MvT Species Creator
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MvT Species Creator
This is for creating species in Magic Vs Tech. Cause we TOTALLY needed another world creating topic for this.
Name:
Appearance:
Abilities:
Weaknesses:
Name:
Appearance:
Abilities:
Weaknesses:
GenericSpider- Posts : 2219
Points : 7751
Join date : 2010-08-07
Age : 35
Location : Your mom's house
Re: MvT Species Creator
Name: Sugerplum fairies.
Appearance: They use magic to make them look like tiny women with wings. Their true appearance is unknown.
Abilities: despite their tiny size; Sugerplum fairies are very skilled at using sensory magic. Though individually they don't have much magical power; they always travel in swarms that work together to cast powerful spells. They also have a ritual for forcibly sending people to their home dimension; though nobody knows what they do with the people they take. Their sensory magic makes them great for advanced interrogation. On the battlefield, they often go after pilots whose mecha have been destroyed in battle. They are the main reason mecha pilots are advised to always have a weapon with them.
Weaknesses: The presense of iron causes them pain.
--
Name: Giants
Appearance: Look like very large, muscular people.
Abilities: Despite being stereotyped as dimwitted brutes; giants are actually fairly clever beings. They are amoung very few species on the magical side to carry firearms; though the ones they carry are rather crude compared to the ones on the tech side. Their giant cannons are a force to be reckoned with. They are also experimenting with explosives. Though most giants don't actually have any magical abilities; they have a few mages who can use extremely powerful buffing magic.
Weaknesses: Technologically speaking; they're still hundreds of years behind the tech side. Though god help us all when they finally start building mecha.
Appearance: They use magic to make them look like tiny women with wings. Their true appearance is unknown.
Abilities: despite their tiny size; Sugerplum fairies are very skilled at using sensory magic. Though individually they don't have much magical power; they always travel in swarms that work together to cast powerful spells. They also have a ritual for forcibly sending people to their home dimension; though nobody knows what they do with the people they take. Their sensory magic makes them great for advanced interrogation. On the battlefield, they often go after pilots whose mecha have been destroyed in battle. They are the main reason mecha pilots are advised to always have a weapon with them.
Weaknesses: The presense of iron causes them pain.
--
Name: Giants
Appearance: Look like very large, muscular people.
Abilities: Despite being stereotyped as dimwitted brutes; giants are actually fairly clever beings. They are amoung very few species on the magical side to carry firearms; though the ones they carry are rather crude compared to the ones on the tech side. Their giant cannons are a force to be reckoned with. They are also experimenting with explosives. Though most giants don't actually have any magical abilities; they have a few mages who can use extremely powerful buffing magic.
Weaknesses: Technologically speaking; they're still hundreds of years behind the tech side. Though god help us all when they finally start building mecha.
GenericSpider- Posts : 2219
Points : 7751
Join date : 2010-08-07
Age : 35
Location : Your mom's house
Re: MvT Species Creator
Name: Mitternachtsmänner(Translation: Midnight Men)
Appearance: Mitternachtsmänner are a variant of malevolent fairy. Hailing from Gebirgsland, Mitternachtsmänner resemble tall, thin, mostly featureless male figures. Their skin, which is devoid of any imperfections, is a pale white, and their bodies are doll-like. Their limbs seem oddly stretched. Their faces are entirely featureless aside from their mouths, which have thin blood-red lips and needle-sharp teeth within. Mitternachtsmänner have unnaturally large hands, as well. Mitternachtsmänner are known to eat human flesh, particularly that of children.
Abilities: Aside from some inherent magic, and invulnerability to many forms of harm, Mitternachtsmänner have no specific abilities aside from the ability to move disturbingly quickly.
Weaknesses: Mitternachtsmänner are burned by iron, and many forms of offensive magic can kill one.
Appearance: Mitternachtsmänner are a variant of malevolent fairy. Hailing from Gebirgsland, Mitternachtsmänner resemble tall, thin, mostly featureless male figures. Their skin, which is devoid of any imperfections, is a pale white, and their bodies are doll-like. Their limbs seem oddly stretched. Their faces are entirely featureless aside from their mouths, which have thin blood-red lips and needle-sharp teeth within. Mitternachtsmänner have unnaturally large hands, as well. Mitternachtsmänner are known to eat human flesh, particularly that of children.
Abilities: Aside from some inherent magic, and invulnerability to many forms of harm, Mitternachtsmänner have no specific abilities aside from the ability to move disturbingly quickly.
Weaknesses: Mitternachtsmänner are burned by iron, and many forms of offensive magic can kill one.
Last edited by AnnoR on Sun 11 Dec 2011, 12:00 pm; edited 1 time in total
AnnoR- Queen of Lolis
- Posts : 630
Points : 5535
Join date : 2011-09-18
Age : 31
Re: MvT Species Creator
Name: Frost Giants
Appearance: Very large (the record height for a frost giant is 70 feet tall). They're covered in white fur; and have rather ape-like facial features.
Abilities: They're main ability is that they're really effin' huge. Though the majority of the species aren't spellcasters; the small minority that are tend to be freakishly powerful; able to conjur up blizzards with a wave of their hands.
Weaknesses: They don't like warm weather. Because of this; only a select few are willing to leave their northern homeland during the summer months.
Appearance: Very large (the record height for a frost giant is 70 feet tall). They're covered in white fur; and have rather ape-like facial features.
Abilities: They're main ability is that they're really effin' huge. Though the majority of the species aren't spellcasters; the small minority that are tend to be freakishly powerful; able to conjur up blizzards with a wave of their hands.
Weaknesses: They don't like warm weather. Because of this; only a select few are willing to leave their northern homeland during the summer months.
GenericSpider- Posts : 2219
Points : 7751
Join date : 2010-08-07
Age : 35
Location : Your mom's house
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