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Fate/eternal cross: 2nd Movement

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Fate/eternal cross: 2nd Movement Empty Fate/eternal cross: 2nd Movement

Post by Ragna the Saviour Mon 03 Mar 2014, 7:14 pm

A Holy Grail War that consists of Servants being summoned here from other worlds rather than the Throne of Heroes! Well, you can think of the Throne of Heroes are being an omniversal thing here rather than a single recollection of heroes. Basic RP etiquette and don't be an asshole are the rules here.

The Grail War takes place in Fuyuki City with canon characters being the Masters (Shirou for example). There will be a maximum of seven Servants
Here is the sign-up sheets!



MASTERS

Name:
Age:
Gender:
Appearance:
Personality:
Abilities:
Bio:



Servants

Class:

Master: n/a

True Name:

Gender:

Height/ Weight:

Alignment:

Appearance:

Personality:

Stats: (E to A+)
Strength:
Endurance:
Agility:
Magical Energy:
Luck:
Noble Phantasm (Rank):

Class Skills: http://typemoon.wikia.com/wiki/Parameters_and_Skills

Personal Skills: http://typemoon.wikia.com/wiki/Parameters_and_Skills

Noble Phantasms: http://typemoon.wikia.com/wiki/Noble_Phantasm
______________________________________________________________
2nd GAME: THE RECURSION

SERVANTS
RED TEAM
Saber: Tenshi Hinanawi
Lancer:
Archer: 
Rider: Terezi Pyrope
Berserker: [RESERVED]
Assassin: Vriska Serket
Caster: Hijiri Byakuren
_______________________________

BLACK TEAM
Saber: Miko no Toyasatomimi
Lancer: 
Archer: 
Rider: Blue
Berserker: 
Assassin: 
Caster: Aladdin [TBD]

__________________________________________________________________
MASTERS
RED TEAM
Saber: Shirou Emiya
Lancer: 
Archer: [RESERVED]
Rider: 
Berserker: 
Assassin: John Egbert
Caster: 
_______________________________

BLACK TEAM
Saber: Serge Maverick
Lancer: 
Archer: 
Rider: 
Berserker: 
Assassin: 
Caster:


Last edited by Ragna the Saviour on Thu 13 Mar 2014, 2:50 am; edited 3 times in total
Ragna the Saviour
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Fate/eternal cross: 2nd Movement Empty Re: Fate/eternal cross: 2nd Movement

Post by GenericSpider Mon 03 Mar 2014, 10:16 pm

Class: Rider

Master: n/a

True Name: Terezi Pyrope

Gender: Female

Alignment: Chaotic Lawful

Appearance: Fate/eternal cross: 2nd Movement 23rltug

Personality: She has a strong interest in law and justice; and dreams of becoming a Legislacerator (a mix of lawyer and old time bounty hunter) so she might punish criminals. Terezi is alternatingly civil, flirty, manipulative, derisive and outright sociopathic in her interactions. She is almost always grinning and a lot of the time cackles madly. Likes red things and coloring on everything.

Stats: (E to A+)

  • Strength: C
  • Endurance: B
  • Agility: 4+ A+
  • Magical Energy: C
  • Luck: LUCK DO3SNT M4TT3R D
  • Noble Phantasm (Rank):


Class Skills: 

  • Magic Resistance: C
  • Riding: EX

Personal Skills:

  • Seer of Mind: A; A Seer of Mind is skilled at manipulating others through mind games. She can also literally 'see' the possible outcomes of people's decisions through alternating paths. She has protection from mental interference such as mind control. (This does not extend to emotional interference.) Finally, she is able to sense and see creations of the mind, IE mental projections.
  • Instant Movement: B; She is capable of short bursts of speed that makes her appear as if she's teleporting.
  • Blind Sight: A; Her eyes are effectively useless and she is unable to see through them. As it were, the use of mystic eyes are completely ineffective when used on her.
  • Heightened Senses: --; An odd version of this skill in that Terezi can taste and smell colors, due to this she has overcome the inability to see.

Noble Phantasms: 

  • Dragon Lusus: EX; A dragon that raised Terezi since wrigglerhood. It's a powerful creature capable of mass destruction. It's most notable ability is it's Dragon's Breath which shoots a pure concentrated blast of fire mana to incinerate all that lies in it's path.
  • Fetch Modi; Scratch and Sniff: C; A sort of hammer space in which she can keep objects she attains. It works by placing the object in a card and if you want the object back, you must scratch and sniff the card to find the one you're looking for.
  • Dragon Cane: B; A cane with dragon properties that can be separated into two blades. Due to it's status as being the sword that killed Vriska Serket, it attained an additional skill of being an Anti-Light sword as well as the ability to completely ignore the luck stat.
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Fate/eternal cross: 2nd Movement Empty Re: Fate/eternal cross: 2nd Movement

Post by Simply David Tue 04 Mar 2014, 3:46 pm

Name: John Egbert
Age: 16
Gender: Male
Appearance: He really likes blue.
Personality: John is kind of a nerdy guy, with most of his friends being on the internet. He's nice to everyone and trusting of everyone until given a reason not to trust (And even then sometimes). He's just an overall friendly guy, though he seems kind of attached to his laptop since that's how he keeps in contact with his friends.
Abilities: He has an affinity for wind magic, and was given the family's Mystic Code, having been passed down since ancient times. The Mystic code is an extremely odd looking hammer that happens to also be very hard to hide when in public, so he is often forced to leave it at home during the day. His magic abilities without the hammer is limited to manipulating air to his whims, though when holding his hammer the actual force of the wind is amplified tremendously.
Bio: His father is a famously powerful magus from America, as well as an excellent baker of cakes. John's expected to end up going to the clock tower in England when he is old enough. He became an exchange student to Japan for his second year of high school, and shortly after arriving he obtained the Command Seals. He had no idea what they were at first, and neither did his friends. However, one of his friends did some research and managed to explain to him that it seemed to be part of some magic ritual where the holy grail is summoned. While he wasn't entirely sure what it was he'd wish for, he thought it seemed kind of cool so he decided to go ahead and hop right into the thick of things.
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Fate/eternal cross: 2nd Movement Empty Re: Fate/eternal cross: 2nd Movement

Post by Ragna the Saviour Sun 09 Mar 2014, 9:54 pm

Class: Saber

Master: Shirou Emiya

True Name: Weiss Schnee

Gender: Female

Alignment: Lawful Good

Appearance:  Fate/eternal cross: 2nd Movement A9SSUYe

Personality: Weiss is the heiress to the Schnee Dust Company so she comes off as a typical heiress would. She has quite the ego and isn't really against using people for her own gain. She puts on a 'cool and harsh' personality in public though this is probably to hide her own insecurities. So at heart Weiss is a 'lonely' girl. 

Stats:

  • Strength: C 
  • Endurance: B
  • Agility: A
  • Magical Energy: A
  • Luck: B
  • Noble Phantasm (Rank): A+


Class Skills:

  • Riding - Rank X: Not capable of utilizing the Riding Personal Skill gifted to the Saber/Rider class.
  • Magic Resistance - Rank C


Personal Skills: 

  • Glyph Creation - Rank EX: Weiss' 'Semblance', or in this instance, a personal magic that only she can use. Weiss is capable of creating glyphs of different color for different effects (like her sword). White would give her the ability to kick off of the air (White), Blue would be used to 'attract/pull' things (Like allowing Ruby to run up the side of the cliff to bisect the Nevermore).


Noble Phantasms: 

  • Name: Myrtenaster
  • Title: Multi-Action Dust Rapier
  • Type: Anti-Unit
  • Rank: A+
  • Effect: A multi-functional sword that allows Weiss to make use of 'dust compartments' for a variety of affects and colors. This allows for a lot of utility in a fight against opponents that may have the upper hand in physical strength/speed. The weapon itself is a finely crafted white rapier with a revolver cartridge for the afromentioned 'dust compartments'.
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Fate/eternal cross: 2nd Movement Empty Re: Fate/eternal cross: 2nd Movement

Post by Simply David Mon 10 Mar 2014, 9:35 pm

Class: Caster

Master: Matou Sakura

True Name: Aladdin

Gender: Male

Heigh/Weight: 140 cm (4'7") tall, 36 kg; 79.2 lbs

Alignment: Neutral Good

Appearance: Fate/eternal cross: 2nd Movement AladdinMagArcFull

Personality: Aladdin is playful and childish, and ever curious. He is not too used to the world so he comes off as even more of a child than he appears, at times. His curiosity is never truly satisfied, with a true love for learning. He also has a true love for boobs. Big boobs. They are absolutely amazing to him.

Stats:
Strength: E
Endurance: D
Agility: D
Magical Energy: EX (Infinite)
Luck: A
Noble Phantasm: ???

Class Skills:
Item Construction: C (Has knowledge to create magical items with the correct materials)
Territory Creation: N/A (Not a necessary part of his magic)

Personal Skills:
High Speed Magic Words: A (All spells he casts only require two words; sometimes he doesn't even have to bother however)
Magecraft: A (He has a decent variety of magics available to him, mostly through manipulation of elements)
Martial Arts: D (He was trained in minor martial arts to better his magic ability, and also uses it to supplement some of his magic more practically)
Borg: A+ (Said to be the proof of a magician, Borg is a magical shield that will defend the user from all directions in the form of a sphere, and appears fast enough to block literally any attack. Aladdin can modify it to defend more powerfully in a single region at a time)
Loved by the Rukh: EX (Due to being a Magi, Aladdin has an unlimited access to all magic surrounding him. While he may have an infinite amount of magic, his body cannot handle performing magic infinitely. However he can keep up magic long enough to cast continuously for a while. The more magic there is around him, the more power he has. This can be useful to taking some of the weight from the master, who would otherwise have trouble supplying enough magic to a Caster class servant to keep up a fight for extended periods of time.)

Noble Phantasm:

Wisdom of Solomon: (???)
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Fate/eternal cross: 2nd Movement Empty Re: Fate/eternal cross: 2nd Movement

Post by Ragna the Saviour Thu 13 Mar 2014, 1:51 am

Class: Saber
Master: Shirou Emiya
True Name: Tenshi Hinanawi
Gender: Female
Alignment: Chaotic Neutral
Appearance: Fate/eternal cross: 2nd Movement YKpRRLj
Personality: Born human, turned Celestial that only knows the boring life of constant drinking and relaxation in heaven. She is an adventurous, thoughtless and selfish girl that started the Scarlet Weather incident just to have fun like the people on Earth. Her true intent was to just 'have fun' and relieve the boredom that she's had to endure for her entire life. 
Stats:

  • Strength: B

  • Endurance: B

  • Agility: A

  • Magical Energy: A

  • Luck: A

  • Noble Phantasm (Rank): EX


Class Skills: 

  • Magic Resistance - Rank B

  • Riding - Rank B


Personal Skills:

  • Natural Body - Rank B

  • Earthen Control - Rank A: Tenshi has the ability to manipulate the Earth/summon Keystones to attack the enemy.

  • Spell Cards - Rank A

  • Flight - Rank A

Noble Phantasms:

  • Name: Sword of Hisou

  • Title: Sword of Scarlet Rapture

  • Type: Anti-Unit/Army

  • Rank: EX

  • Effect: Celestial relic used by Tenshi during the Scarlet Weather Rhapsody incident. It has the ability to exploit an opponent's weakness, no matter the circumstances. First, the sword converts the opponent's spiritual nature into scarlet mist, then into a form that can be seen. Once the opponent's nature has been revealed, the sword can change itself to channel the most effective attributes to counter the nature. The sword has a secondary ability in that it allows Tenshi to channel her monstrous celestial energy through the sword which can cause destructive earthquakes. 
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Fate/eternal cross: 2nd Movement Empty Re: Fate/eternal cross: 2nd Movement

Post by NazrinTsunMouse Sat 15 Mar 2014, 3:05 am

Class: Rider

Master: n/a

True Name: Blue

Gender: Female

Height/Weight: Unknown

Alignment: Chaotic Good

Appearance: Fate/eternal cross: 2nd Movement F57e754a488e2adbfe48da214fcec1da

Personality: Blue is quite cunning and quick-witted. She can talk others into believing a bold-faced lie and talk her way out of many tight situations. She cheerful, coy and very flirtatious, especially if it helps her get what she wants.

Stats: (E to A+)
Strength: D
Endurance: E
Agility: D
Magical Energy: C
Luck: B
Noble Phantasm: A+

Class Skills: 

  • Independent Action; C
  • Riding; A+


Personal Skills: 

  • Coy Manipulation; B: Servants with this skill are able to manipulate or trick members of the opposite sex. It is highly susceptible to those who are dense or easily fooled.
  • Cunning Mind; A: An ability gifted to someone that is known more for outsmarting their enemies rather than any fighting prowess. Allows the user to think even under intense stress. Lets them see through plans, tricks and illusions. Offers moderate defense against mental attacks.
  • Disengage; C
  • Master of Disguise; B+: The ability to disguise oneself and become unrecognizable. When in use, it hides their presence as a servant and obscures their stats. However, they cannot engage in combat while disguised.


Noble Phantasms: 

  • Pokeballs; E ~ A: These balls work as containers for a multitude of magical beasts Blue can utilize for combat.


  1. Jiggly (Wigglytuff); C: Blue's first Pokémon that she had since it was a Jigglypuff. She can inflate herself and fly like a balloon, and serves as Blue's usual means of aerial transport. Moves: Sing, Disable, Tri-Attack
  2. Blasty (Blastoise); A: Blue's's main Pokémon that she stole from Professor Oak as a Squirtle. He has fairly strong battle skills and the Ability to hover in the air by blasting water at the ground. Moves: Tackle, Tail Whip, Hydro Pump, Mega Punch, Water Gun, Bubble, Hydro Cannon.
  3. Ditty (Ditto); E: Blue's third known Pokémon. It is not that strong of a battler, but she uses it for disguising herself and for tricking people. He adds modifiers to Blue's Master of Disguise skill when used. Moves: Transform
  4. Clefy (Clefable); B: Blue's fourth known Pokémon that she had since he was a Clefairy. Moves: Metronome, Growl, Minimize
  5. Nido (Nidoqueen); C: Blue's fifth known Pokémon that she had since he was a Nidoran♀. Moves: Double Kick
  6. Granbull; B: Blue's sixth pokemon that she had given to Silver as children and was returned sometime later. Moves: Bite, Scary Face, Take Down


  • Ultraballs; A+: Considerably more powerful than a plain pokeball, this is what she keeps the three legendary birds of Kanto. These cannot be used congruently with pokeballs and vice versa.


  1. Zapdos; A+: Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts. Moves: Thunder, Drill Peck, Thunder Wave, Rain Dance
  2. Articuno; A+: Articuno is a legendary bird Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall. Moves: Blizzard, Gust, Tailwind, Hail
  3. Moltres; A+: Moltres is a legendary bird Pokémon that has the ability to control fire. If this Pokémon is injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself. Moves: Flamethrower, Heat Wave, Endure, Sunny Day
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