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Servant Creation Thread

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Rain
Overlord Kyōkai
AnnoR
NazrinTsunMouse
Tachi
ScorpionWins
GenericSpider
Simply David
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Servant Creation Thread - Page 2 Empty Re: Servant Creation Thread

Post by RolePlayingRoxas Tue 17 Apr 2012, 5:42 am

Horrible, overpowered and definitely wrong servant creation go.

True Name: Yuuka Kazami

Class: Berserker

Apparent Age: Appears to be somewhere in her twenties, I guess.

Gender: Female.

Appearance:
No, seriously, she's normally kind.
Don't believe me?

Personality: One the one hand, sweet, kind, and loves flowers and children. On the other, is easily capable of cruelty and sadism. Don't harm what she likes, and you shouldn't be in immediate danger.

Skills:
Mad Enhancement (B) - Lose any semblance of sanity, get stronger.
Flower Girl (E) - Can freely manipulate the plant life around her.
Danmaku (C) - Can shoot colourful patterns of bullets, or fire of non-lethal magic.
Two Flowers Are Better Than One(A) - Yuuka clones herself. Sure, she can only create one clone, but isn't one of her enough?

Stats:
Strength: A
Agility: E
Mana: B
Luck: E
Endurance: A
Noble Phantasm: A

Noble Phantasm:
The Flower That Never Wilts (B) - An umbrella capable of deflecting all attacks. Unless it's explicitly stated to pierce all defences.
Master Spark (A) - Usually fired from the tip of her umbrella, this is basically a laser of destruction.
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Post by KSPAM Tue 17 Apr 2012, 1:35 pm

Class: Archer
True Name: Uryuu Minene a.ka Ninth
Gender: Female
Height/Weight: ???/???
Alignment: Chaotic Neutral
Appearance: When in doubt, C4.
Personality: Terrorist, naytheist, and mad bomber extraordinaire, Minene's entire life can be summed up with a combination of TNT and Problem Child. She's angry, bitter, and wild, with a frightening vengeful streak. She grew up hating gods and religion, and the wars they inspired, and as such, has a dreadful hatred towards any kind of deity or organized faith system. All she knows and all she wants to know is that if God really is out there, then he's an enormous asshole, and she's gonna flip him as many birds as she can on her way out.

Stats:
Strength: D
Endurance: D
Agility: B
Mana: D
Luck: A+
Noble Phantasm: A+

Class Skills:
Independent Action (A+): Servant can remain in this world indefinitely even without a Master. However, in order to activate his Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.

Personal Skills:
Subversive Activities (A+): Capable of disabling the majority of enemy forces during the preliminary stages. At this rank, it is said one is a master of traps, ambushes, and preemptive warfare.
Projectile (Explosives) (B): Thrown explosives are now comparable to launched RPG rounds.
Battle Continuation (A): Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
Escape Artist (B): Minene is an expert escape artist, and can find a way to escape if one exists. LCK is treated as constantly Rank-Up.

Noble Phantasm(s):
The World Is Mine (A): All explosives and firearms handled by Minene become equivalent to D-Rank Noble Phantasms, capable of inflicting damage to Servants. Anything she can't recognize as a familiar weapon will not receive this effect.
God's Right Hand (A++): A special Noble Phantasm, one which can save Minene from death once. Once. Upon coming back to life, Minene's previous Noble Phantasms are sealed in exchange for a new Noble Phantasm, a Rank-Up to all stats, and a spiffy new costume.
Deus Ex Machina (A): The Noble Phantasm Minene gains upon the activation of God's Right Hand. It allows her limited flight capabilities and the ability to simply create the sort explosives she once used out of dark matter.
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Post by Rain Tue 17 Apr 2012, 3:14 pm

True Name: His Grace, the Duke of Ankh, Commander Sir Samuel Vimes of the Ankh-Morpork City Watch

Class: Berserker

Gender: Male

Appearance: FABRICATI DIEM, PVNC.

Personality: Lawful Good. Always Lawful Good, even when it seems he's not. Vimes is also a supreme misanthrope: unless you're one of his coppers, he automatically distrusts you. Especially if you're a member of the upper classes... which, ironically, contains him. Against his will, Vimes received titles and higher positions... until he became one of the highest-rank men in the world.

Stats:
  • N. Phantasm: A+
  • Strength: D
  • Agility: D
  • Mana: E
  • Luck: A
  • Endurance: B


Skills:
  • Guardian Knight: B. Only the guardian of a single city... but let him catch wind of a murderer of any sort and they won't walk free.
  • Street Fighting: A. Fight hard, fight dirty. Vampires, werewolves, trolls, dwarves... it doesn't matter.
  • Mad Enhancement: A.
  • Nature of a Rebellious Spirit: A. It's complicated.
  • The Guarding Dark: EX. Attempts to control or enslave Vimes' mind will fail, and even Mad Enhancement cannot take effect and remain as such for long. The closer Vimes comes to killing someone, especially the innocent, the more likely the Guarding Dark is to break all interference.
    As an internal construct of Vimes' mind, this is neither a Noble Phantasm nor an external entity.
    "He created me. Quis Custodiet Ipsos Custodes? Who watches the watchmen? Me. I watch him. Always. You will not force him to murder for you."


Noble Phantasm:
  • Watchman's Badge: A+ (Anti-Unit). Allows Vimes to summon the uniform of the Ankh-Morpork city watch in all its shabbiness, complete with crossbow, sword, and the nightstick that represents his rank, as E-Rank Noble Phantasms. The important part of this badge is that it gives an alternate choice for defeated Servants: be reduced to barely above human capabilities... but not killed. They just have to be willing to submit to the arrest.
  • The Rain-Soaked Night--Ankh-Morpork: A++. It's a Reality Marble that simulates the nocturnal streets of Ankh-Morpork. Whilst some Watch officers may be found here and there in nooks and crannies, it's otherwise pretty deserted. The greatest strength of this Reality Marble is the homefield advantage... and if you go anywhere near the Ramkin Estate, every stat receives a rank up. It also distorts one's perception of time: hours inside is minutes outside, hence why it can be sustained long enough to be useful.
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Post by Simply David Wed 18 Apr 2012, 1:41 am

True Name: Sakazuki (Though, he's also commonly referred to as "Admiral Akainu")

Class: Berserker

Gender: Male

Appearance:
Spoiler:

Personality: ABSOLUTE JUSTICE! He believes in a type of justice that is so absolute, that he would slaughter his own soldiers who were trying to retreat; said soldier being a sadly inferior fighter to those he was against and who had a family. Akainu has high belief in blood relation, as he would take out the son of a famous villian before he took out more threatening villians within his current range. This is the type of man Admiral Akainu is. While he is merciless in any situation, he is kind to those he considers a friend and generally politely spoken.

Stats: (Without Mad Enhancement)
N. Phantasm: A
Strength: B
Agility: D
Mana: C
Luck: B
Endurance: A

Class Skills:
Mad Enhancement: B (Or, depending on the master, A? We could claim someone's had Berserker for a while, though not Illya in this case)

Personal Skills:
Battle Continuation: A (On a side note, not sure there is a One Piece character who doesn't have this. Another side note: Whitebeard would have this ranked A+++ what with still fighting with HALF HIS HEAD GONE. Sorry, just felt like saying these)
Charisma: C+ (Suitable for the Fleet Admiral of an entire world-wide sea-based military)
Devil's Curse: A (Brought on by his Noble Phantasm. No matter the situation, should Akainu become totally submerged in water he will lose all ability to move and sink downwards like a hammer. When partially submerged, he will be weakened. This skill has no positive effects)
Busoshoku Haki: A (Similar to Prana burst in that every attack is strengthened, his defense is heightened, and his attacks penetrate magical defenses of certain kinds. For example, if the target is intangible for any reason, with a Haki enhanced attack the attack will hit)
Kenbunshoku Haki: A (Can see things right before they happen, allowing one to dodge attacks that are coming even before knowing they're there. While similar to True Clairvoyance, this is mostly useful in combat and nowhere else.)

Noble Phantasm:
Name: Magu Magu no Mi
Rank: A
Type: Anti-Unit/Anti-Army
Description: Having Eaten the Magu magu no Mi (Magma Magma Fruit), Berserker's body is made entirely of magma, and he has a complete and total control of magma. As such, his attacks are like that of a volcano erupting, and his body cannot be harmed by things that do not harm magma. He can turn his body into a flow of magma, or just individual parts of his body. Just being around his lava is enough to melt swords. He can also call down a maelstrom of fist-shaped magma from the skies to destroy a massive area.

Additionally: A pirate, having seen the after effects of just one punch from Akainu, compared the after-effects as being "Armageddon".
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Post by NazrinTsunMouse Sun 22 Apr 2012, 2:30 pm

True Name: Yuri Eberwein
Class: Caster
Gender: Female
Appearance: Passion, guts, burning feelings! With all these things Amita taught me, I'll keep on doing my best!
Personality: Usually a polite and soft spoken girl, she has a surprising hot blooded and stubborn streak in her. Many has said this was because of Amita's influence though she herself believes that was something she had in her all along. She is kind to everyone she meets but she has a particular softness for her dear Materials, especially Dearche who she occasionally teases in her own way.

Stats:
N. Phantasm: A+
Strength: E
Agility: C
Mana: A
Luck: B
Endurance: A

Skills:
Magic Resistance - C
Territory Creation - B; Within the territory she created, she gains the ability to summon all three Materials at once with little mana cost, however their power gets divided between the three so they are marginally weaker than if they were summoned as a single unit.
Item Creation - ?; In favor of being able to summon the Materials, she gives up use of this skill.
Charisma - C; As the sovereign of the Materials, they are at their strongest when guided under her leadership.

Noble Phantasm:

Sovereign of the Purple Sky - A+; As the Sovereign of Purple Sky, she is able to summon her King and retainers. However, outside of her territory, she can only summon one at a time due to the mana cost. When only one is summoned, all mana can be focused on that one so they get to fight at their fullest ability, but when more than one is summoned, the mana gets divided between them and their stats suffer from decreases.

Soul Wings - B; A red mist floats around Yuri almost constantly. This mist can take solid form, usually take the form of red spikes or a giant red clawed hand.

Ancient Matrix - B+; Yuri reaches into the opponents chest through a dimensional riff, from there she pulls out a giant red spear created fromt the opponents very essence. Because this spear is created from the very person that defenses are meant to protect, it can pierce throush most if not all of them.
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Post by KSPAM Fri 04 May 2012, 2:07 pm

Class: Lancer
Master: TBD
True Name: Sir Balin
Gender: Female
Height/Weight: 5'10/160lbs.
Alignment: Chaotic Good
Appearance: "Art thou mad?"
Personality: Sir Balin is a knight, but in the loosest sense of the word. Rather, it would be more fitting to describe her simply as a warrior, as knight implies some kind of chivalry. Balin is impetuous, and often irrational. She holds no love for honor or valor in her heart, and prefers to win, not caring whether or not her opponent thinks less of her for sucker punches or low blows. As a matter of fact, she seems to delight in making others upset or uncomfortable, and enjoys taunting her enemies in battle.

Stats:
Strength: B
Endurance: C
Agility: A
Mana: C
Luck: B
Noble Phantasm: A+

Class Skills:
Magic Resistance (C): Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

Personal Skills:
Battle Continuation (B): Can survive wounds most would find fatal for hours following battle. In order to kill the Servant, a decisively fatal blow must be dealt. However, if the Servant sustains heavy damage and does not receive medical attention, they will eventually die.
Disengage (B): The ability to break away from combat during a lull in the fighting and not be pursued. Cannot be used successfully when under pressure.
Cheap Shot (A): The temperament of a knight who ignores chivalry in favor of victory. The Servant is impetuous, and will always strike first, and without hesitation, giving them the initial advantage.

Noble Phantasm(s):
The Lance of Longinus (Anti-Unit): The Holy Lance, the Spear of Destiny, the most holy of relics that tasted the blood of Christ upon the cross. The Lance certainly carries sway as a holy artifact, and has power to back up it's reputation. The spear is, by nature, unstoppable in its attack, stopping only for a defense that is absolute. Wounds inflicted by the spear will not heal, and will continue to bleed and cause the stricken pain. And finally, as a holy relic, the spear possesses healing properties when dipped in the blood of its wielder, capable of healing an ally completely when thrust into them instead of crippling them.
Dolorous Stroke (Anti-Country): The strike which maimed the Grail King, and brought his kingdom to ruin. This Anti-Country usage of the Lance of Longinus is massive in scale, and use of it on a single enemy can be considered nothing short of overkill. Which, knowing Balin, is exactly what she'd use it for. The Dolorous Stroke possesses immense destructive power, power that is not fleeting, and instead stains the soil upon which it strikes. It's truly a blight and a curse, and Balin shoved it in between the legs of the Grail King.
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Post by ScorpionWins Fri 04 May 2012, 9:07 pm

True Name: Meta-Knight

Class: Saber

Gender: Male

Appearance: "Know my power."

Personality: Meta-Knight is calm, and mostly emotionless. He has a strong sense of duty, and fights for what is just and good, though he is somewhat extremist.

Class Skills:
Magic Resistance: B

Personal Skills:
Charisma: C
Military Tactics: C

Stats:
Strength: A
Endurance: B
Agility: A+
Mana: D
Luck: C
Noble Phantasm: A

Noble Phantasm:

•Name: Galaxia

•Type: Anti-Unit

•Rank: B

•What it does: Meta-Knight's sword, a blade of incredible power, strong enough to shatter rock and cut through steel. Capable of releasing beams of energy and cloaking itself in fire.

•Name: Dimensional Cape

•Type: Support

•Rank: C

•What it does: A cape that allows Meta-Knight to teleport short distances in an instant, useful for quick attacks. It can also become wings, allowing Meta-Knight to fly.

•Name: Flying Halberd, Ship of the Meta-Knights

•Type: Anti-Army

•Rank: A+

•What it does: A massive airship belonging to Meta-Knight. It releases a legion of sword- and axe-wielding knights to fight along side their commander, and is also armed with numerous energy-based guns. It's strongest weapon is the Main Cannon, which fires a massive energy beam at opponents.
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Post by AnnoR Tue 15 May 2012, 8:12 pm

*Class: Caster
*Master: TBA
*True Name: Kaguya-hime
*Gender: Female
*Alignment: Chaotic Good
*Appearance: -Snore- "Oh. It's time to be serious."
*Personality: Kaguya has a brief air of refinement, which quickly shatters when you speak to her further. Kaguya is, in reality, rather lazy at times and prone to skittishness. At the same time, she is very sweet-natured and friendly to those who do not cause her to become nervous, and will often talk for hours in hopes that anyone present will be willing to listen. If she believes that her cause is worth it, she will cease to be lazy and will devote most of her energy and enthusiasm towards it. Kaguya-hime is afraid of men, and will avoid them when possible(unless they are a servant, then she will fight them willingly).
*Stats:
**Strength: D
**Endurance: C
**Agility: D
**Magical Energy: A
**Luck: A
**Noble Phantasm:
*Class Abilities:
**Item Construction: A
**Territory Creation: A
*Skills:
**Hourai Immortality: A+++, Kaguya has taken three drinks from the Hourai Elixer. As such, she must be killed three times in order to truly die.
*Noble Phantasms:
**Ornament of the Moon Princess~Horai no Hoseki Eda: C, A branch decorated with five different kinds of beads, one red, one blue, one green, one yellow, one black, and one white. Each bead can fire a beam of magical energy capable of ripping through most natural materials. When directed, they can become a single damaging beam capable of ripping through sturdier materials.
**The Pacifist's Defense~Futsu no Ishi Donburi: B ,The pacifistic energies endowed in this simple stone bowl that was once used by Buddha himself produce a barrier of astounding strength. The barrier is neigh impenetrable, though sufficient amounts of power may shatter it.
**The Reverse Immolation~Kasai Nezumi no i : C, A dark robe that gives the wearer EX-rank resistance to fire. The wearer will also gain C-rank magic resistance.
**A Hatched Miracle~Tsubame no Koyasugai Kara: EX, Due to its miraculous nature as the shell of a cowrie hatched from a swallow's egg, the cowrie shell is able to cause a miracle. This miracle creates a battlefield identical to Kaguya's original home, the moon itself. Here, she can access the reality-warping ability known as Marble Phantasm. However, she can only use the Swallow's Cowrie Shell once, as it loses all power upon usage.
**Divine Light of the Moon Princess~Ryu no Kibo Hoseki : A, This large, red orb is in fact a huge jewel, taken from the neck of a dragon. It possesses tremendous magical power, which can be released in a massive beam of magical energy, fully capable of tearing apart anything in its way. However, must charge and it consumes a great deal of prana.
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Post by Ragna the Saviour Sun 10 Jun 2012, 3:53 pm

True Name: Don Quixote of La Mancha

Class: Lancer

Gender: Male

Appearance: Don Quixote in his middle-aged glory

Personality: Don Quixote, despite his delusions of heroism and chivalry, he is a kind man. He ALWAYS tries to do the RIGHT thing. By RIGHT, I obviously mean RIGHT by his own standards. He'll often pick fights with strangers because he thinks they're doing something wrong, however if that person is a woman or child, he's far more... lenient. Hell, he won't even fight women, thinking they're fair maidens to be protected. As a Servant, Don Quixote boasts about his strength and his acts of chivalry. So much to an extent that he narrates during battle about which weapon he 'sees' himself with which will probably throw others for a loop.

Stats:
  • N. Phantasm: C
    Strength: C
    Agility: C
    Mana: D
    Luck: E
    Endurance: B


Personal Skills:
  • Mental Pollution (Rank E~EX): Don Quixote, due to his own distorted mind and beliefs, cannot come to an understand with other individuals. However he can shut out any mental interference Thaumaturgy. Don Quixote's attachment to reality increases and decreases depending on situations. If it hits a low, it's believed that he'll drown in despair and his stats will all drop to E. And the vice versa, which is actually the stronger his delusions his become, the stronger his Noble Phantasm ''Paradera de Legendario'' becomes. It's actually possible to raise the rank of the Reality Marble up to EX. It is ''not'' reccomended that you force this to happen.

  • Nature of a Rebellious Spirit (Rank B): The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king. Negates the effects of Charisma with the same rank.


Class Skills:
  • Battle Continuation (Rank A): Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.


Noble Phantasms:
  • No Name, The Lance Without A Legend (Rank E): The Lance that Don Quixote is often depicted with. The only special qualities that this Noble Phantasm has is that you cannot break it. That's it.

  • Paradera de Legendario (Rank E~EX): A Reality Marble that crystalizes Don Quixote's own delusions about the world and of himself. It's a land where Don Quixote is the hero he's always saw himself as. His stats increase, he gains a faithful steed and his lance changes form into a weapon blessed by God himself. He becomes a knight in shining armor. This Noble Phantasm can, also, influence the outside world. Don is capable of grabbing normal, mundane equipment (Pencils, erasers, broom stick, etc.) and he's capable of transforming that object into a Rank E or D Noble Phantasm. It's form does not change to fit the ideal ''Noble Phantasm'' that Don commands it to become, instead it retains its form to ''trick'' the opponent. Don is the only one that can see it's true Noble Phantasm form.

  • The stronger Don Quixote's delusions become, the stronger his Reality Marble projects itself. It's possible to raise the Noble Phantasms rank up to EX once certain conditions are meant.
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Post by Ragna the Saviour Mon 11 Jun 2012, 6:19 pm

True Name: Lilith

Class: Caster

Gender: Female

Alignment: Neutral Evil

Appearance: "Oh my~!"

Personality: Much like in her legends, Lilith takes the job of a seductress. She'll say what you want her to say, do what you want her to do as long as she 'gets' what she wants. And in part, she isn't a stranger to teasing. It isn't light teasing either, she'll literally TORTURE you. Lilith will do what she wants, not what her Master wants, not what anyone else wants. Even if she's 'serving' someone, she'll find some way to get something out of it.

Stats:
N. Phantasm: EX
Strength: B
Agility: B
Mana: A
Luck: B
Endurance: C

Personal Skills:

  • Shapeshifting (Rank A): Shapeshifting refers to both borrowing bodies and appearance change. Lilith is said to have been able to possess the bodies of women through a mirror.

    Animal Dialogue (Rank EX): Communication of intention with animals that don't speak a "language of words". Lilith, due to being a ''ruler of Earth'' in the past, she's capable of commanding animals to do her bidding, no matter what it may be.

Class Skills:

  • Territory Creation (Rank B): The skill to build a special terrain that is advantageous to oneself as a magus.


Noble Phantasms:

  • Hand of Inanna (Personal - Rank C): Another account of Lilith is that she is said to have been a counterpart of the Sumerian Inanna. She is said to have been the ''sacred prostitute'' to the goddess Ishtar. Using this Noble Phantasm allows Lilith to assume the form of someone dear to the target, provided they have mortal form.

    Malkuth - Wings of Light (Anti-Unit/Fortress - Rank A): The wings of light said to have belonged to Lilith in her ''demon'' state. They allow her to ascend into the skies and move at rapid speeds. The wings burn with a blue flame that can be expelled and launched at the target.

    Merrari - Mirror of Damnation (Anti-Unit - Rank EX): A large staff that has a tree like design. It's about the same size as Lilith. It's without a doubt her strongest Noble Phantasm. It's a crystalization of the blessings of her love Samael, the Angel of Death. Upon calling it's name, the staff glows with an intense bright white. The staff itself becomes a link to a Reality Marble that houses nothing but death and hell fire.

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Post by RolePlayingRoxas Fri 29 Jun 2012, 3:07 pm

Class: Lancer

True Name: Bridget

Gender: Male. Possibly. Could be female. But Bridget says otherwise.

Appearance: Not pictured: Roger the bear

Personality: A kind and understanding nun. Bridget has a tendency to politely ask opponents permission to fight. Bridget also wants to prove his ''obvious'' masculinity, and corrects anyone who mistakes him for a girl. Might show off his epic yo-yo skills sometimes.

Stats:
*Strength: E
*Endurance: D
*Agility: B
*Magical Energy: E
*Luck: D
*Noble Phantasm (Rank): (A)

Class Skills:
*Magic Resistance (E)
*Battle Continuation (C)

*Personal Skills:
*Yo-yo skills (A+) - Bridget can do insane stuff with those yo-yo's.
*Knowledge of Respect and Harmony (E) - Could potentially use the same trap twice and still fool the opponent, but after that, enemies shouldn't really be fooled.
*Gender Confusion (EX) - No matter how sure you are, Bridget's gender will forever remain a mystery.

*Noble Phantasms:
*Roger (B) - Bridget's Mechanical Bear can extend a rotating ring blade from itself to attack opponents, and be wielded in a manner similar to Bridget's yo-yo's. It's main use is to take the opponent by surprise.
*Tragedy During Maintenance (A) - Bridget blows up a yo-yo. In the enemies face.
*Shoot The Moon (EX) - Bridget lassos an enemy and throws them to the moon.
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Post by RolePlayingRoxas Mon 02 Jul 2012, 10:37 am

I'm good at making horribly overpowered Servants, it seems.

Class: Caster

True Name: Vivi

Gender: Male.

Appearance: How did you manage to piss him off?!

Personality: A shy young boy who lacks self-confidence, and also fairly gullible. Despite this, Vivi can defend people he cares about when pushed.

Stats:
*Strength: E
*Endurance: E
*Agility: B
*Magical Energy: A+
*Luck: D
*Noble Phantasm (Rank): (A)

Class Skills:
*Territory Creation (E)
*Item Construction (E)

*Personal Skills:
* Trance (A) - Vivi surrounds himself with a purple glow and can cast two spells instantaneously. However, since the amount of spells cast in this mode is limited, the Trance state will fade much quicker. (8 Spells max)
* Auto-Life (C) - If Vivi loses consciousness, he can wake up instantly.
* Reflect-Null (C) - Can ignore Magic Resistance up to C Rank.
* Auto-Reflect (B) - Grants Magic Resistance up to B Rank (Resists up to three spells)
* Elementalist (C) - Can cast Fire, Thunder and Ice spells, up to the second tier (-ra)

*Noble Phantasms:
* Mace of Zeus (A) - Vivi's strongest weapon, used mainly for casting magic.
* Doomsday (EX) - Vivi summons a meteor to rain devastation upon the surroundings. Unless you're a shadow being, chances are you're probably dead or dying. Not even Vivi is safe from this spell. Has a large casting time, however.
* Ultima (A+) - An extremely powerful spell focused upon a single target. Also a large cast time, though not as much as Doomsday.
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Post by ScorpionWins Thu 05 Jul 2012, 8:59 pm

True Name: Augus

Class: Saber

Apparent Age: Late twenties

Gender: Male

Appearance: "I don't fight for good, and I don't fight for evil, I just fight!"

Personality: Augus enjoys fighting. A lot. His sole pleasures in life are battle, good food, fine wine, and beautiful women. Fighting takes precedence above others, however, and he always likes facing a strong opponent. His ultimate form of respect to an enemy is to draw his sword against them, which gets his blood boiling.

Stats:
Strength: A+
Endurance: A+
Agility: A
Mana: D
Luck: D
Noble Phantasm: A

Class Skills:
Magic Resistance: C

Personal Skills:
Natural Body: B (As a 'demigod', an advanced cyborg of sorts, Augus has a body naturally more perfect than any human)
Instinct: A (Honed by millennia of battle.)

Noble Phantasm:

•Name: Wailing Dark

•Type: Anti-Unit

•Rank: A

•What it does: The rarely-drawn sword of Augus. Simply drawing it calls forth his halo, increasing his strength. It can also unleash energy waves and extend a seemingly limitless distance.
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Post by RolePlayingRoxas Sat 07 Jul 2012, 12:33 pm

True Name: Gilgamesh

Class: Saber

Apparent Age: Unknown.

Gender: Male

Appearance: THE MIGHTIEST WARRIOR

Personality: An overconfident warrior who may or may not have an overinflated ego. Despite that, he's certainly got SOME skill. Also a seeker of rare swords, and quite honourable when he needs to be. All Gilgamesh wants is to return home, so he may battle his rival once again.

Skills:
Personal Skills:
Magic Resistance - E
Riding - X

Personal Skills:
Treasure Hunter - A: Gilgamesh is able to identify and wield Noble Phantasms that are classified as a legendary/mythical weapon... except Excalibur. He also cannot use their abilities.
Fell For It! - B: Whenever Gil finds himself backed into a corner, he can temporarily increase his Magic Resistance to A.
Battle Continuation - A
Disengage - C

Stats:
Strength - B
Endurance - B
Agility - B
Luck - D-
Magic - D-
Noble Phantasm - A+

Noble Phantasm: (All Anti-Unit)
GILGAMESH MORPHING TIME! - EX: Gilgamesh reveals all eight of his arms, allowing him to octa-wield his weapons.
Weapons of Myth and Legend - C: Gilgamesh possesses eight weapons in total. Each of them a replica of a powerful weapon. Obviously these are inferior to the real things.
Enkidu - D: No, this isn't a god-killing NP. Gilgamesh simply summons his loyal companion, Enkidu. http://images.wikia.com/finalfantasy/images/f/f6/Enkidu_FFXII.jpg
Excalipoor - Sword of Broken Promises - E: Only ever deals a mild, non-fatal flesh wound. Becomes A++ when thrown.
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Post by Simply David Tue 21 May 2013, 12:40 am

True Name: Aladdin

Class: Caster

Apparent Age: 13-ish

Gender: Male

Appearance:

Personality: Aladdin is playful and childish, and ever curious. He is not too used to the world so he comes off as even more of a child than he appears, at times. His curiosity is never truly satisfied, with a true love for learning. He also has a true love for boobs. Big boobs. They are absolutely amazing to him.

Stats:
Strength: E
Endurance: E
Agility: D
Magical Energy: EX (Infinite)
Luck: A
Noble Phantasm: ???

Skills:
High Speed Magic Words: A (All spells he casts only require two words; sometimes he doesn't even have to bother however)
Magecraft: A (He has a decent variety of magics available to him)
Martial Arts: D (He was trained in minor martial arts to better his magic ability, and also uses it to supplement some of his magic more practically)
Borg: A+ (Said to be the proof of a magician, Borg is a magical shield that will defend the user from all directions in the form of a sphere, and appears fast enough to block literally any attack. Aladdin can modify it to defend more powerfully in a single region at a time)
Loved by the Rukh: A (Due to being a Magi, Aladdin has an unlimited access to all magic surrounding him. While he may have an infinite amount of magic, his body cannot handle performing magic infinitely. However he can keep up magic long enough to cast continuously for a while. The more magic there is around him, the more power he has. This can be useful to taking some of the weight from the master, who would otherwise have trouble supplying enough magic to a Caster class servant to keep up a fight for extended periods of time.)

Noble Phantasm:

Wisdom of Solomon: (???)
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Post by ScorpionWins Sat 19 Jul 2014, 11:31 pm

Just for a laugh.


True Name: Discord


Class: Caster

Apparent Age: Uh...

Gender: Male

Appearance: 
Clicky Clicky:

Personality: Discord enjoys toying with people, playing pranks, and Fluttershy. Though he's 'reformed' (twice, in fact), he still has a mischievous side and won't hesitate to give people comeuppance in the form of a pie to the face or something similar.

Stats: 
Strength: D
Endurance: D
Agility: D
Magical Energy: A+++++
Luck: D
Noble Phantasm: EX

Skills: 
The Power of Chaos: A - A spirit of chaos, Discord draws prana from the disharmony in the world. The more madness and chaos surround him, the more power he gets.
Magic of Friendship: C - Though he doesn't quite understand it, Discord also enjoys the friendship of Fluttershy. For this reason, he has begun to tap into the Magic of Friendship, which enables him to gain prana from the bonds between him and his friends, however few they may be. The more friends, the more energy he can gain.


Noble Phantasm: 
Discord, Spirit of Chaos and Disharmony (EX): Discord's innate magical abilities, essentially true magic, but on an even higher level. He can bend reality to his whims, altering space and time and rewriting physical laws. This ability is projected as a kind of Reality Marble, but instead of drawing the enemy into a world of his own creation, he pulls his the world of his own creation into reality. In short, the world is his Reality Marble, to do with as he sees fit.
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Post by ScorpionWins Mon 21 Jul 2014, 1:24 am

PERSONAL

  • Name: Hendrick Van Der Decken

  • Gender: Male


  • Personality:

  • Likes:

  • Dislikes:

  • Bio: In a bizarre reversal, Van Der Decken did not bring his Noble Phantasm to the Throne of Heroes – his Phantasm's legend brought him as a necessary requirement of its activation. He is the man conjured from sailor's nightmares to captain the Flying Dutchman, the ghost ship that all who sail the sea fear deeply. Originally believed to be the apparition of a Dutch man-o-war lost off the Cape of Good Hope, the phantom vessel has since become the darkest of omens to sailors.


STATISTICS


  • Class: Rider

  • Master:

  • Alignment: Chaotic Neutral

  • Stats:

    • Strength: C

    • Endurance: C

    • Agility: C

    • Mana: E

    • Luck: A

    • Noble Phantasm: A



  • Class Skills:

    • Riding: C (Can ride only mundane vehicles with average skill, but naval vehicles can be commanded with the equivalent of A+ rank riding)

    • Magic Resistance: D



  • Personal Skills:

    • Apparition of Fear: A (One's capacity to frighten others. A form of mental interference that, at its strongest, reduces STR by two ranks and can rank-down an enemy's Noble Phantasm. As a being that causes fear is itself immune to fear, this also grants the equivalent of A-Ranked Bravery.)

    • Ill Omen: C [EX] (The appearance of the ghostly captain and his ship is said to spell nothing less than doom for any sailor. Van Der Decken's presence reduces an enemy Servant's luck by one rank. Against Servants with any sort of connection to the ocean, however, this functions as an EX-ranked skill that causes the enemy to always fail a luck check.)



  • Noble Phantasms:

    • Name: The Flying Dutchman

    • Title: Ghost Ship of Nightmare

    • Type: Anti-Army

    • Rank: A+++

    • Effect: The ghost ship for which Van Der Decken was feared, known in naval lore far and wide. It is a seemingly ruined man-o-war, 200 feet long and armed with 130 cannons – four on the bow, eight on the stern, and sixty to each broadside – each of which is the equivalent of a D-Ranked Noble Phantasm in its own right. True to its name, it is not bound to the ocean, and can sail through the air as easily as through water. It is crewed by phantoms, each a representation of someone who was lost at sea. These ghosts cannot be interacted with, and merely serve to help Van Der Decken control the ship.





Last edited by ScorpionWins on Mon 21 Jul 2014, 1:25 am; edited 1 time in total
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Post by ScorpionWins Mon 21 Jul 2014, 1:24 am

PERSONAL

  • Name: Bigfoot (also answers to Sasquatch)

  • Gender: Male


  • Personality:

  • Likes:

  • Dislikes:

  • Bio: Perhaps the most legendary cryptid of all time, Bigfoot's origins and true identity, even his very existence, are speculated upon and debated. Though there have been numerous sightings, the evidence is sporadic at best, photos are blurred and videos are too shaky to make anything out. Thus is the mystery that surrounds Bigfoot.


STATISTICS


  • Class: Assassin

  • Master:

  • Alignment: True Neutral

  • Stats:

    • Strength: A

    • Endurance: B

    • Agility: B

    • Mana: C

    • Luck: A

    • Noble Phantasm: EX



  • Class Skills:

    • Presence Concealment: EX (See NP)



  • Personal Skills:

    • Monstrous Strength: B (Though closely related to humanity, Bigfoot is still a monster to many, and this fear is what gives him supernatural strength.)

    • Commune with Nature: A (As a being that avoids human civilization, Bigfoot can speak with animals and draw strength from non-human life, including plants. However, this removes his ability to speak human tongues, thus he can only communicate with humans using sign language.)



  • Noble Phantasms:

    • Name: Ancient Beast of Mystery

    • Title: That Which Came Before Mankind

    • Type: Anti-World

    • Rank: EX

    • Effect: Of Bigfoot's confusing and numerous origins, sightings, and identities, most commonly he is claimed to be of species supposedly long extinct. This would mean he or his possible species is older than humanity itself, and this, combined with the debate surrounding his very existence, makes him a mystery beyond all human understanding. As such, Bigfoot is completely unobservable to all but his master. Apart from his Master, even those that look directly at him will see naught but a blur, and will refuse to believe he even exists. They will make excuses and flat-out ignore their own sight in order to deny he is there, but subconsciously will begin to fervently believe that he is real, and without realizing it begin to search for him everywhere they look. There are only two ways to break the veil of mystery: either Bigfoot must willingly reveal himself to you, or you must firmly believe that Bigfoot doesn't exist. When this Noble Phantasm's effect is broken, the person or servant who broke it becomes immune.



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