (Yes or no?)
(When you 'catch' pokemon, you add them to your profile post)
_______________________
Ok, so here's how the stats work:
For damage calculation:
I won't count in the random number because I don't yet have a satisfying guarantee that I can get one randomly fairly, so for now Rand will always be 1.
(for the 210/250 modifier, it will always be 0.84)
For Accuracy:
For this equation, if P is 1 or greater, then the attack hits, because 1 will be 100%
For anything less than one, I will be using two ten sided Dice, I'll make one die the tens digit and the other as the ones digit and calculate using that. For the percentage to be calculated, every number will round to the nearest hundredth.
Critical chance:
http://bulbapedia.bulbagarden.net/wiki/Critical_hit#Critical_hit
Basically this is self explanatory if you go to the link. Critical hits are worth x2 damage in combat unless the pokemon has Sniper, in which case it is x3.
If I missed anything or if you have any questions at all please feel free to ask either here if I'm not on or in the chatbox.
This region has no new pokemon, but has a massive collection of mixing every other generation's pokemon and it is easy to capture almost every pokemon there is!
Therefore, let your hearts go crazy and your dreams fly!
--------
You can start with any single non-legendary pokemon except Shedinja. All pokemon are Level-100 with their normal Base Stats, 0 IVs and EVs.
This is therefore a simple stadium battle RP. There will be turn based battling, and accuracy will be done using a simple percentage system I came up with. After any battle, you can gain one more pokemon.
Once you have six pokemon, you can start catching pokemon that are Legendary and Shedinja. You can also get ahold of 1 Shiny Pokemon every six battles that you win. A shiny pokemon will have the Base Stats + 10 to each except HP and +40 to HP.
Once I figure out how to do Contests fairly We will also have that (and it will have its own seperate topic likely, but no guarantees yet)
At any time except during a battle, you may change the moves your pokemon know.
[Trainer Template]
Name:
Gender:
Age:
Trainer Type: (optional) (This won't limit your types or anything) (You can also make one up if you wish)
Current number of pokemon: (This starts at 1)
Dream: (Pokemon master/Pokemon Breeder/Master of Contests/something else/etc.)
[Pokemon Template]
Name:
Nickname:
Type(s):
Shiny: (Yes/No) (Again, you only get Shinies after every six wins)
Held Item:
Stats:
- HP:
Attack:
Defense:
Special Attack:
Special Defense:
Speed:
Moves: (List four)
Name:
PP:
Type:
Physical or Special:
Damage:
Accuracy:
Effects: (Does it take two turns? What percentage chance is there of burning/poison/paralysis? Etc)
STAB: (Yes or no?)
(When you 'catch' pokemon, you add them to your profile post)
_______________________
Ok, so here's how the stats work:
For damage calculation:
I won't count in the random number because I don't yet have a satisfying guarantee that I can get one randomly fairly, so for now Rand will always be 1.
(for the 210/250 modifier, it will always be 0.84)
For Accuracy:
For this equation, if P is 1 or greater, then the attack hits, because 1 will be 100%
For anything less than one, I will be using two ten sided Dice, I'll make one die the tens digit and the other as the ones digit and calculate using that. For the percentage to be calculated, every number will round to the nearest hundredth.
Critical chance:
http://bulbapedia.bulbagarden.net/wiki/Critical_hit#Critical_hit
Basically this is self explanatory if you go to the link. Critical hits are worth x2 damage in combat unless the pokemon has Sniper, in which case it is x3.
If I missed anything or if you have any questions at all please feel free to ask either here if I'm not on or in the chatbox.
Last edited by Simply David on Tue 12 Apr 2011, 12:58 pm; edited 7 times in total
Simply David- Posts : 2258
Points : 7680
Join date : 2010-11-27
Age : 33
Location : Oklahoma
Re: Pokemon Stadium - Character creator
Name: Reptel
Gender: Male
Age: 16
Trainer Type: Reptile Pokemon Trainer
Current number of pokemon: 1
Dream: Reptile Pokemon Master
[Pokemon Template]
Name: Sceptile
Nickname: Scept
Type(s): Grass
Shiny: No
Held Item:
Stats:
HP: 250
Attack: 157
Defense: 121
Special Attack: 193
Special Defense: 157
Speed: 220
Ability: Overgrown
Moves: (List four)
Name: Leaf Storm
PP: 5
Type: Grass
Physical or Special: Special
Damage: 140
Accuracy: 90%
Effects: Leaf Storm deals damage, and lowers the user's Special Attack by two stages afterward
STAB: Yes
Name: Leaf Blade
PP: 15
Type: Grass
Physical or Special: Physical
Damage: 90
Accuracy: 100%
Effects: Leaf Blade inflicts damage and has an increased critical hit ratio
STAB: Yes
Name: Dig
PP: 10
Type: Ground
Physical or Special: Physical
Damage: 80
Accuracy: 100%
Effects:
On the turn that Dig is selected, the user will dig underground, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used. Once Dig is selected, the user won't be able to switch out until it is disrupted or fully executed. If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used.
STAB: No
Name: Slam
PP: 20
Type: Normal
Physical or Special: Physical
Damage: 80
Accuracy: 75%
Effects: Slam inflicts damage and has no secondary effect.
STAB: No
-----------
Name: Arbok
Nickname: Ark
Type(s): Poison
Shiny: No
Held Item: Poison barb (Boosts the power of Poison-type moves by 20% when held)
Stats:
HP: 324
Attack: 295
Defense: 260
Special Attack: 251
Special Defense: 282
Speed: 284
Ability:
Moves: (List four)
Name: Crunch
PP: 15
Type: Dark
Physical or Special: Physical
Damage: 80
Accuracy: 100%
Effects: Crunch does damage and has a 20% chance of lowering the target's Defense stat by one stage.
STAB: No
Name: Gunk Shot
PP: 5
Type: Poison
Physical or Special: Physical
Damage: 120
Accuracy: 70%
Effects: Gunk Shot deals damage and has a 30% chance of poisoning the target.
STAB: Yes
Name: Facade
PP: 20
Type: Normal
Physical or Special: Physical
Damage: 70
Accuracy: 100%
Effects: Facade inflicts damage. Its base power doubles from 70 to 140 if the user is poisoned, paralyzed, or burned. Burn's effect of lowering attack is still applied
STAB: No
Name:
PP:
Type:
Physical or Special:
Damage:
Accuracy:
Effects: (Does it take two turns? What percentage chance is there of burning/poison/paralysis? Etc)
STAB: (Yes or no?)
Gender: Male
Age: 16
Trainer Type: Reptile Pokemon Trainer
Current number of pokemon: 1
Dream: Reptile Pokemon Master
[Pokemon Template]
Name: Sceptile
Nickname: Scept
Type(s): Grass
Shiny: No
Held Item:
Stats:
HP: 250
Attack: 157
Defense: 121
Special Attack: 193
Special Defense: 157
Speed: 220
Ability: Overgrown
Moves: (List four)
Name: Leaf Storm
PP: 5
Type: Grass
Physical or Special: Special
Damage: 140
Accuracy: 90%
Effects: Leaf Storm deals damage, and lowers the user's Special Attack by two stages afterward
STAB: Yes
Name: Leaf Blade
PP: 15
Type: Grass
Physical or Special: Physical
Damage: 90
Accuracy: 100%
Effects: Leaf Blade inflicts damage and has an increased critical hit ratio
STAB: Yes
Name: Dig
PP: 10
Type: Ground
Physical or Special: Physical
Damage: 80
Accuracy: 100%
Effects:
On the turn that Dig is selected, the user will dig underground, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used. Once Dig is selected, the user won't be able to switch out until it is disrupted or fully executed. If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used.
STAB: No
Name: Slam
PP: 20
Type: Normal
Physical or Special: Physical
Damage: 80
Accuracy: 75%
Effects: Slam inflicts damage and has no secondary effect.
STAB: No
-----------
Name: Arbok
Nickname: Ark
Type(s): Poison
Shiny: No
Held Item: Poison barb (Boosts the power of Poison-type moves by 20% when held)
Stats:
HP: 324
Attack: 295
Defense: 260
Special Attack: 251
Special Defense: 282
Speed: 284
Ability:
Moves: (List four)
Name: Crunch
PP: 15
Type: Dark
Physical or Special: Physical
Damage: 80
Accuracy: 100%
Effects: Crunch does damage and has a 20% chance of lowering the target's Defense stat by one stage.
STAB: No
Name: Gunk Shot
PP: 5
Type: Poison
Physical or Special: Physical
Damage: 120
Accuracy: 70%
Effects: Gunk Shot deals damage and has a 30% chance of poisoning the target.
STAB: Yes
Name: Facade
PP: 20
Type: Normal
Physical or Special: Physical
Damage: 70
Accuracy: 100%
Effects: Facade inflicts damage. Its base power doubles from 70 to 140 if the user is poisoned, paralyzed, or burned. Burn's effect of lowering attack is still applied
STAB: No
Name:
PP:
Type:
Physical or Special:
Damage:
Accuracy:
Effects: (Does it take two turns? What percentage chance is there of burning/poison/paralysis? Etc)
STAB: (Yes or no?)
Last edited by Whitepulse43 on Fri 15 Apr 2011, 10:51 am; edited 7 times in total
Guest- Guest
Re: Pokemon Stadium - Character creator
[Trainer Template]
Name: Rose
Gender: Female
Age: 16
Trainer Type: Unique
Current number of pokemon: 1
Dream: Grass Pokemon Master
[Pokemon Template]
Name: Venusaur
Nickname: none
Type(s): Grass/Poison
Shiny: no
Item Held: Miracle Seed
Ability: Chlorophyll
Stats:
Moves: (List four)
Name: SolarBeam
PP: 10
Type: Grass
Physical, Special, or Status: Special
Power: 120
Accuracy: 100%
Effects: Turn 1: Takes in sunlight. Turn 2: Attacks
STAB: Yes
Name: Frenzy Plant
PP: 5
Type: Grass
Physical, Special, or Status: Special
Power: 150
Accuracy: 90%
Effects: Turn 1: Attacks Turn 2: Recharges
STAB: Yes
Name: Toxic
PP: 10
Type: Poison
Physical, Special, or Status: Status
Power: None
Accuracy: 90%
Effects: Badly Poisons target
STAB: No
Name: Venoshock
PP: 10
Type: Poison
Physical, Special, or Status: Special
Power: 65
Accuracy: 100%
Effects: Doubles power against a poisoned enemy
STAB: Yes
Name: Rose
Gender: Female
Age: 16
Trainer Type: Unique
Current number of pokemon: 1
Dream: Grass Pokemon Master
[Pokemon Template]
Name: Venusaur
Nickname: none
Type(s): Grass/Poison
Shiny: no
Item Held: Miracle Seed
Ability: Chlorophyll
Stats:
- HP: 270
Attack: 152
Defense: 153
Special Attack: 184
Special Defense: 184
Speed: 148
Moves: (List four)
Name: SolarBeam
PP: 10
Type: Grass
Physical, Special, or Status: Special
Power: 120
Accuracy: 100%
Effects: Turn 1: Takes in sunlight. Turn 2: Attacks
STAB: Yes
Name: Frenzy Plant
PP: 5
Type: Grass
Physical, Special, or Status: Special
Power: 150
Accuracy: 90%
Effects: Turn 1: Attacks Turn 2: Recharges
STAB: Yes
Name: Toxic
PP: 10
Type: Poison
Physical, Special, or Status: Status
Power: None
Accuracy: 90%
Effects: Badly Poisons target
STAB: No
Name: Venoshock
PP: 10
Type: Poison
Physical, Special, or Status: Special
Power: 65
Accuracy: 100%
Effects: Doubles power against a poisoned enemy
STAB: Yes
Simply David- Posts : 2258
Points : 7680
Join date : 2010-11-27
Age : 33
Location : Oklahoma
Re: Pokemon Stadium - Character creator
[Trainer Template]
Name: Salsa
Gender: Female
Age: 17
Trainer Type: Dancer
Current number of pokemon: 1
Dream: To bring joy to others through her performances in dance and music along with her pokemon.
[Pokemon Template]
Name: Infernape
Nickname: Tango
Type(s): Fire/Fighting
Shiny: No
Ability: Blaze
Stats:
Moves: (List four)
Name: Focus Blast
Type: Fighting
Physical or Special: Special
Damage: 120
Accuracy: 70%
Effects: Focus Blast does damage and has a 10% chance of lowering the target's Special Defense.
STAB: Yes
Name: Fire Blitz
Type: Fire
Physical or Special: Physical
Damage: 120
Accuracy: 100%
Effects: Flare Blitz will thaw out the user if it is frozen, and then inflict damage on the target. Flare Blitz will cause the user to receive recoil damage equal to ⅓ of the damage done to the target. This move has a 10% chance of burning the target.
STAB: Yes
Name: Acrobatics
Type: Flying
Physical or Special: Physical
Damage: 55
Accuracy: 100%
Effects: The power of Acrobatics is doubled if the user has no held item. Acrobatics can hit non-adjacent opponents in triple battles.
STAB: No
Name: Work Up
Type: Normal
Physical or Special: Status
Damage: --
Accuracy: --
Effects: Work Up raises the user's Attack and Special Attack stats by one stage each.
STAB: No
Name: Salsa
Gender: Female
Age: 17
Trainer Type: Dancer
Current number of pokemon: 1
Dream: To bring joy to others through her performances in dance and music along with her pokemon.
[Pokemon Template]
Name: Infernape
Nickname: Tango
Type(s): Fire/Fighting
Shiny: No
Ability: Blaze
Stats:
HP: 262
Attack: 191
Defense: 132
Special Attack: 191
Special Defense: 132
Speed: 198
Moves: (List four)
Name: Focus Blast
Type: Fighting
Physical or Special: Special
Damage: 120
Accuracy: 70%
Effects: Focus Blast does damage and has a 10% chance of lowering the target's Special Defense.
STAB: Yes
Name: Fire Blitz
Type: Fire
Physical or Special: Physical
Damage: 120
Accuracy: 100%
Effects: Flare Blitz will thaw out the user if it is frozen, and then inflict damage on the target. Flare Blitz will cause the user to receive recoil damage equal to ⅓ of the damage done to the target. This move has a 10% chance of burning the target.
STAB: Yes
Name: Acrobatics
Type: Flying
Physical or Special: Physical
Damage: 55
Accuracy: 100%
Effects: The power of Acrobatics is doubled if the user has no held item. Acrobatics can hit non-adjacent opponents in triple battles.
STAB: No
Name: Work Up
Type: Normal
Physical or Special: Status
Damage: --
Accuracy: --
Effects: Work Up raises the user's Attack and Special Attack stats by one stage each.
STAB: No
Re: Pokemon Stadium - Character creator
[Trainer Template]
Name: Clair
Gender: Female
Age: 17
Trainer Type: Psychic
Current number of pokemon: 1
Dream: To open her own Psychic-type Gym.
[Pokemon Template]
Name: Hypno
Nickname: None
Gender: Male
Type(s): Psychic
Shiny: No
Ability: Forewarn
Stats:
Moves:
Name: Hypnosis
PP: 20
Type: Psychic
Physical or Special: Status
Damage: --
Accuracy: 60%
Effects: Puts the the target to sleep.
STAB: No
Name: Dream Eater
PP: 15
Type: Psychic
Physical or Special: Special
Damage: 100
Accuracy: 100%
Effects: Dream Eater only works if the target is asleep. Dream Eater inflicts damage and 50% of the damage dealt is restored to the user as HP. If this attack deals 1 damage, 1 HP will be restored to the user.
STAB: Yes
Name: Zen Headbutt
PP: 15
Type: Psychic
Physical or Special: Physical
Damage: 80
Accuracy: 90%
Effects: Zen Headbutt inflicts damage and has a 10% chance of causing the target to flinch.
STAB: Yes
Name: Rest
PP: 10
Type: Psychic
Physical or Special: Status
Damage: --
Accuracy: --
Effects: Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. Any major status ailments the user is affected by will be cured in all aspects.
STAB: No
Name: Swoobat
Nickname: None
Gender: Female
Type(s): Psychic/Flying
Shiny: No
Ability: Unaware
Stats:
Moves:
Name: Heart Stamp
PP: 25
Type: Psychic
Physical or Special: Physical
Damage: 60
Accuracy: 100%
Effects: Heart Stamp inflicts damage, and may cause the target to flinch.
STAB: Yes
Name: Air Slash
PP: 20
Type: Psychic
Physical or Special: Special
Damage: 75
Accuracy: 95%
Effects: Air Slash inflicts damage and has a 30% chance of causing the target to flinch. Air Slash can hit non-adjacent opponents in triple battles.
STAB: Yes
Name: Flash
PP: 20
Type: Normal
Physical or Special: Status
Damage: --
Accuracy: 100%
Effects: Flash decreases the target's Accuracy stat by one stage. Flash will do nothing if the target's Accuracy stat has a stage of -6, and will fail if the target has a Substitute or is under the effect of Mist.
STAB: No
Name: Aerial Ace
PP: 20
Type: Psychic
Physical or Special: Physical
Damage: 60
Accuracy: --%
Effects: Aerial Ace inflicts damage and is unaffected by modifications to the Accuracy stat and Evasion stat. It will not hit a Pokémon during the semi-invulnerable turn of moves such as Dig, Fly and Dive. Aerial Ace can hit non-adjacent opponents in triple battles.
STAB: Yes
Name: Clair
Gender: Female
Age: 17
Trainer Type: Psychic
Current number of pokemon: 1
Dream: To open her own Psychic-type Gym.
[Pokemon Template]
Name: Hypno
Nickname: None
Gender: Male
Type(s): Psychic
Shiny: No
Ability: Forewarn
Stats:
- HP: 280
Attack: 135
Defense: 130
Special Attack: 135
Special Defense: 211
Speed: 125
Moves:
Name: Hypnosis
PP: 20
Type: Psychic
Physical or Special: Status
Damage: --
Accuracy: 60%
Effects: Puts the the target to sleep.
STAB: No
Name: Dream Eater
PP: 15
Type: Psychic
Physical or Special: Special
Damage: 100
Accuracy: 100%
Effects: Dream Eater only works if the target is asleep. Dream Eater inflicts damage and 50% of the damage dealt is restored to the user as HP. If this attack deals 1 damage, 1 HP will be restored to the user.
STAB: Yes
Name: Zen Headbutt
PP: 15
Type: Psychic
Physical or Special: Physical
Damage: 80
Accuracy: 90%
Effects: Zen Headbutt inflicts damage and has a 10% chance of causing the target to flinch.
STAB: Yes
Name: Rest
PP: 10
Type: Psychic
Physical or Special: Status
Damage: --
Accuracy: --
Effects: Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. Any major status ailments the user is affected by will be cured in all aspects.
STAB: No
Name: Swoobat
Nickname: None
Gender: Female
Type(s): Psychic/Flying
Shiny: No
Ability: Unaware
Stats:
- HP: 244
Attack: 107
Defense: 103
Special Attack: 143
Special Defense: 103
Speed: 209
Moves:
Name: Heart Stamp
PP: 25
Type: Psychic
Physical or Special: Physical
Damage: 60
Accuracy: 100%
Effects: Heart Stamp inflicts damage, and may cause the target to flinch.
STAB: Yes
Name: Air Slash
PP: 20
Type: Psychic
Physical or Special: Special
Damage: 75
Accuracy: 95%
Effects: Air Slash inflicts damage and has a 30% chance of causing the target to flinch. Air Slash can hit non-adjacent opponents in triple battles.
STAB: Yes
Name: Flash
PP: 20
Type: Normal
Physical or Special: Status
Damage: --
Accuracy: 100%
Effects: Flash decreases the target's Accuracy stat by one stage. Flash will do nothing if the target's Accuracy stat has a stage of -6, and will fail if the target has a Substitute or is under the effect of Mist.
STAB: No
Name: Aerial Ace
PP: 20
Type: Psychic
Physical or Special: Physical
Damage: 60
Accuracy: --%
Effects: Aerial Ace inflicts damage and is unaffected by modifications to the Accuracy stat and Evasion stat. It will not hit a Pokémon during the semi-invulnerable turn of moves such as Dig, Fly and Dive. Aerial Ace can hit non-adjacent opponents in triple battles.
STAB: Yes
Last edited by Molly on Wed 13 Apr 2011, 5:00 pm; edited 5 times in total
Molly- Posts : 806
Points : 5873
Join date : 2011-02-20
Age : 31
Location : Florida
Re: Pokemon Stadium - Character creator
[Trainer Template]
Name: Stal Hartlas
Gender: Male
Age: 19
Trainer Type: Team Rocket Grunt (formerly)
Current number of pokemon: 1
Dream: To rule the world as head of his own crime syndicate (and punch Giovanni in the face).
[Pokemon Template]
Name: Ditto
Nickname: Imyou
Type(s): Normal
Shiny: No
Ability: Limber
Held Item: Quick Powder
Stats:
* HP: 206
Attack: 90
Defense: 90
Special Attack: 90
Special Defense: 90
Speed: 90
Moves:
Name: Transform
PP: 10
Type: Normal
Physical or Special: --
Damage: --
Accuracy: --
Effects: The Pokemon turns into an exact copy of the foe, right down to having the same move set.
STAB: --
Name: Stal Hartlas
Gender: Male
Age: 19
Trainer Type: Team Rocket Grunt (formerly)
Current number of pokemon: 1
Dream: To rule the world as head of his own crime syndicate (and punch Giovanni in the face).
[Pokemon Template]
Name: Ditto
Nickname: Imyou
Type(s): Normal
Shiny: No
Ability: Limber
Held Item: Quick Powder
Stats:
* HP: 206
Attack: 90
Defense: 90
Special Attack: 90
Special Defense: 90
Speed: 90
Moves:
Name: Transform
PP: 10
Type: Normal
Physical or Special: --
Damage: --
Accuracy: --
Effects: The Pokemon turns into an exact copy of the foe, right down to having the same move set.
STAB: --
ScorpionWins- Growing Demon
- Posts : 724
Points : 5883
Join date : 2010-12-03
Age : 29
Location : Haunting You
Re: Pokemon Stadium - Character creator
Alright, so I'm editing in now some statistics so everyone knows how the fights will go.
I'll refferee to keep things fair as possible. Since I'm doing relatively simple math to find what damage is done, it won't be hard.
IF and ONLY IF the first fight doesn't go well or people start to tire of using stats, then we can Role Play it out instead of actually doing the real battles the way the game does it.
I'll refferee to keep things fair as possible. Since I'm doing relatively simple math to find what damage is done, it won't be hard.
IF and ONLY IF the first fight doesn't go well or people start to tire of using stats, then we can Role Play it out instead of actually doing the real battles the way the game does it.
Simply David- Posts : 2258
Points : 7680
Join date : 2010-11-27
Age : 33
Location : Oklahoma
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